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Open-source engine for Heroes of Might and Magic III
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.github/workflows Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
AI Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
CI Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
client Minor fixes 2022-08-28 06:31:45 +04:00
cmake_modules Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
config Minor fixes 2022-08-28 06:31:45 +04:00
debian Disable tests to fix building deb packages 2020-11-12 13:59:06 +02:00
include First compilable commit for obstacles 2022-08-28 06:31:26 +04:00
launcher Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
lib Progress bar for random map loading 2022-08-31 01:24:12 +04:00
mapeditor Object movement visualization works somehow 2022-09-01 18:07:36 +04:00
Mods/vcmi Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
osx CMake presets. (#744) 2022-05-26 08:55:20 +03:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
scripts/lib battlefields in VLC and custom bonuses for terrain patches 2022-07-02 14:47:40 +03:00
server Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
test Fix tests 2022-08-28 06:31:51 +04:00
.gitignore Random map generator refactoring (#762) 2022-08-09 08:54:32 +03:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
AUTHORS Rmg water support (#754) 2022-06-11 18:40:24 +03:00
CCallback.cpp Feature: Army Management Shortcuts should work as in HD+ Mod 2021-11-28 20:00:43 +02:00
CCallback.h Feature: Army Management Shortcuts should work as in HD+ Mod 2021-11-28 20:00:43 +02:00
ChangeLog Rmg water support (#754) 2022-06-11 18:40:24 +03:00
CMakeLists.txt Initial commit for new map editor 2022-08-29 01:28:36 +04:00
CMakePresets.json Correct linux preset (#748) 2022-05-28 14:32:54 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h Merge branch 'develop' into handlersAbstraction 2021-07-16 00:32:13 +03:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
README.md Feature: Army Management Shortcuts should work as in HD+ Mod 2021-11-28 20:00:43 +02:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder vcmibuilder: move mkdir 2022-04-28 10:54:52 +03:00
vcmimanual.tex
Version.cpp.in Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Version.h Add missing include guards 2018-10-29 16:30:50 +01:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)