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vcmi/VCMI_client.cbp

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="VCMI_client" />
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<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
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<Option output="bin/Debug/VCMI_client" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
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<Add directory="bin/Debug" />
</Linker>
</Target>
<Target title="Release">
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<Option output="bin/Release/VCMI_client" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
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<Add directory="bin/Release" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-fexceptions" />
<Add option="-Wpointer-arith" />
<Add option="-Wno-switch" />
<Add option="-Wno-sign-compare" />
<Add option="-Wno-unused-parameter" />
<Add option="-Wno-overloaded-virtual" />
<Add option="-fpermissive" />
<Add option="-DBOOST_THREAD_USE_LIB" />
<Add option="-D_WIN32_WINNT=0x0501" />
<Add directory="$(#boost.include)" />
<Add directory="$(#sdl.include)" />
<Add directory="." />
<Add directory="client" />
<Add directory="include" />
</Compiler>
<Linker>
<Add option="-lole32" />
<Add option="-loleaut32" />
<Add option="-lws2_32" />
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<Add option="-lboost_program_options$(#boost.libsuffix)" />
<Add option="-lboost_filesystem$(#boost.libsuffix)" />
<Add option="-lboost_system$(#boost.libsuffix)" />
<Add option="-lboost_thread$(#boost.libsuffix)" />
<Add option="-lboost_chrono$(#boost.libsuffix)" />
<Add option="-lSDL" />
<Add option="-lSDL_image" />
<Add option="-lSDL_mixer" />
<Add option="-lSDL_ttf" />
<Add option="-lVCMI_lib" />
<Add directory="$(#boost.lib)" />
<Add directory="$(#sdl.lib)" />
</Linker>
<Unit filename="CCallback.cpp" />
<Unit filename="CCallback.h" />
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<Unit filename="client/AdventureMapClasses.cpp" />
<Unit filename="client/AdventureMapClasses.h" />
<Unit filename="client/BattleInterface/CBattleAnimations.cpp" />
<Unit filename="client/BattleInterface/CBattleAnimations.h" />
<Unit filename="client/BattleInterface/CBattleInterface.cpp" />
<Unit filename="client/BattleInterface/CBattleInterface.h" />
<Unit filename="client/BattleInterface/CBattleInterfaceClasses.cpp" />
<Unit filename="client/BattleInterface/CBattleInterfaceClasses.h" />
<Unit filename="client/BattleInterface/CCreatureAnimation.cpp" />
<Unit filename="client/BattleInterface/CCreatureAnimation.h" />
<Unit filename="client/CAdvmapInterface.cpp" />
<Unit filename="client/CAdvmapInterface.h" />
<Unit filename="client/CAnimation.cpp" />
<Unit filename="client/CAnimation.h" />
<Unit filename="client/CBitmapHandler.cpp" />
<Unit filename="client/CBitmapHandler.h" />
<Unit filename="client/CCastleInterface.cpp" />
<Unit filename="client/CCastleInterface.h" />
<Unit filename="client/CCreatureWindow.cpp" />
<Unit filename="client/CCreatureWindow.h" />
<Unit filename="client/CDefHandler.cpp" />
<Unit filename="client/CDefHandler.h" />
<Unit filename="client/CGameInfo.cpp" />
<Unit filename="client/CGameInfo.h" />
<Unit filename="client/CHeroWindow.cpp" />
<Unit filename="client/CHeroWindow.h" />
<Unit filename="client/CKingdomInterface.cpp" />
<Unit filename="client/CKingdomInterface.h" />
<Unit filename="client/CMT.cpp" />
<Unit filename="client/CMessage.cpp" />
<Unit filename="client/CMessage.h" />
<Unit filename="client/CMusicHandler.cpp" />
<Unit filename="client/CMusicHandler.h" />
<Unit filename="client/CPlayerInterface.cpp" />
<Unit filename="client/CPlayerInterface.h" />
<Unit filename="client/CPreGame.cpp" />
<Unit filename="client/CPreGame.h" />
<Unit filename="client/CQuestLog.cpp" />
<Unit filename="client/CQuestLog.h" />
<Unit filename="client/CSoundBase.h" />
<Unit filename="client/CSpellWindow.cpp" />
<Unit filename="client/CSpellWindow.h" />
<Unit filename="client/CVideoHandler.cpp" />
<Unit filename="client/CVideoHandler.h" />
<Unit filename="client/Client.cpp" />
<Unit filename="client/Client.h" />
<Unit filename="client/FunctionList.h" />
<Unit filename="client/GUIClasses.cpp" />
<Unit filename="client/GUIClasses.h" />
<Unit filename="client/Graphics.cpp" />
<Unit filename="client/Graphics.h" />
<Unit filename="client/NetPacksClient.cpp" />
<Unit filename="client/StdInc.h">
<Option compile="1" />
<Option weight="0" />
</Unit>
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<Unit filename="client/UIFramework/CCursorHandler.cpp" />
<Unit filename="client/UIFramework/CCursorHandler.h" />
<Unit filename="client/UIFramework/CGuiHandler.cpp" />
<Unit filename="client/UIFramework/CGuiHandler.h" />
<Unit filename="client/UIFramework/CIntObject.cpp" />
<Unit filename="client/UIFramework/CIntObject.h" />
<Unit filename="client/UIFramework/CIntObjectClasses.cpp" />
<Unit filename="client/UIFramework/CIntObjectClasses.h" />
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<Unit filename="client/UIFramework/Fonts.cpp" />
<Unit filename="client/UIFramework/Fonts.h" />
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<Unit filename="client/UIFramework/Geometries.cpp" />
<Unit filename="client/UIFramework/Geometries.h" />
<Unit filename="client/UIFramework/SDL_Extensions.cpp" />
<Unit filename="client/UIFramework/SDL_Extensions.h" />
<Unit filename="client/UIFramework/SDL_Pixels.h" />
<Unit filename="client/VCMI_client.rc">
<Option compilerVar="WINDRES" />
</Unit>
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<Unit filename="client/mapHandler.cpp" />
<Unit filename="client/mapHandler.h" />
<Unit filename="client/resource.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
<DoxyBlocks>
<comment_style block="0" line="0" />
<doxyfile_project />
<doxyfile_build />
<doxyfile_warnings />
<doxyfile_output />
<doxyfile_dot />
<general />
</DoxyBlocks>
</Extensions>
</Project>
</CodeBlocks_project_file>