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https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Sort out settings files structure
This commit is contained in:
parent
7430616ada
commit
58bed920b4
@ -91,10 +91,11 @@ set(client_SRCS
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windows/GUIClasses.cpp
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windows/InfoWindows.cpp
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windows/QuickRecruitmentWindow.cpp
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windows/settings/SystemOptionsWindow.cpp
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windows/settings/GeneralOptionsTab.cpp
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windows/settings/VcmiSettingsWindow.cpp
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windows/settings/SettingsMainContainer.cpp
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windows/settings/BattleOptionsWindow.cpp
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windows/settings/BattleOptionsTab.cpp
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windows/settings/AdventureOptionsTab.cpp
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CGameInfo.cpp
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CMT.cpp
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@ -207,10 +208,11 @@ set(client_HEADERS
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windows/GUIClasses.h
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windows/InfoWindows.h
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windows/QuickRecruitmentWindow.h
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windows/settings/SystemOptionsWindow.h
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windows/settings/GeneralOptionsTab.h
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windows/settings/VcmiSettingsWindow.h
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windows/settings/SettingsMainContainer.h
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windows/settings/BattleOptionsWindow.h
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windows/settings/BattleOptionsTab.h
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windows/settings/AdventureOptionsTab.h
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CGameInfo.h
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CMT.h
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16
client/windows/settings/AdventureOptionsTab.cpp
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16
client/windows/settings/AdventureOptionsTab.cpp
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@ -0,0 +1,16 @@
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/*
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* AdventureOptionsTab.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "AdventureOptionsTab.h"
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AdventureOptionsTab::AdventureOptionsTab()
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{
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}
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19
client/windows/settings/AdventureOptionsTab.h
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19
client/windows/settings/AdventureOptionsTab.h
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@ -0,0 +1,19 @@
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/*
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* AdventureOptionsTab.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../../gui/InterfaceObjectConfigurable.h"
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class AdventureOptionsTab : InterfaceObjectConfigurable
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{
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public:
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AdventureOptionsTab();
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};
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@ -1,5 +1,5 @@
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/*
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* BattleOptionsWindow.cpp, part of VCMI engine
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* BattleOptionsTab.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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@ -9,7 +9,7 @@
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*/
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#include "StdInc.h"
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#include "BattleOptionsWindow.h"
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#include "BattleOptionsTab.h"
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#include "CConfigHandler.h"
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#include "../../gui/CGuiHandler.h"
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@ -18,16 +18,16 @@
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#include "../../widgets/Buttons.h"
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#include "../../widgets/TextControls.h"
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BattleOptionsWindow::BattleOptionsWindow(BattleInterface * owner):
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BattleOptionsTab::BattleOptionsTab(BattleInterface * owner):
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InterfaceObjectConfigurable()
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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const JsonNode config(ResourceID("config/widgets/battleOptionsWindow.json"));
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addCallback("viewGridChanged", std::bind(&BattleOptionsWindow::viewGridChangedCallback, this, _1, owner));
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addCallback("movementShadowChanged", std::bind(&BattleOptionsWindow::movementShadowChangedCallback, this, _1, owner));
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addCallback("mouseShadowChanged", std::bind(&BattleOptionsWindow::mouseShadowChangedCallback, this, _1));
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addCallback("animationSpeedChanged", std::bind(&BattleOptionsWindow::animationSpeedChangedCallback, this, _1));
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const JsonNode config(ResourceID("config/widgets/settings/battleOptionsTab.json"));
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addCallback("viewGridChanged", std::bind(&BattleOptionsTab::viewGridChangedCallback, this, _1, owner));
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addCallback("movementShadowChanged", std::bind(&BattleOptionsTab::movementShadowChangedCallback, this, _1, owner));
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addCallback("mouseShadowChanged", std::bind(&BattleOptionsTab::mouseShadowChangedCallback, this, _1));
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addCallback("animationSpeedChanged", std::bind(&BattleOptionsTab::animationSpeedChangedCallback, this, _1));
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build(config);
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std::shared_ptr<CToggleGroup> animationSpeedToggle = widget<CToggleGroup>("animationSpeedPicker");
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@ -44,7 +44,7 @@ BattleOptionsWindow::BattleOptionsWindow(BattleInterface * owner):
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mouseShadowCheckbox->setSelected((bool)settings["battle"]["mouseShadow"].Bool());
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}
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int BattleOptionsWindow::getAnimSpeed() const
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int BattleOptionsTab::getAnimSpeed() const
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{
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if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-battle-speed"].isNull())
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return static_cast<int>(std::round(settings["session"]["spectate-battle-speed"].Float()));
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@ -52,7 +52,7 @@ int BattleOptionsWindow::getAnimSpeed() const
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return static_cast<int>(std::round(settings["battle"]["speedFactor"].Float()));
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}
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void BattleOptionsWindow::viewGridChangedCallback(bool value, BattleInterface * parentBattleInterface)
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void BattleOptionsTab::viewGridChangedCallback(bool value, BattleInterface * parentBattleInterface)
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{
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Settings cellBorders = settings.write["battle"]["cellBorders"];
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cellBorders->Bool() = value;
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@ -60,7 +60,7 @@ void BattleOptionsWindow::viewGridChangedCallback(bool value, BattleInterface *
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parentBattleInterface->redrawBattlefield();
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}
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void BattleOptionsWindow::movementShadowChangedCallback(bool value, BattleInterface * parentBattleInterface)
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void BattleOptionsTab::movementShadowChangedCallback(bool value, BattleInterface * parentBattleInterface)
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{
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Settings stackRange = settings.write["battle"]["stackRange"];
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stackRange->Bool() = value;
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@ -68,13 +68,13 @@ void BattleOptionsWindow::movementShadowChangedCallback(bool value, BattleInterf
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parentBattleInterface->redrawBattlefield();
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}
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void BattleOptionsWindow::mouseShadowChangedCallback(bool value)
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void BattleOptionsTab::mouseShadowChangedCallback(bool value)
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{
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Settings shadow = settings.write["battle"]["mouseShadow"];
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shadow->Bool() = value;
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}
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void BattleOptionsWindow::animationSpeedChangedCallback(int value)
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void BattleOptionsTab::animationSpeedChangedCallback(int value)
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{
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Settings speed = settings.write["battle"]["speedFactor"];
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speed->Float() = float(value);
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@ -1,5 +1,5 @@
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/*
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* BattleOptionsWindow.h, part of VCMI engine
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* BattleOptionsTab.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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@ -12,7 +12,7 @@
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#include "../../gui/InterfaceObjectConfigurable.h"
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#include "../../battle/BattleInterface.h"
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class BattleOptionsWindow : public InterfaceObjectConfigurable
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class BattleOptionsTab : public InterfaceObjectConfigurable
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{
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private:
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std::shared_ptr<CToggleGroup> animSpeeds;
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@ -24,7 +24,7 @@ private:
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void mouseShadowChangedCallback(bool value);
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void animationSpeedChangedCallback(int value);
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public:
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BattleOptionsWindow(BattleInterface * owner = nullptr);
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BattleOptionsTab(BattleInterface * owner = nullptr);
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};
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@ -1,5 +1,5 @@
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/*
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* SystemOptionsWindow.cpp, part of VCMI engine
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* GeneralOptionsTab.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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@ -9,7 +9,7 @@
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*/
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#include "StdInc.h"
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#include "SystemOptionsWindow.h"
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#include "GeneralOptionsTab.h"
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#include <SDL_surface.h>
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#include <SDL_rect.h>
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@ -46,21 +46,21 @@ static std::string resolutionToString(int w, int h)
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return std::to_string(w) + 'x' + std::to_string(h);
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}
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SystemOptionsWindow::SystemOptionsWindow()
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GeneralOptionsTab::GeneralOptionsTab()
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: InterfaceObjectConfigurable(),
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onFullscreenChanged(settings.listen["video"]["fullscreen"])
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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const JsonNode config(ResourceID("config/widgets/optionsMenu.json"));
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const JsonNode config(ResourceID("config/widgets/settings/generalOptionsTab.json"));
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addCallback("playerHeroSpeedChanged", std::bind(&setIntSetting, "adventure", "heroSpeed", _1));
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addCallback("enemyHeroSpeedChanged", std::bind(&setIntSetting, "adventure", "enemySpeed", _1));
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addCallback("mapScrollSpeedChanged", std::bind(&setIntSetting, "adventure", "scrollSpeed", _1));
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addCallback("heroReminderChanged", std::bind(&setBoolSetting, "adventure", "heroReminder", _1));
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addCallback("quickCombatChanged", std::bind(&setBoolSetting, "adventure", "quickCombat", _1));
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addCallback("spellbookAnimationChanged", std::bind(&setBoolSetting, "video", "spellbookAnimation", _1));
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addCallback("fullscreenChanged", std::bind(&SystemOptionsWindow::setFullscreenMode, this, _1));
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addCallback("setGameResolution", std::bind(&SystemOptionsWindow::selectGameResolution, this));
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addCallback("fullscreenChanged", std::bind(&GeneralOptionsTab::setFullscreenMode, this, _1));
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addCallback("setGameResolution", std::bind(&GeneralOptionsTab::selectGameResolution, this));
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addCallback("setMusic", [this](int value) { setIntSetting("general", "music", value); widget<CSlider>("musicSlider")->redraw(); });
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addCallback("setVolume", [this](int value) { setIntSetting("general", "sound", value); widget<CSlider>("soundVolumeSlider")->redraw(); });
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build(config);
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@ -105,12 +105,12 @@ SystemOptionsWindow::SystemOptionsWindow()
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}
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bool SystemOptionsWindow::isResolutionSupported(const Point & resolution)
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bool GeneralOptionsTab::isResolutionSupported(const Point & resolution)
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{
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return isResolutionSupported( resolution, settings["video"]["fullscreen"].Bool());
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}
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bool SystemOptionsWindow::isResolutionSupported(const Point & resolution, bool fullscreen)
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bool GeneralOptionsTab::isResolutionSupported(const Point & resolution, bool fullscreen)
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{
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if (!fullscreen)
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return true;
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@ -120,7 +120,7 @@ bool SystemOptionsWindow::isResolutionSupported(const Point & resolution, bool f
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return CSDL_Ext::isResolutionSupported(supportedList, resolution);
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}
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void SystemOptionsWindow::selectGameResolution()
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void GeneralOptionsTab::selectGameResolution()
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{
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fillSelectableResolutions();
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@ -139,11 +139,11 @@ void SystemOptionsWindow::selectGameResolution()
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GH.pushIntT<CObjectListWindow>(items, nullptr,
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CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.hover"),
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CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.help"),
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std::bind(&SystemOptionsWindow::setGameResolution, this, _1),
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std::bind(&GeneralOptionsTab::setGameResolution, this, _1),
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currentResolutionIndex);
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}
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void SystemOptionsWindow::setGameResolution(int index)
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void GeneralOptionsTab::setGameResolution(int index)
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{
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assert(index >= 0 && index < selectableResolutions.size());
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@ -163,7 +163,7 @@ void SystemOptionsWindow::setGameResolution(int index)
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widget<CLabel>("resolutionLabel")->setText(resText);
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}
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void SystemOptionsWindow::setFullscreenMode(bool on)
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void GeneralOptionsTab::setFullscreenMode(bool on)
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{
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fillSelectableResolutions();
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@ -193,7 +193,7 @@ void SystemOptionsWindow::setFullscreenMode(bool on)
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}
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}
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void SystemOptionsWindow::fillSelectableResolutions()
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void GeneralOptionsTab::fillSelectableResolutions()
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{
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selectableResolutions.clear();
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@ -1,5 +1,5 @@
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/*
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* SystemOptionsWindow.h, part of VCMI engine
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* GeneralOptionsTab.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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@ -12,7 +12,7 @@
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#include "../../../lib/CConfigHandler.h"
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#include "../../gui/InterfaceObjectConfigurable.h"
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class SystemOptionsWindow : public InterfaceObjectConfigurable
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class GeneralOptionsTab : public InterfaceObjectConfigurable
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{
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private:
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SettingsListener onFullscreenChanged;
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@ -29,5 +29,5 @@ private:
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void setGameResolution(int index);
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public:
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SystemOptionsWindow();
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GeneralOptionsTab();
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};
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@ -13,9 +13,9 @@
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#include "SettingsMainContainer.h"
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#include "SystemOptionsWindow.h"
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#include "GeneralOptionsTab.h"
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#include "VcmiSettingsWindow.h"
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#include "BattleOptionsWindow.h"
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#include "BattleOptionsTab.h"
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#include "filesystem/ResourceID.h"
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#include "CGeneralTextHandler.h"
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@ -31,7 +31,7 @@ SettingsMainContainer::SettingsMainContainer(BattleInterface * parentBattleUi) :
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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const JsonNode config(ResourceID("config/widgets/settingsMainContainer.json"));
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const JsonNode config(ResourceID("config/widgets/settings/settingsMainContainer.json"));
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addCallback("activateMainTab", [this](int) { openTab(0); });
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addCallback("activateBattleSettingsTab", [this](int) { openTab(1); });
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addCallback("activateVcmiSettingsTab", [this](int) { openTab(2); });
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@ -78,14 +78,14 @@ std::shared_ptr<CIntObject> SettingsMainContainer::createTab(size_t index)
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switch(index)
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{
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case 0:
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return std::make_shared<SystemOptionsWindow>();
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return std::make_shared<GeneralOptionsTab>();
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case 1:
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return std::make_shared<BattleOptionsWindow>(parentBattleInterface);
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return std::make_shared<BattleOptionsTab>(parentBattleInterface);
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case 2:
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return std::make_shared<VcmiSettingsWindow>();
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default:
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logGlobal->error("Wrong settings tab ID!");
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return std::make_shared<SystemOptionsWindow>();
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return std::make_shared<GeneralOptionsTab>();
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}
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}
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@ -18,7 +18,7 @@ VcmiSettingsWindow::VcmiSettingsWindow() : InterfaceObjectConfigurable()
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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const JsonNode config(ResourceID("config/widgets/vcmiSettings.json"));
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const JsonNode config(ResourceID("config/widgets/settings/vcmiSettingsTab.json"));
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build(config);
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}
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