2023-06-08 16:29:29 +02:00
|
|
|
/*
|
|
|
|
* DwellingInstanceConstructor.cpp, part of VCMI engine
|
|
|
|
*
|
|
|
|
* Authors: listed in file AUTHORS in main folder
|
|
|
|
*
|
|
|
|
* License: GNU General Public License v2.0 or later
|
|
|
|
* Full text of license available in license.txt file, in main folder
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
|
|
#include "DwellingInstanceConstructor.h"
|
|
|
|
|
|
|
|
#include "../CCreatureHandler.h"
|
2024-07-20 14:55:17 +02:00
|
|
|
#include "../texts/CGeneralTextHandler.h"
|
2024-02-11 23:09:01 +02:00
|
|
|
#include "../json/JsonRandom.h"
|
2023-06-08 16:29:29 +02:00
|
|
|
#include "../VCMI_Lib.h"
|
|
|
|
#include "../mapObjects/CGDwelling.h"
|
2023-07-30 19:12:25 +02:00
|
|
|
#include "../modding/IdentifierStorage.h"
|
2023-06-08 16:29:29 +02:00
|
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
|
|
|
|
bool DwellingInstanceConstructor::hasNameTextID() const
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void DwellingInstanceConstructor::initTypeData(const JsonNode & input)
|
|
|
|
{
|
|
|
|
if (input.Struct().count("name") == 0)
|
|
|
|
logMod->warn("Dwelling %s missing name!", getJsonKey());
|
|
|
|
|
2024-09-30 12:21:10 +02:00
|
|
|
VLC->generaltexth->registerString( input.getModScope(), getNameTextID(), input["name"]);
|
2023-06-08 16:29:29 +02:00
|
|
|
|
|
|
|
const JsonVector & levels = input["creatures"].Vector();
|
|
|
|
const auto totalLevels = levels.size();
|
|
|
|
|
|
|
|
availableCreatures.resize(totalLevels);
|
2024-01-20 18:40:03 +02:00
|
|
|
for(int currentLevel = 0; currentLevel < totalLevels; currentLevel++)
|
2023-06-08 16:29:29 +02:00
|
|
|
{
|
|
|
|
const JsonVector & creaturesOnLevel = levels[currentLevel].Vector();
|
|
|
|
const auto creaturesNumber = creaturesOnLevel.size();
|
|
|
|
availableCreatures[currentLevel].resize(creaturesNumber);
|
|
|
|
|
2024-01-20 18:40:03 +02:00
|
|
|
for(int currentCreature = 0; currentCreature < creaturesNumber; currentCreature++)
|
2023-06-08 16:29:29 +02:00
|
|
|
{
|
2024-01-20 18:40:03 +02:00
|
|
|
VLC->identifiers()->requestIdentifier("creature", creaturesOnLevel[currentCreature], [this, currentLevel, currentCreature] (si32 index)
|
2023-06-08 16:29:29 +02:00
|
|
|
{
|
2024-01-25 16:23:13 +02:00
|
|
|
availableCreatures.at(currentLevel).at(currentCreature) = CreatureID(index).toCreature();
|
2023-06-08 16:29:29 +02:00
|
|
|
});
|
|
|
|
}
|
|
|
|
assert(!availableCreatures[currentLevel].empty());
|
|
|
|
}
|
|
|
|
guards = input["guards"];
|
2024-04-22 11:35:55 +02:00
|
|
|
bannedForRandomDwelling = input["bannedForRandomDwelling"].Bool();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool DwellingInstanceConstructor::isBannedForRandomDwelling() const
|
|
|
|
{
|
|
|
|
return bannedForRandomDwelling;
|
2023-06-08 16:29:29 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
bool DwellingInstanceConstructor::objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void DwellingInstanceConstructor::initializeObject(CGDwelling * obj) const
|
|
|
|
{
|
|
|
|
obj->creatures.resize(availableCreatures.size());
|
|
|
|
for(const auto & entry : availableCreatures)
|
|
|
|
{
|
|
|
|
for(const CCreature * cre : entry)
|
|
|
|
obj->creatures.back().second.push_back(cre->getId());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-06-01 17:28:17 +02:00
|
|
|
void DwellingInstanceConstructor::randomizeObject(CGDwelling * dwelling, vstd::RNG &rng) const
|
2023-06-08 16:29:29 +02:00
|
|
|
{
|
2024-01-01 16:37:48 +02:00
|
|
|
JsonRandom randomizer(dwelling->cb);
|
2023-06-08 16:29:29 +02:00
|
|
|
|
|
|
|
dwelling->creatures.clear();
|
|
|
|
dwelling->creatures.reserve(availableCreatures.size());
|
|
|
|
|
|
|
|
for(const auto & entry : availableCreatures)
|
|
|
|
{
|
|
|
|
dwelling->creatures.resize(dwelling->creatures.size() + 1);
|
|
|
|
for(const CCreature * cre : entry)
|
|
|
|
dwelling->creatures.back().second.push_back(cre->getId());
|
|
|
|
}
|
|
|
|
|
|
|
|
bool guarded = false; //TODO: serialize for sanity
|
|
|
|
|
|
|
|
if(guards.getType() == JsonNode::JsonType::DATA_BOOL) //simple switch
|
|
|
|
{
|
|
|
|
if(guards.Bool())
|
|
|
|
{
|
|
|
|
guarded = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(guards.getType() == JsonNode::JsonType::DATA_VECTOR) //custom guards (eg. Elemental Conflux)
|
|
|
|
{
|
2023-09-30 17:47:47 +02:00
|
|
|
JsonRandom::Variables emptyVariables;
|
2024-01-01 16:37:48 +02:00
|
|
|
for(auto & stack : randomizer.loadCreatures(guards, rng, emptyVariables))
|
2023-06-08 16:29:29 +02:00
|
|
|
{
|
2024-10-12 18:02:35 +02:00
|
|
|
dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(stack.getId(), stack.count));
|
2023-06-08 16:29:29 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else //default condition - creatures are of level 5 or higher
|
|
|
|
{
|
|
|
|
for(auto creatureEntry : availableCreatures)
|
|
|
|
{
|
|
|
|
if(creatureEntry.at(0)->getLevel() >= 5)
|
|
|
|
{
|
|
|
|
guarded = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(guarded)
|
|
|
|
{
|
|
|
|
for(auto creatureEntry : availableCreatures)
|
|
|
|
{
|
|
|
|
const CCreature * crea = creatureEntry.at(0);
|
|
|
|
dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(crea->getId(), crea->getGrowth() * 3));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool DwellingInstanceConstructor::producesCreature(const CCreature * crea) const
|
|
|
|
{
|
|
|
|
for(const auto & entry : availableCreatures)
|
|
|
|
{
|
|
|
|
for(const CCreature * cre : entry)
|
|
|
|
if(crea == cre)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::vector<const CCreature *> DwellingInstanceConstructor::getProducedCreatures() const
|
|
|
|
{
|
|
|
|
std::vector<const CCreature *> creatures; //no idea why it's 2D, to be honest
|
|
|
|
for(const auto & entry : availableCreatures)
|
|
|
|
{
|
|
|
|
for(const CCreature * cre : entry)
|
|
|
|
creatures.push_back(cre);
|
|
|
|
}
|
|
|
|
return creatures;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_END
|