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vcmi/client/windows/settings/BattleOptionsWindow.cpp

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/*
* BattleOptionsWindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BattleOptionsWindow.h"
#include "CConfigHandler.h"
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#include "../../gui/CGuiHandler.h"
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#include "../../../lib/filesystem/ResourceID.h"
#include "../../../lib/CGeneralTextHandler.h"
#include "../../widgets/Buttons.h"
#include "../../widgets/TextControls.h"
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BattleOptionsWindow::BattleOptionsWindow(BattleInterface * owner):
InterfaceObjectConfigurable()
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
const JsonNode config(ResourceID("config/widgets/battleOptionsWindow.json"));
addCallback("viewGridChanged", std::bind(&BattleOptionsWindow::viewGridChangedCallback, this, _1, owner));
addCallback("movementShadowChanged", std::bind(&BattleOptionsWindow::movementShadowChangedCallback, this, _1, owner));
addCallback("mouseShadowChanged", std::bind(&BattleOptionsWindow::mouseShadowChangedCallback, this, _1));
addCallback("animationSpeedChanged", std::bind(&BattleOptionsWindow::animationSpeedChangedCallback, this, _1));
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build(config);
std::shared_ptr<CToggleGroup> animationSpeedToggle = widget<CToggleGroup>("animationSpeedPicker");
animationSpeedToggle->setSelected(getAnimSpeed());
std::shared_ptr<CToggleButton> viewGridCheckbox = widget<CToggleButton>("viewGridCheckbox");
viewGridCheckbox->setSelected((bool)settings["battle"]["cellBorders"].Bool());
std::shared_ptr<CToggleButton> movementShadowCheckbox = widget<CToggleButton>("movementShadowCheckbox");
movementShadowCheckbox->setSelected((bool)settings["battle"]["stackRange"].Bool());
std::shared_ptr<CToggleButton> mouseShadowCheckbox = widget<CToggleButton>("mouseShadowCheckbox");
mouseShadowCheckbox->setSelected((bool)settings["battle"]["mouseShadow"].Bool());
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}
int BattleOptionsWindow::getAnimSpeed() const
{
if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-battle-speed"].isNull())
return static_cast<int>(std::round(settings["session"]["spectate-battle-speed"].Float()));
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return static_cast<int>(std::round(settings["battle"]["speedFactor"].Float()));
}
void BattleOptionsWindow::viewGridChangedCallback(bool value, BattleInterface * parentBattleInterface)
{
Settings cellBorders = settings.write["battle"]["cellBorders"];
cellBorders->Bool() = value;
if(parentBattleInterface)
parentBattleInterface->redrawBattlefield();
}
void BattleOptionsWindow::movementShadowChangedCallback(bool value, BattleInterface * parentBattleInterface)
{
Settings stackRange = settings.write["battle"]["stackRange"];
stackRange->Bool() = value;
if(parentBattleInterface)
parentBattleInterface->redrawBattlefield();
}
void BattleOptionsWindow::mouseShadowChangedCallback(bool value)
{
Settings shadow = settings.write["battle"]["mouseShadow"];
shadow->Bool() = value;
}
void BattleOptionsWindow::animationSpeedChangedCallback(int value)
{
Settings speed = settings.write["battle"]["speedFactor"];
speed->Float() = float(value);
}