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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Rmg water support (#754)

* Final changes before merge
This commit is contained in:
Nordsoft91 2022-06-10 10:04:56 +03:00 committed by Andrii Danylchenko
parent 5054ee011a
commit 0b29fec63c
3 changed files with 13 additions and 3 deletions

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@ -1,4 +1,4 @@
VCMI PROJECT CODE CONTRIBUTORS:
VCMI PROJECT CODE CONTRIBUTORS:
Michał Urbańczyk aka Tow, <impono@gmail.com>
* project originator; programming, making releases, website
@ -78,3 +78,6 @@ Andrii Danylchenko
Dmitry Orlov, <shubus.corporation@gmail.com>
* special buildings support in fan towns, new features and bug fixes
Andrey Cherkas aka nordsoft, <nordsoft@yahoo.com>
* random map generator features and bug fixes

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@ -38,7 +38,14 @@ MODS:
SOUND:
* Fixed many mising or wrong pickup and visit sounds for map objects
* All map objects now have ambient sounds identical to OH3
* All map objects now have ambient sounds identical to OH3
RANDOM MAP GENERATOR:
* Random map generator supports water modes (normal, islands)
* Added config randomMap.json with settings for map generator
* Added parameter for template allowedWaterContent
* Extra resource packs appear nearby mines
* Underground can be player starting place for factions allowed to be placed underground
0.98 -> 0.99

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@ -74,7 +74,7 @@
"description": "Native terrain for creatures. Creatures fighting on native terrain receive several bonuses"
},
"preferUndergroundPlacement": {
"type":"bool",
"type":"boolean",
"description": "Random map generator places player/cpu-owned towns underground if true is specified and on the ground otherwise. Parameter is unused for maps without underground. False by default."
},
"puzzleMap": {