mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
Restored ambient sounds functionality
This commit is contained in:
parent
cdcd5a29dd
commit
b57a07b10f
@ -1000,10 +1000,6 @@ static void handleEvent(SDL_Event & ev)
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case EUserEvent::FULLSCREEN_TOGGLED:
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fullScreenChanged();
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break;
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case EUserEvent::INTERFACE_CHANGED:
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if(LOCPLINT)
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LOCPLINT->updateAmbientSounds(false);
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break;
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default:
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logGlobal->error("Unknown user event. Code %d", ev.user.code);
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break;
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@ -10,6 +10,7 @@ set(client_SRCS
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adventureMap/CList.cpp
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adventureMap/CMinimap.cpp
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adventureMap/CResDataBar.cpp
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adventureMap/MapAudioPlayer.cpp
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battle/BattleActionsController.cpp
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battle/BattleAnimationClasses.cpp
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@ -128,6 +129,7 @@ set(client_HEADERS
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adventureMap/CList.h
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adventureMap/CMinimap.h
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adventureMap/CResDataBar.h
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adventureMap/MapAudioPlayer.h
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battle/BattleActionsController.h
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battle/BattleAnimationClasses.h
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@ -75,7 +75,6 @@ CSoundHandler::CSoundHandler():
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listener(settings.listen["general"]["sound"]),
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ambientConfig(JsonNode(ResourceID("config/ambientSounds.json")))
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{
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allTilesSource = ambientConfig["allTilesSource"].Bool();
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listener(std::bind(&CSoundHandler::onVolumeChange, this, _1));
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// Vectors for helper(s)
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@ -259,11 +258,6 @@ int CSoundHandler::ambientGetRange() const
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return static_cast<int>(ambientConfig["range"].Integer());
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}
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bool CSoundHandler::ambientCheckVisitable() const
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{
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return !allTilesSource;
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}
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void CSoundHandler::ambientUpdateChannels(std::map<std::string, int> soundsArg)
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{
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boost::mutex::scoped_lock guard(mutex);
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@ -278,7 +272,9 @@ void CSoundHandler::ambientUpdateChannels(std::map<std::string, int> soundsArg)
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}
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else
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{
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CCS->soundh->setChannelVolume(pair.second, ambientDistToVolume(soundsArg[pair.first]));
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int volume = ambientDistToVolume(soundsArg[pair.first]);
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CCS->soundh->setChannelVolume(pair.second, volume);
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logGlobal->info("playing sound %s at %d", pair.first, volume);
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}
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}
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for(auto soundId : stoppedSounds)
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@ -289,8 +285,11 @@ void CSoundHandler::ambientUpdateChannels(std::map<std::string, int> soundsArg)
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if(!vstd::contains(ambientChannels, pair.first))
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{
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int channel = CCS->soundh->playSound(pair.first, -1);
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CCS->soundh->setChannelVolume(channel, ambientDistToVolume(pair.second));
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int volume = ambientDistToVolume(pair.second);
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CCS->soundh->setChannelVolume(channel, volume);
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CCS->soundh->ambientChannels.insert(std::make_pair(pair.first, channel));
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logGlobal->info("playing sound %s at %d", pair.first, volume);
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}
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}
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}
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@ -53,7 +53,6 @@ private:
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void ambientStopSound(std::string soundId);
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const JsonNode ambientConfig;
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bool allTilesSource;
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std::map<std::string, int> ambientChannels;
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public:
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@ -75,7 +74,6 @@ public:
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void soundFinishedCallback(int channel);
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int ambientGetRange() const;
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bool ambientCheckVisitable() const;
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void ambientUpdateChannels(std::map<std::string, int> currentSounds);
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void ambientStopAllChannels();
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@ -215,7 +215,6 @@ CPlayerInterface::CPlayerInterface(PlayerColor Player):
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curAction = nullptr;
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playerID=Player;
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human=true;
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currentSelection = nullptr;
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battleInt = nullptr;
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castleInt = nullptr;
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makingTurn = false;
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@ -233,9 +232,6 @@ CPlayerInterface::CPlayerInterface(PlayerColor Player):
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CPlayerInterface::~CPlayerInterface()
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{
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if(CCS && CCS->soundh)
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CCS->soundh->ambientStopAllChannels();
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logGlobal->trace("\tHuman player interface for player %s being destructed", playerID.getStr());
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delete showingDialog;
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delete cingconsole;
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@ -341,10 +337,6 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details, bool verbose)
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if(makingTurn && hero->tempOwner == playerID) //we are moving our hero - we may need to update assigned path
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{
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updateAmbientSounds(false);
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//We may need to change music - select new track, music handler will change it if needed
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CCS->musich->playMusicFromSet("terrain", LOCPLINT->cb->getTile(hero->visitablePos())->terType->getJsonKey(), true, false);
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if(details.result == TryMoveHero::TELEPORTATION)
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{
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if(paths.hasPath(hero))
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@ -1542,17 +1534,6 @@ void CPlayerInterface::playerBlocked(int reason, bool start)
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}
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}
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const CArmedInstance * CPlayerInterface::getSelection()
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{
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return currentSelection;
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}
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void CPlayerInterface::setSelection(const CArmedInstance * obj)
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{
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currentSelection = obj;
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updateAmbientSounds(true);
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}
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void CPlayerInterface::update()
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{
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// Make sure that gamestate won't change when GUI objects may obtain its parts on event processing or drawing request
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@ -1877,7 +1858,6 @@ void CPlayerInterface::showShipyardDialogOrProblemPopup(const IShipyard *obj)
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void CPlayerInterface::requestReturningToMainMenu(bool won)
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{
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CCS->soundh->ambientStopAllChannels();
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if(won && cb->getStartInfo()->campState)
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CSH->startCampaignScenario(cb->getStartInfo()->campState);
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else
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@ -2226,41 +2206,3 @@ void CPlayerInterface::showWorldViewEx(const std::vector<ObjectPosInfo>& objectP
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EVENT_HANDLER_CALLED_BY_CLIENT;
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adventureInt->openWorldView(objectPositions, showTerrain );
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}
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void CPlayerInterface::updateAmbientSounds(bool resetAll)
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{
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if(castleInt || battleInt || !makingTurn || !currentSelection)
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{
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CCS->soundh->ambientStopAllChannels();
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return;
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}
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else if(!dynamic_cast<CAdvMapInt *>(GH.topInt().get()))
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{
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return;
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}
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if(resetAll)
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CCS->soundh->ambientStopAllChannels();
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std::map<std::string, int> currentSounds;
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auto updateSounds = [&](std::string soundId, int distance) -> void
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{
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if(vstd::contains(currentSounds, soundId))
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currentSounds[soundId] = std::max(currentSounds[soundId], distance);
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else
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currentSounds.insert(std::make_pair(soundId, distance));
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};
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int3 pos = currentSelection->getSightCenter();
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std::unordered_set<int3, ShashInt3> tiles;
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cb->getVisibleTilesInRange(tiles, pos, CCS->soundh->ambientGetRange(), int3::DIST_CHEBYSHEV);
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for(int3 tile : tiles)
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{
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int dist = pos.dist(tile, int3::DIST_CHEBYSHEV);
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// We want sound for every special terrain on tile and not just one on top
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for(auto & soundName : CGI->mh->getAmbientSounds(tile))
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updateSounds(soundName, dist);
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}
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CCS->soundh->ambientUpdateChannels(currentSounds);
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}
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@ -92,8 +92,6 @@ public:
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/// Central class for managing user interface logic
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class CPlayerInterface : public CGameInterface, public IUpdateable
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{
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const CArmedInstance * currentSelection;
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public:
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HeroPathStorage paths;
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@ -263,9 +261,6 @@ public:
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void requestReturningToMainMenu(bool won);
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void proposeLoadingGame();
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// Ambient sounds
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void updateAmbientSounds(bool resetAll);
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///returns true if all events are processed internally
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bool capturedAllEvents();
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@ -17,6 +17,7 @@
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#include "CResDataBar.h"
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#include "CList.h"
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#include "CInfoBar.h"
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#include "MapAudioPlayer.h"
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#include "../mapView/mapHandler.h"
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#include "../mapView/MapView.h"
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@ -87,6 +88,7 @@ CAdvMapInt::CAdvMapInt():
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townList(new CTownList(ADVOPT.tlistSize, Point(ADVOPT.tlistX, ADVOPT.tlistY), ADVOPT.tlistAU, ADVOPT.tlistAD)),
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infoBar(new CInfoBar(Rect(ADVOPT.infoboxX, ADVOPT.infoboxY, 192, 192))),
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resdatabar(new CResDataBar),
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mapAudio(new MapAudioPlayer()),
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terrain(new MapView(Point(ADVOPT.advmapX, ADVOPT.advmapY), Point(ADVOPT.advmapW, ADVOPT.advmapH))),
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state(NA),
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spellBeingCasted(nullptr),
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@ -298,6 +300,16 @@ void CAdvMapInt::onMapViewMoved(const Rect & visibleArea, int mapLevel)
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minimap->onMapViewMoved(visibleArea, mapLevel);
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}
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void CAdvMapInt::onAudioResumed()
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{
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mapAudio->onAudioResumed();
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}
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void CAdvMapInt::onAudioPaused()
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{
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mapAudio->onAudioPaused();
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}
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void CAdvMapInt::fshowQuestlog()
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{
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LOCPLINT->showQuestLog();
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@ -854,15 +866,8 @@ boost::optional<Point> CAdvMapInt::keyToMoveDirection(const SDL_Keycode & key)
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void CAdvMapInt::select(const CArmedInstance *sel, bool centerView)
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{
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assert(sel);
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LOCPLINT->setSelection(sel);
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selection = sel;
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if (LOCPLINT->battleInt == nullptr && LOCPLINT->makingTurn)
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{
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auto pos = sel->visitablePos();
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auto tile = LOCPLINT->cb->getTile(pos);
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if(tile)
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CCS->musich->playMusicFromSet("terrain", tile->terType->getJsonKey(), true, false);
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}
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mapAudio->onSelectionChanged(sel);
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if(centerView)
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centerOnObject(sel);
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@ -974,6 +979,7 @@ void CAdvMapInt::initializeNewTurn()
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{
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heroList->update();
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townList->update();
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mapAudio->onPlayerTurnStarted();
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const CGHeroInstance * heroToSelect = nullptr;
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@ -1021,7 +1027,7 @@ void CAdvMapInt::endingTurn()
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LOCPLINT->makingTurn = false;
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LOCPLINT->cb->endTurn();
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CCS->soundh->ambientStopAllChannels();
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mapAudio->onPlayerTurnEnded();
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}
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const CGObjectInstance* CAdvMapInt::getActiveObject(const int3 &mapPos)
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@ -1388,7 +1394,7 @@ void CAdvMapInt::aiTurnStarted()
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return;
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adjustActiveness(true);
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CCS->musich->playMusicFromSet("enemy-turn", true, false);
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mapAudio->onEnemyTurnStarted();
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adventureInt->minimap->setAIRadar(true);
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adventureInt->infoBar->startEnemyTurn(LOCPLINT->cb->getCurrentPlayer());
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adventureInt->infoBar->showAll(screen);//force refresh on inactive object
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@ -39,6 +39,7 @@ class CHeroList;
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class CTownList;
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class CInfoBar;
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class CMinimap;
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class MapAudioPlayer;
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struct MapDrawingInfo;
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@ -107,6 +108,8 @@ private:
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std::shared_ptr<CAnimation> worldViewIcons;// images for world view overlay
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std::shared_ptr<MapAudioPlayer> mapAudio;
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private:
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//functions bound to buttons
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void fshowOverview();
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@ -163,6 +166,12 @@ public:
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/// visibleArea describen now visible map section measured in tiles
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void onMapViewMoved(const Rect & visibleArea, int mapLevel);
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/// Called when map audio should be paused, e.g. on combat or town scren access
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void onAudioPaused();
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/// Called when map audio should be resume, opposite to onPaused
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void onAudioResumed();
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void select(const CArmedInstance *sel, bool centerView = true);
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void centerOnTile(int3 on);
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void centerOnObject(const CGObjectInstance *obj);
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@ -11,12 +11,13 @@
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#include "StdInc.h"
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#include "CInGameConsole.h"
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#include "../render/Colors.h"
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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#include "../CPlayerInterface.h"
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#include "../gui/CGuiHandler.h"
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#include "../ClientCommandManager.h"
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#include "../adventureMap/CAdvMapInt.h"
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#include "../gui/CGuiHandler.h"
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#include "../render/Colors.h"
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#include "../../CCallback.h"
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#include "../../lib/CConfigHandler.h"
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@ -234,7 +235,7 @@ void CInGameConsole::endEnteringText(bool processEnteredText)
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clientCommandThread.detach();
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}
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else
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LOCPLINT->cb->sendMessage(txt, LOCPLINT->getSelection());
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LOCPLINT->cb->sendMessage(txt, adventureInt->curArmy());
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}
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enteredText.clear();
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247
client/adventureMap/MapAudioPlayer.cpp
Normal file
247
client/adventureMap/MapAudioPlayer.cpp
Normal file
@ -0,0 +1,247 @@
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/*
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* MapAudioPlayer.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MapAudioPlayer.h"
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#include "../mapView/mapHandler.h"
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#include "../CPlayerInterface.h"
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#include "../CGameInfo.h"
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#include "../CCallback.h"
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#include "../CMusicHandler.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/mapObjects/CArmedInstance.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/TerrainHandler.h"
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bool MapAudioPlayer::hasOngoingAnimations()
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{
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return false;
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}
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void MapAudioPlayer::onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
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{
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if (obj == currentSelection)
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update();
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}
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void MapAudioPlayer::onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
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{
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if (obj == currentSelection)
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update();
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}
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void MapAudioPlayer::onAfterHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
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{
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if (obj == currentSelection)
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update();
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}
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void MapAudioPlayer::onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
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{
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if (obj == currentSelection)
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update();
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}
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void MapAudioPlayer::onObjectFadeIn(const CGObjectInstance * obj)
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{
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addObject(obj);
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}
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void MapAudioPlayer::onObjectFadeOut(const CGObjectInstance * obj)
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{
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removeObject(obj);
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}
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void MapAudioPlayer::onObjectInstantAdd(const CGObjectInstance * obj)
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{
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addObject(obj);
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}
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void MapAudioPlayer::onObjectInstantRemove(const CGObjectInstance * obj)
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{
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removeObject(obj);
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}
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void MapAudioPlayer::addObject(const CGObjectInstance * obj)
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{
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if (obj->isTile2Terrain())
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{
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// terrain overlay - all covering tiles act as sound source
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for(int fx = 0; fx < obj->getWidth(); ++fx)
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{
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for(int fy = 0; fy < obj->getHeight(); ++fy)
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{
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int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
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if(LOCPLINT->cb->isInTheMap(currTile) && obj->coveringAt(currTile.x, currTile.y))
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objects[currTile.z][currTile.x][currTile.y].push_back(obj->id);
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}
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}
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return;
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}
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if (obj->isVisitable())
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{
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// visitable object - visitable tile acts as sound source
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int3 currTile = obj->visitablePos();
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if(LOCPLINT->cb->isInTheMap(currTile))
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objects[currTile.z][currTile.x][currTile.y].push_back(obj->id);
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return;
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}
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if (!obj->isVisitable())
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{
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// static object - blocking tiles act as sound source
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auto tiles = obj->getBlockedOffsets();
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for (const auto & tile : tiles)
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{
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int3 currTile = obj->pos + tile;
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if(LOCPLINT->cb->isInTheMap(currTile))
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objects[currTile.z][currTile.x][currTile.y].push_back(obj->id);
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}
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return;
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}
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}
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void MapAudioPlayer::removeObject(const CGObjectInstance * obj)
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{
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for(int z = 0; z < LOCPLINT->cb->getMapSize().z; z++)
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for(int x = 0; x < LOCPLINT->cb->getMapSize().x; x++)
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for(int y = 0; y < LOCPLINT->cb->getMapSize().y; y++)
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vstd::erase(objects[z][x][y], obj->id);
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}
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std::vector<std::string> MapAudioPlayer::getAmbientSounds(const int3 & tile)
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{
|
||||
std::vector<std::string> result;
|
||||
|
||||
for(auto & objectID : objects[tile.z][tile.x][tile.y])
|
||||
{
|
||||
const auto & object = CGI->mh->getMap()->objects[objectID.getNum()];
|
||||
|
||||
if(object->getAmbientSound())
|
||||
result.push_back(object->getAmbientSound().get());
|
||||
}
|
||||
|
||||
if(CGI->mh->getMap()->isCoastalTile(tile))
|
||||
result.emplace_back("LOOPOCEA");
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void MapAudioPlayer::updateAmbientSounds()
|
||||
{
|
||||
std::map<std::string, int> currentSounds;
|
||||
auto updateSounds = [&](std::string soundId, int distance) -> void
|
||||
{
|
||||
if(vstd::contains(currentSounds, soundId))
|
||||
currentSounds[soundId] = std::min(currentSounds[soundId], distance);
|
||||
else
|
||||
currentSounds.insert(std::make_pair(soundId, distance));
|
||||
};
|
||||
|
||||
int3 pos = currentSelection->getSightCenter();
|
||||
std::unordered_set<int3, ShashInt3> tiles;
|
||||
LOCPLINT->cb->getVisibleTilesInRange(tiles, pos, CCS->soundh->ambientGetRange(), int3::DIST_CHEBYSHEV);
|
||||
for(int3 tile : tiles)
|
||||
{
|
||||
int dist = pos.dist(tile, int3::DIST_CHEBYSHEV);
|
||||
|
||||
for(auto & soundName : getAmbientSounds(tile))
|
||||
updateSounds(soundName, dist);
|
||||
|
||||
}
|
||||
CCS->soundh->ambientUpdateChannels(currentSounds);
|
||||
}
|
||||
|
||||
void MapAudioPlayer::updateMusic()
|
||||
{
|
||||
if (audioPlaying && playerMakingTurn && currentSelection)
|
||||
{
|
||||
const auto * terrain = LOCPLINT->cb->getTile(currentSelection->visitablePos())->terType;
|
||||
CCS->musich->playMusicFromSet("terrain", terrain->getJsonKey(), true, false);
|
||||
}
|
||||
|
||||
if (audioPlaying && enemyMakingTurn)
|
||||
{
|
||||
CCS->musich->playMusicFromSet("enemy-turn", true, false);
|
||||
}
|
||||
}
|
||||
|
||||
void MapAudioPlayer::update()
|
||||
{
|
||||
updateMusic();
|
||||
|
||||
if (audioPlaying && playerMakingTurn && currentSelection)
|
||||
updateAmbientSounds();
|
||||
}
|
||||
|
||||
MapAudioPlayer::MapAudioPlayer()
|
||||
{
|
||||
auto mapSize = LOCPLINT->cb->getMapSize();
|
||||
|
||||
objects.resize(boost::extents[mapSize.z][mapSize.x][mapSize.y]);
|
||||
|
||||
for(const auto & obj : CGI->mh->getMap()->objects)
|
||||
addObject(obj);
|
||||
}
|
||||
|
||||
MapAudioPlayer::~MapAudioPlayer()
|
||||
{
|
||||
CCS->soundh->ambientStopAllChannels();
|
||||
CCS->musich->stopMusic(1000);
|
||||
}
|
||||
|
||||
void MapAudioPlayer::onSelectionChanged(const CArmedInstance * newSelection)
|
||||
{
|
||||
currentSelection = newSelection;
|
||||
update();
|
||||
}
|
||||
|
||||
void MapAudioPlayer::onAudioPaused()
|
||||
{
|
||||
audioPlaying = false;
|
||||
CCS->soundh->ambientStopAllChannels();
|
||||
CCS->musich->stopMusic(1000);
|
||||
}
|
||||
|
||||
void MapAudioPlayer::onAudioResumed()
|
||||
{
|
||||
audioPlaying = true;
|
||||
update();
|
||||
}
|
||||
|
||||
void MapAudioPlayer::onPlayerTurnStarted()
|
||||
{
|
||||
enemyMakingTurn = false;
|
||||
playerMakingTurn = true;
|
||||
update();
|
||||
}
|
||||
|
||||
void MapAudioPlayer::onEnemyTurnStarted()
|
||||
{
|
||||
playerMakingTurn = false;
|
||||
enemyMakingTurn = true;
|
||||
update();
|
||||
}
|
||||
|
||||
void MapAudioPlayer::onPlayerTurnEnded()
|
||||
{
|
||||
playerMakingTurn = false;
|
||||
enemyMakingTurn = false;
|
||||
CCS->soundh->ambientStopAllChannels();
|
||||
CCS->musich->stopMusic(1000);
|
||||
}
|
71
client/adventureMap/MapAudioPlayer.h
Normal file
71
client/adventureMap/MapAudioPlayer.h
Normal file
@ -0,0 +1,71 @@
|
||||
/*
|
||||
* MapAudioPlayer.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../mapView/IMapRendererObserver.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
class ObjectInstanceID;
|
||||
class CArmedInstance;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class MapAudioPlayer : public IMapObjectObserver
|
||||
{
|
||||
using MapObjectsList = std::vector<ObjectInstanceID>;
|
||||
|
||||
boost::multi_array<MapObjectsList, 3> objects;
|
||||
const CArmedInstance * currentSelection = nullptr;
|
||||
bool playerMakingTurn = false;
|
||||
bool enemyMakingTurn = false;
|
||||
bool audioPlaying = true;
|
||||
|
||||
void addObject(const CGObjectInstance * obj);
|
||||
void removeObject(const CGObjectInstance * obj);
|
||||
|
||||
std::vector<std::string> getAmbientSounds(const int3 & tile);
|
||||
void updateAmbientSounds();
|
||||
void updateMusic();
|
||||
void update();
|
||||
|
||||
protected:
|
||||
// IMapObjectObserver impl
|
||||
bool hasOngoingAnimations() override;
|
||||
void onObjectFadeIn(const CGObjectInstance * obj) override;
|
||||
void onObjectFadeOut(const CGObjectInstance * obj) override;
|
||||
void onObjectInstantAdd(const CGObjectInstance * obj) override;
|
||||
void onObjectInstantRemove(const CGObjectInstance * obj) override;
|
||||
|
||||
void onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
|
||||
void onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
|
||||
void onAfterHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
|
||||
void onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
|
||||
|
||||
public:
|
||||
MapAudioPlayer();
|
||||
~MapAudioPlayer();
|
||||
|
||||
/// Called whenever current adventure map selection changes
|
||||
void onSelectionChanged(const CArmedInstance * newSelection);
|
||||
|
||||
/// Called when local player starts his turn
|
||||
void onPlayerTurnStarted();
|
||||
|
||||
/// Called when AI or non-local player start his turn
|
||||
void onEnemyTurnStarted();
|
||||
|
||||
/// Called when local player ends his turn
|
||||
void onPlayerTurnEnded();
|
||||
|
||||
/// Called when map audio should be paused, e.g. on combat or town scren access
|
||||
void onAudioPaused();
|
||||
|
||||
/// Called when map audio should be resume, opposite to onPaused
|
||||
void onAudioResumed();
|
||||
};
|
@ -95,7 +95,7 @@ BattleInterface::BattleInterface(const CCreatureSet *army1, const CCreatureSet *
|
||||
effectsController.reset(new BattleEffectsController(*this));
|
||||
obstacleController.reset(new BattleObstacleController(*this));
|
||||
|
||||
CCS->musich->stopMusic();
|
||||
adventureInt->onAudioPaused();
|
||||
setAnimationCondition(EAnimationEvents::OPENING, true);
|
||||
|
||||
GH.pushInt(windowObject);
|
||||
@ -144,12 +144,8 @@ BattleInterface::~BattleInterface()
|
||||
CPlayerInterface::battleInt = nullptr;
|
||||
givenCommand.cond.notify_all(); //that two lines should make any stacksController->getActiveStack() waiting thread to finish
|
||||
|
||||
if (adventureInt && adventureInt->curArmy())
|
||||
{
|
||||
//FIXME: this should be moved to adventureInt which should restore correct track based on selection/active player
|
||||
const auto * terrain = LOCPLINT->cb->getTile(adventureInt->curArmy()->visitablePos())->terType;
|
||||
CCS->musich->playMusicFromSet("terrain", terrain->getJsonKey(), true, false);
|
||||
}
|
||||
if (adventureInt)
|
||||
adventureInt->onAudioResumed();
|
||||
|
||||
// may happen if user decided to close game while in battle
|
||||
if (getAnimationCondition(EAnimationEvents::ACTION) == true)
|
||||
|
@ -126,8 +126,6 @@ void CGuiHandler::popInt(std::shared_ptr<IShowActivatable> top)
|
||||
if(!listInt.empty())
|
||||
listInt.front()->activate();
|
||||
totalRedraw();
|
||||
|
||||
pushUserEvent(EUserEvent::INTERFACE_CHANGED);
|
||||
}
|
||||
|
||||
void CGuiHandler::pushInt(std::shared_ptr<IShowActivatable> newInt)
|
||||
@ -145,8 +143,6 @@ void CGuiHandler::pushInt(std::shared_ptr<IShowActivatable> newInt)
|
||||
newInt->activate();
|
||||
objsToBlit.push_back(newInt);
|
||||
totalRedraw();
|
||||
|
||||
pushUserEvent(EUserEvent::INTERFACE_CHANGED);
|
||||
}
|
||||
|
||||
void CGuiHandler::popInts(int howMany)
|
||||
@ -168,8 +164,6 @@ void CGuiHandler::popInts(int howMany)
|
||||
totalRedraw();
|
||||
}
|
||||
fakeMouseMove();
|
||||
|
||||
pushUserEvent(EUserEvent::INTERFACE_CHANGED);
|
||||
}
|
||||
|
||||
std::shared_ptr<IShowActivatable> CGuiHandler::topInt()
|
||||
|
@ -42,7 +42,6 @@ enum class EUserEvent
|
||||
FULLSCREEN_TOGGLED,
|
||||
CAMPAIGN_START_SCENARIO,
|
||||
FORCE_QUIT, //quit client without question
|
||||
INTERFACE_CHANGED
|
||||
};
|
||||
|
||||
// A fps manager which holds game updates at a constant rate
|
||||
|
@ -136,21 +136,6 @@ bool CMapHandler::isInMap( const int3 & tile)
|
||||
return map->isInTheMap(tile);
|
||||
}
|
||||
|
||||
std::vector<std::string> CMapHandler::getAmbientSounds(const int3 & tile)
|
||||
{
|
||||
std::vector<std::string> result;
|
||||
|
||||
//for(auto & ttObj : ttiles[tile.z][tile.x][tile.y].objects)
|
||||
//{
|
||||
// if(ttObj.ambientSound)
|
||||
// result.push_back(ttObj.ambientSound.get());
|
||||
//}
|
||||
if(map->isCoastalTile(tile))
|
||||
result.emplace_back("LOOPOCEA");
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void CMapHandler::onObjectFadeIn(const CGObjectInstance * obj)
|
||||
{
|
||||
for (auto * observer : observers)
|
||||
|
@ -28,17 +28,10 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CGObjectInstance;
|
||||
class CGHeroInstance;
|
||||
class CGBoat;
|
||||
class CMap;
|
||||
struct TerrainTile;
|
||||
class PlayerColor;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
struct SDL_Surface;
|
||||
class CAnimation;
|
||||
class IImage;
|
||||
class CMapHandler;
|
||||
class IMapObjectObserver;
|
||||
|
||||
class CMapHandler
|
||||
@ -74,9 +67,6 @@ public:
|
||||
/// returns string description for terrain interaction
|
||||
std::string getTerrainDescr(const int3 & pos, bool rightClick) const;
|
||||
|
||||
/// returns list of ambient sounds for specified tile
|
||||
std::vector<std::string> getAmbientSounds(const int3 & tile);
|
||||
|
||||
/// determines if the map is ready to handle new hero movement (not available during fading animations)
|
||||
bool hasOngoingAnimations();
|
||||
|
||||
|
@ -1188,11 +1188,13 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInst
|
||||
townlist->onSelect = std::bind(&CCastleInterface::townChange, this);
|
||||
|
||||
recreateIcons();
|
||||
adventureInt->onAudioPaused();
|
||||
CCS->musich->playMusic(town->town->clientInfo.musicTheme, true, false);
|
||||
}
|
||||
|
||||
CCastleInterface::~CCastleInterface()
|
||||
{
|
||||
adventureInt->onAudioResumed();
|
||||
if(LOCPLINT->castleInt == this)
|
||||
LOCPLINT->castleInt = nullptr;
|
||||
}
|
||||
|
@ -1,8 +1,4 @@
|
||||
{
|
||||
// By default visitable objects only have ambient sound source on visitable tile
|
||||
// Static objects and special terrains that have ambient sound have source on all tiles
|
||||
// If set to true then all tiles will become source for visitable objects
|
||||
"allTilesSource": false,
|
||||
// By default SDL2_Mixer allocate 8 channels, but more sounds require more channels
|
||||
"allocateChannels" : 16,
|
||||
// Maximal ambient sounds volume must be about 20% of global effects volume
|
||||
|
Loading…
Reference in New Issue
Block a user