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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

zip format VCMP

This commit is contained in:
Laserlicht 2024-08-10 13:30:03 +02:00
parent 0e28791075
commit d97fdfdefa
2 changed files with 56 additions and 21 deletions

View File

@ -16,6 +16,7 @@
#include "../filesystem/CCompressedStream.h"
#include "../filesystem/CMemoryStream.h"
#include "../filesystem/CBinaryReader.h"
#include "../filesystem/CZipLoader.h"
#include "../VCMI_Lib.h"
#include "../constants/StringConstants.h"
#include "../mapping/CMapHeader.h"
@ -588,32 +589,65 @@ CampaignTravel CampaignHandler::readScenarioTravelFromMemory(CBinaryReader & rea
std::vector< std::vector<ui8> > CampaignHandler::getFile(std::unique_ptr<CInputStream> file, const std::string & filename, bool headerOnly)
{
CCompressedStream stream(std::move(file), true);
std::vector<ui8> magic(2);
file->read(magic.data(), magic.size());
file->seek(0);
std::vector< std::vector<ui8> > ret;
try
if (magic == std::vector<ui8>{0x50, 0x4B}) // VCMP (ZIP)
{
do
{
std::vector<ui8> block(stream.getSize());
stream.read(block.data(), block.size());
ret.push_back(block);
ret.back().shrink_to_fit();
}
while (!headerOnly && stream.getNextBlock());
}
catch (const DecompressionException & e)
{
// Some campaigns in French version from gog.com have trailing garbage bytes
// For example, slayer.h3c consist from 5 parts: header + 4 maps
// However file also contains ~100 "extra" bytes after those 5 parts are decompressed that do not represent gzip stream
// leading to exception "Incorrect header check"
// Since H3 handles these files correctly, simply log this as warning and proceed
logGlobal->warn("Failed to read file %s. Encountered error during decompression: %s", filename, e.what());
}
CInputStream * buffer(file.get());
std::shared_ptr<CIOApi> ioApi(new CProxyROIOApi(buffer));
CZipLoader loader("", "_", ioApi);
return ret;
// load header
JsonPath resource = JsonPath::builtin(VCMP_HEADER_FILE_NAME);
if(!loader.existsResource(resource))
throw std::runtime_error(resource.getName() + " not found in " + filename);
auto data = loader.load(resource)->readAll();
ret.push_back(std::vector<ui8>(data.first.get(), data.first.get() + data.second));
// load scenarios
JsonNode header(reinterpret_cast<const std::byte*>(data.first.get()), data.second, VCMP_HEADER_FILE_NAME);
for(auto scenario : header["scenarios"].Vector())
{
ResourcePath resource = ResourcePath(scenario["map"].String(), EResType::MAP);
if(!loader.existsResource(resource))
throw std::runtime_error(resource.getName() + " not found in " + filename);
auto data = loader.load(resource)->readAll();
ret.push_back(std::vector<ui8>(data.first.get(), data.first.get() + data.second));
}
return ret;
}
else // H3M
{
CCompressedStream stream(std::move(file), true);
try
{
do
{
std::vector<ui8> block(stream.getSize());
stream.read(block.data(), block.size());
ret.push_back(block);
ret.back().shrink_to_fit();
}
while (!headerOnly && stream.getNextBlock());
}
catch (const DecompressionException & e)
{
// Some campaigns in French version from gog.com have trailing garbage bytes
// For example, slayer.h3c consist from 5 parts: header + 4 maps
// However file also contains ~100 "extra" bytes after those 5 parts are decompressed that do not represent gzip stream
// leading to exception "Incorrect header check"
// Since H3 handles these files correctly, simply log this as warning and proceed
logGlobal->warn("Failed to read file %s. Encountered error during decompression: %s", filename, e.what());
}
return ret;
}
}
VideoPath CampaignHandler::prologVideoName(ui8 index)

View File

@ -37,6 +37,7 @@ class DLL_LINKAGE CampaignHandler
static AudioPath prologMusicName(ui8 index);
static AudioPath prologVoiceName(ui8 index);
static constexpr auto VCMP_HEADER_FILE_NAME = "header.json";
public:
static std::unique_ptr<Campaign> getHeader( const std::string & name); //name - name of appropriate file