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vcmi/client/render/Canvas.h

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/*
* Canvas.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../gui/TextAlignment.h"
#include "../../lib/Rect.h"
#include "../../lib/Color.h"
struct SDL_Surface;
class IImage;
enum EFonts : int8_t;
enum class CanvasScalingPolicy
{
AUTO, // automatically scale canvas operations by global scaling factor
IGNORE // disable any scaling processing. Scaling factor will be set to 1
};
/// Class that represents surface for drawing on
class Canvas
{
/// Upscaler awareness. Must be first member for initialization
CanvasScalingPolicy scalingPolicy;
/// Target surface
SDL_Surface * surface;
/// Current rendering area, all rendering operations will be moved into selected area
Rect renderArea;
/// constructs canvas using existing surface. Caller maintains ownership on the surface
explicit Canvas(SDL_Surface * surface, CanvasScalingPolicy scalingPolicy);
/// copy constructor
Canvas(const Canvas & other);
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Point transformPos(const Point & input);
Point transformSize(const Point & input);
public:
Canvas & operator = (const Canvas & other) = delete;
Canvas & operator = (Canvas && other) = delete;
/// move constructor
Canvas(Canvas && other);
/// creates canvas that only covers specified subsection of a surface
Canvas(const Canvas & other, const Rect & clipRect);
/// constructs canvas of specified size
explicit Canvas(const Point & size, CanvasScalingPolicy scalingPolicy);
/// constructs canvas using existing surface. Caller maintains ownership on the surface
/// Compatibility method. AVOID USAGE. To be removed once SDL abstraction layer is finished.
static Canvas createFromSurface(SDL_Surface * surface, CanvasScalingPolicy scalingPolicy);
~Canvas();
/// if set to true, drawing this canvas onto another canvas will use alpha channel information
void applyTransparency(bool on);
/// applies grayscale filter onto current image
void applyGrayscale();
/// renders image onto this canvas at specified position
void draw(const std::shared_ptr<IImage>& image, const Point & pos);
/// renders section of image bounded by sourceRect at specified position
void draw(const std::shared_ptr<IImage>& image, const Point & pos, const Rect & sourceRect);
/// renders another canvas onto this canvas
void draw(const Canvas &image, const Point & pos);
/// renders another canvas onto this canvas with transparency
void drawTransparent(const Canvas & image, const Point & pos, double transparency);
/// renders another canvas onto this canvas with scaling
void drawScaled(const Canvas &image, const Point & pos, const Point & targetSize);
/// renders single pixels with specified color
void drawPoint(const Point & dest, const ColorRGBA & color);
/// renders continuous, 1-pixel wide line with color gradient
void drawLine(const Point & from, const Point & dest, const ColorRGBA & colorFrom, const ColorRGBA & colorDest);
/// renders rectangular, solid-color border in specified location
void drawBorder(const Rect & target, const ColorRGBA & color, int width = 1);
/// renders rectangular, dashed border in specified location
void drawBorderDashed(const Rect & target, const ColorRGBA & color);
/// renders single line of text with specified parameters
void drawText(const Point & position, const EFonts & font, const ColorRGBA & colorDest, ETextAlignment alignment, const std::string & text );
/// renders multiple lines of text with specified parameters
void drawText(const Point & position, const EFonts & font, const ColorRGBA & colorDest, ETextAlignment alignment, const std::vector<std::string> & text );
/// fills selected area with solid color
void drawColor(const Rect & target, const ColorRGBA & color);
/// fills selected area with blended color
void drawColorBlended(const Rect & target, const ColorRGBA & color);
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/// fills canvas with texture
void fillTexture(const std::shared_ptr<IImage>& image);
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int getScalingFactor() const;
/// Compatibility method. AVOID USAGE. To be removed once SDL abstraction layer is finished.
SDL_Surface * getInternalSurface();
/// get the render area
Rect getRenderArea() const;
};