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vcmi/client/renderSDL/FontChain.h

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/*
* FontChain.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../render/IFont.h"
VCMI_LIB_NAMESPACE_BEGIN
class JsonNode;
VCMI_LIB_NAMESPACE_END
class FontChain final : public IFont
{
struct TextChunk
{
const IFont * font;
std::string text;
};
std::vector<TextChunk> splitTextToChunks(const std::string & data) const;
std::vector<std::unique_ptr<IFont>> chain;
void renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const override;
size_t getFontAscentScaled() const override;
bool bitmapFontsPrioritized(const std::string & bitmapFontName) const;
public:
FontChain() = default;
void addTrueTypeFont(const JsonNode & trueTypeConfig);
void addBitmapFont(const std::string & bitmapFilename);
size_t getLineHeightScaled() const override;
size_t getGlyphWidthScaled(const char * data) const override;
size_t getStringWidthScaled(const std::string & data) const override;
bool canRepresentCharacter(const char * data) const override;
};