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https://github.com/vcmi/vcmi.git
synced 2025-08-13 19:54:17 +02:00
Move keyboard tests to keyboard handler
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@@ -186,21 +186,17 @@ void InputHandler::fetchEvents()
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bool InputHandler::isKeyboardCtrlDown() const
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{
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#ifdef VCMI_MAC
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return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LGUI] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RGUI];
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#else
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return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LCTRL] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RCTRL];
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#endif
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return keyboardHandler->isKeyboardCtrlDown();
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}
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bool InputHandler::isKeyboardAltDown() const
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{
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return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LALT] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RALT];
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return keyboardHandler->isKeyboardAltDown();
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}
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bool InputHandler::isKeyboardShiftDown() const
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{
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return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LSHIFT] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RSHIFT];
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return keyboardHandler->isKeyboardShiftDown();
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}
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void InputHandler::moveCursorPosition(const Point & distance)
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@@ -83,3 +83,22 @@ void InputSourceKeyboard::handleEventKeyUp(const SDL_KeyboardEvent & key)
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GH.events().dispatchShortcutReleased(shortcutsVector);
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}
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bool InputSourceKeyboard::isKeyboardCtrlDown() const
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{
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#ifdef VCMI_MAC
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return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LGUI] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RGUI];
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#else
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return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LCTRL] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RCTRL];
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#endif
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}
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bool InputSourceKeyboard::isKeyboardAltDown() const
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{
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return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LALT] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RALT];
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}
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bool InputSourceKeyboard::isKeyboardShiftDown() const
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{
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return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LSHIFT] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RSHIFT];
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}
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@@ -20,4 +20,8 @@ public:
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void handleEventKeyDown(const SDL_KeyboardEvent & current);
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void handleEventKeyUp(const SDL_KeyboardEvent & current);
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bool isKeyboardAltDown() const;
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bool isKeyboardCtrlDown() const;
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bool isKeyboardShiftDown() const;
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};
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