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vcmi/client/lobby/CBonusSelection.h

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/*
* CBonusSelection.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../windows/CWindowObject.h"
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#include "../lib/campaign/CampaignConstants.h"
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#include "../lib/filesystem/ResourcePath.h"
VCMI_LIB_NAMESPACE_BEGIN
class CampaignState;
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class CampaignRegions;
VCMI_LIB_NAMESPACE_END
class CButton;
class CTextBox;
class CToggleGroup;
class CAnimImage;
class CLabel;
class CFlagBox;
class ISelectionScreenInfo;
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class ExtraOptionsTab;
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class VideoWidgetOnce;
class CBonusSelection;
/// Campaign screen where you can choose one out of three starting bonuses
class CBonusSelection : public CWindowObject
{
public:
std::shared_ptr<CampaignState> getCampaign();
CBonusSelection();
class CRegion
: public CIntObject
{
std::shared_ptr<CPicture> graphicsNotSelected;
std::shared_ptr<CPicture> graphicsSelected;
std::shared_ptr<CPicture> graphicsStriped;
CampaignScenarioID idOfMapAndRegion;
bool accessible; // false if region should be striped
bool selectable; // true if region should be selectable
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bool labelOnly;
std::shared_ptr<CLabel> label;
public:
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CRegion(CampaignScenarioID id, bool accessible, bool selectable, bool labelOnly, const CampaignRegions & campDsc);
void updateState();
void clickReleased(const Point & cursorPosition) override;
void showPopupWindow(const Point & cursorPosition) override;
};
void createBonusesIcons();
void updateAfterStateChange();
// Event handlers
void goBack();
void startMap();
void restartMap();
void increaseDifficulty();
void decreaseDifficulty();
std::shared_ptr<CPicture> panelBackground;
std::shared_ptr<CButton> buttonStart;
std::shared_ptr<CButton> buttonRestart;
std::shared_ptr<CButton> buttonBack;
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std::shared_ptr<CButton> buttonVideo;
std::shared_ptr<CLabel> campaignName;
std::shared_ptr<CLabel> labelCampaignDescription;
std::shared_ptr<CTextBox> campaignDescription;
std::shared_ptr<CLabel> mapName;
std::shared_ptr<CLabel> labelMapDescription;
std::shared_ptr<CTextBox> mapDescription;
std::vector<std::shared_ptr<CRegion>> regions;
std::shared_ptr<CFlagBox> flagbox;
std::shared_ptr<CLabel> labelChooseBonus;
std::shared_ptr<CToggleGroup> groupBonuses;
std::shared_ptr<CLabel> labelDifficulty;
std::array<std::shared_ptr<CAnimImage>, 5> difficultyIcons;
std::shared_ptr<CButton> buttonDifficultyLeft;
std::shared_ptr<CButton> buttonDifficultyRight;
std::shared_ptr<CAnimImage> iconsMapSizes;
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std::shared_ptr<ExtraOptionsTab> tabExtraOptions;
std::shared_ptr<CButton> buttonExtraOptions;
};