1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/AI/Nullkiller/Pathfinding/AIPathfinderConfig.cpp

72 lines
2.0 KiB
C++
Raw Normal View History

2021-05-15 18:22:44 +02:00
/*
* AIPathfinderConfig.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "AIPathfinderConfig.h"
#include "Rules/AILayerTransitionRule.h"
#include "Rules/AIMovementAfterDestinationRule.h"
#include "Rules/AIMovementToDestinationRule.h"
#include "Rules/AIPreviousNodeRule.h"
#include "../Engine//Nullkiller.h"
2021-05-15 18:22:44 +02:00
#include "../../../lib/pathfinder/CPathfinder.h"
2022-09-26 20:01:07 +02:00
namespace NKAI
{
2021-05-15 18:22:44 +02:00
namespace AIPathfinding
{
std::vector<std::shared_ptr<IPathfindingRule>> makeRuleset(
CPlayerSpecificInfoCallback * cb,
Nullkiller * ai,
std::shared_ptr<AINodeStorage> nodeStorage,
bool allowBypassObjects)
2021-05-15 18:22:44 +02:00
{
std::vector<std::shared_ptr<IPathfindingRule>> rules = {
2024-03-28 15:37:30 +02:00
std::make_shared<AILayerTransitionRule>(cb, ai, nodeStorage),
std::make_shared<DestinationActionRule>(),
2024-02-03 12:20:59 +02:00
std::make_shared<AIMovementToDestinationRule>(nodeStorage, allowBypassObjects),
std::make_shared<MovementCostRule>(),
std::make_shared<AIPreviousNodeRule>(nodeStorage),
2024-03-31 17:39:00 +02:00
std::make_shared<AIMovementAfterDestinationRule>(ai, cb, nodeStorage, allowBypassObjects)
};
2021-05-15 18:22:44 +02:00
return rules;
}
AIPathfinderConfig::AIPathfinderConfig(
CPlayerSpecificInfoCallback * cb,
Nullkiller * ai,
std::shared_ptr<AINodeStorage> nodeStorage,
bool allowBypassObjects)
:PathfinderConfig(nodeStorage, cb, makeRuleset(cb, ai, nodeStorage, allowBypassObjects)), aiNodeStorage(nodeStorage)
2021-05-15 18:22:44 +02:00
{
2023-09-16 11:33:02 +02:00
options.canUseCast = true;
options.allowLayerTransitioningAfterBattle = true;
2024-07-20 17:36:07 +02:00
options.useTeleportWhirlpool = true;
options.forceUseTeleportWhirlpool = true;
2021-05-15 18:22:44 +02:00
}
2021-05-15 18:22:49 +02:00
AIPathfinderConfig::~AIPathfinderConfig() = default;
2021-05-15 18:22:49 +02:00
CPathfinderHelper * AIPathfinderConfig::getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs)
{
auto hero = aiNodeStorage->getHero(source.node);
auto & helper = pathfindingHelpers[hero];
2021-05-15 18:22:49 +02:00
if(!helper)
{
helper.reset(new CPathfinderHelper(gs, hero, options));
2021-05-15 18:22:49 +02:00
}
return helper.get();
2021-05-15 18:22:49 +02:00
}
2021-05-15 18:22:44 +02:00
}
2022-09-26 20:01:07 +02:00
}