mirror of
https://github.com/vcmi/vcmi.git
synced 2025-02-21 19:19:26 +02:00
Refactoring of serialization versioning handling
- Removed 'version' field from serialize() method - Handler classes - Binary(De)Serializer now have 'version' field - Serialization versioning now uses named enum Save compatibility with 1.4.X saves should be intact
This commit is contained in:
parent
6b760089a4
commit
0c07384293
@ -14,11 +14,11 @@
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#include "../../lib/CStack.h"
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#include "../../lib/battle/BattleAction.h"
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void CEmptyAI::saveGame(BinarySerializer & h, const int version)
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void CEmptyAI::saveGame(BinarySerializer & h)
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{
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}
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void CEmptyAI::loadGame(BinaryDeserializer & h, const int version)
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void CEmptyAI::loadGame(BinaryDeserializer & h)
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{
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}
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@ -19,8 +19,8 @@ class CEmptyAI : public CGlobalAI
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std::shared_ptr<CCallback> cb;
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public:
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virtual void saveGame(BinarySerializer & h, const int version) override;
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virtual void loadGame(BinaryDeserializer & h, const int version) override;
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virtual void saveGame(BinarySerializer & h) override;
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virtual void loadGame(BinaryDeserializer & h) override;
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void initGameInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB) override;
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void yourTurn(QueryID queryID) override;
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@ -747,27 +747,25 @@ void AIGateway::showMapObjectSelectDialog(QueryID askID, const Component & icon,
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requestActionASAP([=](){ answerQuery(askID, selectedObject.getNum()); });
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}
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void AIGateway::saveGame(BinarySerializer & h, const int version)
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void AIGateway::saveGame(BinarySerializer & h)
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{
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LOG_TRACE_PARAMS(logAi, "version '%i'", version);
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NET_EVENT_HANDLER;
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nullkiller->memory->removeInvisibleObjects(myCb.get());
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CAdventureAI::saveGame(h, version);
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serializeInternal(h, version);
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CAdventureAI::saveGame(h);
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serializeInternal(h);
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}
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void AIGateway::loadGame(BinaryDeserializer & h, const int version)
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void AIGateway::loadGame(BinaryDeserializer & h)
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{
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LOG_TRACE_PARAMS(logAi, "version '%i'", version);
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//NET_EVENT_HANDLER;
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#if 0
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//disabled due to issue 2890
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registerGoals(h);
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#endif // 0
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CAdventureAI::loadGame(h, version);
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serializeInternal(h, version);
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CAdventureAI::loadGame(h);
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serializeInternal(h);
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}
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bool AIGateway::makePossibleUpgrades(const CArmedInstance * obj)
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@ -62,7 +62,7 @@ public:
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void heroVisit(const CGObjectInstance * obj, bool started);
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template<typename Handler> void serialize(Handler & h, const int version)
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template<typename Handler> void serialize(Handler & h)
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{
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h & battle;
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h & remainingQueries;
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@ -119,8 +119,8 @@ public:
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void showGarrisonDialog(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits, QueryID queryID) override; //all stacks operations between these objects become allowed, interface has to call onEnd when done
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void showTeleportDialog(const CGHeroInstance * hero, TeleportChannelID channel, TTeleportExitsList exits, bool impassable, QueryID askID) override;
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void showMapObjectSelectDialog(QueryID askID, const Component & icon, const MetaString & title, const MetaString & description, const std::vector<ObjectInstanceID> & objects) override;
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void saveGame(BinarySerializer & h, const int version) override; //saving
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void loadGame(BinaryDeserializer & h, const int version) override; //loading
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void saveGame(BinarySerializer & h) override; //saving
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void loadGame(BinaryDeserializer & h) override; //loading
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void finish() override;
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void availableCreaturesChanged(const CGDwelling * town) override;
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@ -203,7 +203,7 @@ public:
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//special function that can be called ONLY from game events handling thread and will send request ASAP
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void requestActionASAP(std::function<void()> whatToDo);
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template<typename Handler> void serializeInternal(Handler & h, const int version)
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template<typename Handler> void serializeInternal(Handler & h)
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{
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h & nullkiller->memory->knownTeleportChannels;
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h & nullkiller->memory->knownSubterraneanGates;
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@ -115,7 +115,7 @@ public:
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bool validAndSet() const;
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template<typename Handler> void serialize(Handler & h, const int version)
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template<typename Handler> void serialize(Handler & h)
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{
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h & this->h;
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h & hid;
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@ -147,7 +147,7 @@ struct ObjectIdRef
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bool operator<(const ObjectIdRef & rhs) const;
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template<typename Handler> void serialize(Handler & h, const int version)
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template<typename Handler> void serialize(Handler & h)
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{
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h & id;
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}
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@ -37,7 +37,7 @@ namespace Goals
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{
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return new T(static_cast<T const &>(*this)); //casting enforces template instantiation
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}
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template<typename Handler> void serialize(Handler & h, const int version)
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template<typename Handler> void serialize(Handler & h)
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{
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h & static_cast<AbstractGoal &>(*this);
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//h & goalType & isElementar & isAbstract & priority;
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@ -70,7 +70,7 @@ public:
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bool validAndSet() const;
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template<typename Handler> void serialize(Handler & h, const int version)
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template<typename Handler> void serialize(Handler & h)
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{
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h & this->h;
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h & hid;
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@ -102,7 +102,7 @@ struct ObjectIdRef
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bool operator<(const ObjectIdRef & rhs) const;
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template<typename Handler> void serialize(Handler & h, const int version)
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template<typename Handler> void serialize(Handler & h)
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{
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h & id;
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}
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@ -176,7 +176,7 @@ namespace Goals
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return !(*this == g);
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}
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template<typename Handler> void serialize(Handler & h, const int version)
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template<typename Handler> void serialize(Handler & h)
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{
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h & goalType;
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h & isElementar;
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@ -69,7 +69,7 @@ namespace Goals
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return ptr;
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}
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template<typename Handler> void serialize(Handler & h, const int version)
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template<typename Handler> void serialize(Handler & h)
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{
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h & static_cast<AbstractGoal &>(*this);
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//h & goalType & isElementar & isAbstract & priority;
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@ -28,7 +28,7 @@ struct DLL_EXPORT ResourceObjective
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Goals::TSubgoal goal; //what for (build, gather army etc...)
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//TODO: register?
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template<typename Handler> void serializeInternal(Handler & h, const int version)
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template<typename Handler> void serializeInternal(Handler & h)
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{
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h & resources;
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//h & goal; //FIXME: goal serialization is broken
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@ -105,7 +105,7 @@ private:
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void dumpToLog() const;
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//TODO: register?
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template<typename Handler> void serializeInternal(Handler & h, const int version)
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template<typename Handler> void serializeInternal(Handler & h)
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{
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h & saving;
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h & queue;
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@ -746,9 +746,8 @@ void VCAI::showMapObjectSelectDialog(QueryID askID, const Component & icon, cons
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requestActionASAP([=](){ answerQuery(askID, selectedObject.getNum()); });
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}
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void VCAI::saveGame(BinarySerializer & h, const int version)
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void VCAI::saveGame(BinarySerializer & h)
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{
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LOG_TRACE_PARAMS(logAi, "version '%i'", version);
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NET_EVENT_HANDLER;
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validateVisitableObjs();
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@ -756,21 +755,20 @@ void VCAI::saveGame(BinarySerializer & h, const int version)
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//disabled due to issue 2890
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registerGoals(h);
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#endif // 0
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CAdventureAI::saveGame(h, version);
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serializeInternal(h, version);
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CAdventureAI::saveGame(h);
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serializeInternal(h);
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}
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void VCAI::loadGame(BinaryDeserializer & h, const int version)
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void VCAI::loadGame(BinaryDeserializer & h)
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{
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LOG_TRACE_PARAMS(logAi, "version '%i'", version);
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//NET_EVENT_HANDLER;
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#if 0
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//disabled due to issue 2890
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registerGoals(h);
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#endif // 0
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CAdventureAI::loadGame(h, version);
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serializeInternal(h, version);
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CAdventureAI::loadGame(h);
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serializeInternal(h);
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}
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void makePossibleUpgrades(const CArmedInstance * obj)
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@ -68,7 +68,7 @@ public:
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void heroVisit(const CGObjectInstance * obj, bool started);
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template<typename Handler> void serialize(Handler & h, const int version)
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template<typename Handler> void serialize(Handler & h)
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{
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h & battle;
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h & remainingQueries;
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@ -152,8 +152,8 @@ public:
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void showGarrisonDialog(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits, QueryID queryID) override; //all stacks operations between these objects become allowed, interface has to call onEnd when done
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void showTeleportDialog(const CGHeroInstance * hero, TeleportChannelID channel, TTeleportExitsList exits, bool impassable, QueryID askID) override;
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void showMapObjectSelectDialog(QueryID askID, const Component & icon, const MetaString & title, const MetaString & description, const std::vector<ObjectInstanceID> & objects) override;
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void saveGame(BinarySerializer & h, const int version) override; //saving
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void loadGame(BinaryDeserializer & h, const int version) override; //loading
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void saveGame(BinarySerializer & h) override; //saving
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void loadGame(BinaryDeserializer & h) override; //loading
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void finish() override;
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void availableCreaturesChanged(const CGDwelling * town) override;
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@ -301,7 +301,7 @@ public:
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}
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#endif
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template<typename Handler> void serializeInternal(Handler & h, const int version)
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template<typename Handler> void serializeInternal(Handler & h)
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{
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h & knownTeleportChannels;
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h & knownSubterraneanGates;
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@ -341,7 +341,7 @@ public:
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//we have to explicitly ignore invalid goal class type id
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h & typeId;
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Goals::AbstractGoal ignored2;
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ignored2.serialize(h, version);
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ignored2.serialize(h);
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}
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}
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}
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@ -1150,16 +1150,16 @@ void CPlayerInterface::heroBonusChanged( const CGHeroInstance *hero, const Bonus
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}
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}
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void CPlayerInterface::saveGame( BinarySerializer & h, const int version )
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void CPlayerInterface::saveGame( BinarySerializer & h )
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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localState->serialize(h, version);
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localState->serialize(h);
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}
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void CPlayerInterface::loadGame( BinaryDeserializer & h, const int version )
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void CPlayerInterface::loadGame( BinaryDeserializer & h )
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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localState->serialize(h, version);
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localState->serialize(h);
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firstCall = -1;
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}
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@ -145,8 +145,8 @@ protected: // Call-ins from server, should not be called directly, but only via
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void gameOver(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult) override;
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void playerStartsTurn(PlayerColor player) override; //called before yourTurn on active itnerface
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void playerEndsTurn(PlayerColor player) override;
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void saveGame(BinarySerializer & h, const int version) override; //saving
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void loadGame(BinaryDeserializer & h, const int version) override; //loading
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void saveGame(BinarySerializer & h) override; //saving
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void loadGame(BinaryDeserializer & h) override; //loading
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void showWorldViewEx(const std::vector<ObjectPosInfo> & objectPositions, bool showTerrain) override;
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//for battles
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@ -225,7 +225,7 @@ void CClient::loadGame(CGameState * initializedGameState)
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throw std::runtime_error("Cannot open client part of " + CSH->si->mapname);
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std::unique_ptr<CLoadFile> loader (new CLoadFile(clientSaveName));
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serialize(loader->serializer, loader->serializer.fileVersion);
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serialize(loader->serializer, loader->serializer.version);
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logNetwork->info("Client data loaded.");
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}
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@ -238,7 +238,7 @@ void CClient::loadGame(CGameState * initializedGameState)
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initPlayerInterfaces();
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}
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void CClient::serialize(BinarySerializer & h, const int version)
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void CClient::serialize(BinarySerializer & h)
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{
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assert(h.saving);
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ui8 players = static_cast<ui8>(playerint.size());
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@ -251,20 +251,17 @@ void CClient::serialize(BinarySerializer & h, const int version)
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h & i->first;
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h & i->second->dllName;
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h & i->second->human;
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i->second->saveGame(h, version);
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i->second->saveGame(h);
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}
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#if SCRIPTING_ENABLED
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if(version >= 800)
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{
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JsonNode scriptsState;
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clientScripts->serializeState(h.saving, scriptsState);
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h & scriptsState;
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}
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JsonNode scriptsState;
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clientScripts->serializeState(h.saving, scriptsState);
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h & scriptsState;
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#endif
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}
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void CClient::serialize(BinaryDeserializer & h, const int version)
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void CClient::serialize(BinaryDeserializer & h)
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{
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assert(!h.saving);
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ui8 players = 0;
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@ -320,7 +317,7 @@ void CClient::serialize(BinaryDeserializer & h, const int version)
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// loadGame needs to be called after initGameInterface to load paths correctly
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// initGameInterface is called in installNewPlayerInterface
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nInt->loadGame(h, version);
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nInt->loadGame(h);
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if (shouldResetInterface)
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{
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@ -131,8 +131,8 @@ public:
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void newGame(CGameState * gameState);
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void loadGame(CGameState * gameState);
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void serialize(BinarySerializer & h, const int version);
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void serialize(BinaryDeserializer & h, const int version);
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void serialize(BinarySerializer & h);
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void serialize(BinaryDeserializer & h);
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void save(const std::string & fname);
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void endGame();
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@ -47,7 +47,7 @@ public:
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int spellbookLastTabAdvmap = 4;
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template<typename Handler>
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void serialize(Handler & h, const int version)
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void serialize(Handler & h)
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{
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h & spellbookLastPageBattle;
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h & spellbookLastPageAdvmap;
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@ -94,7 +94,7 @@ public:
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void setSelection(const CArmedInstance *sel);
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template<typename Handler>
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void serialize(Handler & h, int version)
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void serialize(Handler & h)
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{
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//WARNING: this code is broken and not used. See CClient::loadGame
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std::map<const CGHeroInstance *, int3> pathsMap; //hero -> dest
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@ -161,7 +161,7 @@ CMapOverviewWidget::CMapOverviewWidget(CMapOverview& parent):
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std::unique_ptr<CMap> campaignMap = nullptr;
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if(p.tabType != ESelectionScreen::newGame && config["variables"]["mapPreviewForSaves"].Bool())
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{
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CLoadFile lf(*CResourceHandler::get()->getResourceName(ResourcePath(p.resource.getName(), EResType::SAVEGAME)), MINIMAL_SERIALIZATION_VERSION);
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CLoadFile lf(*CResourceHandler::get()->getResourceName(ResourcePath(p.resource.getName(), EResType::SAVEGAME)), ESerializationVersion::MINIMAL);
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lf.checkMagicBytes(SAVEGAME_MAGIC);
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auto mapHeader = std::make_unique<CMapHeader>();
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@ -2,7 +2,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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if(NOT DEFINED MAIN_LIB_DIR)
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set(MAIN_LIB_DIR "${CMAKE_SOURCE_DIR}/lib")
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endif()
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set(lib_SRCS
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${MAIN_LIB_DIR}/StdInc.cpp
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@ -264,13 +264,13 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/VCMI_Lib.cpp
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)
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# Version.cpp is a generated file
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# Version.cpp is a generated file
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if(ENABLE_GITVERSION)
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list(APPEND lib_SRCS ${CMAKE_BINARY_DIR}/Version.cpp)
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set_source_files_properties(${CMAKE_BINARY_DIR}/Version.cpp
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PROPERTIES GENERATED TRUE
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)
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endif()
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endif()
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set(lib_HEADERS
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${MAIN_LIB_DIR}/../include/vstd/CLoggerBase.h
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@ -557,6 +557,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/serializer/JsonSerializer.h
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${MAIN_LIB_DIR}/serializer/JsonUpdater.h
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${MAIN_LIB_DIR}/serializer/Cast.h
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${MAIN_LIB_DIR}/serializer/SerializerVersion.h
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${MAIN_LIB_DIR}/spells/AbilityCaster.h
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${MAIN_LIB_DIR}/spells/AdventureSpellMechanics.h
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@ -618,6 +619,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/CStopWatch.h
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${MAIN_LIB_DIR}/CThreadHelper.h
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${MAIN_LIB_DIR}/CTownHandler.h
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${MAIN_LIB_DIR}/ExtraOptionsInfo.h
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${MAIN_LIB_DIR}/FunctionList.h
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${MAIN_LIB_DIR}/GameCallbackHolder.h
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${MAIN_LIB_DIR}/GameConstants.h
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@ -653,7 +655,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/VCMI_Lib.h
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)
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assign_source_group(${lib_SRCS} ${lib_HEADERS})
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assign_source_group(${lib_SRCS} ${lib_HEADERS})
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add_library(${TARGET_NAME} ${LIBRARY_TYPE} ${lib_SRCS} ${lib_HEADERS})
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set_target_properties(${TARGET_NAME} PROPERTIES COMPILE_DEFINITIONS "VCMI_DLL=1")
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@ -661,7 +663,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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minizip::minizip ZLIB::ZLIB
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${SYSTEM_LIBS} Boost::boost Boost::thread Boost::filesystem Boost::program_options Boost::locale Boost::date_time
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)
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if(APPLE_IOS)
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if(APPLE_IOS)
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target_link_libraries(${TARGET_NAME} PUBLIC iOS_utils)
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endif()
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|
||||
@ -672,13 +674,13 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
|
||||
PUBLIC ${MAIN_LIB_DIR}
|
||||
)
|
||||
|
||||
if(WIN32)
|
||||
if(WIN32)
|
||||
set_target_properties(${TARGET_NAME}
|
||||
PROPERTIES
|
||||
OUTPUT_NAME "VCMI_lib"
|
||||
OUTPUT_NAME "VCMI_lib"
|
||||
PROJECT_LABEL "VCMI_lib"
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
vcmi_set_output_dir(${TARGET_NAME} "")
|
||||
|
||||
@ -692,7 +694,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
|
||||
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_SOURCE_DIR}/cmake_modules/create_link.cmake ${MAIN_LIB_DIR}/../config ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/config
|
||||
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_SOURCE_DIR}/cmake_modules/create_link.cmake ${MAIN_LIB_DIR}/../Mods ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/Mods
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Update version before vcmi compiling
|
||||
if(TARGET update_version)
|
||||
|
@ -179,7 +179,7 @@ struct DLL_LINKAGE ArtSlotInfo
|
||||
ArtSlotInfo() : locked(false) {}
|
||||
const CArtifactInstance * getArt() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & artifact;
|
||||
h & locked;
|
||||
@ -223,7 +223,7 @@ public:
|
||||
virtual void removeArtifact(ArtifactPosition slot);
|
||||
virtual ~CArtifactSet();
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & artifactsInBackpack;
|
||||
h & artifactsWorn;
|
||||
|
@ -27,7 +27,7 @@ public:
|
||||
{
|
||||
ConstTransitivePtr<CArtifactInstance> art;
|
||||
ArtifactPosition slot;
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & art;
|
||||
h & slot;
|
||||
@ -41,7 +41,7 @@ public:
|
||||
const std::vector<PartInfo> & getPartsInfo() const;
|
||||
void addPlacementMap(CArtifactSet::ArtPlacementMap & placementMap);
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & partsInfo;
|
||||
}
|
||||
@ -93,7 +93,7 @@ public:
|
||||
void move(CArtifactSet & srcSet, const ArtifactPosition srcSlot, CArtifactSet & dstSet, const ArtifactPosition dstSlot);
|
||||
|
||||
void deserializationFix();
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & static_cast<CBonusSystemNode&>(*this);
|
||||
h & static_cast<CCombinedArtifactInstance&>(*this);
|
||||
|
@ -27,7 +27,7 @@ public:
|
||||
std::string getNameTextID() const;
|
||||
std::string getDescriptionTextID() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & icon;
|
||||
h & identifier;
|
||||
@ -53,7 +53,7 @@ public:
|
||||
std::string bonusToString(const std::shared_ptr<Bonus> & bonus, const IBonusBearer * bearer, bool description) const override;
|
||||
ImagePath bonusToGraphics(const std::shared_ptr<Bonus> & bonus) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
//for now always use up to date configuration
|
||||
//once modded bonus type will be implemented, serialize only them
|
||||
|
@ -46,7 +46,7 @@ public:
|
||||
|
||||
friend bool operator== (const CStackBasicDescriptor & l, const CStackBasicDescriptor & r);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
if(h.saving)
|
||||
{
|
||||
@ -85,7 +85,7 @@ public:
|
||||
const CArmedInstance * const & armyObj; //stack must be part of some army, army must be part of some object
|
||||
TExpType experience;//commander needs same amount of exp as hero
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CBonusSystemNode&>(*this);
|
||||
h & static_cast<CStackBasicDescriptor&>(*this);
|
||||
@ -157,7 +157,7 @@ public:
|
||||
int getLevel() const override;
|
||||
ArtBearer::ArtBearer bearerType() const override; //from CArtifactSet
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CStackInstance&>(*this);
|
||||
h & alive;
|
||||
@ -197,7 +197,7 @@ public:
|
||||
bool setCreature(SlotID slot, CreatureID cre, TQuantity count) override;
|
||||
operator bool() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & army;
|
||||
}
|
||||
@ -280,7 +280,7 @@ public:
|
||||
bool contains(const CStackInstance *stack) const;
|
||||
bool canBeMergedWith(const CCreatureSet &cs, bool allowMergingStacks = true) const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & stacks;
|
||||
h & formation;
|
||||
|
@ -243,9 +243,8 @@ void CAdventureAI::yourTacticPhase(const BattleID & battleID, int distance)
|
||||
battleAI->yourTacticPhase(battleID, distance);
|
||||
}
|
||||
|
||||
void CAdventureAI::saveGame(BinarySerializer & h, const int version) /*saving */
|
||||
void CAdventureAI::saveGame(BinarySerializer & h) /*saving */
|
||||
{
|
||||
LOG_TRACE_PARAMS(logAi, "version '%i'", version);
|
||||
bool hasBattleAI = static_cast<bool>(battleAI);
|
||||
h & hasBattleAI;
|
||||
if(hasBattleAI)
|
||||
@ -254,9 +253,8 @@ void CAdventureAI::saveGame(BinarySerializer & h, const int version) /*saving */
|
||||
}
|
||||
}
|
||||
|
||||
void CAdventureAI::loadGame(BinaryDeserializer & h, const int version) /*loading */
|
||||
void CAdventureAI::loadGame(BinaryDeserializer & h) /*loading */
|
||||
{
|
||||
LOG_TRACE_PARAMS(logAi, "version '%i'", version);
|
||||
bool hasBattleAI = false;
|
||||
h & hasBattleAI;
|
||||
if(hasBattleAI)
|
||||
|
@ -111,8 +111,8 @@ public:
|
||||
|
||||
virtual std::optional<BattleAction> makeSurrenderRetreatDecision(const BattleID & battleID, const BattleStateInfoForRetreat & battleState) = 0;
|
||||
|
||||
virtual void saveGame(BinarySerializer & h, const int version) = 0;
|
||||
virtual void loadGame(BinaryDeserializer & h, const int version) = 0;
|
||||
virtual void saveGame(BinarySerializer & h) = 0;
|
||||
virtual void loadGame(BinaryDeserializer & h) = 0;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CDynLibHandler
|
||||
@ -162,8 +162,8 @@ public:
|
||||
virtual void battleEnd(const BattleID & battleID, const BattleResult *br, QueryID queryID) override;
|
||||
virtual void battleUnitsChanged(const BattleID & battleID, const std::vector<UnitChanges> & units) override;
|
||||
|
||||
virtual void saveGame(BinarySerializer & h, const int version) override;
|
||||
virtual void loadGame(BinaryDeserializer & h, const int version) override;
|
||||
virtual void saveGame(BinarySerializer & h) override;
|
||||
virtual void loadGame(BinaryDeserializer & h) override;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -135,7 +135,7 @@ protected:
|
||||
std::string modContext;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int Version)
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
h & baseValue;
|
||||
h & baseLanguage;
|
||||
@ -193,7 +193,7 @@ public:
|
||||
void jsonSerialize(JsonNode & dest) const;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int Version)
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
std::string key;
|
||||
auto sz = stringsLocalizations.size();
|
||||
|
@ -40,10 +40,10 @@ struct DLL_LINKAGE PlayerState : public CBonusSystemNode, public Player
|
||||
return subID < other.subID;
|
||||
}
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & id;
|
||||
subID.serializeIdentifier(h, id, version);
|
||||
subID.serializeIdentifier(h, id);
|
||||
}
|
||||
};
|
||||
|
||||
@ -89,7 +89,7 @@ public:
|
||||
return heroes.empty() && towns.empty();
|
||||
}
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & color;
|
||||
h & human;
|
||||
@ -123,7 +123,7 @@ public:
|
||||
|
||||
TeamState();
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & id;
|
||||
h & players;
|
||||
|
@ -87,7 +87,7 @@ private:
|
||||
|
||||
public:
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
if(h.saving)
|
||||
{
|
||||
|
@ -93,7 +93,7 @@ public:
|
||||
return this->owner;
|
||||
}
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
//this assumes that stack objects is newly created
|
||||
//stackState is not serialized here
|
||||
|
@ -50,7 +50,7 @@ public:
|
||||
{}
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler &h, const int version)
|
||||
void serialize(Handler &h)
|
||||
{
|
||||
h & r;
|
||||
h & g;
|
||||
|
@ -69,7 +69,7 @@ public:
|
||||
ptr = nullptr;
|
||||
}
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & ptr;
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ struct DLL_LINKAGE ExtraOptionsInfo
|
||||
bool operator == (const ExtraOptionsInfo & other) const;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler &h, const int version)
|
||||
void serialize(Handler &h)
|
||||
{
|
||||
h & cheatsAllowed;
|
||||
h & unlimitedReplay;
|
||||
|
@ -96,7 +96,7 @@ public:
|
||||
const JsonNode & getValue(EGameSettings option) const override;
|
||||
|
||||
template<typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
h & gameSettings;
|
||||
}
|
||||
|
@ -117,7 +117,7 @@ public:
|
||||
|
||||
std::string toJson(bool compact = false) const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & meta;
|
||||
h & flags;
|
||||
|
@ -57,7 +57,7 @@ namespace LogicalExpressionDetail
|
||||
}
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
h & expressions;
|
||||
}
|
||||
@ -614,7 +614,7 @@ public:
|
||||
}
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
h & data;
|
||||
}
|
||||
|
@ -125,7 +125,7 @@ public:
|
||||
|
||||
void serializeJson(JsonSerializeFormat & handler);
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & exactStrings;
|
||||
h & localStrings;
|
||||
|
@ -122,7 +122,7 @@ public:
|
||||
}
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler &h, const int version)
|
||||
void serialize(Handler &h)
|
||||
{
|
||||
h & x;
|
||||
h & y;
|
||||
|
@ -163,7 +163,7 @@ public:
|
||||
DLL_LINKAGE Rect include(const Rect & other) const;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler &h, const int version)
|
||||
void serialize(Handler &h)
|
||||
{
|
||||
h & x;
|
||||
h & y;
|
||||
|
@ -180,7 +180,7 @@ public:
|
||||
// return true;
|
||||
// }
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & container;
|
||||
}
|
||||
|
@ -108,7 +108,7 @@ public:
|
||||
|
||||
void run(std::shared_ptr<Pool> pool) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
JsonNode state;
|
||||
if(h.saving)
|
||||
|
@ -41,7 +41,7 @@ struct DLL_LINKAGE SimturnsInfo
|
||||
}
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler &h, const int version)
|
||||
void serialize(Handler &h)
|
||||
{
|
||||
h & requiredTurns;
|
||||
h & optionalTurns;
|
||||
@ -76,7 +76,7 @@ struct DLL_LINKAGE PlayerSettings
|
||||
std::set<ui8> connectedPlayerIDs; //Empty - AI, or connectrd player ids
|
||||
bool compOnly; //true if this player is a computer only player; required for RMG
|
||||
template <typename Handler>
|
||||
void serialize(Handler &h, const int version)
|
||||
void serialize(Handler &h)
|
||||
{
|
||||
h & castle;
|
||||
h & hero;
|
||||
@ -131,7 +131,7 @@ struct DLL_LINKAGE StartInfo
|
||||
std::string getCampaignName() const;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler &h, const int version)
|
||||
void serialize(Handler &h)
|
||||
{
|
||||
h & mode;
|
||||
h & difficulty;
|
||||
@ -143,7 +143,7 @@ struct DLL_LINKAGE StartInfo
|
||||
h & fileURI;
|
||||
h & simturnsInfo;
|
||||
h & turnTimerInfo;
|
||||
if(version >= 832)
|
||||
if(h.version >= Handler::Version::HAS_EXTRA_OPTIONS)
|
||||
h & extraOptionsInfo;
|
||||
else
|
||||
extraOptionsInfo = ExtraOptionsInfo();
|
||||
@ -164,7 +164,7 @@ struct ClientPlayer
|
||||
int connection;
|
||||
std::string name;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & connection;
|
||||
h & name;
|
||||
@ -184,7 +184,7 @@ struct DLL_LINKAGE LobbyState
|
||||
|
||||
LobbyState() : si(new StartInfo()), hostClientId(-1), campaignMap(CampaignScenarioID::NONE), campaignBonus(-1) {}
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & si;
|
||||
h & mi;
|
||||
|
@ -26,7 +26,7 @@ struct DLL_LINKAGE TerrainPaletteAnimation
|
||||
/// total numbers of colors to cycle
|
||||
int32_t length;
|
||||
|
||||
template <typename Handler> void serialize(Handler& h, const int version)
|
||||
template <typename Handler> void serialize(Handler& h)
|
||||
{
|
||||
h & start;
|
||||
h & length;
|
||||
|
@ -34,7 +34,7 @@ struct DLL_LINKAGE TurnTimerInfo
|
||||
bool operator == (const TurnTimerInfo & other) const;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler &h, const int version)
|
||||
void serialize(Handler &h)
|
||||
{
|
||||
h & turnTimer;
|
||||
h & baseTimer;
|
||||
|
@ -55,7 +55,7 @@ public:
|
||||
battle::Target getTarget(const CBattleInfoCallback * cb) const;
|
||||
void setTarget(const battle::Target & target_);
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & side;
|
||||
h & stackNumber;
|
||||
@ -70,7 +70,7 @@ private:
|
||||
int32_t unitValue;
|
||||
BattleHex hexValue;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & unitValue;
|
||||
h & hexValue;
|
||||
|
@ -105,7 +105,7 @@ struct DLL_LINKAGE BattleHex //TODO: decide if this should be changed to class f
|
||||
static BattleHex getClosestTile(ui8 side, BattleHex initialPos, std::set<BattleHex> & possibilities); //TODO: vector or set? copying one to another is bad
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler &h, const int version)
|
||||
void serialize(Handler &h)
|
||||
{
|
||||
h & hex;
|
||||
}
|
||||
|
@ -50,7 +50,7 @@ public:
|
||||
ui8 tacticsSide; //which side is requested to play tactics phase
|
||||
ui8 tacticDistance; //how many hexes we can go forward (1 = only hexes adjacent to margin line)
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & battleID;
|
||||
h & sides;
|
||||
@ -66,10 +66,7 @@ public:
|
||||
h & tacticsSide;
|
||||
h & tacticDistance;
|
||||
h & static_cast<CBonusSystemNode&>(*this);
|
||||
if (version > 824)
|
||||
h & replayAllowed;
|
||||
else
|
||||
replayAllowed = false;
|
||||
h & replayAllowed;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
@ -36,7 +36,7 @@ struct DLL_LINKAGE AttackableTiles
|
||||
{
|
||||
std::set<BattleHex> hostileCreaturePositions;
|
||||
std::set<BattleHex> friendlyCreaturePositions; //for Dragon Breath
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & hostileCreaturePositions;
|
||||
h & friendlyCreaturePositions;
|
||||
|
@ -63,7 +63,7 @@ struct DLL_LINKAGE CObstacleInstance
|
||||
|
||||
virtual void serializeJson(JsonSerializeFormat & handler);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & ID;
|
||||
h & pos;
|
||||
@ -118,7 +118,7 @@ struct DLL_LINKAGE SpellCreatedObstacle : CObstacleInstance
|
||||
|
||||
void serializeJson(JsonSerializeFormat & handler) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CObstacleInstance&>(*this);
|
||||
h & turnsRemaining;
|
||||
|
@ -28,7 +28,7 @@ struct DLL_LINKAGE SideInBattle
|
||||
void init(const CGHeroInstance * Hero, const CArmedInstance * Army);
|
||||
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & color;
|
||||
h & hero;
|
||||
|
@ -23,7 +23,7 @@ struct DLL_LINKAGE SiegeInfo
|
||||
// return EWallState decreased by value of damage points
|
||||
static EWallState applyDamage(EWallState state, unsigned int value);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & wallState;
|
||||
h & gateState;
|
||||
|
@ -86,7 +86,7 @@ struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>
|
||||
Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID sourceID, BonusSubtypeID subtype, BonusValueType ValType);
|
||||
Bonus() = default;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & duration;
|
||||
h & type;
|
||||
|
@ -91,7 +91,7 @@ public:
|
||||
void insert(TInternalContainer::iterator position, TInternalContainer::size_type n, const std::shared_ptr<Bonus> & x);
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler &h, const int version)
|
||||
void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<TInternalContainer&>(bonuses);
|
||||
}
|
||||
|
@ -130,7 +130,7 @@ public:
|
||||
return PlayerColor::NEUTRAL;
|
||||
}
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & nodeType;
|
||||
h & exportedBonuses;
|
||||
|
@ -38,7 +38,7 @@ public:
|
||||
virtual std::string toString() const;
|
||||
virtual JsonNode toJsonNode() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
}
|
||||
};
|
||||
@ -53,7 +53,7 @@ public:
|
||||
void add(const TLimiterPtr & limiter);
|
||||
JsonNode toJsonNode() const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & static_cast<ILimiter&>(*this);
|
||||
h & limiters;
|
||||
@ -104,7 +104,7 @@ public:
|
||||
std::string toString() const override;
|
||||
JsonNode toJsonNode() const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<ILimiter&>(*this);
|
||||
h & creature;
|
||||
@ -132,7 +132,7 @@ public:
|
||||
std::string toString() const override;
|
||||
JsonNode toJsonNode() const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<ILimiter&>(*this);
|
||||
h & type;
|
||||
@ -156,7 +156,7 @@ public:
|
||||
std::string toString() const override;
|
||||
JsonNode toJsonNode() const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<ILimiter&>(*this);
|
||||
h & terrainType;
|
||||
@ -175,7 +175,7 @@ public:
|
||||
std::string toString() const override;
|
||||
JsonNode toJsonNode() const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<ILimiter&>(*this);
|
||||
h & minLevel;
|
||||
@ -193,7 +193,7 @@ public:
|
||||
std::string toString() const override;
|
||||
JsonNode toJsonNode() const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<ILimiter&>(*this);
|
||||
h & faction;
|
||||
@ -210,7 +210,7 @@ public:
|
||||
std::string toString() const override;
|
||||
JsonNode toJsonNode() const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<ILimiter&>(*this);
|
||||
h & alignment;
|
||||
@ -225,7 +225,7 @@ public:
|
||||
|
||||
EDecision limit(const BonusLimitationContext &context) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<ILimiter&>(*this);
|
||||
h & owner;
|
||||
@ -242,7 +242,7 @@ public:
|
||||
RankRangeLimiter(ui8 Min, ui8 Max = 255);
|
||||
EDecision limit(const BonusLimitationContext &context) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<ILimiter&>(*this);
|
||||
h & minRank;
|
||||
@ -259,7 +259,7 @@ public:
|
||||
EDecision limit(const BonusLimitationContext &context) const override;
|
||||
JsonNode toJsonNode() const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<ILimiter&>(*this);
|
||||
h & applicableHexes;
|
||||
|
@ -23,7 +23,7 @@ public:
|
||||
virtual bool shouldBeAttached(CBonusSystemNode *dest);
|
||||
virtual CBonusSystemNode::ENodeTypes getPropagatorType() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{}
|
||||
};
|
||||
|
||||
@ -36,7 +36,7 @@ public:
|
||||
bool shouldBeAttached(CBonusSystemNode *dest) override;
|
||||
CBonusSystemNode::ENodeTypes getPropagatorType() const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & nodeType;
|
||||
}
|
||||
|
@ -26,7 +26,7 @@ public:
|
||||
virtual std::string toString() const;
|
||||
virtual JsonNode toJsonNode() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
}
|
||||
};
|
||||
@ -40,7 +40,7 @@ public:
|
||||
GrowsWithLevelUpdater() = default;
|
||||
GrowsWithLevelUpdater(int valPer20, int stepSize = 1);
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & static_cast<IUpdater &>(*this);
|
||||
h & valPer20;
|
||||
@ -55,7 +55,7 @@ public:
|
||||
class DLL_LINKAGE TimesHeroLevelUpdater : public IUpdater
|
||||
{
|
||||
public:
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & static_cast<IUpdater &>(*this);
|
||||
}
|
||||
@ -68,7 +68,7 @@ public:
|
||||
class DLL_LINKAGE TimesStackLevelUpdater : public IUpdater
|
||||
{
|
||||
public:
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & static_cast<IUpdater &>(*this);
|
||||
}
|
||||
@ -87,7 +87,7 @@ public:
|
||||
si32 max;
|
||||
ArmyMovementUpdater();
|
||||
ArmyMovementUpdater(int base, int divider, int multiplier, int max);
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & static_cast<IUpdater &>(*this);
|
||||
h & base;
|
||||
@ -104,7 +104,7 @@ public:
|
||||
class DLL_LINKAGE OwnerUpdater : public IUpdater
|
||||
{
|
||||
public:
|
||||
template <typename Handler> void serialize(Handler& h, const int version)
|
||||
template <typename Handler> void serialize(Handler& h)
|
||||
{
|
||||
h & static_cast<IUpdater &>(*this);
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ struct DLL_LINKAGE CampaignScenarioPrologEpilog
|
||||
AudioPath prologVoice;
|
||||
MetaString prologText;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int formatVersion)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & hasPrologEpilog;
|
||||
h & prologVideo;
|
||||
|
@ -40,7 +40,7 @@ class DLL_LINKAGE CampaignRegions
|
||||
int xpos;
|
||||
int ypos;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int formatVersion)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & infix;
|
||||
h & xpos;
|
||||
@ -61,7 +61,7 @@ public:
|
||||
ImagePath getSelectedName(CampaignScenarioID which, int color) const;
|
||||
ImagePath getConqueredName(CampaignScenarioID which, int color) const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int formatVersion)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & campPrefix;
|
||||
h & colorSuffixLength;
|
||||
@ -106,7 +106,7 @@ public:
|
||||
const CampaignRegions & getRegions() const;
|
||||
TextContainerRegistrable & getTexts();
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int formatVersion)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & version;
|
||||
h & campaignRegions;
|
||||
@ -118,7 +118,7 @@ public:
|
||||
h & modName;
|
||||
h & music;
|
||||
h & encoding;
|
||||
if (formatVersion >= 832)
|
||||
if (h.version >= Handler::Version::RELEASE_143)
|
||||
h & textContainer;
|
||||
}
|
||||
};
|
||||
@ -134,7 +134,7 @@ struct DLL_LINKAGE CampaignBonus
|
||||
|
||||
bool isBonusForHero() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int formatVersion)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & type;
|
||||
h & info1;
|
||||
@ -153,7 +153,7 @@ struct DLL_LINKAGE CampaignTravel
|
||||
bool spells = false;
|
||||
bool artifacts = false;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int formatVersion)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & experience;
|
||||
h & primarySkills;
|
||||
@ -171,7 +171,7 @@ struct DLL_LINKAGE CampaignTravel
|
||||
CampaignStartOptions startOptions = CampaignStartOptions::NONE; //1 - start bonus, 2 - traveling hero, 3 - hero options
|
||||
PlayerColor playerColor = PlayerColor::NEUTRAL; //only for startOptions == 1
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int formatVersion)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & whatHeroKeeps;
|
||||
h & monstersKeptByHero;
|
||||
@ -199,7 +199,7 @@ struct DLL_LINKAGE CampaignScenario
|
||||
void loadPreconditionRegions(ui32 regions);
|
||||
bool isNotVoid() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int formatVersion)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & mapName;
|
||||
h & scenarioName;
|
||||
@ -225,7 +225,7 @@ public:
|
||||
std::set<CampaignScenarioID> allScenarios() const;
|
||||
int scenariosCount() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CampaignHeader&>(*this);
|
||||
h & scenarios;
|
||||
@ -304,7 +304,7 @@ public:
|
||||
|
||||
std::string campaignSet;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<Campaign&>(*this);
|
||||
h & scenarioHeroPool;
|
||||
|
@ -527,7 +527,7 @@ public:
|
||||
}
|
||||
|
||||
template <typename Handler>
|
||||
void serializeIdentifier(Handler &h, const MapObjectID & primaryID, const int version)
|
||||
void serializeIdentifier(Handler &h, const MapObjectID & primaryID)
|
||||
{
|
||||
std::string secondaryStringID;
|
||||
|
||||
@ -959,7 +959,7 @@ public:
|
||||
using Identifier<BuildingTypeUniqueID>::Identifier;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
FactionID faction = getFaction();
|
||||
BuildingID building = getBuilding();
|
||||
|
@ -186,7 +186,7 @@ public:
|
||||
using Identifier<FinalClass>::Identifier;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler &h, const int version)
|
||||
void serialize(Handler &h)
|
||||
{
|
||||
auto * finalClass = static_cast<FinalClass*>(this);
|
||||
std::string value;
|
||||
@ -208,7 +208,7 @@ public:
|
||||
using IdentifierWithEnum<FinalClass, BaseClass>::IdentifierWithEnum;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler &h, const int version)
|
||||
void serialize(Handler &h)
|
||||
{
|
||||
auto * finalClass = static_cast<FinalClass*>(this);
|
||||
std::string value;
|
||||
@ -230,7 +230,7 @@ public:
|
||||
using Identifier<FinalClass>::Identifier;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler &h, const int version)
|
||||
void serialize(Handler &h)
|
||||
{
|
||||
auto * finalClass = static_cast<FinalClass*>(this);
|
||||
h & finalClass->num;
|
||||
@ -244,7 +244,7 @@ public:
|
||||
using IdentifierWithEnum<FinalClass, BaseClass>::IdentifierWithEnum;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler &h, const int version)
|
||||
void serialize(Handler &h)
|
||||
{
|
||||
auto * finalClass = static_cast<FinalClass*>(this);
|
||||
h & finalClass->num;
|
||||
|
@ -59,7 +59,7 @@ public:
|
||||
return IdentifierType();
|
||||
}
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & value;
|
||||
}
|
||||
|
@ -102,7 +102,7 @@ public:
|
||||
|
||||
void serializeJson(JsonSerializeFormat & handler);
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & type;
|
||||
h & name;
|
||||
|
@ -59,7 +59,7 @@ struct DLL_LINKAGE RumorState
|
||||
RumorState(){type = TYPE_NONE;};
|
||||
bool update(int id, int extra);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & type;
|
||||
h & last;
|
||||
@ -174,7 +174,7 @@ public:
|
||||
/// Any server-side code outside of GH must use CRandomGenerator::getDefault
|
||||
CRandomGenerator & getRandomGenerator();
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & scenarioOps;
|
||||
h & initialOpts;
|
||||
|
@ -58,7 +58,7 @@ public:
|
||||
bool playerHasStartingHero(PlayerColor player) const;
|
||||
std::unique_ptr<CMap> getCurrentMap() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & gameState;
|
||||
}
|
||||
|
@ -58,7 +58,7 @@ public:
|
||||
MetaString messageToSelf;
|
||||
MetaString messageToOthers;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & intValue;
|
||||
h & messageToSelf;
|
||||
|
@ -44,7 +44,7 @@ struct DLL_LINKAGE QuestInfo //universal interface for human and AI
|
||||
return (quest == qi.quest && obj == qi.obj);
|
||||
}
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & quest;
|
||||
h & obj;
|
||||
|
@ -25,7 +25,7 @@ struct DLL_LINKAGE SThievesGuildInfo
|
||||
std::map<PlayerColor, EAiTactic> personality; // color to personality // ai tactic
|
||||
std::map<PlayerColor, CreatureID> bestCreature; // color to ID // id or -1 if not known
|
||||
|
||||
// template <typename Handler> void serialize(Handler &h, const int version)
|
||||
// template <typename Handler> void serialize(Handler &h)
|
||||
// {
|
||||
// h & playerColors;
|
||||
// h & numOfTowns;
|
||||
|
@ -30,7 +30,7 @@ class DLL_LINKAGE TavernHeroesPool
|
||||
TavernSlotRole role;
|
||||
PlayerColor player;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & hero;
|
||||
h & slot;
|
||||
@ -76,7 +76,7 @@ public:
|
||||
/// Makes hero available in tavern of specified player
|
||||
void setHeroForPlayer(PlayerColor player, TavernHeroSlot slot, HeroTypeID hero, CSimpleArmy & army, TavernSlotRole role, bool replenishPoints);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & heroesPool;
|
||||
h & perPlayerAvailability;
|
||||
|
@ -170,7 +170,7 @@ public:
|
||||
}
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler &h, const int version)
|
||||
void serialize(Handler &h)
|
||||
{
|
||||
h & x;
|
||||
h & y;
|
||||
|
@ -27,7 +27,7 @@ struct BankConfig
|
||||
std::vector<ArtifactID> artifacts; //artifacts given in case of victory
|
||||
std::vector<SpellID> spells; // granted spell(s), for Pyramid
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & chance;
|
||||
h & guards;
|
||||
|
@ -52,7 +52,7 @@ public:
|
||||
|
||||
void serializeJsonOptions(JsonSerializeFormat & handler) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGObjectInstance&>(*this);
|
||||
h & static_cast<CBonusSystemNode&>(*this);
|
||||
|
@ -43,7 +43,7 @@ public:
|
||||
|
||||
std::vector<Component> getPopupComponents(PlayerColor player) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CArmedInstance&>(*this);
|
||||
h & daycounter;
|
||||
|
@ -56,7 +56,7 @@ public:
|
||||
bool containsUpgradedStack() const;
|
||||
int getNumberOfStacks(const CGHeroInstance *hero) const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CArmedInstance&>(*this);
|
||||
h & identifier;
|
||||
|
@ -61,7 +61,7 @@ private:
|
||||
void heroAcceptsCreatures(const CGHeroInstance *h) const;
|
||||
|
||||
public:
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CArmedInstance&>(*this);
|
||||
h & creatures;
|
||||
|
@ -36,7 +36,7 @@ public:
|
||||
/// if this is placeholder by type, then hero type of desired hero
|
||||
std::optional<HeroTypeID> heroType;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGObjectInstance&>(*this);
|
||||
h & powerRank;
|
||||
@ -103,7 +103,7 @@ public:
|
||||
bool patrolling;
|
||||
int3 initialPos;
|
||||
ui32 patrolRadius;
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & patrolling;
|
||||
h & initialPos;
|
||||
@ -121,7 +121,7 @@ public:
|
||||
void resetMagicSchoolCounter();
|
||||
void resetWisdomCounter();
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & magicSchoolCounter;
|
||||
h & wisdomCounter;
|
||||
@ -321,7 +321,7 @@ public:
|
||||
|
||||
void serializeJsonDefinition(JsonSerializeFormat & handler);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CArmedInstance&>(*this);
|
||||
h & static_cast<CArtifactSet&>(*this);
|
||||
|
@ -36,7 +36,7 @@ public:
|
||||
int availableUnits(EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
|
||||
std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGObjectInstance&>(*this);
|
||||
h & marketModes;
|
||||
@ -56,7 +56,7 @@ public:
|
||||
void newTurn(CRandomGenerator & rand) const override; //reset artifacts for black market every month
|
||||
std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGMarket&>(*this);
|
||||
h & artifacts;
|
||||
@ -73,7 +73,7 @@ public:
|
||||
std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
|
||||
void onHeroVisit(const CGHeroInstance * h) const override; //open window
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGMarket&>(*this);
|
||||
h & skills;
|
||||
|
@ -137,14 +137,14 @@ public:
|
||||
virtual void afterRemoveFromMap(CMap * map);
|
||||
|
||||
///Entry point of binary (de-)serialization
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & instanceName;
|
||||
h & typeName;
|
||||
h & subTypeName;
|
||||
h & pos;
|
||||
h & ID;
|
||||
subID.serializeIdentifier(h, ID, version);
|
||||
subID.serializeIdentifier(h, ID);
|
||||
h & id;
|
||||
h & tempOwner;
|
||||
h & blockVisit;
|
||||
|
@ -28,7 +28,7 @@ public:
|
||||
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
|
||||
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CRewardableObject&>(*this);
|
||||
h & message;
|
||||
@ -50,7 +50,7 @@ public:
|
||||
bool computerActivate = false; //true if computer player can activate this event
|
||||
bool humanActivate = false; //true if human player can activate this event
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGPandoraBox &>(*this);
|
||||
h & removeAfterVisit;
|
||||
|
@ -54,7 +54,7 @@ public:
|
||||
int3 visitablePos() const override;
|
||||
int3 getPosition() const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & bID;
|
||||
h & indexOnTV;
|
||||
@ -79,7 +79,7 @@ public:
|
||||
COPWBonus(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * TOWN);
|
||||
COPWBonus(IGameCallback *cb);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGTownBuilding&>(*this);
|
||||
h & visitors;
|
||||
@ -98,7 +98,7 @@ public:
|
||||
CTownBonus(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * TOWN);
|
||||
CTownBonus(IGameCallback *cb);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGTownBuilding&>(*this);
|
||||
h & visitors;
|
||||
@ -136,7 +136,7 @@ public:
|
||||
CTownRewardableBuilding(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * town, CRandomGenerator & rand);
|
||||
CTownRewardableBuilding(IGameCallback *cb);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGTownBuilding&>(*this);
|
||||
h & static_cast<Rewardable::Interface&>(*this);
|
||||
|
@ -67,7 +67,7 @@ public:
|
||||
std::pair<si32, si32> bonusValue;//var to store town bonuses (rampart = resources from mystic pond);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGDwelling&>(*this);
|
||||
h & nameTextId;
|
||||
|
@ -69,7 +69,7 @@ public:
|
||||
return (quest.qid == qid);
|
||||
}
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & qid;
|
||||
h & isCompleted;
|
||||
@ -106,7 +106,7 @@ public:
|
||||
virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h = nullptr) const = 0;
|
||||
virtual bool checkQuest (const CGHeroInstance * h) const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & quest;
|
||||
}
|
||||
@ -142,7 +142,7 @@ public:
|
||||
|
||||
void afterAddToMap(CMap * map) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CRewardableObject&>(*this);
|
||||
h & static_cast<IQuestObject&>(*this);
|
||||
@ -164,7 +164,7 @@ public:
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
bool passableFor(PlayerColor color) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGSeerHut&>(*this);
|
||||
}
|
||||
@ -182,7 +182,7 @@ public:
|
||||
std::string getObjectName() const override; //depending on color
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGObjectInstance&>(*this);
|
||||
}
|
||||
@ -196,7 +196,7 @@ public:
|
||||
bool wasVisited (PlayerColor player) const override;
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGObjectInstance&>(*this);
|
||||
}
|
||||
@ -217,7 +217,7 @@ public:
|
||||
|
||||
void afterAddToMap(CMap * map) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<IQuestObject&>(*this);
|
||||
h & static_cast<CGObjectInstance&>(*this);
|
||||
@ -233,7 +233,7 @@ public:
|
||||
|
||||
bool passableFor(PlayerColor color) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGBorderGuard&>(*this); //need to serialize or object will be empty
|
||||
}
|
||||
|
@ -78,7 +78,7 @@ public:
|
||||
std::vector<Component> getPopupComponents(PlayerColor player) const override;
|
||||
std::vector<Component> getPopupComponents(const CGHeroInstance * hero) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CArmedInstance&>(*this);
|
||||
h & static_cast<Rewardable::Interface&>(*this);
|
||||
|
@ -67,7 +67,7 @@ public:
|
||||
static void preInit(); //called before objs receive their initObj
|
||||
static void postInit();//called after objs receive their initObj
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
logGlobal->error("IObjectInterface serialized, unexpected, should not happen!");
|
||||
}
|
||||
|
@ -33,7 +33,7 @@ public:
|
||||
bool wasVisited(const TeamID & team) const;
|
||||
void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGObjectInstance&>(*this);
|
||||
h & players;
|
||||
@ -50,7 +50,7 @@ public:
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
void initObj(CRandomGenerator & rand) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGObjectInstance&>(*this);
|
||||
h & message;
|
||||
@ -71,7 +71,7 @@ public:
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CArmedInstance&>(*this);
|
||||
h & removableUnits;
|
||||
@ -107,7 +107,7 @@ public:
|
||||
|
||||
ArtifactID getArtifact() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CArmedInstance&>(*this);
|
||||
h & message;
|
||||
@ -137,7 +137,7 @@ public:
|
||||
void collectRes(const PlayerColor & player) const;
|
||||
GameResID resourceID() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CArmedInstance&>(*this);
|
||||
h & amount;
|
||||
@ -172,7 +172,7 @@ private:
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
|
||||
public:
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CArmedInstance&>(*this);
|
||||
h & producedResource;
|
||||
@ -193,7 +193,7 @@ struct DLL_LINKAGE TeleportChannel
|
||||
std::vector<ObjectInstanceID> exits;
|
||||
EPassability passability = EPassability::UNKNOWN;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & entrances;
|
||||
h & exits;
|
||||
@ -232,7 +232,7 @@ public:
|
||||
static std::vector<ObjectInstanceID> getPassableExits(CGameState * gs, const CGHeroInstance * h, std::vector<ObjectInstanceID> exits);
|
||||
static bool isExitPassable(CGameState * gs, const CGHeroInstance * h, const CGObjectInstance * obj);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & type;
|
||||
h & channel;
|
||||
@ -252,7 +252,7 @@ protected:
|
||||
public:
|
||||
using CGTeleport::CGTeleport;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGTeleport&>(*this);
|
||||
}
|
||||
@ -268,7 +268,7 @@ public:
|
||||
|
||||
static void postInit(IGameCallback * cb);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGMonolith&>(*this);
|
||||
}
|
||||
@ -283,7 +283,7 @@ class DLL_LINKAGE CGWhirlpool : public CGMonolith
|
||||
public:
|
||||
using CGMonolith::CGMonolith;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGMonolith&>(*this);
|
||||
}
|
||||
@ -298,7 +298,7 @@ public:
|
||||
std::string getHoverText(const CGHeroInstance * hero) const override;
|
||||
void initObj(CRandomGenerator & rand) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGObjectInstance&>(*this);
|
||||
}
|
||||
@ -323,7 +323,7 @@ public:
|
||||
CGBoat(IGameCallback * cb);
|
||||
bool isCoastVisitable() const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGObjectInstance&>(*this);
|
||||
h & static_cast<CBonusSystemNode&>(*this);
|
||||
@ -353,7 +353,7 @@ protected:
|
||||
public:
|
||||
using CGObjectInstance::CGObjectInstance;
|
||||
|
||||
template<typename Handler> void serialize(Handler & h, const int version)
|
||||
template<typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & static_cast<CGObjectInstance&>(*this);
|
||||
h & createdBoat;
|
||||
@ -371,7 +371,7 @@ public:
|
||||
void initObj(CRandomGenerator & rand) override;
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGObjectInstance&>(*this);
|
||||
}
|
||||
@ -393,7 +393,7 @@ public:
|
||||
void initObj(CRandomGenerator & rand) override;
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CTeamVisited&>(*this);
|
||||
}
|
||||
@ -409,7 +409,7 @@ public:
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
void initObj(CRandomGenerator & rand) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGObjectInstance&>(*this);
|
||||
}
|
||||
@ -443,7 +443,7 @@ protected:
|
||||
public:
|
||||
using CGObjectInstance::CGObjectInstance;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CGObjectInstance&>(*this);
|
||||
h & upgradeCostPercentage;
|
||||
|
@ -156,7 +156,7 @@ private:
|
||||
void calculateTopVisibleOffset();
|
||||
|
||||
public:
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & usedTiles;
|
||||
h & allowedTerrains;
|
||||
@ -164,7 +164,7 @@ public:
|
||||
h & animationFile;
|
||||
h & stringID;
|
||||
h & id;
|
||||
subid.serializeIdentifier(h, id, version);
|
||||
subid.serializeIdentifier(h, id);
|
||||
h & printPriority;
|
||||
h & visitDir;
|
||||
h & editorAnimationFile;
|
||||
|
@ -44,7 +44,7 @@ struct DLL_LINKAGE Rumor
|
||||
~Rumor() = default;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
h & name;
|
||||
h & text;
|
||||
@ -64,7 +64,7 @@ struct DLL_LINKAGE DisposedHero
|
||||
std::set<PlayerColor> players; /// Who can hire this hero (bitfield).
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
h & heroId;
|
||||
h & portrait;
|
||||
@ -173,7 +173,7 @@ private:
|
||||
|
||||
public:
|
||||
template <typename Handler>
|
||||
void serialize(Handler &h, const int formatVersion)
|
||||
void serialize(Handler &h)
|
||||
{
|
||||
h & static_cast<CMapHeader&>(*this);
|
||||
h & triggeredEvents; //from CMapHeader
|
||||
|
@ -43,7 +43,7 @@ public:
|
||||
ui32 nextOccurence; /// specifies after how many days the event will occur the next time; 0 if event occurs only one time
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
h & name;
|
||||
h & message;
|
||||
@ -68,7 +68,7 @@ public:
|
||||
std::vector<si32> creatures;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
h & static_cast<CMapEvent &>(*this);
|
||||
h & buildings;
|
||||
@ -112,7 +112,7 @@ struct DLL_LINKAGE TerrainTile
|
||||
std::vector<CGObjectInstance *> blockingObjects;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
h & terType;
|
||||
h & terView;
|
||||
|
@ -32,7 +32,7 @@ struct DLL_LINKAGE SHeroName
|
||||
std::string heroName;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
h & heroId;
|
||||
h & heroName;
|
||||
@ -76,7 +76,7 @@ struct DLL_LINKAGE PlayerInfo
|
||||
TeamID team; /// The default value NO_TEAM
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
h & hasRandomHero;
|
||||
h & mainCustomHeroId;
|
||||
@ -128,7 +128,7 @@ struct DLL_LINKAGE EventCondition
|
||||
EWinLoseType condition;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
h & objectID;
|
||||
h & value;
|
||||
@ -156,7 +156,7 @@ struct DLL_LINKAGE EventEffect
|
||||
MetaString toOtherMessage;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
h & type;
|
||||
h & toOtherMessage;
|
||||
@ -181,7 +181,7 @@ struct DLL_LINKAGE TriggeredEvent
|
||||
EventEffect effect;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
h & identifier;
|
||||
h & trigger;
|
||||
@ -245,7 +245,7 @@ public:
|
||||
void registerMapStrings();
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int Version)
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
h & texts;
|
||||
h & version;
|
||||
|
@ -55,7 +55,7 @@ void CMapInfo::mapInit(const std::string & fname)
|
||||
|
||||
void CMapInfo::saveInit(const ResourcePath & file)
|
||||
{
|
||||
CLoadFile lf(*CResourceHandler::get()->getResourceName(file), MINIMAL_SERIALIZATION_VERSION);
|
||||
CLoadFile lf(*CResourceHandler::get()->getResourceName(file), ESerializationVersion::MINIMAL);
|
||||
lf.checkMagicBytes(SAVEGAME_MAGIC);
|
||||
|
||||
mapHeader = std::make_unique<CMapHeader>();
|
||||
|
@ -58,7 +58,7 @@ public:
|
||||
int getMapSizeFormatIconId() const;
|
||||
std::string getMapSizeName() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int Version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & mapHeader;
|
||||
h & campaign;
|
||||
|
@ -22,7 +22,7 @@ class ActiveModsInSaveList
|
||||
/// Checks whether provided mod list is compatible with current VLC and throws on failure
|
||||
void verifyActiveMods(const std::vector<std::pair<TModID, ModVerificationInfo>> & modList);
|
||||
public:
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
if(h.saving)
|
||||
{
|
||||
|
@ -38,7 +38,7 @@ struct DLL_LINKAGE CModVersion
|
||||
bool compatible(const CModVersion & other, bool checkMinor = false, bool checkPatch = false) const;
|
||||
bool isNull() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & major;
|
||||
h & minor;
|
||||
|
@ -31,7 +31,7 @@ struct ModVerificationInfo
|
||||
bool impactsGameplay = true;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int v)
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
h & name;
|
||||
h & version;
|
||||
|
@ -38,7 +38,7 @@ struct ArtifactLocation
|
||||
{
|
||||
}
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & artHolder;
|
||||
h & slot;
|
||||
|
@ -47,7 +47,7 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & id;
|
||||
h & healthDelta;
|
||||
@ -69,7 +69,7 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & id;
|
||||
h & data;
|
||||
|
@ -43,7 +43,7 @@ struct Component
|
||||
ComponentSubType subType;
|
||||
std::optional<int32_t> value; // + give; - take
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & type;
|
||||
h & subType;
|
||||
|
@ -21,7 +21,7 @@ public:
|
||||
Metatype metatype = Metatype::UNKNOWN;
|
||||
int32_t entityIndex = 0;
|
||||
JsonNode data;
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & metatype;
|
||||
h & entityIndex;
|
||||
|
@ -27,7 +27,7 @@ struct DLL_LINKAGE CPack
|
||||
CPack() = default;
|
||||
virtual ~CPack() = default;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
logNetwork->error("CPack serialized... this should not happen!");
|
||||
assert(false && "CPack serialized");
|
||||
@ -66,7 +66,7 @@ struct DLL_LINKAGE CPackForServer : public CPack
|
||||
mutable PlayerColor player = PlayerColor::NEUTRAL;
|
||||
mutable si32 requestID;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
template <typename Handler> void serialize(Handler &h)
|
||||
{
|
||||
h & player;
|
||||
h & requestID;
|
||||
|
@ -62,7 +62,7 @@ struct DLL_LINKAGE PackageApplied : public CPackForClient
|
||||
ui32 requestID = 0; //an ID given by client to the request that was applied
|
||||
PlayerColor player;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & result;
|
||||
h & packType;
|
||||
@ -83,7 +83,7 @@ struct DLL_LINKAGE SystemMessage : public CPackForClient
|
||||
|
||||
std::string text;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & text;
|
||||
}
|
||||
@ -100,7 +100,7 @@ struct DLL_LINKAGE PlayerBlocked : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & reason;
|
||||
h & startOrEnd;
|
||||
@ -118,7 +118,7 @@ struct DLL_LINKAGE PlayerCheated : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & player;
|
||||
h & losingCheatCode;
|
||||
@ -133,7 +133,7 @@ struct DLL_LINKAGE TurnTimeUpdate : public CPackForClient
|
||||
PlayerColor player;
|
||||
TurnTimerInfo turnTimer;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & player;
|
||||
h & turnTimer;
|
||||
@ -148,7 +148,7 @@ struct DLL_LINKAGE PlayerStartsTurn : public Query
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & queryID;
|
||||
h & player;
|
||||
@ -164,7 +164,7 @@ struct DLL_LINKAGE DaysWithoutTown : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & player;
|
||||
h & daysWithoutCastle;
|
||||
@ -179,7 +179,7 @@ struct DLL_LINKAGE EntitiesChanged : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & changes;
|
||||
}
|
||||
@ -195,7 +195,7 @@ struct DLL_LINKAGE SetResources : public CPackForClient
|
||||
PlayerColor player;
|
||||
ResourceSet res; //res[resid] => res amount
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & abs;
|
||||
h & player;
|
||||
@ -214,7 +214,7 @@ struct DLL_LINKAGE SetPrimSkill : public CPackForClient
|
||||
PrimarySkill which = PrimarySkill::ATTACK;
|
||||
si64 val = 0;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & abs;
|
||||
h & id;
|
||||
@ -234,7 +234,7 @@ struct DLL_LINKAGE SetSecSkill : public CPackForClient
|
||||
SecondarySkill which;
|
||||
ui16 val = 0;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & abs;
|
||||
h & id;
|
||||
@ -258,7 +258,7 @@ struct DLL_LINKAGE HeroVisitCastle : public CPackForClient
|
||||
return flags & 1;
|
||||
}
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & flags;
|
||||
h & tid;
|
||||
@ -276,7 +276,7 @@ struct DLL_LINKAGE ChangeSpells : public CPackForClient
|
||||
ObjectInstanceID hid;
|
||||
std::set<SpellID> spells;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & learn;
|
||||
h & hid;
|
||||
@ -294,7 +294,7 @@ struct DLL_LINKAGE SetMana : public CPackForClient
|
||||
si32 val = 0;
|
||||
bool absolute = true;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & val;
|
||||
h & hid;
|
||||
@ -312,7 +312,7 @@ struct DLL_LINKAGE SetMovePoints : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & val;
|
||||
h & hid;
|
||||
@ -331,7 +331,7 @@ struct DLL_LINKAGE FoWChange : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & tiles;
|
||||
h & player;
|
||||
@ -357,7 +357,7 @@ struct DLL_LINKAGE SetAvailableHero : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & slotID;
|
||||
h & roleID;
|
||||
@ -386,7 +386,7 @@ struct DLL_LINKAGE GiveBonus : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & bonus;
|
||||
h & id;
|
||||
@ -409,7 +409,7 @@ struct DLL_LINKAGE ChangeObjPos : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & objid;
|
||||
h & nPos;
|
||||
@ -425,7 +425,7 @@ struct DLL_LINKAGE PlayerEndsTurn : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & player;
|
||||
}
|
||||
@ -440,7 +440,7 @@ struct DLL_LINKAGE PlayerEndsGame : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & player;
|
||||
h & victoryLossCheckResult;
|
||||
@ -456,7 +456,7 @@ struct DLL_LINKAGE PlayerReinitInterface : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & players;
|
||||
h & playerConnectionId;
|
||||
@ -484,7 +484,7 @@ struct DLL_LINKAGE RemoveBonus : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & source;
|
||||
h & id;
|
||||
@ -508,7 +508,7 @@ struct DLL_LINKAGE SetCommanderProperty : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & heroid;
|
||||
h & which;
|
||||
@ -527,7 +527,7 @@ struct DLL_LINKAGE AddQuest : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & player;
|
||||
h & quest;
|
||||
@ -541,7 +541,7 @@ struct DLL_LINKAGE UpdateArtHandlerLists : public CPackForClient
|
||||
void applyGs(CGameState * gs) const;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & allocatedArtifacts;
|
||||
}
|
||||
@ -554,7 +554,7 @@ struct DLL_LINKAGE UpdateMapEvents : public CPackForClient
|
||||
void applyGs(CGameState * gs) const;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & events;
|
||||
}
|
||||
@ -568,7 +568,7 @@ struct DLL_LINKAGE UpdateCastleEvents : public CPackForClient
|
||||
void applyGs(CGameState * gs) const;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & town;
|
||||
h & events;
|
||||
@ -583,7 +583,7 @@ struct DLL_LINKAGE ChangeFormation : public CPackForClient
|
||||
void applyGs(CGameState * gs) const;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & hid;
|
||||
h & formation;
|
||||
@ -608,7 +608,7 @@ struct DLL_LINKAGE RemoveObject : public CPackForClient
|
||||
/// Player that initiated this action, if any
|
||||
PlayerColor initiator;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & objectID;
|
||||
h & initiator;
|
||||
@ -644,7 +644,7 @@ struct DLL_LINKAGE TryMoveHero : public CPackForClient
|
||||
return result != SUCCESS && result != EMBARK && result != DISEMBARK && result != TELEPORTATION;
|
||||
}
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & id;
|
||||
h & result;
|
||||
@ -666,7 +666,7 @@ struct DLL_LINKAGE NewStructures : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & tid;
|
||||
h & bid;
|
||||
@ -684,7 +684,7 @@ struct DLL_LINKAGE RazeStructures : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & tid;
|
||||
h & bid;
|
||||
@ -701,7 +701,7 @@ struct DLL_LINKAGE SetAvailableCreatures : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & tid;
|
||||
h & creatures;
|
||||
@ -718,7 +718,7 @@ struct DLL_LINKAGE SetHeroesInTown : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & tid;
|
||||
h & visiting;
|
||||
@ -738,7 +738,7 @@ struct DLL_LINKAGE HeroRecruited : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & hid;
|
||||
h & tid;
|
||||
@ -758,7 +758,7 @@ struct DLL_LINKAGE GiveHero : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & id;
|
||||
h & boatId;
|
||||
@ -774,7 +774,7 @@ struct DLL_LINKAGE OpenWindow : public Query
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & queryID;
|
||||
h & window;
|
||||
@ -800,10 +800,10 @@ struct DLL_LINKAGE NewObject : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & ID;
|
||||
subID.serializeIdentifier(h, ID, version);
|
||||
subID.serializeIdentifier(h, ID);
|
||||
h & targetPos;
|
||||
h & initiator;
|
||||
}
|
||||
@ -819,7 +819,7 @@ struct DLL_LINKAGE SetAvailableArtifacts : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & id;
|
||||
h & arts;
|
||||
@ -841,7 +841,7 @@ struct DLL_LINKAGE ChangeStackCount : CGarrisonOperationPack
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & army;
|
||||
h & slot;
|
||||
@ -860,7 +860,7 @@ struct DLL_LINKAGE SetStackType : CGarrisonOperationPack
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & army;
|
||||
h & slot;
|
||||
@ -876,7 +876,7 @@ struct DLL_LINKAGE EraseStack : CGarrisonOperationPack
|
||||
void applyGs(CGameState * gs);
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & army;
|
||||
h & slot;
|
||||
@ -893,7 +893,7 @@ struct DLL_LINKAGE SwapStacks : CGarrisonOperationPack
|
||||
void applyGs(CGameState * gs);
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & srcArmy;
|
||||
h & dstArmy;
|
||||
@ -912,7 +912,7 @@ struct DLL_LINKAGE InsertNewStack : CGarrisonOperationPack
|
||||
void applyGs(CGameState * gs);
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & army;
|
||||
h & slot;
|
||||
@ -934,7 +934,7 @@ struct DLL_LINKAGE RebalanceStacks : CGarrisonOperationPack
|
||||
void applyGs(CGameState * gs);
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & srcArmy;
|
||||
h & dstArmy;
|
||||
@ -952,7 +952,7 @@ struct DLL_LINKAGE BulkRebalanceStacks : CGarrisonOperationPack
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
h & moves;
|
||||
}
|
||||
@ -967,7 +967,7 @@ struct DLL_LINKAGE BulkSmartRebalanceStacks : CGarrisonOperationPack
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
void serialize(Handler & h)
|
||||
{
|
||||
h & moves;
|
||||
h & changes;
|
||||
@ -993,7 +993,7 @@ struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
|
||||
void applyGs(CGameState * gs);
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & al;
|
||||
h & askAssemble;
|
||||
@ -1008,7 +1008,7 @@ struct DLL_LINKAGE NewArtifact : public CArtifactOperationPack
|
||||
void applyGs(CGameState * gs);
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & art;
|
||||
}
|
||||
@ -1021,7 +1021,7 @@ struct DLL_LINKAGE EraseArtifact : CArtifactOperationPack
|
||||
void applyGs(CGameState * gs);
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & al;
|
||||
}
|
||||
@ -1041,7 +1041,7 @@ struct DLL_LINKAGE MoveArtifact : CArtifactOperationPack
|
||||
void applyGs(CGameState * gs);
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & src;
|
||||
h & dst;
|
||||
@ -1062,7 +1062,7 @@ struct DLL_LINKAGE BulkMoveArtifacts : CArtifactOperationPack
|
||||
, dstPos(dstPos)
|
||||
{
|
||||
}
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & srcPos;
|
||||
h & dstPos;
|
||||
@ -1102,7 +1102,7 @@ struct DLL_LINKAGE BulkMoveArtifacts : CArtifactOperationPack
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & artsPack0;
|
||||
h & artsPack1;
|
||||
@ -1124,7 +1124,7 @@ struct DLL_LINKAGE AssembledArtifact : CArtifactOperationPack
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & al;
|
||||
h & builtArt;
|
||||
@ -1139,7 +1139,7 @@ struct DLL_LINKAGE DisassembledArtifact : CArtifactOperationPack
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & al;
|
||||
}
|
||||
@ -1157,7 +1157,7 @@ struct DLL_LINKAGE HeroVisit : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & player;
|
||||
h & heroId;
|
||||
@ -1179,7 +1179,7 @@ struct DLL_LINKAGE NewTurn : public CPackForClient
|
||||
ObjectInstanceID id; //id is a general serial id
|
||||
ui32 move;
|
||||
ui32 mana;
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & id;
|
||||
h & move;
|
||||
@ -1197,7 +1197,7 @@ struct DLL_LINKAGE NewTurn : public CPackForClient
|
||||
|
||||
NewTurn() = default;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & heroes;
|
||||
h & cres;
|
||||
@ -1218,7 +1218,7 @@ struct DLL_LINKAGE InfoWindow : public CPackForClient //103 - displays simple i
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & type;
|
||||
h & text;
|
||||
@ -1241,7 +1241,7 @@ struct DLL_LINKAGE SetObjectProperty : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & id;
|
||||
h & what;
|
||||
@ -1276,7 +1276,7 @@ struct DLL_LINKAGE ChangeObjectVisitors : public CPackForClient
|
||||
{
|
||||
}
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & object;
|
||||
h & hero;
|
||||
@ -1296,7 +1296,7 @@ struct DLL_LINKAGE HeroLevelUp : public Query
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & queryID;
|
||||
h & player;
|
||||
@ -1317,7 +1317,7 @@ struct DLL_LINKAGE CommanderLevelUp : public Query
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & queryID;
|
||||
h & player;
|
||||
@ -1356,7 +1356,7 @@ struct DLL_LINKAGE BlockingDialog : public Query
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & queryID;
|
||||
h & text;
|
||||
@ -1375,7 +1375,7 @@ struct DLL_LINKAGE GarrisonDialog : public Query
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & queryID;
|
||||
h & objid;
|
||||
@ -1393,7 +1393,7 @@ struct DLL_LINKAGE ExchangeDialog : public Query
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & queryID;
|
||||
h & player;
|
||||
@ -1418,7 +1418,7 @@ struct DLL_LINKAGE TeleportDialog : public Query
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & queryID;
|
||||
h & hero;
|
||||
@ -1438,7 +1438,7 @@ struct DLL_LINKAGE MapObjectSelectDialog : public Query
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & queryID;
|
||||
h & player;
|
||||
@ -1453,7 +1453,7 @@ struct DLL_LINKAGE AdvmapSpellCast : public CPackForClient
|
||||
{
|
||||
ObjectInstanceID casterID;
|
||||
SpellID spellID;
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & casterID;
|
||||
h & spellID;
|
||||
@ -1470,7 +1470,7 @@ struct DLL_LINKAGE ShowWorldViewEx : public CPackForClient
|
||||
|
||||
std::vector<ObjectPosInfo> objectPositions;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & player;
|
||||
h & showTerrain;
|
||||
@ -1494,7 +1494,7 @@ struct DLL_LINKAGE PlayerMessageClient : public CPackForClient
|
||||
PlayerColor player;
|
||||
std::string text;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & player;
|
||||
h & text;
|
||||
@ -1509,7 +1509,7 @@ struct DLL_LINKAGE CenterView : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & pos;
|
||||
h & player;
|
||||
|
@ -32,7 +32,7 @@ struct DLL_LINKAGE BattleStart : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & battleID;
|
||||
h & info;
|
||||
@ -48,7 +48,7 @@ struct DLL_LINKAGE BattleNextRound : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & battleID;
|
||||
assert(battleID != BattleID::NONE);
|
||||
@ -65,7 +65,7 @@ struct DLL_LINKAGE BattleSetActiveStack : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & battleID;
|
||||
h & stack;
|
||||
@ -80,7 +80,7 @@ struct DLL_LINKAGE BattleCancelled: public CPackForClient
|
||||
|
||||
BattleID battleID = BattleID::NONE;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & battleID;
|
||||
assert(battleID != BattleID::NONE);
|
||||
@ -100,7 +100,7 @@ struct DLL_LINKAGE BattleResultAccepted : public CPackForClient
|
||||
CArmedInstance * army;
|
||||
TExpType exp;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & hero;
|
||||
h & army;
|
||||
@ -112,7 +112,7 @@ struct DLL_LINKAGE BattleResultAccepted : public CPackForClient
|
||||
std::array<HeroBattleResults, 2> heroResult;
|
||||
ui8 winnerSide;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & battleID;
|
||||
h & heroResult;
|
||||
@ -134,7 +134,7 @@ struct DLL_LINKAGE BattleResult : public Query
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & battleID;
|
||||
h & queryID;
|
||||
@ -158,7 +158,7 @@ struct DLL_LINKAGE BattleLogMessage : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & battleID;
|
||||
h & lines;
|
||||
@ -179,7 +179,7 @@ struct DLL_LINKAGE BattleStackMoved : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & battleID;
|
||||
h & stack;
|
||||
@ -200,7 +200,7 @@ struct DLL_LINKAGE BattleUnitsChanged : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & battleID;
|
||||
h & changedStacks;
|
||||
@ -248,7 +248,7 @@ struct BattleStackAttacked
|
||||
return flags & FIRE_SHIELD;
|
||||
}
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & battleID;
|
||||
h & stackAttacked;
|
||||
@ -315,7 +315,7 @@ struct DLL_LINKAGE BattleAttack : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & battleID;
|
||||
h & bsa;
|
||||
@ -343,7 +343,7 @@ struct DLL_LINKAGE StartAction : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & battleID;
|
||||
h & ba;
|
||||
@ -357,7 +357,7 @@ struct DLL_LINKAGE EndAction : public CPackForClient
|
||||
|
||||
BattleID battleID = BattleID::NONE;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & battleID;
|
||||
}
|
||||
@ -381,7 +381,7 @@ struct DLL_LINKAGE BattleSpellCast : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & battleID;
|
||||
h & side;
|
||||
@ -408,7 +408,7 @@ struct DLL_LINKAGE StacksInjured : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & battleID;
|
||||
h & stacks;
|
||||
@ -422,7 +422,7 @@ struct DLL_LINKAGE BattleResultsApplied : public CPackForClient
|
||||
PlayerColor player1, player2;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & battleID;
|
||||
h & player1;
|
||||
@ -441,7 +441,7 @@ struct DLL_LINKAGE BattleObstaclesChanged : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & battleID;
|
||||
h & changes;
|
||||
@ -457,7 +457,7 @@ struct DLL_LINKAGE CatapultAttack : public CPackForClient
|
||||
EWallPart attackedPart;
|
||||
ui8 damageDealt;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & destinationTile;
|
||||
h & attackedPart;
|
||||
@ -477,7 +477,7 @@ struct DLL_LINKAGE CatapultAttack : public CPackForClient
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & battleID;
|
||||
h & attackedParts;
|
||||
@ -498,7 +498,7 @@ struct DLL_LINKAGE BattleSetStackProperty : public CPackForClient
|
||||
int val = 0;
|
||||
int absolute = 0;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & battleID;
|
||||
h & stackID;
|
||||
@ -523,7 +523,7 @@ struct DLL_LINKAGE BattleTriggerEffect : public CPackForClient
|
||||
int val = 0;
|
||||
int additionalInfo = 0;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & battleID;
|
||||
h & stackID;
|
||||
@ -543,7 +543,7 @@ struct DLL_LINKAGE BattleUpdateGateState : public CPackForClient
|
||||
|
||||
BattleID battleID = BattleID::NONE;
|
||||
EGateState state = EGateState::NONE;
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
template <typename Handler> void serialize(Handler & h)
|
||||
{
|
||||
h & battleID;
|
||||
h & state;
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
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x
Reference in New Issue
Block a user