2023-02-12 18:49:41 +02:00
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/*
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* AdventureOptionsTab.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2023-02-12 20:25:59 +02:00
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#include "StdInc.h"
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2023-02-12 18:49:41 +02:00
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#include "AdventureOptionsTab.h"
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2023-02-12 20:25:59 +02:00
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#include "../../../lib/filesystem/ResourceID.h"
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#include "../../gui/CGuiHandler.h"
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#include "../../widgets/Buttons.h"
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#include "../../widgets/TextControls.h"
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#include "../../widgets/Images.h"
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#include "CConfigHandler.h"
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static void setBoolSetting(std::string group, std::string field, bool value)
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{
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Settings fullscreen = settings.write[group][field];
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fullscreen->Bool() = value;
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}
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static void setIntSetting(std::string group, std::string field, int value)
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{
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Settings entry = settings.write[group][field];
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entry->Float() = value;
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}
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2023-02-12 18:49:41 +02:00
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AdventureOptionsTab::AdventureOptionsTab()
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2023-02-12 20:25:59 +02:00
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: InterfaceObjectConfigurable()
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2023-02-12 18:49:41 +02:00
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{
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2023-02-12 20:25:59 +02:00
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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const JsonNode config(ResourceID("config/widgets/settings/adventureOptionsTab.json"));
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addCallback("playerHeroSpeedChanged", std::bind(&setIntSetting, "adventure", "heroSpeed", _1));
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addCallback("enemyHeroSpeedChanged", std::bind(&setIntSetting, "adventure", "enemySpeed", _1));
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addCallback("mapScrollSpeedChanged", std::bind(&setIntSetting, "adventure", "scrollSpeed", _1));
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addCallback("heroReminderChanged", std::bind(&setBoolSetting, "adventure", "heroReminder", _1));
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addCallback("quickCombatChanged", std::bind(&setBoolSetting, "adventure", "quickCombat", _1));
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2023-02-14 00:53:28 +02:00
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//settings that do not belong to base game:
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addCallback("numericQuantitiesChanged", std::bind(&setBoolSetting, "gameTweaks", "numericCreaturesQuantities", _1));
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addCallback("forceMovementInfoChanged", std::bind(&setBoolSetting, "gameTweaks", "forceMovementInfo", _1));
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2023-02-12 20:25:59 +02:00
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build(config);
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std::shared_ptr<CToggleGroup> playerHeroSpeedToggle = widget<CToggleGroup>("heroMovementSpeedPicker");
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playerHeroSpeedToggle->setSelected((int)settings["adventure"]["heroSpeed"].Float());
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std::shared_ptr<CToggleGroup> enemyHeroSpeedToggle = widget<CToggleGroup>("enemyMovementSpeedPicker");
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enemyHeroSpeedToggle->setSelected((int)settings["adventure"]["enemySpeed"].Float());
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std::shared_ptr<CToggleGroup> mapScrollSpeedToggle = widget<CToggleGroup>("mapScrollSpeedPicker");
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mapScrollSpeedToggle->setSelected((int)settings["adventure"]["scrollSpeed"].Float());
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std::shared_ptr<CToggleButton> heroReminderCheckbox = widget<CToggleButton>("heroReminderCheckbox");
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heroReminderCheckbox->setSelected((bool)settings["adventure"]["heroReminder"].Bool());
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2023-02-12 18:49:41 +02:00
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2023-02-12 20:25:59 +02:00
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std::shared_ptr<CToggleButton> quickCombatCheckbox = widget<CToggleButton>("quickCombatCheckbox");
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quickCombatCheckbox->setSelected((bool)settings["adventure"]["quickCombat"].Bool());
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2023-02-14 00:53:28 +02:00
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std::shared_ptr<CToggleButton> numericQuantitiesCheckbox = widget<CToggleButton>("numericQuantitiesCheckbox");
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numericQuantitiesCheckbox->setSelected((bool)settings["gameTweaks"]["numericCreaturesQuantities"].Bool());
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std::shared_ptr<CToggleButton> forceMovementInfoCheckbox = widget<CToggleButton>("forceMovementInfoCheckbox");
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forceMovementInfoCheckbox->setSelected((bool)settings["gameTweaks"]["forceMovementInfo"].Bool());
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2023-02-12 18:49:41 +02:00
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}
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