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vcmi/lib/spells/adventure/SummonBoatEffect.h

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/*
* SummonBoatEffect.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AdventureSpellEffect.h"
VCMI_LIB_NAMESPACE_BEGIN
class SummonBoatEffect final : public IAdventureSpellEffect
{
const CSpell * owner;
bool useExistingBoat;
bool createNewBoat;
public:
SummonBoatEffect(const CSpell * s, const JsonNode & config);
protected:
bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const final;
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const final;
};
VCMI_LIB_NAMESPACE_END