2017-07-13 10:26:03 +02:00
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/*
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* Images.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2014-07-15 10:14:49 +03:00
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#include "StdInc.h"
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#include "Images.h"
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#include "MiscWidgets.h"
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#include "../gui/CGuiHandler.h"
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2023-02-01 20:42:06 +02:00
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#include "../renderSDL/SDL_Extensions.h"
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#include "../render/IImage.h"
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#include "../render/CAnimation.h"
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2014-07-15 10:14:49 +03:00
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2022-12-09 13:38:46 +02:00
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#include "../battle/BattleInterface.h"
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#include "../battle/BattleInterfaceClasses.h"
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2014-07-15 10:14:49 +03:00
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../CMusicHandler.h"
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#include "../../CCallback.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CGeneralTextHandler.h" //for Unicode related stuff
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#include "../../lib/CRandomGenerator.h"
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2023-01-30 17:18:59 +02:00
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CPicture::CPicture(std::shared_ptr<IImage> image, const Point & position)
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: bg(image)
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2023-01-30 13:58:13 +02:00
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, visible(true)
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, needRefresh(false)
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2014-07-15 10:14:49 +03:00
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{
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2023-01-30 13:58:13 +02:00
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pos += position;
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2023-01-30 17:18:59 +02:00
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pos.w = bg->width();
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pos.h = bg->height();
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2014-07-15 10:14:49 +03:00
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}
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CPicture::CPicture( const std::string &bmpname, int x, int y )
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2023-01-30 13:58:13 +02:00
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: CPicture(bmpname, Point(x,y))
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{}
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CPicture::CPicture( const std::string &bmpname )
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: CPicture(bmpname, Point(0,0))
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{}
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CPicture::CPicture( const std::string &bmpname, const Point & position )
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2023-01-30 17:18:59 +02:00
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: bg(IImage::createFromFile(bmpname))
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2023-01-30 13:58:13 +02:00
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, visible(true)
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, needRefresh(false)
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2014-07-15 10:14:49 +03:00
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{
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2023-01-30 13:58:13 +02:00
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pos.x += position.x;
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pos.y += position.y;
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assert(bg);
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2014-07-15 10:14:49 +03:00
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if(bg)
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{
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2023-01-30 17:18:59 +02:00
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pos.w = bg->width();
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pos.h = bg->height();
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2014-07-15 10:14:49 +03:00
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}
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else
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{
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pos.w = pos.h = 0;
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}
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}
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2023-01-30 17:18:59 +02:00
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CPicture::CPicture(std::shared_ptr<IImage> image, const Rect &SrcRect, int x, int y)
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: CPicture(image, Point(x,y))
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2014-07-15 10:14:49 +03:00
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{
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2023-01-30 13:58:13 +02:00
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srcRect = SrcRect;
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2014-07-15 10:14:49 +03:00
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pos.w = srcRect->w;
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pos.h = srcRect->h;
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}
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void CPicture::show(SDL_Surface * to)
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{
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2016-10-16 14:27:35 +02:00
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if (visible && needRefresh)
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2014-07-15 10:14:49 +03:00
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showAll(to);
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}
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void CPicture::showAll(SDL_Surface * to)
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{
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2016-10-16 14:27:35 +02:00
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if(bg && visible)
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2023-04-16 19:42:56 +02:00
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bg->draw(to, pos.x, pos.y, srcRect.has_value() ? &srcRect.value() : nullptr);
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2014-07-15 10:14:49 +03:00
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}
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void CPicture::setAlpha(int value)
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2016-10-16 06:51:07 +02:00
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{
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2023-01-30 17:18:59 +02:00
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bg->setAlpha(value);
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2014-07-15 10:14:49 +03:00
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}
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void CPicture::scaleTo(Point size)
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{
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2023-01-30 17:18:59 +02:00
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bg = bg->scaleFast(size);
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2014-07-15 10:14:49 +03:00
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2023-01-30 17:18:59 +02:00
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pos.w = bg->width();
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pos.h = bg->height();
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2014-07-15 10:14:49 +03:00
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}
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void CPicture::colorize(PlayerColor player)
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{
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2023-01-30 17:18:59 +02:00
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bg->playerColored(player);
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2014-07-15 10:14:49 +03:00
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}
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CFilledTexture::CFilledTexture(std::string imageName, Rect position):
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CIntObject(0, position.topLeft()),
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2023-01-30 18:25:47 +02:00
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texture(IImage::createFromFile(imageName))
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2014-07-15 10:14:49 +03:00
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{
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pos.w = position.w;
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pos.h = position.h;
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}
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void CFilledTexture::showAll(SDL_Surface *to)
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{
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CSDL_Ext::CClipRectGuard guard(to, pos);
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2023-01-30 18:25:47 +02:00
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for (int y=pos.top(); y < pos.bottom(); y+= texture->height())
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{
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for (int x=pos.left(); x < pos.right(); x+=texture->width())
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texture->draw(to, x, y);
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}
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2014-07-15 10:14:49 +03:00
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}
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2016-10-16 11:58:18 +02:00
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CAnimImage::CAnimImage(const std::string & name, size_t Frame, size_t Group, int x, int y, ui8 Flags):
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2014-07-15 10:14:49 +03:00
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frame(Frame),
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group(Group),
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player(-1),
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flags(Flags)
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{
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pos.x += x;
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pos.y += y;
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2016-10-16 11:58:18 +02:00
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anim = std::make_shared<CAnimation>(name);
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2014-07-15 10:14:49 +03:00
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init();
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}
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2016-10-16 11:58:18 +02:00
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CAnimImage::CAnimImage(std::shared_ptr<CAnimation> Anim, size_t Frame, size_t Group, int x, int y, ui8 Flags):
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2014-07-15 10:14:49 +03:00
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anim(Anim),
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frame(Frame),
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group(Group),
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player(-1),
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flags(Flags)
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{
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pos.x += x;
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pos.y += y;
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init();
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}
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2020-03-31 19:52:22 +02:00
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CAnimImage::CAnimImage(std::shared_ptr<CAnimation> Anim, size_t Frame, Rect targetPos, size_t Group, ui8 Flags):
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anim(Anim),
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frame(Frame),
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group(Group),
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player(-1),
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flags(Flags),
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scaledSize(targetPos.w, targetPos.h)
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{
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pos.x += targetPos.x;
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pos.y += targetPos.y;
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init();
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}
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2014-07-15 10:14:49 +03:00
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size_t CAnimImage::size()
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{
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return anim->size(group);
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}
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2020-03-31 19:52:22 +02:00
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bool CAnimImage::isScaled() const
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{
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return (scaledSize.x != 0);
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}
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void CAnimImage::setSizeFromImage(const IImage &img)
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{
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if (isScaled())
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{
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// At the time of writing this, IImage had no method to scale to different aspect ratio
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// Therefore, have to ignore the target height and preserve original aspect ratio
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pos.w = scaledSize.x;
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pos.h = roundf(float(scaledSize.x) * img.height() / img.width());
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}
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else
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{
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pos.w = img.width();
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pos.h = img.height();
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}
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}
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2014-07-15 10:14:49 +03:00
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void CAnimImage::init()
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{
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2016-10-16 06:51:07 +02:00
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visible = true;
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2014-07-15 10:14:49 +03:00
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anim->load(frame, group);
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if (flags & CShowableAnim::BASE)
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anim->load(0,group);
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2018-03-30 13:02:04 +02:00
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auto img = anim->getImage(frame, group);
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2014-07-15 10:14:49 +03:00
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if (img)
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2020-03-31 19:52:22 +02:00
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setSizeFromImage(*img);
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2014-07-15 10:14:49 +03:00
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}
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CAnimImage::~CAnimImage()
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{
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}
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void CAnimImage::showAll(SDL_Surface * to)
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{
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2016-10-16 06:51:07 +02:00
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if(!visible)
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return;
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2021-02-11 21:06:47 +02:00
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std::vector<size_t> frames = {frame};
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if((flags & CShowableAnim::BASE) && frame != 0)
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{
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frames.insert(frames.begin(), 0);
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}
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for(auto targetFrame : frames)
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{
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if(auto img = anim->getImage(targetFrame, group))
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2020-03-31 19:52:22 +02:00
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{
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2021-02-11 21:06:47 +02:00
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if(isScaled())
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2020-03-31 19:52:22 +02:00
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{
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2023-01-30 17:18:59 +02:00
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auto scaled = img->scaleFast(scaledSize);
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2020-03-31 19:52:22 +02:00
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scaled->draw(to, pos.x, pos.y);
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}
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else
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img->draw(to, pos.x, pos.y);
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}
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}
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2014-07-15 10:14:49 +03:00
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}
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void CAnimImage::setFrame(size_t Frame, size_t Group)
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{
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if (frame == Frame && group==Group)
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return;
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if (anim->size(Group) > Frame)
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{
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2018-03-30 12:40:40 +02:00
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anim->load(Frame, Group);
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2014-07-15 10:14:49 +03:00
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frame = Frame;
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group = Group;
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2018-03-30 13:29:55 +02:00
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if(auto img = anim->getImage(frame, group))
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2014-07-15 10:14:49 +03:00
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{
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if (flags & CShowableAnim::PLAYER_COLORED)
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img->playerColored(player);
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2020-03-31 19:52:22 +02:00
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setSizeFromImage(*img);
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2014-07-15 10:14:49 +03:00
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}
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}
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else
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2017-08-11 13:38:10 +02:00
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logGlobal->error("Error: accessing unavailable frame %d:%d in CAnimation!", Group, Frame);
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2014-07-15 10:14:49 +03:00
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}
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void CAnimImage::playerColored(PlayerColor currPlayer)
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{
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player = currPlayer;
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flags |= CShowableAnim::PLAYER_COLORED;
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anim->getImage(frame, group)->playerColored(player);
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if (flags & CShowableAnim::BASE)
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anim->getImage(0, group)->playerColored(player);
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}
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2023-01-27 12:22:48 +02:00
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CShowableAnim::CShowableAnim(int x, int y, std::string name, ui8 Flags, ui32 frameTime, size_t Group, uint8_t alpha):
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2018-07-25 00:36:48 +02:00
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anim(std::make_shared<CAnimation>(name)),
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2014-07-15 10:14:49 +03:00
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group(Group),
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frame(0),
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first(0),
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2023-01-27 12:22:48 +02:00
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frameTimeTotal(frameTime),
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frameTimePassed(0),
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2014-07-15 10:14:49 +03:00
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flags(Flags),
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xOffset(0),
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yOffset(0),
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2023-01-08 23:44:47 +02:00
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alpha(alpha)
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2014-07-15 10:14:49 +03:00
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{
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anim->loadGroup(group);
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last = anim->size(group);
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pos.w = anim->getImage(0, group)->width();
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pos.h = anim->getImage(0, group)->height();
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pos.x+= x;
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pos.y+= y;
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}
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CShowableAnim::~CShowableAnim()
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{
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anim->unloadGroup(group);
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}
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void CShowableAnim::setAlpha(ui32 alphaValue)
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{
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alpha = std::min<ui32>(alphaValue, 255);
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}
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bool CShowableAnim::set(size_t Group, size_t from, size_t to)
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{
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size_t max = anim->size(Group);
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if (to < max)
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max = to;
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if (max < from || max == 0)
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return false;
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2018-04-07 13:34:11 +02:00
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anim->unloadGroup(group);
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anim->loadGroup(Group);
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2014-07-15 10:14:49 +03:00
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group = Group;
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frame = first = from;
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last = max;
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2023-01-27 12:22:48 +02:00
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frameTimePassed = 0;
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2014-07-15 10:14:49 +03:00
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return true;
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}
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bool CShowableAnim::set(size_t Group)
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{
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if (anim->size(Group)== 0)
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return false;
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if (group != Group)
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{
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anim->unloadGroup(group);
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2018-04-07 13:34:11 +02:00
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anim->loadGroup(Group);
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2014-07-15 10:14:49 +03:00
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first = 0;
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group = Group;
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last = anim->size(Group);
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}
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2023-01-27 12:22:48 +02:00
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frame = 0;
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frameTimePassed = 0;
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2014-07-15 10:14:49 +03:00
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return true;
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}
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void CShowableAnim::reset()
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{
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frame = first;
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if (callback)
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callback();
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}
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void CShowableAnim::clipRect(int posX, int posY, int width, int height)
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{
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xOffset = posX;
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yOffset = posY;
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pos.w = width;
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pos.h = height;
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}
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void CShowableAnim::show(SDL_Surface * to)
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{
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if ( flags & BASE )// && frame != first) // FIXME: results in graphical glytch in Fortress, upgraded hydra's dwelling
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blitImage(first, group, to);
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blitImage(frame, group, to);
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if ((flags & PLAY_ONCE) && frame + 1 == last)
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return;
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2023-01-27 12:22:48 +02:00
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frameTimePassed += GH.mainFPSmng->getElapsedMilliseconds();
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if(frameTimePassed >= frameTimeTotal)
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2014-07-15 10:14:49 +03:00
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{
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2023-01-27 12:22:48 +02:00
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frameTimePassed -= frameTimeTotal;
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2014-07-15 10:14:49 +03:00
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if ( ++frame >= last)
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reset();
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}
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}
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void CShowableAnim::showAll(SDL_Surface * to)
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{
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if ( flags & BASE )// && frame != first)
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blitImage(first, group, to);
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blitImage(frame, group, to);
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}
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void CShowableAnim::blitImage(size_t frame, size_t group, SDL_Surface *to)
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{
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assert(to);
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Rect src( xOffset, yOffset, pos.w, pos.h);
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2018-03-30 13:02:04 +02:00
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auto img = anim->getImage(frame, group);
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2018-07-25 00:36:48 +02:00
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if(img)
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2023-01-11 20:57:42 +02:00
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{
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2023-01-30 17:18:59 +02:00
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img->setAlpha(alpha);
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2023-01-11 20:57:42 +02:00
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img->draw(to, pos.x, pos.y, &src);
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}
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2014-07-15 10:14:49 +03:00
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}
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void CShowableAnim::rotate(bool on, bool vertical)
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{
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ui8 flag = vertical? VERTICAL_FLIP:HORIZONTAL_FLIP;
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if (on)
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flags |= flag;
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else
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flags &= ~flag;
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}
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2023-03-13 00:18:55 +02:00
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void CShowableAnim::setDuration(int durationMs)
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{
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frameTimeTotal = durationMs/(last - first);
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}
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2022-12-22 01:04:58 +02:00
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CCreatureAnim::CCreatureAnim(int x, int y, std::string name, ui8 flags, ECreatureAnimType type):
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2023-01-27 12:22:48 +02:00
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CShowableAnim(x, y, name, flags, 100, size_t(type)) // H3 uses 100 ms per frame, irregardless of battle speed settings
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2014-07-15 10:14:49 +03:00
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{
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2018-07-25 00:36:48 +02:00
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xOffset = 0;
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yOffset = 0;
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2017-07-12 21:01:10 +02:00
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}
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2014-07-15 10:14:49 +03:00
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void CCreatureAnim::loopPreview(bool warMachine)
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{
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2022-12-22 01:04:58 +02:00
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std::vector<ECreatureAnimType> available;
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2022-12-08 19:41:02 +02:00
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2022-12-22 01:04:58 +02:00
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static const ECreatureAnimType creaPreviewList[] = {
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2022-12-08 19:41:02 +02:00
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ECreatureAnimType::HOLDING,
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ECreatureAnimType::HITTED,
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ECreatureAnimType::DEFENCE,
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ECreatureAnimType::ATTACK_FRONT,
|
2022-12-14 14:21:58 +02:00
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ECreatureAnimType::SPECIAL_FRONT
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2022-12-08 19:41:02 +02:00
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};
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2022-12-22 01:04:58 +02:00
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static const ECreatureAnimType machPreviewList[] = {
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2022-12-08 19:41:02 +02:00
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ECreatureAnimType::HOLDING,
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ECreatureAnimType::MOVING,
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ECreatureAnimType::SHOOT_UP,
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ECreatureAnimType::SHOOT_FRONT,
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ECreatureAnimType::SHOOT_DOWN
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};
|
2014-07-15 10:14:49 +03:00
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auto & previewList = warMachine ? machPreviewList : creaPreviewList;
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for (auto & elem : previewList)
|
2022-12-22 01:04:58 +02:00
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if (anim->size(size_t(elem)))
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2014-07-15 10:14:49 +03:00
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available.push_back(elem);
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2020-10-01 10:38:06 +02:00
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size_t rnd = CRandomGenerator::getDefault().nextInt((int)available.size() * 2 - 1);
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2014-07-15 10:14:49 +03:00
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if (rnd >= available.size())
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{
|
2022-12-22 01:04:58 +02:00
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ECreatureAnimType type;
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if ( anim->size(size_t(ECreatureAnimType::MOVING)) == 0 )//no moving animation present
|
2022-12-08 19:41:02 +02:00
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type = ECreatureAnimType::HOLDING;
|
2014-07-15 10:14:49 +03:00
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else
|
2022-12-08 19:41:02 +02:00
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type = ECreatureAnimType::MOVING;
|
2014-07-15 10:14:49 +03:00
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//display this anim for ~1 second (time is random, but it looks good)
|
2022-12-22 01:04:58 +02:00
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for (size_t i=0; i< 12/anim->size(size_t(type)) + 1; i++)
|
2014-07-15 10:14:49 +03:00
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addLast(type);
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}
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else
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addLast(available[rnd]);
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}
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|
2022-12-22 01:04:58 +02:00
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void CCreatureAnim::addLast(ECreatureAnimType newType)
|
2014-07-15 10:14:49 +03:00
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{
|
2022-12-22 01:04:58 +02:00
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auto currType = ECreatureAnimType(group);
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if (currType != ECreatureAnimType::MOVING && newType == ECreatureAnimType::MOVING)//starting moving - play init sequence
|
2014-07-15 10:14:49 +03:00
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{
|
2022-12-08 19:41:02 +02:00
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queue.push( ECreatureAnimType::MOVE_START );
|
2014-07-15 10:14:49 +03:00
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}
|
2022-12-22 01:04:58 +02:00
|
|
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else if (currType == ECreatureAnimType::MOVING && newType != ECreatureAnimType::MOVING )//previous anim was moving - finish it
|
2014-07-15 10:14:49 +03:00
|
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{
|
2022-12-08 19:41:02 +02:00
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queue.push( ECreatureAnimType::MOVE_END );
|
2014-07-15 10:14:49 +03:00
|
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}
|
2022-12-08 19:41:02 +02:00
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|
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if (newType == ECreatureAnimType::TURN_L || newType == ECreatureAnimType::TURN_R)
|
2014-07-15 10:14:49 +03:00
|
|
|
queue.push(newType);
|
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|
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|
|
queue.push(newType);
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|
|
}
|
|
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|
|
void CCreatureAnim::reset()
|
|
|
|
{
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|
|
//if we are in the middle of rotation - set flag
|
2022-12-22 01:04:58 +02:00
|
|
|
if (group == size_t(ECreatureAnimType::TURN_L) && !queue.empty() && queue.front() == ECreatureAnimType::TURN_L)
|
2014-07-15 10:14:49 +03:00
|
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|
rotate(true);
|
2022-12-22 01:04:58 +02:00
|
|
|
if (group == size_t(ECreatureAnimType::TURN_R) && !queue.empty() && queue.front() == ECreatureAnimType::TURN_R)
|
2014-07-15 10:14:49 +03:00
|
|
|
rotate(false);
|
|
|
|
|
|
|
|
while (!queue.empty())
|
|
|
|
{
|
2022-12-22 01:04:58 +02:00
|
|
|
ECreatureAnimType at = queue.front();
|
2014-07-15 10:14:49 +03:00
|
|
|
queue.pop();
|
2022-12-22 01:04:58 +02:00
|
|
|
if (set(size_t(at)))
|
2014-07-15 10:14:49 +03:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (callback)
|
|
|
|
callback();
|
|
|
|
while (!queue.empty())
|
|
|
|
{
|
2022-12-22 01:04:58 +02:00
|
|
|
ECreatureAnimType at = queue.front();
|
2014-07-15 10:14:49 +03:00
|
|
|
queue.pop();
|
2022-12-22 01:04:58 +02:00
|
|
|
if (set(size_t(at)))
|
2014-07-15 10:14:49 +03:00
|
|
|
return;
|
|
|
|
}
|
2022-12-22 01:04:58 +02:00
|
|
|
set(size_t(ECreatureAnimType::HOLDING));
|
2014-07-15 10:14:49 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
void CCreatureAnim::startPreview(bool warMachine)
|
|
|
|
{
|
2014-08-09 15:14:31 +03:00
|
|
|
callback = std::bind(&CCreatureAnim::loopPreview, this, warMachine);
|
2014-07-15 10:14:49 +03:00
|
|
|
}
|
|
|
|
|
2022-12-22 01:04:58 +02:00
|
|
|
void CCreatureAnim::clearAndSet(ECreatureAnimType type)
|
2014-07-15 10:14:49 +03:00
|
|
|
{
|
|
|
|
while (!queue.empty())
|
|
|
|
queue.pop();
|
2022-12-22 01:04:58 +02:00
|
|
|
set(size_t(type));
|
2014-07-15 10:14:49 +03:00
|
|
|
}
|