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Issue2888 (#421)

Fixed issue 2888
* Merged AFTER_ATTACK & BEFORE_ATTACK cast modes.
* Introduced new caster class for creature ability usage
* Added few tests
This commit is contained in:
Alexander Shishkin 2018-03-02 13:22:51 +03:00 committed by GitHub
parent 386805c4e0
commit 8b002ad774
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
26 changed files with 450 additions and 170 deletions

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@ -96,11 +96,14 @@ set(lib_SRCS
serializer/JsonSerializeFormat.cpp
serializer/JsonSerializer.cpp
spells/AbilityCaster.cpp
spells/AdventureSpellMechanics.cpp
spells/BattleSpellMechanics.cpp
spells/BonusCaster.cpp
spells/CSpellHandler.cpp
spells/ISpellMechanics.cpp
spells/Problem.cpp
spells/ProxyCaster.cpp
spells/TargetCondition.cpp
spells/ViewSpellInt.cpp
@ -258,13 +261,16 @@ set(lib_HEADERS
serializer/JsonSerializeFormat.h
serializer/JsonSerializer.h
spells/AbilityCaster.h
spells/AdventureSpellMechanics.h
spells/BattleSpellMechanics.h
spells/BonusCaster.h
spells/CSpellHandler.h
spells/ISpellMechanics.h
spells/Magic.h
spells/SpellMechanics.h
spells/Problem.h
spells/ProxyCaster.h
spells/TargetCondition.h
spells/ViewSpellInt.h

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@ -381,10 +381,14 @@
<Unit filename="serializer/JsonSerializer.cpp" />
<Unit filename="serializer/JsonSerializer.h" />
<Unit filename="serializer/JsonTreeSerializer.h" />
<Unit filename="spells/AbilityCaster.cpp" />
<Unit filename="spells/AbilityCaster.h" />
<Unit filename="spells/AdventureSpellMechanics.cpp" />
<Unit filename="spells/AdventureSpellMechanics.h" />
<Unit filename="spells/BattleSpellMechanics.cpp" />
<Unit filename="spells/BattleSpellMechanics.h" />
<Unit filename="spells/BonusCaster.cpp" />
<Unit filename="spells/BonusCaster.h" />
<Unit filename="spells/CSpellHandler.cpp" />
<Unit filename="spells/CSpellHandler.h" />
<Unit filename="spells/ISpellMechanics.cpp" />
@ -392,6 +396,8 @@
<Unit filename="spells/Magic.h" />
<Unit filename="spells/Problem.cpp" />
<Unit filename="spells/Problem.h" />
<Unit filename="spells/ProxyCaster.cpp" />
<Unit filename="spells/ProxyCaster.h" />
<Unit filename="spells/TargetCondition.cpp" />
<Unit filename="spells/TargetCondition.h" />
<Unit filename="spells/ViewSpellInt.cpp" />

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@ -606,7 +606,7 @@ void CUnitState::getCasterName(MetaString & text) const
addNameReplacement(text, true);
}
void CUnitState::getCastDescription(const spells::Spell * spell, MetaString & text) const
void CUnitState::getCastDescription(const spells::Spell * spell, const std::vector<const Unit *> & attacked, MetaString & text) const
{
text.addTxt(MetaString::GENERAL_TXT, 565);//The %s casts %s
//todo: use text 566 for single creature
@ -614,11 +614,6 @@ void CUnitState::getCastDescription(const spells::Spell * spell, MetaString & te
text.addReplacement(MetaString::SPELL_NAME, spell->getIndex());
}
void CUnitState::getCastDescription(const spells::Spell * spell, const std::vector<const Unit *> & attacked, MetaString & text) const
{
getCastDescription(spell, text);
}
bool CUnitState::ableToRetaliate() const
{
return alive()

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@ -226,7 +226,6 @@ public:
const PlayerColor getOwner() const override;
void getCasterName(MetaString & text) const override;
void getCastDescription(const spells::Spell * spell, MetaString & text) const override;
void getCastDescription(const spells::Spell * spell, const std::vector<const Unit *> & attacked, MetaString & text) const override;
bool ableToRetaliate() const override;

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@ -699,13 +699,6 @@ void CGHeroInstance::getCasterName(MetaString & text) const
text.addReplacement(name);
}
void CGHeroInstance::getCastDescription(const spells::Spell * spell, MetaString & text) const
{
text.addTxt(MetaString::GENERAL_TXT, 196);
getCasterName(text);
text.addReplacement(MetaString::SPELL_NAME, spell->getIndex());
}
void CGHeroInstance::getCastDescription(const spells::Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const
{
const bool singleTarget = attacked.size() == 1;

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@ -247,7 +247,6 @@ public:
const PlayerColor getOwner() const override;
void getCasterName(MetaString & text) const override;
void getCastDescription(const spells::Spell * spell, MetaString & text) const override;
void getCastDescription(const spells::Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override;
void spendMana(const spells::PacketSender * server, const int spellCost) const override;

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@ -0,0 +1,58 @@
/*
* AbilityCaster.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "AbilityCaster.h"
#include "../battle/Unit.h"
namespace spells
{
AbilityCaster::AbilityCaster(const battle::Unit * actualCaster_, int baseSpellLevel_)
: ProxyCaster(actualCaster_),
actualCaster(actualCaster_),
baseSpellLevel(baseSpellLevel_)
{
}
AbilityCaster::~AbilityCaster() = default;
ui8 AbilityCaster::getSpellSchoolLevel(const Spell * spell, int * outSelectedSchool) const
{
int skill = baseSpellLevel;
if(spell->getLevel() > 0)
{
vstd::amax(skill, actualCaster->valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 0));
}
vstd::amax(skill, 0);
vstd::amin(skill, 3);
return static_cast<ui8>(skill); //todo: unify spell school level type
}
int AbilityCaster::getEffectLevel(const Spell * spell) const
{
return getSpellSchoolLevel(spell);
}
void AbilityCaster::getCastDescription(const Spell * spell, const std::vector<const battle::Unit*> & attacked, MetaString & text) const
{
//do nothing
}
void AbilityCaster::spendMana(const PacketSender * server, const int spellCost) const
{
//do nothing
}
} // namespace spells

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@ -0,0 +1,34 @@
/*
* AbilityCaster.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "ProxyCaster.h"
namespace spells
{
class DLL_LINKAGE AbilityCaster : public ProxyCaster
{
public:
AbilityCaster(const battle::Unit * actualCaster_, int baseSpellLevel_);
virtual ~AbilityCaster();
ui8 getSpellSchoolLevel(const Spell * spell, int * outSelectedSchool = nullptr) const override;
int getEffectLevel(const Spell * spell) const override;
void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override;
void spendMana(const PacketSender * server, const int spellCost) const override;
private:
const battle::Unit * actualCaster;
int baseSpellLevel;
};
} // namespace spells

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@ -262,7 +262,8 @@ void BattleSpellMechanics::cast(const PacketSender * server, vstd::RNG & rng, co
{
MetaString line;
caster->getCastDescription(owner, affectedUnits, line);
sc.battleLog.push_back(line);
if(!line.message.empty())
sc.battleLog.push_back(line);
}
break;

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@ -0,0 +1,57 @@
/*
* BonusCaster.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BonusCaster.h"
#include "../NetPacksBase.h"
#include "../HeroBonus.h"
#include "../battle/Unit.h"
namespace spells
{
BonusCaster::BonusCaster(const Caster * actualCaster_, std::shared_ptr<Bonus> bonus_)
: ProxyCaster(actualCaster_),
actualCaster(actualCaster_),
bonus(bonus_)
{
}
BonusCaster::~BonusCaster() = default;
void BonusCaster::getCasterName(MetaString & text) const
{
if(!bonus->description.empty())
text.addReplacement(bonus->description);
else
actualCaster->getCasterName(text);
}
void BonusCaster::getCastDescription(const Spell * spell, const std::vector<const battle::Unit*> & attacked, MetaString & text) const
{
const bool singleTarget = attacked.size() == 1;
const int textIndex = singleTarget ? 195 : 196;
text.addTxt(MetaString::GENERAL_TXT, textIndex);
getCasterName(text);
text.addReplacement(MetaString::SPELL_NAME, spell->getIndex());
if(singleTarget)
attacked.at(0)->addNameReplacement(text, true);
}
void BonusCaster::spendMana(const PacketSender * server, const int spellCost) const
{
logGlobal->error("Unexpected call to BonusCaster::spendMana");
}
} // namespace spells

36
lib/spells/BonusCaster.h Normal file
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@ -0,0 +1,36 @@
/*
* BonusCaster.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "ProxyCaster.h"
struct Bonus;
namespace spells
{
class DLL_LINKAGE BonusCaster : public ProxyCaster
{
public:
BonusCaster(const Caster * actualCaster_, std::shared_ptr<Bonus> bonus_);
virtual ~BonusCaster();
void getCasterName(MetaString & text) const override;
void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override;
void spendMana(const PacketSender * server, const int spellCost) const override;
private:
const Caster * actualCaster;
std::shared_ptr<Bonus> bonus;
};
} // namespace spells

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@ -250,6 +250,11 @@ int32_t CSpell::getIndex() const
return id.toEnum();
}
int32_t CSpell::getLevel() const
{
return level;
}
bool CSpell::isCombatSpell() const
{
return combatSpell;

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@ -291,6 +291,7 @@ public:
void forEachSchool(const std::function<void (const spells::SchoolInfo &, bool &)> & cb) const override;
int32_t getIndex() const override;
int32_t getLevel() const override;
/**
* Returns resource name of icon for SPELL_IMMUNITY bonus

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@ -158,8 +158,7 @@ BattleCast::BattleCast(const CBattleInfoCallback * cb, const Caster * caster_, c
cb(cb),
caster(caster_),
mode(mode_),
spellLvl(),
effectLevel(),
magicSkillLevel(),
effectPower(),
effectDuration(),
effectValue(),
@ -174,8 +173,7 @@ BattleCast::BattleCast(const BattleCast & orig, const Caster * caster_)
cb(orig.cb),
caster(caster_),
mode(Mode::MAGIC_MIRROR),
spellLvl(orig.spellLvl),
effectLevel(orig.effectLevel),
magicSkillLevel(orig.magicSkillLevel),
effectPower(orig.effectPower),
effectDuration(orig.effectDuration),
effectValue(orig.effectValue),
@ -206,20 +204,9 @@ const CBattleInfoCallback * BattleCast::getBattle() const
return cb;
}
BattleCast::OptionalValue BattleCast::getEffectLevel() const
BattleCast::OptionalValue BattleCast::getSpellLevel() const
{
if(effectLevel)
return effectLevel;
else
return spellLvl;
}
BattleCast::OptionalValue BattleCast::getRangeLevel() const
{
if(rangeLevel)
return rangeLevel;
else
return spellLvl;
return magicSkillLevel;
}
BattleCast::OptionalValue BattleCast::getEffectPower() const
@ -249,17 +236,7 @@ boost::logic::tribool BattleCast::isMassive() const
void BattleCast::setSpellLevel(BattleCast::Value value)
{
spellLvl = boost::make_optional(value);
}
void BattleCast::setEffectLevel(BattleCast::Value value)
{
effectLevel = boost::make_optional(value);
}
void BattleCast::setRangeLevel(BattleCast::Value value)
{
rangeLevel = boost::make_optional(value);
magicSkillLevel = boost::make_optional(value);
}
void BattleCast::setEffectPower(BattleCast::Value value)
@ -484,7 +461,7 @@ BaseMechanics::BaseMechanics(const IBattleCast * event)
casterSide = cb->playerToSide(caster->getOwner()).get();
{
auto value = event->getRangeLevel();
auto value = event->getSpellLevel();
if(value)
rangeLevel = value.get();
else
@ -492,7 +469,7 @@ BaseMechanics::BaseMechanics(const IBattleCast * event)
vstd::abetween(rangeLevel, 0, 3);
}
{
auto value = event->getEffectLevel();
auto value = event->getSpellLevel();
if(value)
effectLevel = value.get();
else

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@ -88,8 +88,7 @@ public:
virtual const Caster * getCaster() const = 0;
virtual const CBattleInfoCallback * getBattle() const = 0;
virtual OptionalValue getEffectLevel() const = 0;
virtual OptionalValue getRangeLevel() const = 0;
virtual OptionalValue getSpellLevel() const = 0;
virtual OptionalValue getEffectPower() const = 0;
virtual OptionalValue getEffectDuration() const = 0;
@ -123,8 +122,7 @@ public:
const Caster * getCaster() const override;
const CBattleInfoCallback * getBattle() const override;
OptionalValue getEffectLevel() const override;
OptionalValue getRangeLevel() const override;
OptionalValue getSpellLevel() const override;
OptionalValue getEffectPower() const override;
OptionalValue getEffectDuration() const override;
@ -135,8 +133,6 @@ public:
boost::logic::tribool isMassive() const override;
void setSpellLevel(Value value);
void setEffectLevel(Value value);
void setRangeLevel(Value value);
void setEffectPower(Value value);
void setEffectDuration(Value value);
@ -162,10 +158,8 @@ public:
private:
///spell school level
OptionalValue spellLvl;
OptionalValue magicSkillLevel;
OptionalValue rangeLevel;
OptionalValue effectLevel;
///actual spell-power affecting effect values
OptionalValue effectPower;
///actual spell-power affecting effect duration

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@ -41,8 +41,6 @@ enum class Mode
{
//ACTIVE, //todo: use
HERO, //deprecated
AFTER_ATTACK,
BEFORE_ATTACK,
MAGIC_MIRROR,
CREATURE_ACTIVE, //deprecated
ENCHANTER,
@ -92,6 +90,8 @@ public:
virtual int32_t getIndex() const = 0;
virtual int32_t getLevel() const = 0;
virtual void forEachSchool(const std::function<void (const SchoolInfo &, bool &)> & cb) const = 0;
};
@ -129,7 +129,6 @@ public:
virtual void getCasterName(MetaString & text) const = 0;
///full default text
virtual void getCastDescription(const Spell * spell, MetaString & text) const = 0;
virtual void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const = 0;
virtual void spendMana(const PacketSender * server, const int spellCost) const = 0;

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@ -0,0 +1,82 @@
/*
* ProxyCaster.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ProxyCaster.h"
#include "../GameConstants.h"
namespace spells
{
ProxyCaster::ProxyCaster(const Caster * actualCaster_)
: actualCaster(actualCaster_)
{
}
ProxyCaster::~ProxyCaster() = default;
ui8 ProxyCaster::getSpellSchoolLevel(const Spell * spell, int * outSelectedSchool) const
{
return actualCaster->getSpellSchoolLevel(spell, outSelectedSchool);
}
int ProxyCaster::getEffectLevel(const Spell * spell) const
{
return actualCaster->getEffectLevel(spell);
}
int64_t ProxyCaster::getSpellBonus(const Spell * spell, int64_t base, const battle::Unit * affectedStack) const
{
return actualCaster->getSpellBonus(spell, base, affectedStack);
}
int64_t ProxyCaster::getSpecificSpellBonus(const Spell * spell, int64_t base) const
{
return actualCaster->getSpecificSpellBonus(spell, base);
}
int ProxyCaster::getEffectPower(const Spell * spell) const
{
return actualCaster->getEffectPower(spell);
}
int ProxyCaster::getEnchantPower(const Spell * spell) const
{
return actualCaster->getEnchantPower(spell);
}
int64_t ProxyCaster::getEffectValue(const Spell * spell) const
{
return actualCaster->getEffectValue(spell);
}
const PlayerColor ProxyCaster::getOwner() const
{
return actualCaster->getOwner();
}
void ProxyCaster::getCasterName(MetaString & text) const
{
return actualCaster->getCasterName(text);
}
void ProxyCaster::getCastDescription(const Spell * spell, const std::vector<const battle::Unit*> & attacked, MetaString & text) const
{
actualCaster->getCastDescription(spell, attacked, text);
}
void ProxyCaster::spendMana(const PacketSender * server, const int spellCost) const
{
actualCaster->spendMana(server, spellCost);
}
}

40
lib/spells/ProxyCaster.h Normal file
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@ -0,0 +1,40 @@
/*
* ProxyCaster.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "Magic.h"
namespace spells
{
class DLL_LINKAGE ProxyCaster : public Caster
{
public:
ProxyCaster(const Caster * actualCaster_);
virtual ~ProxyCaster();
ui8 getSpellSchoolLevel(const Spell * spell, int * outSelectedSchool = nullptr) const override;
int getEffectLevel(const Spell * spell) const override;
int64_t getSpellBonus(const Spell * spell, int64_t base, const battle::Unit * affectedStack) const override;
int64_t getSpecificSpellBonus(const Spell * spell, int64_t base) const override;
int getEffectPower(const Spell * spell) const override;
int getEnchantPower(const Spell * spell) const override;
int64_t getEffectValue(const Spell * spell) const override;
const PlayerColor getOwner() const override;
void getCasterName(MetaString & text) const override;
void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override;
void spendMana(const PacketSender * server, const int spellCost) const override;
private:
const Caster * actualCaster;
};
} // namespace spells

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@ -18,6 +18,8 @@
#include "../lib/CArtHandler.h"
#include "../lib/CBuildingHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/spells/AbilityCaster.h"
#include "../lib/spells/BonusCaster.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/spells/ISpellMechanics.h"
#include "../lib/spells/Problem.h"
@ -141,11 +143,6 @@ public:
logGlobal->error("Unexpected call to ObstacleCasterProxy::getCasterName");
}
void getCastDescription(const Spell * spell, MetaString & text) const override
{
logGlobal->error("Unexpected call to ObstacleCasterProxy::getCastDescription");
}
void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override
{
logGlobal->error("Unexpected call to ObstacleCasterProxy::getCastDescription");
@ -163,95 +160,6 @@ private:
const SpellCreatedObstacle * obs;
};
class BonusCasterProxy : public Caster
{
public:
BonusCasterProxy(const CGHeroInstance * hero_, std::shared_ptr<const Bonus> bonus_)
: hero(hero_),
bonus(bonus_)
{
}
~BonusCasterProxy() = default;
ui8 getSpellSchoolLevel(const Spell * spell, int * outSelectedSchool = nullptr) const override
{
return hero->getSpellSchoolLevel(spell, outSelectedSchool);
}
int getEffectLevel(const Spell * spell) const override
{
return hero->getEffectLevel(spell);
}
int64_t getSpellBonus(const Spell * spell, int64_t base, const battle::Unit * affectedStack) const override
{
return hero->getSpellBonus(spell, base, affectedStack);
}
int64_t getSpecificSpellBonus(const Spell * spell, int64_t base) const override
{
return hero->getSpecificSpellBonus(spell, base);
}
int getEffectPower(const Spell * spell) const override
{
return hero->getEffectPower(spell);
}
int getEnchantPower(const Spell * spell) const override
{
return hero->getEnchantPower(spell);
}
int64_t getEffectValue(const Spell * spell) const override
{
return hero->getEffectValue(spell);
}
const PlayerColor getOwner() const override
{
return hero->getOwner();
}
void getCasterName(MetaString & text) const override
{
if(!bonus->description.empty())
text.addReplacement(bonus->description);
else
hero->getCasterName(text);
}
void getCastDescription(const Spell * spell, MetaString & text) const override
{
text.addTxt(MetaString::GENERAL_TXT, 196);
getCasterName(text);
text.addReplacement(MetaString::SPELL_NAME, spell->getIndex());
}
void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override
{
const bool singleTarget = attacked.size() == 1;
const int textIndex = singleTarget ? 195 : 196;
text.addTxt(MetaString::GENERAL_TXT, textIndex);
getCasterName(text);
text.addReplacement(MetaString::SPELL_NAME, spell->getIndex());
if(singleTarget)
attacked.at(0)->addNameReplacement(text, true);
}
void spendMana(const PacketSender * server, const int spellCost) const override
{
logGlobal->error("Unexpected call to BonusCasterProxy::spendMana");
}
private:
const CGHeroInstance * hero;
std::shared_ptr<const Bonus> bonus;
};
}//
CondSh<bool> battleMadeAction(false);
@ -5530,10 +5438,8 @@ bool CGameHandler::dig(const CGHeroInstance *h)
return true;
}
void CGameHandler::attackCasting(bool ranged, Bonus::BonusType attackMode, const CStack * attacker, const CStack * defender)
void CGameHandler::attackCasting(bool ranged, Bonus::BonusType attackMode, const battle::Unit * attacker, const battle::Unit * defender)
{
spells::Mode mode = (attackMode == Bonus::SPELL_AFTER_ATTACK) ? spells::Mode::AFTER_ATTACK : spells::Mode::BEFORE_ATTACK;
if(attacker->hasBonusOfType(attackMode))
{
std::set<SpellID> spellsToCast;
@ -5563,7 +5469,9 @@ void CGameHandler::attackCasting(bool ranged, Bonus::BonusType attackMode, const
vstd::amin(chance, 100);
const CSpell * spell = SpellID(spellID).toSpell();
if(!spell->canBeCastAt(gs->curB, mode, attacker, defender->getPosition()))
spells::AbilityCaster caster(attacker, spellLevel);
if(!spell->canBeCastAt(gs->curB, spells::Mode::PASSIVE, &caster, defender->getPosition()))
continue;
//check if spell should be cast (probability handling)
@ -5573,8 +5481,7 @@ void CGameHandler::attackCasting(bool ranged, Bonus::BonusType attackMode, const
//casting
if(castMe)
{
spells::BattleCast parameters(gs->curB, attacker, mode, spell);
parameters.setSpellLevel(spellLevel);
spells::BattleCast parameters(gs->curB, &caster, spells::Mode::PASSIVE, spell);
parameters.aimToUnit(defender);
parameters.cast(spellEnv);
}
@ -5623,8 +5530,9 @@ void CGameHandler::handleAfterAttackCasting(bool ranged, const CStack * attacker
//TODO: death stare was not originally available for multiple-hex attacks, but...
const CSpell * spell = SpellID(SpellID::DEATH_STARE).toSpell();
spells::BattleCast parameters(gs->curB, attacker, spells::Mode::AFTER_ATTACK, spell);
parameters.setSpellLevel(0);
spells::AbilityCaster caster(attacker, 0);
spells::BattleCast parameters(gs->curB, &caster, spells::Mode::PASSIVE, spell);
parameters.aimToUnit(defender);
parameters.setEffectValue(staredCreatures);
parameters.cast(spellEnv);
@ -5646,8 +5554,9 @@ void CGameHandler::handleAfterAttackCasting(bool ranged, const CStack * attacker
{
const CSpell * spell = SpellID(SpellID::ACID_BREATH_DAMAGE).toSpell();
spells::BattleCast parameters(gs->curB, attacker, spells::Mode::AFTER_ATTACK, spell);
parameters.setSpellLevel(0);
spells::AbilityCaster caster(attacker, 0);
spells::BattleCast parameters(gs->curB, &caster, spells::Mode::PASSIVE, spell);
parameters.aimToUnit(defender);
parameters.setEffectValue(acidDamage * attacker->getCount());
parameters.cast(spellEnv);
@ -6066,7 +5975,7 @@ void CGameHandler::runBattle()
for (auto b : *bl)
{
spells::BonusCasterProxy caster(h, b);
spells::BonusCaster caster(h, b);
const CSpell * spell = SpellID(b->subtype).toSpell();

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@ -289,7 +289,7 @@ public:
void newTurn();
void handleAttackBeforeCasting(bool ranged, const CStack * attacker, const CStack * defender);
void handleAfterAttackCasting(bool ranged, const CStack * attacker, const CStack * defender);
void attackCasting(bool ranged, Bonus::BonusType attackMode, const CStack * attacker, const CStack * defender);
void attackCasting(bool ranged, Bonus::BonusType attackMode, const battle::Unit * attacker, const battle::Unit * defender);
bool sacrificeArtifact(const IMarket * m, const CGHeroInstance * hero, const std::vector<ArtifactPosition> & slot);
void spawnWanderingMonsters(CreatureID creatureID);
void handleCheatCode(std::string & cheat, PlayerColor player, const CGHeroInstance * hero, const CGTownInstance * town, bool & cheated);

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@ -30,6 +30,7 @@ set(test_SRCS
map/CMapFormatTest.cpp
map/MapComparer.cpp
spells/AbilityCasterTest.cpp
spells/TargetConditionTest.cpp
spells/effects/EffectFixture.cpp

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@ -109,6 +109,7 @@
<Unit filename="mock/mock_spells_Problem.h" />
<Unit filename="mock/mock_spells_Spell.h" />
<Unit filename="mock/mock_vstd_RNG.h" />
<Unit filename="spells/AbilityCasterTest.cpp" />
<Unit filename="spells/TargetConditionTest.cpp" />
<Unit filename="spells/effects/CatapultTest.cpp" />
<Unit filename="spells/effects/CloneTest.cpp" />

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@ -26,6 +26,7 @@
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/spells/ISpellMechanics.h"
#include "../../lib/spells/AbilityCaster.h"
class CGameStateTest : public ::testing::Test, public SpellCastEnvironment, public MapListener
{
@ -224,12 +225,14 @@ TEST_F(CGameStateTest, issue2765)
{
const CSpell * age = SpellID(SpellID::AGE).toSpell();
ASSERT_NE(age, nullptr);
//here tested ballista, but this applied to all war machines
spells::BattleCast cast(gameState->curB, att, spells::Mode::AFTER_ATTACK, age);
cast.aimToUnit(def);
cast.setSpellLevel(3);
EXPECT_FALSE(age->canBeCastAt(gameState->curB, spells::Mode::AFTER_ATTACK, att, def->getPosition()));
spells::AbilityCaster caster(att, 3);
//here tested ballista, but this applied to all war machines
spells::BattleCast cast(gameState->curB, &caster, spells::Mode::PASSIVE, age);
cast.aimToUnit(def);
EXPECT_FALSE(age->canBeCastAt(gameState->curB, spells::Mode::PASSIVE, &caster, def->getPosition()));
EXPECT_TRUE(cast.castIfPossible(this));//should be possible, but with no effect (change to aimed cast check?)

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@ -27,7 +27,6 @@ public:
MOCK_CONST_METHOD1(getEffectValue, int64_t(const spells::Spell *));
MOCK_CONST_METHOD0(getOwner, const PlayerColor());
MOCK_CONST_METHOD1(getCasterName, void(MetaString &));
MOCK_CONST_METHOD2(getCastDescription, void(const spells::Spell *, MetaString &));
MOCK_CONST_METHOD3(getCastDescription, void(const spells::Spell *, const std::vector<const battle::Unit *> &, MetaString &));
MOCK_CONST_METHOD2(spendMana, void(const spells::PacketSender *, const int));

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@ -19,6 +19,7 @@ class SpellMock : public Spell
{
public:
MOCK_CONST_METHOD0(getIndex, int32_t());
MOCK_CONST_METHOD0(getLevel, int32_t());
MOCK_CONST_METHOD1(forEachSchool, void(const std::function<void (const SchoolInfo &, bool &)> &));
};

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@ -0,0 +1,84 @@
/*
* AbilityCasterTest.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "mock/mock_battle_Unit.h"
#include "mock/mock_BonusBearer.h"
#include "mock/mock_spells_Spell.h"
#include "../../../lib/NetPacksBase.h"
#include "../../../lib/spells/AbilityCaster.h"
namespace test
{
using namespace ::spells;
using namespace ::testing;
class AbilityCasterTest : public Test
{
public:
std::shared_ptr<AbilityCaster> subject;
StrictMock<UnitMock> actualCaster;
BonusBearerMock casterBonuses;
StrictMock<SpellMock> spellMock;
protected:
void SetUp() override
{
ON_CALL(actualCaster, getAllBonuses(_, _, _, _)).WillByDefault(Invoke(&casterBonuses, &BonusBearerMock::getAllBonuses));
ON_CALL(actualCaster, getTreeVersion()).WillByDefault(Invoke(&casterBonuses, &BonusBearerMock::getTreeVersion));
}
void setupSubject(int skillLevel)
{
subject = std::make_shared<AbilityCaster>(&actualCaster, skillLevel);
}
};
TEST_F(AbilityCasterTest, NonMagicAbilityIgnoresBonuses)
{
EXPECT_CALL(spellMock, getLevel()).WillRepeatedly(Return(0));
setupSubject(1);
EXPECT_EQ(subject->getSpellSchoolLevel(&spellMock), 1);
}
TEST_F(AbilityCasterTest, MagicAbilityAffectedByGenericBonus)
{
EXPECT_CALL(spellMock, getLevel()).WillRepeatedly(Return(1));
casterBonuses.addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MAGIC_SCHOOL_SKILL, Bonus::OTHER, 2, 0, 0));
EXPECT_CALL(actualCaster, getAllBonuses(_, _, _, _)).Times(AtLeast(1));
EXPECT_CALL(actualCaster, getTreeVersion()).Times(AtLeast(0));
setupSubject(1);
EXPECT_EQ(subject->getSpellSchoolLevel(&spellMock), 2);
}
TEST_F(AbilityCasterTest, MagicAbilityIngoresSchoolBonus)
{
EXPECT_CALL(spellMock, getLevel()).WillRepeatedly(Return(1));
casterBonuses.addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MAGIC_SCHOOL_SKILL, Bonus::OTHER, 2, 0, 1));
EXPECT_CALL(actualCaster, getAllBonuses(_, _, _, _)).Times(AtLeast(1));
EXPECT_CALL(actualCaster, getTreeVersion()).Times(AtLeast(0));
setupSubject(1);
EXPECT_EQ(subject->getSpellSchoolLevel(&spellMock), 1);
}
}