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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-19 17:12:06 +02:00

Default Branch

80632cdf8b · Merge pull request #4940 from krs0/Fix_missing_shots_ability_for_shooters · Updated 2024-11-19 13:03:51 +02:00

Branches

99f49ee6ad · Remove objects deleted by event from owned objects list · Updated 2024-09-29 00:10:09 +02:00

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a3e33215e3 · Merge pull request #4510 from vcmi/beta · Updated 2024-08-25 23:27:47 +02:00

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Included

2c31487016 · Compile fix for now · Updated 2024-05-05 18:22:59 +02:00

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95b0e11da4 · Some improvements for enet · Updated 2023-01-19 17:20:46 +02:00    games

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2c3511e847 · Small refactoring · Updated 2022-10-23 15:30:40 +02:00    games

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81058bd555 · fix after rebase · Updated 2022-10-01 09:31:24 +02:00    games

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0acd0c821d · Fix build · Updated 2022-07-19 18:41:39 +02:00    games

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bbc9a0224a · Improve mod status window and add warning dialog before startup · Updated 2018-04-14 17:07:40 +02:00    games

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7eed456753 · Tower: use bonus system for lookout tower and grail extra sight radius · Updated 2017-09-14 23:48:18 +02:00    games

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58f32f6dc2 · Code style: uncrustify formatting preview · Updated 2017-07-20 01:50:47 +02:00    games

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ee8de57d2b · Fix coverity build · Updated 2017-06-14 12:45:46 +02:00    games

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21a85a6c35 · Do bonus tree fix in any serializer mode. · Updated 2016-11-13 12:15:57 +02:00    games

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0242f0d580 · [experiments2] Moar. And that'll be it. · Updated 2013-06-26 08:34:44 +03:00    games

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fce4f8061c · Fix GUI object initializing - Point(0,0) · Updated 2013-03-14 02:11:27 +03:00    games

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8ffff5e6a0 · [programming challenge, SSN] Final touches. · Updated 2012-06-01 01:16:03 +03:00    games

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7f2e2b10f8 · [animRewrite] * Implemented CCompAnimation glue effect * std::copy instead of memcpy * Usage of boost::optional for the optional group loading args * Removed unused selector structs · Updated 2012-04-24 21:47:05 +03:00    games

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