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vcmi/client/eventsSDL/InputSourceKeyboard.cpp

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/*
* InputSourceKeyboard.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "InputSourceKeyboard.h"
#include "../../lib/CConfigHandler.h"
#include "../CPlayerInterface.h"
#include "../gui/CGuiHandler.h"
#include "../gui/EventDispatcher.h"
#include "../gui/Shortcut.h"
#include "../gui/ShortcutHandler.h"
#include "../CServerHandler.h"
#include "../globalLobby/GlobalLobbyClient.h"
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#include <SDL_clipboard.h>
#include <SDL_events.h>
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#include <SDL_hints.h>
InputSourceKeyboard::InputSourceKeyboard()
{
#ifdef VCMI_MAC
// Ctrl+click should be treated as a right click on Mac OS X
SDL_SetHint(SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK, "1");
#endif
}
std::string InputSourceKeyboard::getKeyNameWithModifiers(const std::string & keyName) const
{
std::string result;
if (isKeyboardCtrlDown())
result += "Ctrl+";
if (isKeyboardAltDown())
result += "Alt+";
if (isKeyboardShiftDown())
result += "Shift+";
result += keyName;
return result;
}
void InputSourceKeyboard::handleEventKeyDown(const SDL_KeyboardEvent & key)
{
std::string keyName = getKeyNameWithModifiers(SDL_GetKeyName(key.keysym.sym));
logGlobal->trace("keyboard: key '%s' pressed", keyName);
assert(key.state == SDL_PRESSED);
if (SDL_IsTextInputActive() == SDL_TRUE)
{
if(key.keysym.sym == SDLK_v && isKeyboardCtrlDown())
{
char * clipboardBuffer = SDL_GetClipboardText();
std::string clipboardContent = clipboardBuffer;
boost::erase_all(clipboardContent, "\r");
boost::erase_all(clipboardContent, "\n");
GH.events().dispatchTextInput(clipboardContent);
SDL_free(clipboardBuffer);
return;
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}
if (key.keysym.sym >= ' ' && key.keysym.sym < 0x80)
return; // printable character - will be handled as text input
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} else {
if(key.repeat != 0)
return; // ignore periodic event resends
}
auto shortcutsVector = GH.shortcuts().translateKeycode(keyName);
if (vstd::contains(shortcutsVector, EShortcut::MAIN_MENU_LOBBY))
CSH->getGlobalLobby().activateInterface();
if (vstd::contains(shortcutsVector, EShortcut::GLOBAL_FULLSCREEN))
{
Settings full = settings.write["video"]["fullscreen"];
full->Bool() = !full->Bool();
GH.onScreenResize(true);
}
if (vstd::contains(shortcutsVector, EShortcut::SPECTATE_TRACK_HERO))
{
Settings s = settings.write["session"];
s["spectate-ignore-hero"].Bool() = !settings["session"]["spectate-ignore-hero"].Bool();
}
if (vstd::contains(shortcutsVector, EShortcut::SPECTATE_SKIP_BATTLE))
{
Settings s = settings.write["session"];
s["spectate-skip-battle"].Bool() = !settings["session"]["spectate-skip-battle"].Bool();
}
if (vstd::contains(shortcutsVector, EShortcut::SPECTATE_SKIP_BATTLE_RESULT))
{
Settings s = settings.write["session"];
s["spectate-skip-battle-result"].Bool() = !settings["session"]["spectate-skip-battle-result"].Bool();
}
GH.events().dispatchShortcutPressed(shortcutsVector);
}
void InputSourceKeyboard::handleEventKeyUp(const SDL_KeyboardEvent & key)
{
if(key.repeat != 0)
return; // ignore periodic event resends
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std::string keyName = getKeyNameWithModifiers(SDL_GetKeyName(key.keysym.sym));
logGlobal->trace("keyboard: key '%s' released", keyName);
if (SDL_IsTextInputActive() == SDL_TRUE)
{
if (key.keysym.sym >= ' ' && key.keysym.sym < 0x80)
return; // printable character - will be handled as text input
}
assert(key.state == SDL_RELEASED);
auto shortcutsVector = GH.shortcuts().translateKeycode(keyName);
GH.events().dispatchShortcutReleased(shortcutsVector);
}
bool InputSourceKeyboard::isKeyboardCmdDown() const
{
#ifdef VCMI_APPLE
return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LGUI] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RGUI];
#else
return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LCTRL] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RCTRL];
#endif
}
bool InputSourceKeyboard::isKeyboardCtrlDown() const
{
#ifdef VCMI_APPLE
return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LCTRL] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RCTRL] ||
SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LGUI] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RGUI];
#else
return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LCTRL] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RCTRL];
#endif
}
bool InputSourceKeyboard::isKeyboardAltDown() const
{
return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LALT] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RALT];
}
bool InputSourceKeyboard::isKeyboardShiftDown() const
{
return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LSHIFT] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RSHIFT];
}