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vcmi/client/mainmenu/CPrologEpilogVideo.cpp

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/*
* CPrologEpilogVideo.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CPrologEpilogVideo.h"
#include "../CGameInfo.h"
#include "../CMusicHandler.h"
#include "../CVideoHandler.h"
#include "../gui/CGuiHandler.h"
#include "../widgets/TextControls.h"
#include "../../lib/mapping/CCampaignHandler.h"
CPrologEpilogVideo::CPrologEpilogVideo(CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback)
: CWindowObject(BORDERED), spe(_spe), positionCounter(0), voiceSoundHandle(-1), exitCb(callback)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
addUsedEvents(LCLICK);
pos = center(Rect(0, 0, 800, 600));
updateShadow();
CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
// MPTODO: Custom campaign crashing on this?
// voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
text = std::make_shared<CMultiLineLabel>(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText);
text->scrollTextTo(-100);
}
void CPrologEpilogVideo::show(SDL_Surface * to)
{
CSDL_Ext::fillRectBlack(to, &pos);
//BUG: some videos are 800x600 in size while some are 800x400
//VCMI should center them in the middle of the screen. Possible but needs modification
//of video player API which I'd like to avoid until we'll get rid of Windows-specific player
CCS->videoh->update(pos.x, pos.y, to, true, false);
//move text every 5 calls/frames; seems to be good enough
++positionCounter;
if(positionCounter % 5 == 0)
text->scrollTextBy(1);
else
text->showAll(to); // blit text over video, if needed
if(text->textSize.y + 100 < positionCounter / 5)
clickLeft(false, false);
}
void CPrologEpilogVideo::clickLeft(tribool down, bool previousState)
{
close();
CCS->soundh->stopSound(voiceSoundHandle);
exitCb();
}