mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
11 lines
396 B
JSON
11 lines
396 B
JSON
|
{
|
||
|
// By default SDL2_Mixer allocate 8 channels, but more sounds require more channels
|
||
|
"allocateChannels" : 16,
|
||
|
// Maximal ambient sounds volume must be about 20% of global effects volume
|
||
|
"volume" : 20,
|
||
|
// Maximal distance to objects using chebyshev distance
|
||
|
"range" : 3,
|
||
|
// Volume depend on distance, e.g 100% on same tile, 90% one tile away, etc
|
||
|
"distances": [100, 90, 60, 30]
|
||
|
}
|