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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/config
Ivan Savenko 8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
..
ai/nkai NKAI: take into account 7lvl creature cost when we consider what resources we need 2024-07-18 20:24:24 +03:00
creatures Exclude some AB creatures from randomization picks 2024-05-16 09:53:37 +00:00
factions Split map object visit from town building visit. Removes side effects 2024-09-04 14:54:09 +00:00
heroes code review (first part) 2024-09-02 22:51:30 +02:00
objects Add compatibility for old vcmi maps 2024-07-29 17:13:31 +00:00
schemas Merge pull request #4556 from IvanSavenko/town_building_visit 2024-09-05 17:21:21 +03:00
spells More correct frenzy spell creature immunities 2023-12-24 01:09:10 +02:00
widgets adjust resource naming 2024-08-28 00:02:29 +02:00
ambientSounds.json
artifacts.json Fix double off-by-one bug with CREATURE_GROWTH bonus 2024-01-05 16:57:44 +02:00
battleEffects.json Fix teleport animation speed 2023-03-25 23:54:51 +02:00
battlefields.json Replace bonus string description with metastring that can properly 2024-04-09 16:13:30 +03:00
battles_graphics.json
battleStartpos.json Fixed positioning of units in tight formation to match H3 2023-07-15 16:09:44 +03:00
biomes.json Actually, lava will only have 3 obstacle sets without mods 2024-04-13 20:56:05 +02:00
bonuses.json disintegrate 2024-08-24 00:29:36 +02:00
buildingsLibrary.json Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
campaign_regions.json code review 2024-08-12 17:57:34 +02:00
campaignMedia.json convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
campaignOverrides.json code review (first part) 2024-09-02 22:51:30 +02:00
campaignSets.json unlock functionality 2023-09-20 23:06:32 +02:00
commanders.json Fix wrong comment 2024-01-01 17:53:05 +01:00
difficulty.json Update difficulty.json 2024-01-19 19:15:19 +01:00
ERMU_to_picture.json
filesystem.json Remove no longer used path from wog 2024-05-02 16:44:21 +03:00
fonts.json Added option to define true type fonts size for each xbrz mode 2024-09-03 10:36:50 +00:00
gameConfig.json Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
heroClasses.json Fixed Reverse-Assignment of Dungeon Hero Classes 2024-01-09 02:21:14 +01:00
highscoreCreatures.json fix crash on score outside 0...500 range 2024-06-17 17:08:52 +00:00
mainmenu.json Fixed not working shortcuts on some buttons in main menu 2024-04-11 22:00:54 +03:00
mapOverrides.json Allow standard defeat on 'To kill a hero' map, in line with H3 2024-05-28 15:43:31 +00:00
NEUTRAL.PAL
obstacles.json convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
randomMap.json Use HoTA values for water treasures 2024-02-04 08:57:02 +01:00
resources.json
rivers.json Moved hardcoded terrain palette-cycling animations to config 2023-07-05 22:07:20 +03:00
roads.json
shortcutsConfig.json code review 2024-08-14 21:51:08 +02:00
skills.json change MANA_PER_KNOWLEGDE to percentage 2024-03-23 20:28:49 +01:00
terrains.json It is now possible to define multiple music themes for terrains 2024-07-15 21:46:41 +00:00
terrainViewPatterns.json Implemented configurable level of decorations for terrains 2023-12-22 17:41:30 +02:00
textColors.json color are now html color names 2023-09-15 15:27:26 +02:00