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vcmi/lib/spells/BonusCaster.cpp

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/*
* BonusCaster.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BonusCaster.h"
#include <vcmi/spells/Spell.h>
#include "../NetPacksBase.h"
#include "../HeroBonus.h"
#include "../battle/Unit.h"
namespace spells
{
BonusCaster::BonusCaster(const Caster * actualCaster_, std::shared_ptr<Bonus> bonus_)
: ProxyCaster(actualCaster_),
actualCaster(actualCaster_),
bonus(bonus_)
{
}
BonusCaster::~BonusCaster() = default;
void BonusCaster::getCasterName(MetaString & text) const
{
if(!bonus->description.empty())
text.addReplacement(bonus->description);
else
actualCaster->getCasterName(text);
}
void BonusCaster::getCastDescription(const Spell * spell, const std::vector<const battle::Unit*> & attacked, MetaString & text) const
{
const bool singleTarget = attacked.size() == 1;
const int textIndex = singleTarget ? 195 : 196;
text.addTxt(MetaString::GENERAL_TXT, textIndex);
getCasterName(text);
text.addReplacement(MetaString::SPELL_NAME, spell->getIndex());
if(singleTarget)
attacked.at(0)->addNameReplacement(text, true);
}
void BonusCaster::spendMana(ServerCallback * server, const int spellCost) const
{
logGlobal->error("Unexpected call to BonusCaster::spendMana");
}
} // namespace spells