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vcmi/lib/battle/SideInBattle.h

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/*
* SideInBattle.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
#include "../GameCallbackHolder.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGHeroInstance;
class CArmedInstance;
struct DLL_LINKAGE SideInBattle : public GameCallbackHolder
{
using GameCallbackHolder::GameCallbackHolder;
PlayerColor color = PlayerColor::CANNOT_DETERMINE;
ObjectInstanceID heroID; //may be empty if army is not commanded by hero
ObjectInstanceID armyObjectID; //adv. map object with army that participates in battle; may be same as hero
uint32_t castSpellsCount = 0; //how many spells each side has been cast this turn
std::vector<SpellID> usedSpellsHistory; //every time hero casts spell, it's inserted here -> eagle eye skill
int32_t enchanterCounter = 0; //tends to pass through 0, so sign is needed
void init(const CGHeroInstance * Hero, const CArmedInstance * Army);
const CArmedInstance * getArmy() const;
const CGHeroInstance * getHero() const;
template <typename Handler> void serialize(Handler &h)
{
h & color;
h & heroID;
h & armyObjectID;
h & castSpellsCount;
h & usedSpellsHistory;
h & enchanterCounter;
}
};
VCMI_LIB_NAMESPACE_END