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vcmi/AI/EmptyAI/CEmptyAI.cpp

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#include "CEmptyAI.h"
2007-10-21 19:45:13 +03:00
#include <iostream>
void CEmptyAI::init(CCallback * CB)
{
cb = CB;
human=false;
playerID=-1;
serialID=-1;
std::cout << "EmptyAI initialized." << std::endl;
}
void CEmptyAI::yourTurn()
{
}
void CEmptyAI::heroKilled(const CHeroInstance *)
{
}
void CEmptyAI::heroCreated(const CHeroInstance *)
{
}
void CEmptyAI::heroMoved(const HeroMoveDetails &)
{
}