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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00

Make IObjectInterface::cb non-static

This commit is contained in:
Ivan Savenko 2024-01-01 16:37:48 +02:00
parent c37ce05d06
commit a15366f5a5
89 changed files with 502 additions and 445 deletions

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@ -128,7 +128,7 @@ class TemporaryArmy : public CArmedInstance
public:
void armyChanged() override {}
TemporaryArmy()
:CArmedInstance(true)
:CArmedInstance(nullptr, true)
{
}
};

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@ -165,7 +165,7 @@ void DangerHitMapAnalyzer::calculateTileOwners()
auto addTownHero = [&](const CGTownInstance * town)
{
auto townHero = new CGHeroInstance();
auto townHero = new CGHeroInstance(nullptr);
CRandomGenerator rng;
auto visitablePos = town->visitablePos();

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@ -30,7 +30,7 @@ ui64 FuzzyHelper::estimateBankDanger(const CBank * bank)
ui64 totalStrength = 0;
ui8 totalChance = 0;
for(auto config : bankInfo->getPossibleGuards())
for(auto config : bankInfo->getPossibleGuards(bank->cb))
{
totalStrength += config.second.totalStrength * config.first;
totalChance += config.first;

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@ -98,7 +98,7 @@ std::string CompleteQuest::questToString() const
return "inactive quest";
MetaString ms;
q.quest->getRolloverText(ms, false);
q.quest->getRolloverText(q.obj->cb, ms, false);
return ms.toString();
}

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@ -31,7 +31,7 @@ public:
virtual bool needsLastStack() const override;
std::shared_ptr<SpecialAction> getActorAction() const;
HeroExchangeArmy(): CArmedInstance(true), requireBuyArmy(false) {}
HeroExchangeArmy(): CArmedInstance(nullptr, true), requireBuyArmy(false) {}
};
struct ExchangeResult

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@ -72,7 +72,7 @@ ui64 FuzzyHelper::estimateBankDanger(const CBank * bank)
ui64 totalStrength = 0;
ui8 totalChance = 0;
for(auto config : bankInfo->getPossibleGuards())
for(auto config : bankInfo->getPossibleGuards(bank->cb))
{
totalStrength += config.second.totalStrength * config.first;
totalChance += config.first;

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@ -103,7 +103,7 @@ std::string CompleteQuest::questToString() const
return "inactive quest";
MetaString ms;
q.quest->getRolloverText(ms, false);
q.quest->getRolloverText(q.obj->cb, ms, false);
return ms.toString();
}

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@ -139,14 +139,10 @@ CClient::CClient()
waitingRequest.clear();
applier = std::make_shared<CApplier<CBaseForCLApply>>();
registerTypesClientPacks(*applier);
IObjectInterface::cb = this;
gs = nullptr;
}
CClient::~CClient()
{
IObjectInterface::cb = nullptr;
}
CClient::~CClient() = default;
const Services * CClient::services() const
{
@ -178,7 +174,7 @@ void CClient::newGame(CGameState * initializedGameState)
CSH->th->update();
CMapService mapService;
gs = initializedGameState ? initializedGameState : new CGameState();
gs->preInit(VLC);
gs->preInit(VLC, this);
logNetwork->trace("\tCreating gamestate: %i", CSH->th->getDiff());
if(!initializedGameState)
{
@ -200,7 +196,7 @@ void CClient::loadGame(CGameState * initializedGameState)
logNetwork->info("Game state was transferred over network, loading.");
gs = initializedGameState;
gs->preInit(VLC);
gs->preInit(VLC, this);
gs->updateOnLoad(CSH->si.get());
logNetwork->info("Game loaded, initialize interfaces.");

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@ -203,7 +203,7 @@ void ClientCommandManager::handleConvertTextCommand()
try
{
// load and drop loaded map - we only need loader to run over all maps
mapService.loadMap(mapName);
mapService.loadMap(mapName, nullptr);
}
catch(std::exception & e)
{
@ -216,7 +216,7 @@ void ClientCommandManager::handleConvertTextCommand()
{
auto state = CampaignHandler::getCampaign(campaignName.getName());
for (auto const & part : state->allScenarios())
state->getMap(part);
state->getMap(part, nullptr);
}
VLC->generaltexth->dumpAllTexts();

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@ -104,7 +104,7 @@ std::vector<Canvas> CMapOverviewWidget::createMinimaps(ResourcePath resource) co
std::unique_ptr<CMap> map;
try
{
map = mapService.loadMap(resource);
map = mapService.loadMap(resource, nullptr);
}
catch (const std::exception & e)
{
@ -169,7 +169,7 @@ CMapOverviewWidget::CMapOverviewWidget(CMapOverview& parent):
lf >> *(mapHeader) >> startInfo;
if(startInfo->campState)
campaignMap = startInfo->campState->getMap(*startInfo->campState->currentScenario());
campaignMap = startInfo->campState->getMap(*startInfo->campState->currentScenario(), nullptr);
res = ResourcePath(startInfo->fileURI, EResType::MAP);
}
if(!campaignMap)

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@ -160,7 +160,7 @@ void CQuestLog::recreateLabelList()
}
MetaString text;
quests[i].quest->getRolloverText (text, false);
quests[i].quest->getRolloverText (quests[i].obj->cb, text, false);
if (quests[i].obj)
{
if (auto seersHut = dynamic_cast<const CGSeerHut *>(quests[i].obj))
@ -236,7 +236,7 @@ void CQuestLog::selectQuest(int which, int labelId)
MetaString text;
std::vector<Component> components;
currentQuest->quest->getVisitText(text, components, true);
currentQuest->quest->getVisitText(currentQuest->obj->cb, text, components, true);
if(description->slider)
description->slider->scrollToMin(); // scroll text to start position
description->setText(text.toString()); //TODO: use special log entry text

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@ -619,6 +619,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
${MAIN_LIB_DIR}/CThreadHelper.h
${MAIN_LIB_DIR}/CTownHandler.h
${MAIN_LIB_DIR}/FunctionList.h
${MAIN_LIB_DIR}/GameCallbackHolder.h
${MAIN_LIB_DIR}/GameConstants.h
${MAIN_LIB_DIR}/GameSettings.h
${MAIN_LIB_DIR}/IBonusTypeHandler.h

24
lib/GameCallbackHolder.h Normal file
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@ -0,0 +1,24 @@
/*
* GameCallbackHolder.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
class IGameCallback;
class DLL_LINKAGE GameCallbackHolder
{
public:
IGameCallback * const cb;
GameCallbackHolder(IGameCallback *cb):
cb(cb)
{}
};

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@ -31,9 +31,7 @@
VCMI_LIB_NAMESPACE_BEGIN
namespace JsonRandom
{
si32 loadVariable(std::string variableGroup, const std::string & value, const Variables & variables, si32 defaultValue)
si32 JsonRandom::loadVariable(std::string variableGroup, const std::string & value, const Variables & variables, si32 defaultValue)
{
if (value.empty() || value[0] != '@')
{
@ -51,7 +49,7 @@ namespace JsonRandom
return variables.at(variableID);
}
si32 loadValue(const JsonNode & value, CRandomGenerator & rng, const Variables & variables, si32 defaultValue)
si32 JsonRandom::loadValue(const JsonNode & value, CRandomGenerator & rng, const Variables & variables, si32 defaultValue)
{
if(value.isNull())
return defaultValue;
@ -79,7 +77,7 @@ namespace JsonRandom
}
template<typename IdentifierType>
IdentifierType decodeKey(const std::string & modScope, const std::string & value, const Variables & variables)
IdentifierType JsonRandom::decodeKey(const std::string & modScope, const std::string & value, const Variables & variables)
{
if (value.empty() || value[0] != '@')
return IdentifierType(*VLC->identifiers()->getIdentifier(modScope, IdentifierType::entityType(), value));
@ -88,7 +86,7 @@ namespace JsonRandom
}
template<typename IdentifierType>
IdentifierType decodeKey(const JsonNode & value, const Variables & variables)
IdentifierType JsonRandom::decodeKey(const JsonNode & value, const Variables & variables)
{
if (value.String().empty() || value.String()[0] != '@')
return IdentifierType(*VLC->identifiers()->getIdentifier(IdentifierType::entityType(), value));
@ -97,19 +95,19 @@ namespace JsonRandom
}
template<>
PlayerColor decodeKey(const JsonNode & value, const Variables & variables)
PlayerColor JsonRandom::decodeKey(const JsonNode & value, const Variables & variables)
{
return PlayerColor(*VLC->identifiers()->getIdentifier("playerColor", value));
}
template<>
PrimarySkill decodeKey(const JsonNode & value, const Variables & variables)
PrimarySkill JsonRandom::decodeKey(const JsonNode & value, const Variables & variables)
{
return PrimarySkill(*VLC->identifiers()->getIdentifier("primarySkill", value));
}
template<>
PrimarySkill decodeKey(const std::string & modScope, const std::string & value, const Variables & variables)
PrimarySkill JsonRandom::decodeKey(const std::string & modScope, const std::string & value, const Variables & variables)
{
if (value.empty() || value[0] != '@')
return PrimarySkill(*VLC->identifiers()->getIdentifier(modScope, "primarySkill", value));
@ -120,13 +118,13 @@ namespace JsonRandom
/// Method that allows type-specific object filtering
/// Default implementation is to accept all input objects
template<typename IdentifierType>
std::set<IdentifierType> filterKeysTyped(const JsonNode & value, const std::set<IdentifierType> & valuesSet)
std::set<IdentifierType> JsonRandom::filterKeysTyped(const JsonNode & value, const std::set<IdentifierType> & valuesSet)
{
return valuesSet;
}
template<>
std::set<ArtifactID> filterKeysTyped(const JsonNode & value, const std::set<ArtifactID> & valuesSet)
std::set<ArtifactID> JsonRandom::filterKeysTyped(const JsonNode & value, const std::set<ArtifactID> & valuesSet)
{
assert(value.isStruct());
@ -164,7 +162,7 @@ namespace JsonRandom
if(!allowedClasses.empty() && !allowedClasses.count(art->aClass))
continue;
if(!IObjectInterface::cb->isAllowed(art->getId()))
if(!cb->isAllowed(art->getId()))
continue;
if(!allowedPositions.empty())
@ -186,7 +184,7 @@ namespace JsonRandom
}
template<>
std::set<SpellID> filterKeysTyped(const JsonNode & value, const std::set<SpellID> & valuesSet)
std::set<SpellID> JsonRandom::filterKeysTyped(const JsonNode & value, const std::set<SpellID> & valuesSet)
{
std::set<SpellID> result = valuesSet;
@ -213,7 +211,7 @@ namespace JsonRandom
}
template<typename IdentifierType>
std::set<IdentifierType> filterKeys(const JsonNode & value, const std::set<IdentifierType> & valuesSet, const Variables & variables)
std::set<IdentifierType> JsonRandom::filterKeys(const JsonNode & value, const std::set<IdentifierType> & valuesSet, const Variables & variables)
{
if(value.isString())
return { decodeKey<IdentifierType>(value, variables) };
@ -257,7 +255,7 @@ namespace JsonRandom
return valuesSet;
}
TResources loadResources(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
TResources JsonRandom::loadResources(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
TResources ret;
@ -275,7 +273,7 @@ namespace JsonRandom
return ret;
}
TResources loadResource(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
TResources JsonRandom::loadResource(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
std::set<GameResID> defaultResources{
GameResID::WOOD,
@ -296,7 +294,7 @@ namespace JsonRandom
return ret;
}
PrimarySkill loadPrimary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
PrimarySkill JsonRandom::loadPrimary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
std::set<PrimarySkill> defaultSkills{
PrimarySkill::ATTACK,
@ -308,7 +306,7 @@ namespace JsonRandom
return *RandomGeneratorUtil::nextItem(potentialPicks, rng);
}
std::vector<si32> loadPrimaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
std::vector<si32> JsonRandom::loadPrimaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
std::vector<si32> ret(GameConstants::PRIMARY_SKILLS, 0);
std::set<PrimarySkill> defaultSkills{
@ -340,18 +338,18 @@ namespace JsonRandom
return ret;
}
SecondarySkill loadSecondary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
SecondarySkill JsonRandom::loadSecondary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
std::set<SecondarySkill> defaultSkills;
for(const auto & skill : VLC->skillh->objects)
if (IObjectInterface::cb->isAllowed(skill->getId()))
if (cb->isAllowed(skill->getId()))
defaultSkills.insert(skill->getId());
std::set<SecondarySkill> potentialPicks = filterKeys(value, defaultSkills, variables);
return *RandomGeneratorUtil::nextItem(potentialPicks, rng);
}
std::map<SecondarySkill, si32> loadSecondaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
std::map<SecondarySkill, si32> JsonRandom::loadSecondaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
std::map<SecondarySkill, si32> ret;
if(value.isStruct())
@ -366,7 +364,7 @@ namespace JsonRandom
{
std::set<SecondarySkill> defaultSkills;
for(const auto & skill : VLC->skillh->objects)
if (IObjectInterface::cb->isAllowed(skill->getId()))
if (cb->isAllowed(skill->getId()))
defaultSkills.insert(skill->getId());
for(const auto & element : value.Vector())
@ -381,19 +379,19 @@ namespace JsonRandom
return ret;
}
ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
ArtifactID JsonRandom::loadArtifact(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
std::set<ArtifactID> allowedArts;
for(const auto & artifact : VLC->arth->objects)
if (IObjectInterface::cb->isAllowed(artifact->getId()) && VLC->arth->legalArtifact(artifact->getId()))
if (cb->isAllowed(artifact->getId()) && VLC->arth->legalArtifact(artifact->getId()))
allowedArts.insert(artifact->getId());
std::set<ArtifactID> potentialPicks = filterKeys(value, allowedArts, variables);
return IObjectInterface::cb->gameState()->pickRandomArtifact(rng, potentialPicks);
return cb->gameState()->pickRandomArtifact(rng, potentialPicks);
}
std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
std::vector<ArtifactID> JsonRandom::loadArtifacts(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
std::vector<ArtifactID> ret;
for (const JsonNode & entry : value.Vector())
@ -403,11 +401,11 @@ namespace JsonRandom
return ret;
}
SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
SpellID JsonRandom::loadSpell(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
std::set<SpellID> defaultSpells;
for(const auto & spell : VLC->spellh->objects)
if (IObjectInterface::cb->isAllowed(spell->getId()) && !spell->isSpecial())
if (cb->isAllowed(spell->getId()) && !spell->isSpecial())
defaultSpells.insert(spell->getId());
std::set<SpellID> potentialPicks = filterKeys(value, defaultSpells, variables);
@ -420,7 +418,7 @@ namespace JsonRandom
return *RandomGeneratorUtil::nextItem(potentialPicks, rng);
}
std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
std::vector<SpellID> JsonRandom::loadSpells(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
std::vector<SpellID> ret;
for (const JsonNode & entry : value.Vector())
@ -430,7 +428,7 @@ namespace JsonRandom
return ret;
}
std::vector<PlayerColor> loadColors(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
std::vector<PlayerColor> JsonRandom::loadColors(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
std::vector<PlayerColor> ret;
std::set<PlayerColor> defaultPlayers;
@ -446,7 +444,7 @@ namespace JsonRandom
return ret;
}
std::vector<HeroTypeID> loadHeroes(const JsonNode & value, CRandomGenerator & rng)
std::vector<HeroTypeID> JsonRandom::loadHeroes(const JsonNode & value, CRandomGenerator & rng)
{
std::vector<HeroTypeID> ret;
for(auto & entry : value.Vector())
@ -456,7 +454,7 @@ namespace JsonRandom
return ret;
}
std::vector<HeroClassID> loadHeroClasses(const JsonNode & value, CRandomGenerator & rng)
std::vector<HeroClassID> JsonRandom::loadHeroClasses(const JsonNode & value, CRandomGenerator & rng)
{
std::vector<HeroClassID> ret;
for(auto & entry : value.Vector())
@ -466,7 +464,7 @@ namespace JsonRandom
return ret;
}
CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
CStackBasicDescriptor JsonRandom::loadCreature(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
CStackBasicDescriptor stack;
@ -495,7 +493,7 @@ namespace JsonRandom
return stack;
}
std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
std::vector<CStackBasicDescriptor> JsonRandom::loadCreatures(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
{
std::vector<CStackBasicDescriptor> ret;
for (const JsonNode & node : value.Vector())
@ -505,7 +503,7 @@ namespace JsonRandom
return ret;
}
std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value, const Variables & variables)
std::vector<JsonRandom::RandomStackInfo> JsonRandom::evaluateCreatures(const JsonNode & value, const Variables & variables)
{
std::vector<RandomStackInfo> ret;
for (const JsonNode & node : value.Vector())
@ -532,7 +530,7 @@ namespace JsonRandom
return ret;
}
std::vector<Bonus> DLL_LINKAGE loadBonuses(const JsonNode & value)
std::vector<Bonus> JsonRandom::loadBonuses(const JsonNode & value)
{
std::vector<Bonus> ret;
for (const JsonNode & entry : value.Vector())
@ -543,6 +541,4 @@ namespace JsonRandom
return ret;
}
}
VCMI_LIB_NAMESPACE_END

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@ -11,6 +11,7 @@
#include "GameConstants.h"
#include "ResourceSet.h"
#include "GameCallbackHolder.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -22,10 +23,29 @@ struct Bonus;
struct Component;
class CStackBasicDescriptor;
namespace JsonRandom
class DLL_LINKAGE JsonRandom : public GameCallbackHolder
{
public:
using Variables = std::map<std::string, int>;
private:
template<typename IdentifierType>
std::set<IdentifierType> filterKeys(const JsonNode & value, const std::set<IdentifierType> & valuesSet, const Variables & variables);
template<typename IdentifierType>
std::set<IdentifierType> filterKeysTyped(const JsonNode & value, const std::set<IdentifierType> & valuesSet);
template<typename IdentifierType>
IdentifierType decodeKey(const std::string & modScope, const std::string & value, const Variables & variables);
template<typename IdentifierType>
IdentifierType decodeKey(const JsonNode & value, const Variables & variables);
si32 loadVariable(std::string variableGroup, const std::string & value, const Variables & variables, si32 defaultValue);
public:
using GameCallbackHolder::GameCallbackHolder;
struct DLL_LINKAGE RandomStackInfo
{
std::vector<const CCreature *> allowedCreatures;
@ -33,30 +53,30 @@ namespace JsonRandom
si32 maxAmount;
};
DLL_LINKAGE si32 loadValue(const JsonNode & value, CRandomGenerator & rng, const Variables & variables, si32 defaultValue = 0);
si32 loadValue(const JsonNode & value, CRandomGenerator & rng, const Variables & variables, si32 defaultValue = 0);
DLL_LINKAGE TResources loadResources(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE TResources loadResource(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE PrimarySkill loadPrimary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE std::vector<si32> loadPrimaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE SecondarySkill loadSecondary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE std::map<SecondarySkill, si32> loadSecondaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
TResources loadResources(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
TResources loadResource(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
PrimarySkill loadPrimary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
std::vector<si32> loadPrimaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
SecondarySkill loadSecondary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
std::map<SecondarySkill, si32> loadSecondaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value, const Variables & variables);
CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value, const Variables & variables);
DLL_LINKAGE std::vector<PlayerColor> loadColors(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE std::vector<HeroTypeID> loadHeroes(const JsonNode & value, CRandomGenerator & rng);
DLL_LINKAGE std::vector<HeroClassID> loadHeroClasses(const JsonNode & value, CRandomGenerator & rng);
std::vector<PlayerColor> loadColors(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
std::vector<HeroTypeID> loadHeroes(const JsonNode & value, CRandomGenerator & rng);
std::vector<HeroClassID> loadHeroClasses(const JsonNode & value, CRandomGenerator & rng);
DLL_LINKAGE std::vector<Bonus> loadBonuses(const JsonNode & value);
}
static std::vector<Bonus> loadBonuses(const JsonNode & value);
};
VCMI_LIB_NAMESPACE_END

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@ -224,7 +224,7 @@ std::set<HeroTypeID> CampaignState::getReservedHeroes() const
const CGHeroInstance * CampaignState::strongestHero(CampaignScenarioID scenarioId, const PlayerColor & owner) const
{
std::function<bool(const JsonNode & node)> isOwned = [owner](const JsonNode & node)
std::function<bool(const JsonNode & node)> isOwned = [&](const JsonNode & node)
{
auto * h = CampaignState::crossoverDeserialize(node, nullptr);
bool result = h->tempOwner == owner;
@ -316,7 +316,7 @@ std::optional<ui8> CampaignState::getBonusID(CampaignScenarioID which) const
return chosenCampaignBonuses.at(which);
}
std::unique_ptr<CMap> CampaignState::getMap(CampaignScenarioID scenarioId) const
std::unique_ptr<CMap> CampaignState::getMap(CampaignScenarioID scenarioId, IGameCallback * cb) const
{
// FIXME: there is certainly better way to handle maps inside campaigns
if(scenarioId == CampaignScenarioID::NONE)
@ -327,7 +327,7 @@ std::unique_ptr<CMap> CampaignState::getMap(CampaignScenarioID scenarioId) const
boost::to_lower(scenarioName);
scenarioName += ':' + std::to_string(scenarioId.getNum());
const auto & mapContent = mapPieces.find(scenarioId)->second;
return mapService.loadMap(mapContent.data(), mapContent.size(), scenarioName, getModName(), getEncoding());
return mapService.loadMap(mapContent.data(), mapContent.size(), scenarioName, getModName(), getEncoding(), cb);
}
std::unique_ptr<CMapHeader> CampaignState::getMapHeader(CampaignScenarioID scenarioId) const
@ -355,7 +355,7 @@ std::shared_ptr<CMapInfo> CampaignState::getMapInfo(CampaignScenarioID scenarioI
return mapInfo;
}
JsonNode CampaignState::crossoverSerialize(CGHeroInstance * hero)
JsonNode CampaignState::crossoverSerialize(CGHeroInstance * hero) const
{
JsonNode node;
JsonSerializer handler(nullptr, node);
@ -363,10 +363,10 @@ JsonNode CampaignState::crossoverSerialize(CGHeroInstance * hero)
return node;
}
CGHeroInstance * CampaignState::crossoverDeserialize(const JsonNode & node, CMap * map)
CGHeroInstance * CampaignState::crossoverDeserialize(const JsonNode & node, CMap * map) const
{
JsonDeserializer handler(nullptr, const_cast<JsonNode&>(node));
auto * hero = new CGHeroInstance();
auto * hero = new CGHeroInstance(map->cb);
hero->ID = Obj::HERO;
hero->serializeJsonOptions(handler);
if (map)

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@ -27,6 +27,7 @@ class CMapHeader;
class CMapInfo;
class JsonNode;
class Point;
class IGameCallback;
class DLL_LINKAGE CampaignRegions
{
@ -277,7 +278,7 @@ public:
/// Returns true if all available scenarios have been completed and campaign is finished
bool isCampaignFinished() const;
std::unique_ptr<CMap> getMap(CampaignScenarioID scenarioId) const;
std::unique_ptr<CMap> getMap(CampaignScenarioID scenarioId, IGameCallback * cb) const;
std::unique_ptr<CMapHeader> getMapHeader(CampaignScenarioID scenarioId) const;
std::shared_ptr<CMapInfo> getMapInfo(CampaignScenarioID scenarioId) const;
@ -298,8 +299,8 @@ public:
/// May return empty JsonNode if such hero was not found
const JsonNode & getHeroByType(HeroTypeID heroID) const;
static JsonNode crossoverSerialize(CGHeroInstance * hero);
static CGHeroInstance * crossoverDeserialize(const JsonNode & node, CMap * map);
JsonNode crossoverSerialize(CGHeroInstance * hero) const;
CGHeroInstance * crossoverDeserialize(const JsonNode & node, CMap * map) const;
std::string campaignSet;

View File

@ -169,14 +169,16 @@ CGameState::~CGameState()
initialOpts.dellNull();
}
void CGameState::preInit(Services * services)
void CGameState::preInit(Services * services, IGameCallback * callback)
{
this->services = services;
this->callback = callback;
}
void CGameState::init(const IMapService * mapService, StartInfo * si, Load::ProgressAccumulator & progressTracking, bool allowSavingRandomMap)
{
preInitAuto();
assert(services);
assert(callback);
logGlobal->info("\tUsing random seed: %d", si->seedToBeUsed);
getRandomGenerator().setSeed(si->seedToBeUsed);
scenarioOps = CMemorySerializer::deepCopy(*si).release();
@ -284,21 +286,13 @@ void CGameState::updateEntity(Metatype metatype, int32_t index, const JsonNode &
void CGameState::updateOnLoad(StartInfo * si)
{
preInitAuto();
assert(services);
assert(callback);
scenarioOps->playerInfos = si->playerInfos;
for(auto & i : si->playerInfos)
gs->players[i.first].human = i.second.isControlledByHuman();
}
void CGameState::preInitAuto()
{
if(services == nullptr)
{
logGlobal->error("Game state preinit missing");
preInit(VLC);
}
}
void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRandomMap, Load::ProgressAccumulator & progressTracking)
{
if(scenarioOps->createRandomMap())
@ -307,7 +301,7 @@ void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRan
CStopWatch sw;
// Gen map
CMapGenerator mapGenerator(*scenarioOps->mapGenOptions, scenarioOps->seedToBeUsed);
CMapGenerator mapGenerator(*scenarioOps->mapGenOptions, callback, scenarioOps->seedToBeUsed);
progressTracking.include(mapGenerator);
std::unique_ptr<CMap> randomMap = mapGenerator.generate();
@ -370,7 +364,7 @@ void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRan
{
logGlobal->info("Open map file: %s", scenarioOps->mapname);
const ResourcePath mapURI(scenarioOps->mapname, EResType::MAP);
map = mapService->loadMap(mapURI).release();
map = mapService->loadMap(mapURI, callback).release();
}
}
@ -561,7 +555,7 @@ void CGameState::placeStartingHero(const PlayerColor & playerColor, const HeroTy
}
auto handler = VLC->objtypeh->getHandlerFor(Obj::HERO, heroTypeId.toHeroType()->heroClass->getIndex());
CGObjectInstance * obj = handler->create(handler->getTemplates().front());
CGObjectInstance * obj = handler->create(callback, handler->getTemplates().front());
CGHeroInstance * hero = dynamic_cast<CGHeroInstance *>(obj);
hero->ID = Obj::HERO;
@ -635,7 +629,7 @@ void CGameState::initHeroes()
if (tile.terType->isWater())
{
auto handler = VLC->objtypeh->getHandlerFor(Obj::BOAT, hero->getBoatType().getNum());
CGBoat * boat = dynamic_cast<CGBoat*>(handler->create());
CGBoat * boat = dynamic_cast<CGBoat*>(handler->create(callback, nullptr));
handler->configureObject(boat, gs->getRandomGenerator());
boat->pos = hero->pos;
@ -673,7 +667,7 @@ void CGameState::initHeroes()
for(const HeroTypeID & htype : heroesToCreate) //all not used allowed heroes go with default state into the pool
{
auto * vhi = new CGHeroInstance();
auto * vhi = new CGHeroInstance(callback);
vhi->initHero(getRandomGenerator(), htype);
int typeID = htype.getNum();
@ -936,7 +930,7 @@ void CGameState::initMapObjects()
}
}
}
CGSubterraneanGate::postInit(); //pairing subterranean gates
CGSubterraneanGate::postInit(callback); //pairing subterranean gates
map->calculateGuardingGreaturePositions(); //calculate once again when all the guards are placed and initialized
}

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@ -97,10 +97,12 @@ public:
/// list of players currently making turn. Usually - just one, except for simturns
std::set<PlayerColor> actingPlayers;
IGameCallback * callback;
CGameState();
virtual ~CGameState();
void preInit(Services * services);
void preInit(Services * services, IGameCallback * callback);
void init(const IMapService * mapService, StartInfo * si, Load::ProgressAccumulator &, bool allowSavingRandomMap = true);
void updateOnLoad(StartInfo * si);
@ -193,7 +195,6 @@ public:
private:
// ----- initialization -----
void preInitAuto();
void initNewGame(const IMapService * mapService, bool allowSavingRandomMap, Load::ProgressAccumulator & progressTracking);
void checkMapChecksum();
void initGlobalBonuses();

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@ -402,7 +402,7 @@ std::vector<CampaignHeroReplacement> CGameStateCampaign::generateCampaignHeroesT
continue;
}
CGHeroInstance * hero = CampaignState::crossoverDeserialize(node, gameState->map);
CGHeroInstance * hero = campaignState->crossoverDeserialize(node, gameState->map);
logGlobal->info("Hero crossover: Loading placeholder for %d (%s)", hero->getHeroType(), hero->getNameTranslated());
@ -427,7 +427,7 @@ std::vector<CampaignHeroReplacement> CGameStateCampaign::generateCampaignHeroesT
if (nodeListIter == nodeList.end())
break;
CGHeroInstance * hero = CampaignState::crossoverDeserialize(*nodeListIter, gameState->map);
CGHeroInstance * hero = campaignState->crossoverDeserialize(*nodeListIter, gameState->map);
nodeListIter++;
logGlobal->info("Hero crossover: Loading placeholder as %d (%s)", hero->getHeroType(), hero->getNameTranslated());
@ -599,7 +599,7 @@ bool CGameStateCampaign::playerHasStartingHero(PlayerColor playerColor) const
std::unique_ptr<CMap> CGameStateCampaign::getCurrentMap() const
{
return gameState->scenarioOps->campState->getMap(CampaignScenarioID::NONE);
return gameState->scenarioOps->campState->getMap(CampaignScenarioID::NONE, gameState->callback);
}
VCMI_LIB_NAMESPACE_END

View File

@ -19,6 +19,7 @@ class ObjectTemplate;
class CGObjectInstance;
class CRandomGenerator;
class IObjectInfo;
class IGameCallback;
/// Class responsible for creation of objects of specific type & subtype
class DLL_LINKAGE AObjectTypeHandler : public boost::noncopyable
@ -109,7 +110,7 @@ public:
/// Creates object and set up core properties (like ID/subID). Object is NOT initialized
/// to allow creating objects before game start (e.g. map loading)
virtual CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const = 0;
virtual CGObjectInstance * create(IGameCallback * cb, std::shared_ptr<const ObjectTemplate> tmpl) const = 0;
/// Configures object properties. Should be re-entrable, resetting state of the object if necessarily
/// This should set remaining properties, including randomized or depending on map

View File

@ -37,15 +37,16 @@ void CBankInstanceConstructor::initTypeData(const JsonNode & input)
BankConfig CBankInstanceConstructor::generateConfig(const JsonNode & level, CRandomGenerator & rng) const
{
BankConfig bc;
JsonRandom randomizer(nullptr);
JsonRandom::Variables emptyVariables;
bc.chance = static_cast<ui32>(level["chance"].Float());
bc.guards = JsonRandom::loadCreatures(level["guards"], rng, emptyVariables);
bc.guards = randomizer.loadCreatures(level["guards"], rng, emptyVariables);
bc.resources = ResourceSet(level["reward"]["resources"]);
bc.creatures = JsonRandom::loadCreatures(level["reward"]["creatures"], rng, emptyVariables);
bc.artifacts = JsonRandom::loadArtifacts(level["reward"]["artifacts"], rng, emptyVariables);
bc.spells = JsonRandom::loadSpells(level["reward"]["spells"], rng, emptyVariables);
bc.creatures = randomizer.loadCreatures(level["reward"]["creatures"], rng, emptyVariables);
bc.artifacts = randomizer.loadArtifacts(level["reward"]["artifacts"], rng, emptyVariables);
bc.spells = randomizer.loadSpells(level["reward"]["spells"], rng, emptyVariables);
return bc;
}
@ -82,80 +83,16 @@ CBankInfo::CBankInfo(const JsonVector & Config) :
assert(!Config.empty());
}
static void addStackToArmy(IObjectInfo::CArmyStructure & army, const CCreature * crea, si32 amount)
{
army.totalStrength += crea->getFightValue() * amount;
bool walker = true;
if(crea->hasBonusOfType(BonusType::SHOOTER))
{
army.shootersStrength += crea->getFightValue() * amount;
walker = false;
}
if(crea->hasBonusOfType(BonusType::FLYING))
{
army.flyersStrength += crea->getFightValue() * amount;
walker = false;
}
if(walker)
army.walkersStrength += crea->getFightValue() * amount;
}
IObjectInfo::CArmyStructure CBankInfo::minGuards() const
{
JsonRandom::Variables emptyVariables;
std::vector<IObjectInfo::CArmyStructure> armies;
for(auto configEntry : config)
{
auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"], emptyVariables);
IObjectInfo::CArmyStructure army;
for(auto & stack : stacks)
{
assert(!stack.allowedCreatures.empty());
auto weakest = boost::range::min_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
{
return a->getFightValue() < b->getFightValue();
});
addStackToArmy(army, *weakest, stack.minAmount);
}
armies.push_back(army);
}
return *boost::range::min_element(armies);
}
IObjectInfo::CArmyStructure CBankInfo::maxGuards() const
{
JsonRandom::Variables emptyVariables;
std::vector<IObjectInfo::CArmyStructure> armies;
for(auto configEntry : config)
{
auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"], emptyVariables);
IObjectInfo::CArmyStructure army;
for(auto & stack : stacks)
{
assert(!stack.allowedCreatures.empty());
auto strongest = boost::range::max_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
{
return a->getFightValue() < b->getFightValue();
});
addStackToArmy(army, *strongest, stack.maxAmount);
}
armies.push_back(army);
}
return *boost::range::max_element(armies);
}
TPossibleGuards CBankInfo::getPossibleGuards() const
TPossibleGuards CBankInfo::getPossibleGuards(IGameCallback * cb) const
{
JsonRandom::Variables emptyVariables;
JsonRandom randomizer(cb);
TPossibleGuards out;
for(const JsonNode & configEntry : config)
{
const JsonNode & guardsInfo = configEntry["guards"];
auto stacks = JsonRandom::evaluateCreatures(guardsInfo, emptyVariables);
auto stacks = randomizer.evaluateCreatures(guardsInfo, emptyVariables);
IObjectInfo::CArmyStructure army;
@ -191,12 +128,13 @@ std::vector<PossibleReward<TResources>> CBankInfo::getPossibleResourcesReward()
std::vector<PossibleReward<CStackBasicDescriptor>> CBankInfo::getPossibleCreaturesReward() const
{
JsonRandom::Variables emptyVariables;
JsonRandom randomizer(nullptr);
std::vector<PossibleReward<CStackBasicDescriptor>> aproximateReward;
for(const JsonNode & configEntry : config)
{
const JsonNode & guardsInfo = configEntry["reward"]["creatures"];
auto stacks = JsonRandom::evaluateCreatures(guardsInfo, emptyVariables);
auto stacks = randomizer.evaluateCreatures(guardsInfo, emptyVariables);
for(auto stack : stacks)
{

View File

@ -55,14 +55,10 @@ class DLL_LINKAGE CBankInfo : public IObjectInfo
public:
CBankInfo(const JsonVector & Config);
TPossibleGuards getPossibleGuards() const;
TPossibleGuards getPossibleGuards(IGameCallback * cb) const;
std::vector<PossibleReward<TResources>> getPossibleResourcesReward() const;
std::vector<PossibleReward<CStackBasicDescriptor>> getPossibleCreaturesReward() const;
// These functions should try to evaluate minimal possible/max possible guards to give provide information on possible thread to AI
CArmyStructure minGuards() const override;
CArmyStructure maxGuards() const override;
bool givesResources() const override;
bool givesArtifacts() const override;
bool givesCreatures() const override;

View File

@ -27,9 +27,9 @@ class CDefaultObjectTypeHandler : public AObjectTypeHandler
randomizeObject(castedObject, rng);
}
CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const final
CGObjectInstance * create(IGameCallback * cb, std::shared_ptr<const ObjectTemplate> tmpl) const final
{
ObjectType * result = createObject();
ObjectType * result = createObject(cb);
preInitObject(result);
@ -44,9 +44,9 @@ class CDefaultObjectTypeHandler : public AObjectTypeHandler
protected:
virtual void initializeObject(ObjectType * object) const {}
virtual void randomizeObject(ObjectType * object, CRandomGenerator & rng) const {}
virtual ObjectType * createObject() const
virtual ObjectType * createObject(IGameCallback * cb) const
{
return new ObjectType();
return new ObjectType(cb);
}
};

View File

@ -31,9 +31,9 @@ bool CRewardableConstructor::hasNameTextID() const
return !objectInfo.getParameters()["name"].isNull();
}
CGObjectInstance * CRewardableConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
CGObjectInstance * CRewardableConstructor::create(IGameCallback * cb, std::shared_ptr<const ObjectTemplate> tmpl) const
{
auto * ret = new CRewardableObject();
auto * ret = new CRewardableObject(cb);
preInitObject(ret);
ret->appearance = tmpl;
ret->blockVisit = blockVisit;

View File

@ -25,7 +25,7 @@ class DLL_LINKAGE CRewardableConstructor : public AObjectTypeHandler
public:
bool hasNameTextID() const override;
CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
CGObjectInstance * create(IGameCallback * cb, std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;

View File

@ -102,7 +102,7 @@ void CTownInstanceConstructor::initializeObject(CGTownInstance * obj) const
void CTownInstanceConstructor::randomizeObject(CGTownInstance * object, CRandomGenerator & rng) const
{
auto templ = getOverride(CGObjectInstance::cb->getTile(object->pos)->terType->getId(), object);
auto templ = getOverride(object->cb->getTile(object->pos)->terType->getId(), object);
if(templ)
object->appearance = templ;
}
@ -224,7 +224,7 @@ void MarketInstanceConstructor::initTypeData(const JsonNode & input)
speech = input["speech"].String();
}
CGMarket * MarketInstanceConstructor::createObject() const
CGMarket * MarketInstanceConstructor::createObject(IGameCallback * cb) const
{
if(marketModes.size() == 1)
{
@ -232,13 +232,13 @@ CGMarket * MarketInstanceConstructor::createObject() const
{
case EMarketMode::ARTIFACT_RESOURCE:
case EMarketMode::RESOURCE_ARTIFACT:
return new CGBlackMarket;
return new CGBlackMarket(cb);
case EMarketMode::RESOURCE_SKILL:
return new CGUniversity;
return new CGUniversity(cb);
}
}
return new CGMarket;
return new CGMarket(cb);
}
void MarketInstanceConstructor::initializeObject(CGMarket * market) const
@ -256,11 +256,12 @@ void MarketInstanceConstructor::initializeObject(CGMarket * market) const
void MarketInstanceConstructor::randomizeObject(CGMarket * object, CRandomGenerator & rng) const
{
JsonRandom randomizer(object->cb);
JsonRandom::Variables emptyVariables;
if(auto * university = dynamic_cast<CGUniversity *>(object))
{
for(auto skill : JsonRandom::loadSecondaries(predefinedOffer, rng, emptyVariables))
for(auto skill : randomizer.loadSecondaries(predefinedOffer, rng, emptyVariables))
university->skills.push_back(skill.first);
}
}

View File

@ -121,7 +121,7 @@ protected:
std::string speech;
public:
CGMarket * createObject() const override;
CGMarket * createObject(IGameCallback * cb) const override;
void initializeObject(CGMarket * object) const override;
void randomizeObject(CGMarket * object, CRandomGenerator & rng) const override;

View File

@ -68,9 +68,9 @@ void DwellingInstanceConstructor::initializeObject(CGDwelling * obj) const
}
}
void DwellingInstanceConstructor::randomizeObject(CGDwelling * object, CRandomGenerator &rng) const
void DwellingInstanceConstructor::randomizeObject(CGDwelling * dwelling, CRandomGenerator &rng) const
{
auto * dwelling = dynamic_cast<CGDwelling *>(object);
JsonRandom randomizer(dwelling->cb);
dwelling->creatures.clear();
dwelling->creatures.reserve(availableCreatures.size());
@ -94,7 +94,7 @@ void DwellingInstanceConstructor::randomizeObject(CGDwelling * object, CRandomGe
else if(guards.getType() == JsonNode::JsonType::DATA_VECTOR) //custom guards (eg. Elemental Conflux)
{
JsonRandom::Variables emptyVariables;
for(auto & stack : JsonRandom::loadCreatures(guards, rng, emptyVariables))
for(auto & stack : randomizer.loadCreatures(guards, rng, emptyVariables))
{
dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(stack.type->getId(), stack.count));
}

View File

@ -34,11 +34,6 @@ public:
}
};
/// Returns possible composition of guards. Actual guards would be
/// somewhere between these two values
virtual CArmyStructure minGuards() const { return CArmyStructure(); }
virtual CArmyStructure maxGuards() const { return CArmyStructure(); }
virtual bool givesResources() const { return false; }
virtual bool givesExperience() const { return false; }

View File

@ -40,12 +40,13 @@ void CArmedInstance::randomizeArmy(FactionID type)
// Take Angelic Alliance troop-mixing freedom of non-evil units into account.
CSelector CArmedInstance::nonEvilAlignmentMixSelector = Selector::type()(BonusType::NONEVIL_ALIGNMENT_MIX);
CArmedInstance::CArmedInstance()
:CArmedInstance(false)
CArmedInstance::CArmedInstance(IGameCallback *cb)
:CArmedInstance(cb, false)
{
}
CArmedInstance::CArmedInstance(bool isHypothetic):
CArmedInstance::CArmedInstance(IGameCallback *cb, bool isHypothetic):
CGObjectInstance(cb),
CBonusSystemNode(isHypothetic),
nonEvilAlignmentMix(this, nonEvilAlignmentMixSelector),
battle(nullptr)

View File

@ -42,8 +42,8 @@ public:
virtual CBonusSystemNode & whatShouldBeAttached();
//////////////////////////////////////////////////////////////////////////
CArmedInstance();
CArmedInstance(bool isHypothetic);
CArmedInstance(IGameCallback *cb);
CArmedInstance(IGameCallback *cb, bool isHypothetic);
PlayerColor getOwner() const override
{

View File

@ -37,8 +37,10 @@ static std::string visitedTxt(const bool visited)
return VLC->generaltexth->allTexts[id];
}
//must be instantiated in .cpp file for access to complete types of all member fields
CBank::CBank() = default;
CBank::CBank(IGameCallback *cb)
: CArmedInstance(cb)
{}
//must be instantiated in .cpp file for access to complete types of all member fields
CBank::~CBank() = default;

View File

@ -27,7 +27,7 @@ class DLL_LINKAGE CBank : public CArmedInstance
void doVisit(const CGHeroInstance * hero) const;
public:
CBank();
CBank(IGameCallback *cb);
~CBank() override;
void setConfig(const BankConfig & bc);

View File

@ -18,6 +18,8 @@ VCMI_LIB_NAMESPACE_BEGIN
class DLL_LINKAGE CGCreature : public CArmedInstance //creatures on map
{
public:
using CArmedInstance::CArmedInstance;
enum Action {
FIGHT = -2, FLEE = -1, JOIN_FOR_FREE = 0 //values > 0 mean gold price
};

View File

@ -43,7 +43,10 @@ void CGDwellingRandomizationInfo::serializeJson(JsonSerializeFormat & handler)
}
}
CGDwelling::CGDwelling() = default;
CGDwelling::CGDwelling(IGameCallback *cb):
CArmedInstance(cb)
{}
CGDwelling::~CGDwelling() = default;
FactionID CGDwelling::randomizeFaction(CRandomGenerator & rand)

View File

@ -38,7 +38,7 @@ public:
std::optional<CGDwellingRandomizationInfo> randomizationInfo; //random dwelling options; not serialized
TCreaturesSet creatures; //creatures[level] -> <vector of alternative ids (base creature and upgrades, creatures amount>
CGDwelling();
CGDwelling(IGameCallback *cb);
~CGDwelling() override;
protected:

View File

@ -274,7 +274,8 @@ int CGHeroInstance::movementPointsLimitCached(bool onLand, const TurnInfo * ti)
return ti->valOfBonuses(BonusType::MOVEMENT, onLand ? BonusCustomSubtype::heroMovementLand : BonusCustomSubtype::heroMovementSea);
}
CGHeroInstance::CGHeroInstance():
CGHeroInstance::CGHeroInstance(IGameCallback * cb)
: CArmedInstance(cb),
tacticFormationEnabled(false),
inTownGarrison(false),
moveDir(4),
@ -789,7 +790,7 @@ void CGHeroInstance::spendMana(ServerCallback * server, const int spellCost) con
bool CGHeroInstance::canCastThisSpell(const spells::Spell * spell) const
{
const bool isAllowed = IObjectInterface::cb->isAllowed(spell->getId());
const bool isAllowed = cb->isAllowed(spell->getId());
const bool inSpellBook = vstd::contains(spells, spell->getId()) && hasSpellbook();
const bool specificBonus = hasBonusOfType(BonusType::SPELL, BonusSubtypeID(spell->getId()));
@ -853,7 +854,7 @@ bool CGHeroInstance::canLearnSpell(const spells::Spell * spell, bool allowBanned
return false;//creature abilities can not be learned
}
if(!allowBanned && !IObjectInterface::cb->isAllowed(spell->getId()))
if(!allowBanned && !cb->isAllowed(spell->getId()))
{
logGlobal->warn("Hero %s try to learn banned spell %s", nodeName(), spell->getNameTranslated());
return false;//banned spells should not be learned
@ -1760,7 +1761,7 @@ void CGHeroInstance::serializeJsonDefinition(JsonSerializeFormat & handler)
bool CGHeroInstance::isMissionCritical() const
{
for(const TriggeredEvent & event : IObjectInterface::cb->getMapHeader()->triggeredEvents)
for(const TriggeredEvent & event : cb->getMapHeader()->triggeredEvents)
{
if (event.effect.type != EventEffect::DEFEAT)
continue;

View File

@ -28,6 +28,8 @@ enum class EHeroGender : uint8_t;
class DLL_LINKAGE CGHeroPlaceholder : public CGObjectInstance
{
public:
using CGObjectInstance::CGObjectInstance;
/// if this is placeholder by power, then power rank of desired hero
std::optional<ui8> powerRank;
@ -249,7 +251,7 @@ public:
/// If this hero perishes, the scenario is failed
bool isMissionCritical() const;
CGHeroInstance();
CGHeroInstance(IGameCallback *cb);
virtual ~CGHeroInstance();
PlayerColor getOwner() const override;

View File

@ -55,9 +55,9 @@ std::vector<TradeItemBuy> CGMarket::availableItemsIds(EMarketMode mode) const
return std::vector<TradeItemBuy>();
}
CGMarket::CGMarket()
{
}
CGMarket::CGMarket(IGameCallback *cb):
CGObjectInstance(cb)
{}
std::vector<TradeItemBuy> CGBlackMarket::availableItemsIds(EMarketMode mode) const
{

View File

@ -25,7 +25,7 @@ public:
std::string title;
std::string speech; //currently shown only in university
CGMarket();
CGMarket(IGameCallback *cb);
///IObjectInterface
void onHeroVisit(const CGHeroInstance * h) const override; //open trading window
void initObj(CRandomGenerator & rand) override;//set skills for trade
@ -49,6 +49,8 @@ public:
class DLL_LINKAGE CGBlackMarket : public CGMarket
{
public:
using CGMarket::CGMarket;
std::vector<const CArtifact *> artifacts; //available artifacts
void newTurn(CRandomGenerator & rand) const override; //reset artifacts for black market every month
@ -64,6 +66,8 @@ public:
class DLL_LINKAGE CGUniversity : public CGMarket
{
public:
using CGMarket::CGMarket;
std::vector<TradeItemBuy> skills; //available skills
std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;

View File

@ -28,7 +28,8 @@
VCMI_LIB_NAMESPACE_BEGIN
//TODO: remove constructor
CGObjectInstance::CGObjectInstance():
CGObjectInstance::CGObjectInstance(IGameCallback *cb):
IObjectInterface(cb),
pos(-1,-1,-1),
ID(Obj::NO_OBJ),
subID(-1),

View File

@ -44,7 +44,7 @@ public:
std::string typeName;
std::string subTypeName;
CGObjectInstance(); //TODO: remove constructor
CGObjectInstance(IGameCallback *cb);
~CGObjectInstance() override;
MapObjectID getObjGroupIndex() const override;

View File

@ -66,7 +66,7 @@ void CGPandoraBox::grantRewardWithMessage(const CGHeroInstance * h, int index, b
return text;
};
auto sendInfoWindow = [h](const MetaString & text, const Rewardable::Reward & reward)
auto sendInfoWindow = [&](const MetaString & text, const Rewardable::Reward & reward)
{
InfoWindow iw;
iw.player = h->tempOwner;

View File

@ -19,6 +19,8 @@ struct InfoWindow;
class DLL_LINKAGE CGPandoraBox : public CRewardableObject
{
public:
using CRewardableObject::CRewardableObject;
MetaString message;
void initObj(CRandomGenerator & rand) override;
@ -41,6 +43,8 @@ protected:
class DLL_LINKAGE CGEvent : public CGPandoraBox //event objects
{
public:
using CGPandoraBox::CGPandoraBox;
bool removeAfterVisit = false; //true if event is removed after occurring
std::set<PlayerColor> availableFor; //players whom this event is available for
bool computerActivate = false; //true if computer player can activate this event

View File

@ -19,6 +19,16 @@
VCMI_LIB_NAMESPACE_BEGIN
CGTownBuilding::CGTownBuilding(IGameCallback * cb)
: IObjectInterface(cb)
, town(nullptr)
{}
CGTownBuilding::CGTownBuilding(CGTownInstance * town)
: IObjectInterface(town->cb)
, town(town)
{}
PlayerColor CGTownBuilding::getOwner() const
{
return town->getOwner();
@ -111,12 +121,15 @@ std::string CGTownBuilding::getCustomBonusGreeting(const Bonus & bonus) const
return greeting;
}
COPWBonus::COPWBonus(IGameCallback *cb)
: CGTownBuilding(cb)
{}
COPWBonus::COPWBonus(const BuildingID & bid, BuildingSubID::EBuildingSubID subId, CGTownInstance * cgTown)
: CGTownBuilding(cgTown)
{
bID = bid;
bType = subId;
town = cgTown;
indexOnTV = static_cast<si32>(town->bonusingBuildings.size());
}
@ -175,11 +188,15 @@ void COPWBonus::onHeroVisit (const CGHeroInstance * h) const
}
}
CTownBonus::CTownBonus(IGameCallback *cb)
: CGTownBuilding(cb)
{}
CTownBonus::CTownBonus(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * cgTown)
: CGTownBuilding(cgTown)
{
bID = index;
bType = subId;
town = cgTown;
indexOnTV = static_cast<si32>(town->bonusingBuildings.size());
}
@ -286,11 +303,15 @@ void CTownBonus::applyBonuses(CGHeroInstance * h, const BonusList & bonuses) con
town->addHeroToStructureVisitors(h, indexOnTV);
}
CTownRewardableBuilding::CTownRewardableBuilding(IGameCallback *cb)
: CGTownBuilding(cb)
{}
CTownRewardableBuilding::CTownRewardableBuilding(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * cgTown, CRandomGenerator & rand)
: CGTownBuilding(cgTown)
{
bID = index;
bType = subId;
town = cgTown;
indexOnTV = static_cast<si32>(town->bonusingBuildings.size());
initObj(rand);
}

View File

@ -22,9 +22,12 @@ class DLL_LINKAGE CGTownBuilding : public IObjectInterface
{
///basic class for town structures handled as map objects
public:
CGTownBuilding(CGTownInstance * town);
CGTownBuilding(IGameCallback *cb);
si32 indexOnTV = 0; //identifies its index on towns vector
CGTownInstance * town = nullptr;
CGTownInstance * town;
STRONG_INLINE
BuildingSubID::EBuildingSubID getBuildingSubtype() const
@ -74,7 +77,7 @@ public:
void onHeroVisit (const CGHeroInstance * h) const override;
COPWBonus(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * TOWN);
COPWBonus() = default;
COPWBonus(IGameCallback *cb);
template <typename Handler> void serialize(Handler &h, const int version)
{
@ -93,7 +96,7 @@ public:
void onHeroVisit (const CGHeroInstance * h) const override;
CTownBonus(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * TOWN);
CTownBonus() = default;
CTownBonus(IGameCallback *cb);
template <typename Handler> void serialize(Handler &h, const int version)
{
@ -131,7 +134,7 @@ public:
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
CTownRewardableBuilding(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * town, CRandomGenerator & rand);
CTownRewardableBuilding() = default;
CTownRewardableBuilding(IGameCallback *cb);
template <typename Handler> void serialize(Handler &h, const int version)
{

View File

@ -228,7 +228,8 @@ bool CGTownInstance::hasCapitol() const
return hasBuilt(BuildingID::CAPITOL);
}
CGTownInstance::CGTownInstance():
CGTownInstance::CGTownInstance(IGameCallback *cb):
CGDwelling(cb),
town(nullptr),
builded(0),
destroyed(0),

View File

@ -200,7 +200,7 @@ public:
FactionID getFaction() const override;
TerrainId getNativeTerrain() const override;
CGTownInstance();
CGTownInstance(IGameCallback *cb);
virtual ~CGTownInstance();
///IObjectInterface overrides

View File

@ -130,7 +130,7 @@ bool CQuest::checkQuest(const CGHeroInstance * h) const
if(killTarget != ObjectInstanceID::NONE)
{
if(CGHeroInstance::cb->getObjByQuestIdentifier(killTarget))
if(h->cb->getObjByQuestIdentifier(killTarget))
return false;
}
@ -167,7 +167,7 @@ void CQuest::completeQuest(IGameCallback * cb, const CGHeroInstance *h) const
cb->giveResources(h->getOwner(), mission.resources);
}
void CQuest::addTextReplacements(MetaString & text, std::vector<Component> & components) const
void CQuest::addTextReplacements(IGameCallback * cb, MetaString & text, std::vector<Component> & components) const
{
if(mission.heroLevel > 0)
text.replaceNumber(mission.heroLevel);
@ -263,10 +263,10 @@ void CQuest::addTextReplacements(MetaString & text, std::vector<Component> & com
}
if(lastDay >= 0)
text.replaceNumber(lastDay - IObjectInterface::cb->getDate(Date::DAY));
text.replaceNumber(lastDay - cb->getDate(Date::DAY));
}
void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components, bool firstVisit, const CGHeroInstance * h) const
void CQuest::getVisitText(IGameCallback * cb, MetaString &iwText, std::vector<Component> &components, bool firstVisit, const CGHeroInstance * h) const
{
bool failRequirements = (h ? !checkQuest(h) : true);
mission.loadComponents(components, h);
@ -279,10 +279,10 @@ void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components
if(lastDay >= 0)
iwText.appendTextID(TextIdentifier("core", "seerhut", "time", textOption).get());
addTextReplacements(iwText, components);
addTextReplacements(cb, iwText, components);
}
void CQuest::getRolloverText(MetaString &ms, bool onHover) const
void CQuest::getRolloverText(IGameCallback * cb, MetaString &ms, bool onHover) const
{
if(onHover)
ms.appendRawString("\n\n");
@ -292,15 +292,15 @@ void CQuest::getRolloverText(MetaString &ms, bool onHover) const
ms.appendTextID(TextIdentifier("core", "seerhut", "quest", questName, questState, textOption).get());
std::vector<Component> components;
addTextReplacements(ms, components);
addTextReplacements(cb, ms, components);
}
void CQuest::getCompletionText(MetaString &iwText) const
void CQuest::getCompletionText(IGameCallback * cb, MetaString &iwText) const
{
iwText.appendRawString(completedText.toString());
std::vector<Component> components;
addTextReplacements(iwText, components);
addTextReplacements(cb, iwText, components);
}
void CQuest::defineQuestName()
@ -411,9 +411,9 @@ bool IQuestObject::checkQuest(const CGHeroInstance* h) const
return quest->checkQuest(h);
}
void IQuestObject::getVisitText(MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h) const
void CGSeerHut::getVisitText(MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h) const
{
quest->getVisitText(text, components, FirstVisit, h);
quest->getVisitText(cb, text, components, FirstVisit, h);
}
void IQuestObject::afterAddToMapCommon(CMap * map) const
@ -479,14 +479,14 @@ void CGSeerHut::initObj(CRandomGenerator & rand)
quest->completedText.appendTextID(TextIdentifier("core", "seerhut", "quest", quest-> questName, quest->missionState(2), quest->textOption).get());
}
quest->getCompletionText(configuration.onSelect);
quest->getCompletionText(cb, configuration.onSelect);
for(auto & i : configuration.info)
quest->getCompletionText(i.message);
quest->getCompletionText(cb, i.message);
}
void CGSeerHut::getRolloverText(MetaString &text, bool onHover) const
{
quest->getRolloverText(text, onHover);//TODO: simplify?
quest->getRolloverText(cb, text, onHover);//TODO: simplify?
if(!onHover)
text.replaceRawString(seerName);
}

View File

@ -56,11 +56,11 @@ public:
static bool checkMissionArmy(const CQuest * q, const CCreatureSet * army);
virtual bool checkQuest(const CGHeroInstance * h) const; //determines whether the quest is complete or not
virtual void getVisitText(MetaString &text, std::vector<Component> & components, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
virtual void getCompletionText(MetaString &text) const;
virtual void getRolloverText (MetaString &text, bool onHover) const; //hover or quest log entry
virtual void getVisitText(IGameCallback * cb, MetaString &text, std::vector<Component> & components, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
virtual void getCompletionText(IGameCallback * cb, MetaString &text) const;
virtual void getRolloverText (IGameCallback * cb, MetaString &text, bool onHover) const; //hover or quest log entry
virtual void completeQuest(IGameCallback *, const CGHeroInstance * h) const;
virtual void addTextReplacements(MetaString &out, std::vector<Component> & components) const;
virtual void addTextReplacements(IGameCallback * cb, MetaString &out, std::vector<Component> & components) const;
virtual void addKillTargetReplacements(MetaString &out) const;
void defineQuestName();
@ -103,7 +103,7 @@ public:
///Information about quest should remain accessible even if IQuestObject removed from map
///All CQuest objects are freed in CMap destructor
virtual ~IQuestObject() = default;
virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h = nullptr) const = 0;
virtual bool checkQuest (const CGHeroInstance * h) const;
template <typename Handler> void serialize(Handler &h, const int version)
@ -117,6 +117,8 @@ protected:
class DLL_LINKAGE CGSeerHut : public CRewardableObject, public IQuestObject
{
public:
using CRewardableObject::CRewardableObject;
std::string seerName;
void initObj(CRandomGenerator & rand) override;
@ -129,6 +131,7 @@ public:
void newTurn(CRandomGenerator & rand) const override;
void onHeroVisit(const CGHeroInstance * h) const override;
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
void getVisitText (MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h = nullptr) const override;
virtual void init(CRandomGenerator & rand);
int checkDirection() const; //calculates the region of map where monster is placed
@ -154,6 +157,8 @@ protected:
class DLL_LINKAGE CGQuestGuard : public CGSeerHut
{
public:
using CGSeerHut::CGSeerHut;
void init(CRandomGenerator & rand) override;
void onHeroVisit(const CGHeroInstance * h) const override;
@ -170,6 +175,8 @@ protected:
class DLL_LINKAGE CGKeys : public CGObjectInstance //Base class for Keymaster and guards
{
public:
using CGObjectInstance::CGObjectInstance;
bool wasMyColorVisited(const PlayerColor & player) const;
std::string getObjectName() const override; //depending on color
@ -184,6 +191,8 @@ public:
class DLL_LINKAGE CGKeymasterTent : public CGKeys
{
public:
using CGKeys::CGKeys;
bool wasVisited (PlayerColor player) const override;
void onHeroVisit(const CGHeroInstance * h) const override;
@ -196,6 +205,8 @@ public:
class DLL_LINKAGE CGBorderGuard : public CGKeys, public IQuestObject
{
public:
using CGKeys::CGKeys;
void initObj(CRandomGenerator & rand) override;
void onHeroVisit(const CGHeroInstance * h) const override;
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
@ -216,6 +227,8 @@ public:
class DLL_LINKAGE CGBorderGate : public CGBorderGuard
{
public:
using CGBorderGuard::CGBorderGuard;
void onHeroVisit(const CGHeroInstance * h) const override;
bool passableFor(PlayerColor color) const override;

View File

@ -385,7 +385,8 @@ void CRewardableObject::initObj(CRandomGenerator & rand)
getObjectHandler()->configureObject(this, rand);
}
CRewardableObject::CRewardableObject()
CRewardableObject::CRewardableObject(IGameCallback *cb)
:CArmedInstance(cb)
{}
void CRewardableObject::serializeJsonOptions(JsonSerializeFormat & handler)

View File

@ -67,7 +67,7 @@ public:
void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;
CRewardableObject();
CRewardableObject(IGameCallback *cb);
std::string getHoverText(PlayerColor player) const override;
std::string getHoverText(const CGHeroInstance * hero) const override;

View File

@ -21,8 +21,6 @@
VCMI_LIB_NAMESPACE_BEGIN
IGameCallback * IObjectInterface::cb = nullptr;
void IObjectInterface::showInfoDialog(const ui32 txtID, const ui16 soundID, EInfoWindowMode mode) const
{
InfoWindow iw;
@ -30,7 +28,7 @@ void IObjectInterface::showInfoDialog(const ui32 txtID, const ui16 soundID, EInf
iw.player = getOwner();
iw.type = mode;
iw.text.appendLocalString(EMetaText::ADVOB_TXT,txtID);
IObjectInterface::cb->sendAndApply(&iw);
cb->sendAndApply(&iw);
}
///IObjectInterface
@ -117,7 +115,7 @@ IBoatGenerator::EGeneratorState IBoatGenerator::shipyardStatus() const
if(!tile.valid())
return TILE_BLOCKED; //no available water
const TerrainTile *t = IObjectInterface::cb->getTile(tile);
const TerrainTile *t = getObject()->cb->getTile(tile);
if(!t)
return TILE_BLOCKED; //no available water

View File

@ -12,6 +12,7 @@
#include "../networkPacks/EInfoWindowMode.h"
#include "../networkPacks/ObjProperty.h"
#include "../constants/EntityIdentifiers.h"
#include "../GameCallbackHolder.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -28,10 +29,10 @@ class int3;
class MetaString;
class PlayerColor;
class DLL_LINKAGE IObjectInterface
class DLL_LINKAGE IObjectInterface : public GameCallbackHolder
{
public:
static IGameCallback *cb;
using GameCallbackHolder::GameCallbackHolder;
virtual ~IObjectInterface() = default;

View File

@ -584,13 +584,13 @@ void CGSubterraneanGate::initObj(CRandomGenerator & rand)
type = BOTH;
}
void CGSubterraneanGate::postInit() //matches subterranean gates into pairs
void CGSubterraneanGate::postInit(IGameCallback * cb) //matches subterranean gates into pairs
{
//split on underground and surface gates
std::vector<CGSubterraneanGate *> gatesSplit[2]; //surface and underground gates
for(auto & obj : cb->gameState()->map->objects)
{
if(!obj) // FIXME: Find out why there are nullptr objects right after initialization
if(!obj)
continue;
auto * hlp = dynamic_cast<CGSubterraneanGate *>(cb->gameState()->getObjInstance(obj->id));
@ -1081,7 +1081,8 @@ void CGMagi::onHeroVisit(const CGHeroInstance * h) const
}
}
CGBoat::CGBoat()
CGBoat::CGBoat(IGameCallback * cb)
: CGObjectInstance(cb)
{
hero = nullptr;
direction = 4;

View File

@ -24,6 +24,8 @@ using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
class DLL_LINKAGE CTeamVisited: public CGObjectInstance
{
public:
using CGObjectInstance::CGObjectInstance;
std::set<PlayerColor> players; //players that visited this object
bool wasVisited (const CGHeroInstance * h) const override;
@ -41,6 +43,8 @@ public:
class DLL_LINKAGE CGSignBottle : public CGObjectInstance //signs and ocean bottles
{
public:
using CGObjectInstance::CGObjectInstance;
MetaString message;
void onHeroVisit(const CGHeroInstance * h) const override;
@ -58,6 +62,8 @@ protected:
class DLL_LINKAGE CGGarrison : public CArmedInstance
{
public:
using CArmedInstance::CArmedInstance;
bool removableUnits;
void initObj(CRandomGenerator &rand) override;
@ -78,6 +84,8 @@ protected:
class DLL_LINKAGE CGArtifact : public CArmedInstance
{
public:
using CArmedInstance::CArmedInstance;
CArtifactInstance * storedArtifact = nullptr;
MetaString message;
@ -112,6 +120,8 @@ protected:
class DLL_LINKAGE CGResource : public CArmedInstance
{
public:
using CArmedInstance::CArmedInstance;
static constexpr ui32 RANDOM_AMOUNT = 0;
ui32 amount = RANDOM_AMOUNT; //0 if random
@ -148,6 +158,8 @@ public:
ResourceSet dailyIncome() const;
private:
using CArmedInstance::CArmedInstance;
void onHeroVisit(const CGHeroInstance * h) const override;
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
@ -204,6 +216,8 @@ protected:
std::vector<ObjectInstanceID> getAllExits(bool excludeCurrent = false) const;
public:
using CGObjectInstance::CGObjectInstance;
TeleportChannelID channel;
bool isEntrance() const;
@ -236,6 +250,8 @@ protected:
void initObj(CRandomGenerator & rand) override;
public:
using CGTeleport::CGTeleport;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CGTeleport&>(*this);
@ -248,7 +264,9 @@ class DLL_LINKAGE CGSubterraneanGate : public CGMonolith
void initObj(CRandomGenerator & rand) override;
public:
static void postInit();
using CGMonolith::CGMonolith;
static void postInit(IGameCallback * cb);
template <typename Handler> void serialize(Handler &h, const int version)
{
@ -263,6 +281,8 @@ class DLL_LINKAGE CGWhirlpool : public CGMonolith
static bool isProtected( const CGHeroInstance * h );
public:
using CGMonolith::CGMonolith;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CGMonolith&>(*this);
@ -272,6 +292,8 @@ public:
class DLL_LINKAGE CGSirens : public CGObjectInstance
{
public:
using CGObjectInstance::CGObjectInstance;
void onHeroVisit(const CGHeroInstance * h) const override;
std::string getHoverText(const CGHeroInstance * hero) const override;
void initObj(CRandomGenerator & rand) override;
@ -285,6 +307,8 @@ public:
class DLL_LINKAGE CGBoat : public CGObjectInstance, public CBonusSystemNode
{
public:
using CGObjectInstance::CGObjectInstance;
ui8 direction;
const CGHeroInstance *hero; //hero on board
bool onboardAssaultAllowed; //if true, hero can attack units from transport
@ -296,7 +320,7 @@ public:
AnimationPath overlayAnimation; //waves animations
std::array<AnimationPath, PlayerColor::PLAYER_LIMIT_I> flagAnimations;
CGBoat();
CGBoat(IGameCallback * cb);
bool isCoastVisitable() const override;
template <typename Handler> void serialize(Handler &h, const int version)
@ -327,6 +351,8 @@ protected:
BoatId getBoatType() const override;
public:
using CGObjectInstance::CGObjectInstance;
template<typename Handler> void serialize(Handler & h, const int version)
{
h & static_cast<CGObjectInstance&>(*this);
@ -340,6 +366,8 @@ protected:
class DLL_LINKAGE CGMagi : public CGObjectInstance
{
public:
using CGObjectInstance::CGObjectInstance;
void initObj(CRandomGenerator & rand) override;
void onHeroVisit(const CGHeroInstance * h) const override;
@ -352,11 +380,15 @@ public:
class DLL_LINKAGE CGDenOfthieves : public CGObjectInstance
{
void onHeroVisit(const CGHeroInstance * h) const override;
public:
using CGObjectInstance::CGObjectInstance;
};
class DLL_LINKAGE CGObelisk : public CTeamVisited
{
public:
using CTeamVisited::CTeamVisited;
static ui8 obeliskCount; //how many obelisks are on map
static std::map<TeamID, ui8> visited; //map: team_id => how many obelisks has been visited
@ -376,6 +408,8 @@ protected:
class DLL_LINKAGE CGLighthouse : public CGObjectInstance
{
public:
using CGObjectInstance::CGObjectInstance;
void onHeroVisit(const CGHeroInstance * h) const override;
void initObj(CRandomGenerator & rand) override;
@ -392,7 +426,7 @@ protected:
class DLL_LINKAGE CGTerrainPatch : public CGObjectInstance
{
public:
CGTerrainPatch() = default;
using CGObjectInstance::CGObjectInstance;
virtual bool isTile2Terrain() const override
{
@ -411,6 +445,8 @@ protected:
void fillUpgradeInfo(UpgradeInfo & info, const CStackInstance &stack) const override;
public:
using CGObjectInstance::CGObjectInstance;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CGObjectInstance&>(*this);

View File

@ -160,8 +160,9 @@ bool TerrainTile::isWater() const
return terType->isWater();
}
CMap::CMap()
: checksum(0)
CMap::CMap(IGameCallback * cb)
: GameCallbackHolder(cb)
, checksum(0)
, grailPos(-1, -1, -1)
, grailRadius(0)
, uidCounter(0)

View File

@ -11,6 +11,7 @@
#pragma once
#include "CMapHeader.h"
#include "../GameCallbackHolder.h"
#include "../MetaString.h"
#include "../mapObjects/MiscObjects.h" // To serialize static props
#include "../mapObjects/CQuest.h" // To serialize static props
@ -73,10 +74,10 @@ struct DLL_LINKAGE DisposedHero
};
/// The map contains the map header, the tiles of the terrain, objects, heroes, towns, rumors...
class DLL_LINKAGE CMap : public CMapHeader
class DLL_LINKAGE CMap : public CMapHeader, public GameCallbackHolder
{
public:
CMap();
explicit CMap(IGameCallback *cb);
~CMap();
void initTerrain();

View File

@ -30,14 +30,14 @@
VCMI_LIB_NAMESPACE_BEGIN
std::unique_ptr<CMap> CMapService::loadMap(const ResourcePath & name) const
std::unique_ptr<CMap> CMapService::loadMap(const ResourcePath & name, IGameCallback * cb) const
{
std::string modName = VLC->modh->findResourceOrigin(name);
std::string language = VLC->modh->getModLanguage(modName);
std::string encoding = Languages::getLanguageOptions(language).encoding;
auto stream = getStreamFromFS(name);
return getMapLoader(stream, name.getName(), modName, encoding)->loadMap();
return getMapLoader(stream, name.getName(), modName, encoding)->loadMap(cb);
}
std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ResourcePath & name) const
@ -50,10 +50,10 @@ std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ResourcePath & name
return getMapLoader(stream, name.getName(), modName, encoding)->loadMapHeader();
}
std::unique_ptr<CMap> CMapService::loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const
std::unique_ptr<CMap> CMapService::loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding, IGameCallback * cb) const
{
auto stream = getStreamFromMem(buffer, size);
std::unique_ptr<CMap> map(getMapLoader(stream, name, modName, encoding)->loadMap());
std::unique_ptr<CMap> map(getMapLoader(stream, name, modName, encoding)->loadMap(cb));
std::unique_ptr<CMapHeader> header(map.get());
//might be original campaign and require patch

View File

@ -10,7 +10,7 @@
#pragma once
#include "../modding/CModInfo.h"
#include "../modding/ModVerificationInfo.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -22,6 +22,7 @@ class CInputStream;
class IMapLoader;
class IMapPatcher;
class IGameCallback;
using ModCompatibilityInfo = std::map<std::string, ModVerificationInfo>;
@ -40,7 +41,7 @@ public:
* @param name the name of the map
* @return a unique ptr to the loaded map class
*/
virtual std::unique_ptr<CMap> loadMap(const ResourcePath & name) const = 0;
virtual std::unique_ptr<CMap> loadMap(const ResourcePath & name, IGameCallback * cb) const = 0;
/**
* Loads the VCMI/H3 map header specified by the name.
@ -57,7 +58,7 @@ public:
* @param name indicates name of file that will be used during map header patching
* @return a unique ptr to the loaded map class
*/
virtual std::unique_ptr<CMap> loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const = 0;
virtual std::unique_ptr<CMap> loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding, IGameCallback * cb) const = 0;
/**
* Loads the VCMI/H3 map header from a buffer. This method is temporarily
@ -82,9 +83,9 @@ public:
CMapService() = default;
virtual ~CMapService() = default;
std::unique_ptr<CMap> loadMap(const ResourcePath & name) const override;
std::unique_ptr<CMap> loadMap(const ResourcePath & name, IGameCallback * cb) const override;
std::unique_ptr<CMapHeader> loadMapHeader(const ResourcePath & name) const override;
std::unique_ptr<CMap> loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override;
std::unique_ptr<CMap> loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding, IGameCallback * cb) const override;
std::unique_ptr<CMapHeader> loadMapHeader(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override;
void saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::path fullPath) const override;
@ -142,7 +143,7 @@ public:
*
* @return a unique ptr of the loaded map class
*/
virtual std::unique_ptr<CMap> loadMap() = 0;
virtual std::unique_ptr<CMap> loadMap(IGameCallback * cb) = 0;
/**
* Loads the VCMI/H3 map header.

View File

@ -71,10 +71,10 @@ CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & mo
//must be instantiated in .cpp file for access to complete types of all member fields
CMapLoaderH3M::~CMapLoaderH3M() = default;
std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
std::unique_ptr<CMap> CMapLoaderH3M::loadMap(IGameCallback * cb)
{
// Init map object by parsing the input buffer
map = new CMap();
map = new CMap(cb);
mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
init();
@ -831,7 +831,7 @@ void CMapLoaderH3M::readPredefinedHeroes()
if(!custom)
continue;
auto * hero = new CGHeroInstance();
auto * hero = new CGHeroInstance(map->cb);
hero->ID = Obj::HERO;
hero->subID = heroID;
@ -1005,7 +1005,7 @@ void CMapLoaderH3M::readObjectTemplates()
CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
{
auto * object = new CGEvent();
auto * object = new CGEvent(map->cb);
readBoxContent(object, mapPosition, idToBeGiven);
@ -1025,7 +1025,7 @@ CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition, const Obje
CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
{
auto * object = new CGPandoraBox();
auto * object = new CGPandoraBox(map->cb);
readBoxContent(object, mapPosition, idToBeGiven);
return object;
}
@ -1080,7 +1080,7 @@ void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPositi
CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
{
auto * object = new CGCreature();
auto * object = new CGCreature(map->cb);
if(features.levelAB)
{
@ -1134,7 +1134,7 @@ CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const Ob
CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
{
auto * object = new CGSignBottle();
auto * object = new CGSignBottle(map->cb);
object->message.appendTextID(readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
reader->skipZero(4);
return object;
@ -1260,7 +1260,7 @@ CGObjectInstance * CMapLoaderH3M::readScholar(const int3 & position, std::shared
CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
{
auto * object = new CGGarrison();
auto * object = new CGGarrison(map->cb);
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
readCreatureSet(object, 7);
@ -1277,7 +1277,7 @@ CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::sh
{
ArtifactID artID = ArtifactID::NONE; //random, set later
SpellID spellID = SpellID::NONE;
auto * object = new CGArtifact();
auto * object = new CGArtifact(map->cb);
readMessageAndGuards(object->message, object, mapPosition);
@ -1298,7 +1298,7 @@ CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::sh
CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
auto * object = new CGResource();
auto * object = new CGResource(map->cb);
readMessageAndGuards(object->message, object, mapPosition);
@ -1314,7 +1314,7 @@ CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::sh
CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
auto * object = new CGMine();
auto * object = new CGMine(map->cb);
if(objectTemplate->subid < 7)
{
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
@ -1329,14 +1329,14 @@ CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared
CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
{
auto * object = new CGDwelling();
auto * object = new CGDwelling(map->cb);
setOwnerAndValidate(position, object, reader->readPlayer32());
return object;
}
CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
auto * object = new CGDwelling();
auto * object = new CGDwelling(map->cb);
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
@ -1395,7 +1395,7 @@ CGObjectInstance * CMapLoaderH3M::readShrine(const int3 & position, std::shared_
CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
{
auto * object = new CGHeroPlaceholder();
auto * object = new CGHeroPlaceholder(map->cb);
setOwnerAndValidate(mapPosition, object, reader->readPlayer());
@ -1433,23 +1433,23 @@ CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::share
CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(objectTemplate);
return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(map->cb, objectTemplate);
logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());
return new CGObjectInstance();
return new CGObjectInstance(map->cb);
}
CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
if(objectTemplate->subid == 0)
return new CBank();
return new CBank(map->cb);
return new CGObjectInstance();
return new CGObjectInstance(map->cb);
}
CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
{
auto * guard = new CGQuestGuard();
auto * guard = new CGQuestGuard(map->cb);
readQuest(guard, mapPosition);
return guard;
}
@ -1463,7 +1463,7 @@ CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::sh
CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
{
auto * object = new CGLighthouse();
auto * object = new CGLighthouse(map->cb);
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
return object;
}
@ -1733,7 +1733,7 @@ void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstan
CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
{
auto * object = new CGHeroInstance();
auto * object = new CGHeroInstance(map->cb);
if(features.levelAB)
{
@ -1892,7 +1892,7 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven)
{
auto * hut = new CGSeerHut();
auto * hut = new CGSeerHut(map->cb);
uint32_t questsCount = 1;
@ -2176,7 +2176,7 @@ int CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
auto * object = new CGTownInstance();
auto * object = new CGTownInstance(map->cb);
if(features.levelAB)
object->identifier = reader->readUInt32();

View File

@ -55,7 +55,7 @@ public:
*
* @return a unique ptr of the loaded map class
*/
std::unique_ptr<CMap> loadMap() override;
std::unique_ptr<CMap> loadMap(IGameCallback * cb) override;
/**
* Loads the VCMI/H3 map header.

View File

@ -677,19 +677,19 @@ void CMapFormatJson::serializeTimedEvents(JsonSerializeFormat & handler)
void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler)
{
//todo:serializePredefinedHeroes
//todo:serializePredefinedHeroes
if(handler.saving)
if(handler.saving)
{
if(!map->predefinedHeroes.empty())
{
auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
for(auto & hero : map->predefinedHeroes)
for(auto & hero : map->predefinedHeroes)
{
auto predefinedHero = handler.enterStruct(hero->getHeroTypeName());
auto predefinedHero = handler.enterStruct(hero->getHeroTypeName());
hero->serializeJsonDefinition(handler);
hero->serializeJsonDefinition(handler);
}
}
}
@ -697,13 +697,13 @@ void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler)
{
auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
const JsonNode & data = handler.getCurrent();
const JsonNode & data = handler.getCurrent();
for(const auto & p : data.Struct())
for(const auto & p : data.Struct())
{
auto predefinedHero = handler.enterStruct(p.first);
auto * hero = new CGHeroInstance();
auto * hero = new CGHeroInstance(map->cb);
hero->ID = Obj::HERO;
hero->setHeroTypeName(p.first);
hero->serializeJsonDefinition(handler);
@ -777,10 +777,10 @@ CMapLoaderJson::CMapLoaderJson(CInputStream * stream)
{
}
std::unique_ptr<CMap> CMapLoaderJson::loadMap()
std::unique_ptr<CMap> CMapLoaderJson::loadMap(IGameCallback * cb)
{
LOG_TRACE(logGlobal);
auto result = std::make_unique<CMap>();
auto result = std::make_unique<CMap>(cb);
map = result.get();
mapHeader = map;
readMap();
@ -1081,7 +1081,7 @@ void CMapLoaderJson::MapObjectLoader::construct()
appearance->readJson(configuration["template"], false);
// Will be destroyed soon and replaced with shared template
instance = handler->create(std::shared_ptr<const ObjectTemplate>(appearance));
instance = handler->create(owner->map->cb, std::shared_ptr<const ObjectTemplate>(appearance));
instance->id = ObjectInstanceID(static_cast<si32>(owner->map->objects.size()));
instance->instanceName = jsonKey;

View File

@ -168,7 +168,7 @@ public:
*
* @return a unique ptr of the loaded map class
*/
std::unique_ptr<CMap> loadMap() override;
std::unique_ptr<CMap> loadMap(IGameCallback * cb) override;
/**
* Loads the VCMI/Json map header.

View File

@ -79,7 +79,7 @@ int ObstacleProxy::getWeightedObjects(const int3 & tile, CRandomGenerator & rand
for(const auto & temp : shuffledObstacles)
{
auto handler = VLC->objtypeh->getHandlerFor(temp->id, temp->subid);
auto * obj = handler->create(temp);
auto * obj = handler->create(nullptr, temp);
allObjects.emplace_back(*obj);
rmg::Object * rmgObject = &allObjects.back();
for(const auto & offset : obj->getBlockedOffsets())

View File

@ -1497,7 +1497,7 @@ void NewObject::applyGs(CGameState *gs)
auto handler = VLC->objtypeh->getHandlerFor(ID, subID);
CGObjectInstance * o = handler->create();
CGObjectInstance * o = handler->create(gs->callback, nullptr);
handler->configureObject(o, gs->getRandomGenerator());
assert(o->ID == this->ID);

View File

@ -123,28 +123,29 @@ Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Conf
void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Limiter & limiter, const JsonNode & source) const
{
auto const & variables = object.variables.values;
JsonRandom randomizer(nullptr);
limiter.dayOfWeek = JsonRandom::loadValue(source["dayOfWeek"], rng, variables);
limiter.daysPassed = JsonRandom::loadValue(source["daysPassed"], rng, variables);
limiter.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng, variables);
limiter.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng, variables);
limiter.dayOfWeek = randomizer.loadValue(source["dayOfWeek"], rng, variables);
limiter.daysPassed = randomizer.loadValue(source["daysPassed"], rng, variables);
limiter.heroExperience = randomizer.loadValue(source["heroExperience"], rng, variables);
limiter.heroLevel = randomizer.loadValue(source["heroLevel"], rng, variables);
limiter.canLearnSkills = source["canLearnSkills"].Bool();
limiter.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng, variables);
limiter.manaPoints = JsonRandom::loadValue(source["manaPoints"], rng, variables);
limiter.manaPercentage = randomizer.loadValue(source["manaPercentage"], rng, variables);
limiter.manaPoints = randomizer.loadValue(source["manaPoints"], rng, variables);
limiter.resources = JsonRandom::loadResources(source["resources"], rng, variables);
limiter.resources = randomizer.loadResources(source["resources"], rng, variables);
limiter.primary = JsonRandom::loadPrimaries(source["primary"], rng, variables);
limiter.secondary = JsonRandom::loadSecondaries(source["secondary"], rng, variables);
limiter.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng, variables);
limiter.spells = JsonRandom::loadSpells(source["spells"], rng, variables);
limiter.canLearnSpells = JsonRandom::loadSpells(source["canLearnSpells"], rng, variables);
limiter.creatures = JsonRandom::loadCreatures(source["creatures"], rng, variables);
limiter.primary = randomizer.loadPrimaries(source["primary"], rng, variables);
limiter.secondary = randomizer.loadSecondaries(source["secondary"], rng, variables);
limiter.artifacts = randomizer.loadArtifacts(source["artifacts"], rng, variables);
limiter.spells = randomizer.loadSpells(source["spells"], rng, variables);
limiter.canLearnSpells = randomizer.loadSpells(source["canLearnSpells"], rng, variables);
limiter.creatures = randomizer.loadCreatures(source["creatures"], rng, variables);
limiter.players = JsonRandom::loadColors(source["colors"], rng, variables);
limiter.heroes = JsonRandom::loadHeroes(source["heroes"], rng);
limiter.heroClasses = JsonRandom::loadHeroClasses(source["heroClasses"], rng);
limiter.players = randomizer.loadColors(source["colors"], rng, variables);
limiter.heroes = randomizer.loadHeroes(source["heroes"], rng);
limiter.heroClasses = randomizer.loadHeroClasses(source["heroClasses"], rng);
limiter.allOf = configureSublimiters(object, rng, source["allOf"] );
limiter.anyOf = configureSublimiters(object, rng, source["anyOf"] );
@ -154,31 +155,32 @@ void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRan
void Rewardable::Info::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Reward & reward, const JsonNode & source) const
{
auto const & variables = object.variables.values;
JsonRandom randomizer(nullptr);
reward.resources = JsonRandom::loadResources(source["resources"], rng, variables);
reward.resources = randomizer.loadResources(source["resources"], rng, variables);
reward.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng, variables);
reward.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng, variables);
reward.heroExperience = randomizer.loadValue(source["heroExperience"], rng, variables);
reward.heroLevel = randomizer.loadValue(source["heroLevel"], rng, variables);
reward.manaDiff = JsonRandom::loadValue(source["manaPoints"], rng, variables);
reward.manaOverflowFactor = JsonRandom::loadValue(source["manaOverflowFactor"], rng, variables);
reward.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng, variables, -1);
reward.manaDiff = randomizer.loadValue(source["manaPoints"], rng, variables);
reward.manaOverflowFactor = randomizer.loadValue(source["manaOverflowFactor"], rng, variables);
reward.manaPercentage = randomizer.loadValue(source["manaPercentage"], rng, variables, -1);
reward.movePoints = JsonRandom::loadValue(source["movePoints"], rng, variables);
reward.movePercentage = JsonRandom::loadValue(source["movePercentage"], rng, variables, -1);
reward.movePoints = randomizer.loadValue(source["movePoints"], rng, variables);
reward.movePercentage = randomizer.loadValue(source["movePercentage"], rng, variables, -1);
reward.removeObject = source["removeObject"].Bool();
reward.bonuses = JsonRandom::loadBonuses(source["bonuses"]);
reward.bonuses = randomizer.loadBonuses(source["bonuses"]);
reward.primary = JsonRandom::loadPrimaries(source["primary"], rng, variables);
reward.secondary = JsonRandom::loadSecondaries(source["secondary"], rng, variables);
reward.primary = randomizer.loadPrimaries(source["primary"], rng, variables);
reward.secondary = randomizer.loadSecondaries(source["secondary"], rng, variables);
reward.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng, variables);
reward.spells = JsonRandom::loadSpells(source["spells"], rng, variables);
reward.creatures = JsonRandom::loadCreatures(source["creatures"], rng, variables);
reward.artifacts = randomizer.loadArtifacts(source["artifacts"], rng, variables);
reward.spells = randomizer.loadSpells(source["spells"], rng, variables);
reward.creatures = randomizer.loadCreatures(source["creatures"], rng, variables);
if(!source["spellCast"].isNull() && source["spellCast"].isStruct())
{
reward.spellCast.first = JsonRandom::loadSpell(source["spellCast"]["spell"], rng, variables);
reward.spellCast.first = randomizer.loadSpell(source["spellCast"]["spell"], rng, variables);
reward.spellCast.second = source["spellCast"]["schoolLevel"].Integer();
}
@ -187,13 +189,13 @@ void Rewardable::Info::configureReward(Rewardable::Configuration & object, CRand
auto const & entry = source["revealTiles"];
reward.revealTiles = RewardRevealTiles();
reward.revealTiles->radius = JsonRandom::loadValue(entry["radius"], rng, variables);
reward.revealTiles->radius = randomizer.loadValue(entry["radius"], rng, variables);
reward.revealTiles->hide = entry["hide"].Bool();
reward.revealTiles->scoreSurface = JsonRandom::loadValue(entry["surface"], rng, variables);
reward.revealTiles->scoreSubterra = JsonRandom::loadValue(entry["subterra"], rng, variables);
reward.revealTiles->scoreWater = JsonRandom::loadValue(entry["water"], rng, variables);
reward.revealTiles->scoreRock = JsonRandom::loadValue(entry["rock"], rng, variables);
reward.revealTiles->scoreSurface = randomizer.loadValue(entry["surface"], rng, variables);
reward.revealTiles->scoreSubterra = randomizer.loadValue(entry["subterra"], rng, variables);
reward.revealTiles->scoreWater = randomizer.loadValue(entry["water"], rng, variables);
reward.revealTiles->scoreRock = randomizer.loadValue(entry["rock"], rng, variables);
}
for ( auto node : source["changeCreatures"].Struct() )
@ -216,6 +218,8 @@ void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, CR
void Rewardable::Info::configureVariables(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const
{
JsonRandom randomizer(nullptr);
for(const auto & category : source.Struct())
{
for(const auto & entry : category.second.Struct())
@ -225,19 +229,19 @@ void Rewardable::Info::configureVariables(Rewardable::Configuration & object, CR
int32_t value = -1;
if (category.first == "number")
value = JsonRandom::loadValue(input, rng, object.variables.values);
value = randomizer.loadValue(input, rng, object.variables.values);
if (category.first == "artifact")
value = JsonRandom::loadArtifact(input, rng, object.variables.values).getNum();
value = randomizer.loadArtifact(input, rng, object.variables.values).getNum();
if (category.first == "spell")
value = JsonRandom::loadSpell(input, rng, object.variables.values).getNum();
value = randomizer.loadSpell(input, rng, object.variables.values).getNum();
if (category.first == "primarySkill")
value = JsonRandom::loadPrimary(input, rng, object.variables.values).getNum();
value = randomizer.loadPrimary(input, rng, object.variables.values).getNum();
if (category.first == "secondarySkill")
value = JsonRandom::loadSecondary(input, rng, object.variables.values).getNum();
value = randomizer.loadSecondary(input, rng, object.variables.values).getNum();
object.initVariable(category.first, entry.first, value);
}

View File

@ -69,13 +69,13 @@ bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
{
if(dayOfWeek != 0)
{
if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
if (hero->cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
return false;
}
if(daysPassed != 0)
{
if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
if (hero->cb->getDate(Date::DAY) < daysPassed)
return false;
}
@ -92,7 +92,7 @@ bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
return false;
}
if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
if(!hero->cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
return false;
if(heroLevel > static_cast<si32>(hero->level))

View File

@ -33,14 +33,14 @@
VCMI_LIB_NAMESPACE_BEGIN
CMapGenerator::CMapGenerator(CMapGenOptions& mapGenOptions, int RandomSeed) :
CMapGenerator::CMapGenerator(CMapGenOptions& mapGenOptions, IGameCallback * cb, int RandomSeed) :
mapGenOptions(mapGenOptions), randomSeed(RandomSeed),
monolithIndex(0)
{
loadConfig();
rand.setSeed(this->randomSeed);
mapGenOptions.finalize(rand);
map = std::make_unique<RmgMap>(mapGenOptions);
map = std::make_unique<RmgMap>(mapGenOptions, cb);
placer = std::make_shared<CZonePlacer>(*map);
}

View File

@ -26,6 +26,7 @@ class RmgMap;
class CMap;
class Zone;
class CZonePlacer;
class IGameCallback;
using JsonVector = std::vector<JsonNode>;
@ -56,7 +57,7 @@ public:
bool singleThread;
};
explicit CMapGenerator(CMapGenOptions& mapGenOptions, int RandomSeed = std::time(nullptr));
explicit CMapGenerator(CMapGenOptions& mapGenOptions, IGameCallback * cb, int RandomSeed);
~CMapGenerator(); // required due to std::unique_ptr
const Config & getConfig() const;

View File

@ -38,10 +38,10 @@
VCMI_LIB_NAMESPACE_BEGIN
RmgMap::RmgMap(const CMapGenOptions& mapGenOptions) :
RmgMap::RmgMap(const CMapGenOptions& mapGenOptions, IGameCallback * cb) :
mapGenOptions(mapGenOptions), zonesTotal(0)
{
mapInstance = std::make_unique<CMap>();
mapInstance = std::make_unique<CMap>(cb);
mapProxy = std::make_shared<MapProxy>(*this);
getEditManager()->getUndoManager().setUndoRedoLimit(0);
}

View File

@ -33,7 +33,7 @@ public:
std::shared_ptr<MapProxy> getMapProxy() const;
CMap & getMap(const CMapGenerator *) const; //limited access
RmgMap(const CMapGenOptions& mapGenOptions);
RmgMap(const CMapGenOptions& mapGenOptions, IGameCallback * cb);
~RmgMap() = default;
CMapEditManager* getEditManager() const;

View File

@ -314,8 +314,8 @@ void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & c
auto & managerOther = *otherZone->getModificator<ObjectManager>();
auto factory = VLC->objtypeh->getHandlerFor(Obj::SUBTERRANEAN_GATE, 0);
auto * gate1 = factory->create();
auto * gate2 = factory->create();
auto * gate1 = factory->create(map.mapInstance->cb, nullptr);
auto * gate2 = factory->create(map.mapInstance->cb, nullptr);
rmg::Object rmgGate1(*gate1);
rmg::Object rmgGate2(*gate2);
rmgGate1.setTemplate(zone.getTerrainType(), zone.getRand());
@ -368,8 +368,8 @@ void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & c
if(!success)
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::MONOLITH_TWO_WAY, generator.getNextMonlithIndex());
auto * teleport1 = factory->create();
auto * teleport2 = factory->create();
auto * teleport1 = factory->create(map.mapInstance->cb, nullptr);
auto * teleport2 = factory->create(map.mapInstance->cb, nullptr);
RequiredObjectInfo obj1(teleport1, connection.getGuardStrength(), allowRoad);
RequiredObjectInfo obj2(teleport2, connection.getGuardStrength(), allowRoad);

View File

@ -56,7 +56,7 @@ bool MinePlacer::placeMines(ObjectManager & manager)
{
auto mineHandler = VLC->objtypeh->getHandlerFor(Obj::MINE, res);
const auto & rmginfo = mineHandler->getRMGInfo();
auto * mine = dynamic_cast<CGMine *>(mineHandler->create());
auto * mine = dynamic_cast<CGMine *>(mineHandler->create(map.mapInstance->cb, nullptr));
mine->producedResource = res;
mine->tempOwner = PlayerColor::NEUTRAL;
mine->producedQuantity = mine->defaultResProduction();
@ -87,7 +87,7 @@ bool MinePlacer::placeMines(ObjectManager & manager)
{
for(int rc = zone.getRand().nextInt(1, extraRes); rc > 0; --rc)
{
auto * resource = dynamic_cast<CGResource *>(VLC->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create());
auto * resource = dynamic_cast<CGResource *>(VLC->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create(map.mapInstance->cb, nullptr));
resource->amount = CGResource::RANDOM_AMOUNT;
RequiredObjectInfo roi;

View File

@ -79,9 +79,9 @@ void ObjectDistributor::distributeLimitedObjects()
RandomGeneratorUtil::randomShuffle(matchingZones, zone.getRand());
for (auto& zone : matchingZones)
{
oi.generateObject = [primaryID, secondaryID]() -> CGObjectInstance *
oi.generateObject = [this, primaryID, secondaryID]() -> CGObjectInstance *
{
return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create();
return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create(map.mapInstance->cb, nullptr);
};
oi.value = rmgInfo.value;

View File

@ -716,7 +716,7 @@ CGCreature * ObjectManager::chooseGuard(si32 strength, bool zoneGuard)
auto guardFactory = VLC->objtypeh->getHandlerFor(Obj::MONSTER, creId);
auto * guard = dynamic_cast<CGCreature *>(guardFactory->create());
auto * guard = dynamic_cast<CGCreature *>(guardFactory->create(map.mapInstance->cb, nullptr));
guard->character = CGCreature::HOSTILE;
auto * hlp = new CStackInstance(creId, amount);
//will be set during initialization

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@ -99,7 +99,7 @@ void QuestArtifactPlacer::placeQuestArtifacts(CRandomGenerator & rand)
//Update appearance. Terrain is irrelevant.
auto handler = VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, artifactToPlace);
auto newObj = handler->create();
auto newObj = handler->create(map.mapInstance->cb, nullptr);
auto templates = handler->getTemplates();
//artifactToReplace->appearance = templates.front();
newObj->appearance = templates.front();

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@ -395,7 +395,7 @@ void RiverPlacer::connectRiver(const int3 & tile)
{
if(templ->animationFile == targetTemplateName)
{
auto * obj = handler->create(templ);
auto * obj = handler->create(map.mapInstance->cb, templ);
rmg::Object deltaObj(*obj, deltaPositions[pos]);
deltaObj.finalize(map, zone.getRand());
}

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@ -71,7 +71,7 @@ void TownPlacer::placeTowns(ObjectManager & manager)
auto townFactory = VLC->objtypeh->getHandlerFor(Obj::TOWN, zone.getTownType());
CGTownInstance * town = dynamic_cast<CGTownInstance *>(townFactory->create());
CGTownInstance * town = dynamic_cast<CGTownInstance *>(townFactory->create(map.mapInstance->cb, nullptr));
town->tempOwner = player;
town->builtBuildings.insert(BuildingID::FORT);
town->builtBuildings.insert(BuildingID::DEFAULT);
@ -193,7 +193,7 @@ void TownPlacer::addNewTowns(int count, bool hasFort, const PlayerColor & player
}
auto townFactory = VLC->objtypeh->getHandlerFor(Obj::TOWN, subType);
auto * town = dynamic_cast<CGTownInstance *>(townFactory->create());
auto * town = dynamic_cast<CGTownInstance *>(townFactory->create(map.mapInstance->cb, nullptr));
town->ID = Obj::TOWN;
town->tempOwner = player;

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@ -80,9 +80,9 @@ void TreasurePlacer::addAllPossibleObjects()
continue;
}
oi.generateObject = [primaryID, secondaryID]() -> CGObjectInstance *
oi.generateObject = [this, primaryID, secondaryID]() -> CGObjectInstance *
{
return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create();
return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create(map.mapInstance->cb, nullptr);
};
oi.value = rmgInfo.value;
oi.probability = rmgInfo.rarity;
@ -133,7 +133,7 @@ void TreasurePlacer::addAllPossibleObjects()
};
auto factory = VLC->objtypeh->getHandlerFor(Obj::PRISON, 0);
auto* obj = dynamic_cast<CGHeroInstance*>(factory->create());
auto* obj = dynamic_cast<CGHeroInstance*>(factory->create(map.mapInstance->cb, nullptr));
obj->setHeroType(hid); //will be initialized later
obj->exp = generator.getConfig().prisonExperience[i];
@ -197,9 +197,9 @@ void TreasurePlacer::addAllPossibleObjects()
oi.value = static_cast<ui32>(cre->getAIValue() * cre->getGrowth() * (1 + (nativeZonesCount / map.getTotalZoneCount()) + (nativeZonesCount / 2)));
oi.probability = 40;
oi.generateObject = [secondaryID, dwellingType]() -> CGObjectInstance *
oi.generateObject = [this, secondaryID, dwellingType]() -> CGObjectInstance *
{
auto * obj = VLC->objtypeh->getHandlerFor(dwellingType, secondaryID)->create();
auto * obj = VLC->objtypeh->getHandlerFor(dwellingType, secondaryID)->create(map.mapInstance->cb, nullptr);
obj->tempOwner = PlayerColor::NEUTRAL;
return obj;
};
@ -215,7 +215,7 @@ void TreasurePlacer::addAllPossibleObjects()
oi.generateObject = [i, this]() -> CGObjectInstance *
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::SPELL_SCROLL, 0);
auto * obj = dynamic_cast<CGArtifact *>(factory->create());
auto * obj = dynamic_cast<CGArtifact *>(factory->create(map.mapInstance->cb, nullptr));
std::vector<SpellID> out;
for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
@ -239,10 +239,10 @@ void TreasurePlacer::addAllPossibleObjects()
//pandora box with gold
for(int i = 1; i < 5; i++)
{
oi.generateObject = [i]() -> CGObjectInstance *
oi.generateObject = [this, i]() -> CGObjectInstance *
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create());
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
Rewardable::VisitInfo reward;
reward.reward.resources[EGameResID::GOLD] = i * 5000;
@ -261,10 +261,10 @@ void TreasurePlacer::addAllPossibleObjects()
//pandora box with experience
for(int i = 1; i < 5; i++)
{
oi.generateObject = [i]() -> CGObjectInstance *
oi.generateObject = [this, i]() -> CGObjectInstance *
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create());
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
Rewardable::VisitInfo reward;
reward.reward.heroExperience = i * 5000;
@ -323,10 +323,10 @@ void TreasurePlacer::addAllPossibleObjects()
if(!creaturesAmount)
continue;
oi.generateObject = [creature, creaturesAmount]() -> CGObjectInstance *
oi.generateObject = [this, creature, creaturesAmount]() -> CGObjectInstance *
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create());
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
Rewardable::VisitInfo reward;
reward.reward.creatures.emplace_back(creature, creaturesAmount);
@ -348,7 +348,7 @@ void TreasurePlacer::addAllPossibleObjects()
oi.generateObject = [i, this]() -> CGObjectInstance *
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create());
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
std::vector <const CSpell *> spells;
for(auto spell : VLC->spellh->objects)
@ -381,7 +381,7 @@ void TreasurePlacer::addAllPossibleObjects()
oi.generateObject = [i, this]() -> CGObjectInstance *
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create());
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
std::vector <const CSpell *> spells;
for(auto spell : VLC->spellh->objects)
@ -413,7 +413,7 @@ void TreasurePlacer::addAllPossibleObjects()
oi.generateObject = [this]() -> CGObjectInstance *
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create());
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
std::vector <const CSpell *> spells;
for(auto spell : VLC->spellh->objects)
@ -491,7 +491,7 @@ void TreasurePlacer::addAllPossibleObjects()
oi.generateObject = [creature, creaturesAmount, randomAppearance, setRandomArtifact]() -> CGObjectInstance *
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
auto * obj = dynamic_cast<CGSeerHut *>(factory->create());
auto * obj = dynamic_cast<CGSeerHut *>(factory->create(map.mapInstance->cb, nullptr));
Rewardable::VisitInfo reward;
reward.reward.creatures.emplace_back(creature->getId(), creaturesAmount);
@ -535,7 +535,7 @@ void TreasurePlacer::addAllPossibleObjects()
oi.generateObject = [i, randomAppearance, this, setRandomArtifact]() -> CGObjectInstance *
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
auto * obj = dynamic_cast<CGSeerHut *>(factory->create());
auto * obj = dynamic_cast<CGSeerHut *>(factory->create(map.mapInstance->cb, nullptr));
Rewardable::VisitInfo reward;
reward.reward.heroExperience = generator.getConfig().questRewardValues[i];
@ -553,7 +553,7 @@ void TreasurePlacer::addAllPossibleObjects()
oi.generateObject = [i, randomAppearance, this, setRandomArtifact]() -> CGObjectInstance *
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
auto * obj = dynamic_cast<CGSeerHut *>(factory->create());
auto * obj = dynamic_cast<CGSeerHut *>(factory->create(map.mapInstance->cb, nullptr));
Rewardable::VisitInfo reward;
reward.reward.resources[EGameResID::GOLD] = generator.getConfig().questRewardValues[i];

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@ -240,7 +240,7 @@ bool WaterProxy::placeBoat(Zone & land, const Lake & lake, bool createRoad, Rout
for(auto subObj : subObjects)
{
//making a temporary object
std::unique_ptr<CGObjectInstance> obj(VLC->objtypeh->getHandlerFor(Obj::BOAT, subObj)->create());
std::unique_ptr<CGObjectInstance> obj(VLC->objtypeh->getHandlerFor(Obj::BOAT, subObj)->create(map.mapInstance->cb, nullptr));
if(auto * testBoat = dynamic_cast<CGBoat *>(obj.get()))
{
if(testBoat->layer == EPathfindingLayer::SAIL)
@ -251,7 +251,7 @@ bool WaterProxy::placeBoat(Zone & land, const Lake & lake, bool createRoad, Rout
if(sailingBoatTypes.empty())
return false;
auto * boat = dynamic_cast<CGBoat *>(VLC->objtypeh->getHandlerFor(Obj::BOAT, *RandomGeneratorUtil::nextItem(sailingBoatTypes, zone.getRand()))->create());
auto * boat = dynamic_cast<CGBoat *>(VLC->objtypeh->getHandlerFor(Obj::BOAT, *RandomGeneratorUtil::nextItem(sailingBoatTypes, zone.getRand()))->create(map.mapInstance->cb, nullptr));
rmg::Object rmgObject(*boat);
rmgObject.setTemplate(zone.getTerrainType(), zone.getRand());
@ -315,7 +315,7 @@ bool WaterProxy::placeShipyard(Zone & land, const Lake & lake, si32 guard, bool
return false;
int subtype = chooseRandomAppearance(zone.getRand(), Obj::SHIPYARD, land.getTerrainType());
auto * shipyard = dynamic_cast<CGShipyard *>(VLC->objtypeh->getHandlerFor(Obj::SHIPYARD, subtype)->create());
auto * shipyard = dynamic_cast<CGShipyard *>(VLC->objtypeh->getHandlerFor(Obj::SHIPYARD, subtype)->create(map.mapInstance->cb, nullptr));
shipyard->tempOwner = PlayerColor::NEUTRAL;
rmg::Object rmgObject(*shipyard);

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@ -69,22 +69,33 @@ class DLL_LINKAGE BinaryDeserializer : public CLoaderBase
template <typename T, typename Enable = void>
struct ClassObjectCreator
{
static T *invoke()
static T *invoke(IGameCallback *cb)
{
static_assert(!std::is_abstract<T>::value, "Cannot call new upon abstract classes!");
static_assert(!std::is_base_of_v<GameCallbackHolder, T>, "Cannot call new upon map objects!");
static_assert(!std::is_abstract_v<T>, "Cannot call new upon abstract classes!");
return new T();
}
};
template<typename T>
struct ClassObjectCreator<T, typename std::enable_if<std::is_abstract<T>::value>::type>
struct ClassObjectCreator<T, typename std::enable_if_t<std::is_abstract_v<T>>>
{
static T *invoke()
static T *invoke(IGameCallback *cb)
{
throw std::runtime_error("Something went really wrong during deserialization. Attempted creating an object of an abstract class " + std::string(typeid(T).name()));
}
};
template<typename T>
struct ClassObjectCreator<T, typename std::enable_if_t<std::is_base_of_v<GameCallbackHolder, T> && !std::is_abstract_v<T>>>
{
static T *invoke(IGameCallback *cb)
{
static_assert(!std::is_abstract<T>::value, "Cannot call new upon abstract classes!");
return new T(cb);
}
};
STRONG_INLINE ui32 readAndCheckLength()
{
ui32 length;
@ -121,7 +132,7 @@ class DLL_LINKAGE BinaryDeserializer : public CLoaderBase
auto & s = static_cast<BinaryDeserializer &>(ar);
//create new object under pointer
Type * ptr = ClassObjectCreator<Type>::invoke(); //does new npT or throws for abstract classes
Type * ptr = ClassObjectCreator<Type>::invoke(nullptr); //does new npT or throws for abstract classes
s.ptrAllocated(ptr, pid);
assert(s.fileVersion != 0);
@ -281,7 +292,7 @@ public:
{
typedef typename std::remove_pointer<T>::type npT;
typedef typename std::remove_const<npT>::type ncpT;
data = ClassObjectCreator<ncpT>::invoke();
data = ClassObjectCreator<ncpT>::invoke(nullptr);
ptrAllocated(data, pid);
load(*data);
}

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@ -139,7 +139,6 @@ public:
BattleCast::BattleCast(const CBattleInfoCallback * cb_, const Caster * caster_, const Mode mode_, const CSpell * spell_):
spell(spell_),
cb(cb_),
gameCb(IObjectInterface::cb), //FIXME: pass player callback (problem is that BattleAI do not have one)
caster(caster_),
mode(mode_),
smart(boost::logic::indeterminate),
@ -150,7 +149,6 @@ BattleCast::BattleCast(const CBattleInfoCallback * cb_, const Caster * caster_,
BattleCast::BattleCast(const BattleCast & orig, const Caster * caster_)
: spell(orig.spell),
cb(orig.cb),
gameCb(orig.gameCb),
caster(caster_),
mode(Mode::MAGIC_MIRROR),
magicSkillLevel(orig.magicSkillLevel),
@ -184,11 +182,6 @@ const CBattleInfoCallback * BattleCast::getBattle() const
return cb;
}
const IGameInfoCallback * BattleCast::getGame() const
{
return gameCb;
}
BattleCast::OptionalValue BattleCast::getSpellLevel() const
{
return magicSkillLevel;
@ -417,8 +410,7 @@ BaseMechanics::BaseMechanics(const IBattleCast * event):
mode(event->getMode()),
smart(event->isSmart()),
massive(event->isMassive()),
cb(event->getBattle()),
gameCb(event->getGame())
cb(event->getBattle())
{
caster = event->getCaster();
@ -696,11 +688,6 @@ const Service * BaseMechanics::spells() const
return VLC->spells(); //todo: redirect
}
const IGameInfoCallback * BaseMechanics::game() const
{
return gameCb;
}
const CBattleInfoCallback * BaseMechanics::battle() const
{
return cb;

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@ -27,7 +27,6 @@ class CreatureService;
class CMap;
class CGameInfoCallback;
class CBattleInfoCallback;
class IGameInfoCallback;
class JsonNode;
class CStack;
class CGObjectInstance;
@ -81,7 +80,6 @@ public:
virtual Mode getMode() const = 0;
virtual const Caster * getCaster() const = 0;
virtual const CBattleInfoCallback * getBattle() const = 0;
virtual const IGameInfoCallback * getGame() const = 0;
virtual OptionalValue getSpellLevel() const = 0;
@ -114,7 +112,6 @@ public:
Mode getMode() const override;
const Caster * getCaster() const override;
const CBattleInfoCallback * getBattle() const override;
const IGameInfoCallback * getGame() const override;
OptionalValue getSpellLevel() const override;
@ -162,7 +159,6 @@ private:
Mode mode;
const CSpell * spell;
const CBattleInfoCallback * cb;
const IGameInfoCallback * gameCb;
const Caster * caster;
};
@ -252,7 +248,6 @@ public:
#endif
virtual const Service * spells() const = 0;
virtual const IGameInfoCallback * game() const = 0;
virtual const CBattleInfoCallback * battle() const = 0;
const Caster * caster;
@ -311,7 +306,6 @@ public:
#endif
const Service * spells() const override;
const IGameInfoCallback * game() const override;
const CBattleInfoCallback * battle() const override;
protected:
@ -335,7 +329,6 @@ private:
boost::logic::tribool smart;
boost::logic::tribool massive;
const IGameInfoCallback * gameCb;
const CBattleInfoCallback * cb;
};

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@ -347,7 +347,7 @@ std::unique_ptr<CMap> MainWindow::openMapInternal(const QString & filenameSelect
if(!modList.empty())
throw ModIncompatibility(modList);
return mapService.loadMap(resId);
return mapService.loadMap(resId, nullptr);
}
else
throw std::runtime_error("Corrupted map");
@ -546,7 +546,7 @@ void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCust
}
//create object to extract name
std::unique_ptr<CGObjectInstance> temporaryObj(factory->create(templ));
std::unique_ptr<CGObjectInstance> temporaryObj(factory->create(nullptr, templ));
QString translated = useCustomName ? QString::fromStdString(temporaryObj->getObjectName().c_str()) : subGroupName;
itemType->setText(translated);

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@ -593,7 +593,7 @@ void MapView::dragEnterEvent(QDragEnterEvent * event)
auto factory = VLC->objtypeh->getHandlerFor(objId, objSubId);
auto templ = factory->getTemplates()[templateId];
controller->discardObject(sc->level);
controller->createObject(sc->level, factory->create(templ));
controller->createObject(sc->level, factory->create(nullptr, templ));
}
}

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@ -231,7 +231,7 @@ void generateRandomMap(CMapGenerator & gen, MainWindow * window)
std::unique_ptr<CMap> generateEmptyMap(CMapGenOptions & options)
{
std::unique_ptr<CMap> map(new CMap);
auto map = std::make_unique<CMap>(nullptr);
map->version = EMapFormat::VCMI;
map->width = options.getWidth();
map->height = options.getHeight();
@ -281,7 +281,7 @@ void WindowNewMap::on_okButton_clicked()
if(ui->checkSeed->isChecked() && !ui->lineSeed->text().isEmpty())
seed = ui->lineSeed->text().toInt();
CMapGenerator generator(mapGenOptions, seed);
CMapGenerator generator(mapGenOptions, nullptr, seed);
auto progressBarWnd = new GeneratorProgress(generator, this);
progressBarWnd->show();

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@ -511,7 +511,6 @@ CGameHandler::CGameHandler(CVCMIServer * lobby)
, turnTimerHandler(*this)
{
QID = 1;
IObjectInterface::cb = this;
applier = std::make_shared<CApplier<CBaseForGHApply>>();
registerTypesServerPacks(*applier);
@ -541,7 +540,7 @@ void CGameHandler::init(StartInfo *si, Load::ProgressAccumulator & progressTrack
}
CMapService mapService;
gs = new CGameState();
gs->preInit(VLC);
gs->preInit(VLC, this);
logGlobal->info("Gamestate created!");
gs->init(&mapService, si, progressTracking);
logGlobal->info("Gamestate initialized!");
@ -1838,7 +1837,7 @@ bool CGameHandler::load(const std::string & filename)
lobby->announceMessage(std::string("Failed to load game: ") + e.what());
return false;
}
gs->preInit(VLC);
gs->preInit(VLC, this);
gs->updateOnLoad(lobby->si.get());
return true;
}