2023-01-17 21:43:44 +02:00
|
|
|
/*
|
2023-01-18 02:32:08 +02:00
|
|
|
* Rect.cpp, part of VCMI engine
|
2023-01-17 21:43:44 +02:00
|
|
|
*
|
|
|
|
* Authors: listed in file AUTHORS in main folder
|
|
|
|
*
|
|
|
|
* License: GNU General Public License v2.0 or later
|
|
|
|
* Full text of license available in license.txt file, in main folder
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "StdInc.h"
|
|
|
|
#include "Rect.h"
|
2023-02-14 23:49:12 +02:00
|
|
|
#include "int3.h"
|
2023-01-17 21:43:44 +02:00
|
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
|
2023-02-14 23:49:12 +02:00
|
|
|
Point::Point(const int3 & a)
|
|
|
|
: x(a.x)
|
2023-02-15 20:16:21 +02:00
|
|
|
, y(a.y)
|
2023-02-14 23:49:12 +02:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2023-01-17 21:43:44 +02:00
|
|
|
/// Returns rect union - rect that covers both this rect and provided rect
|
|
|
|
Rect Rect::include(const Rect & other) const
|
|
|
|
{
|
|
|
|
Point topLeft{
|
2023-01-17 22:18:34 +02:00
|
|
|
std::min(this->left(), other.left()),
|
|
|
|
std::min(this->top(), other.top())
|
2023-01-17 21:43:44 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
Point bottomRight{
|
2023-01-17 22:18:34 +02:00
|
|
|
std::max(this->right(), other.right()),
|
|
|
|
std::max(this->bottom(), other.bottom())
|
2023-01-17 21:43:44 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
return Rect(topLeft, bottomRight - topLeft);
|
|
|
|
}
|
|
|
|
|
|
|
|
Rect Rect::createCentered( const Point & around, const Point & dimensions )
|
|
|
|
{
|
|
|
|
return Rect(around - dimensions/2, dimensions);
|
|
|
|
}
|
|
|
|
|
|
|
|
Rect Rect::createAround(const Rect &r, int width)
|
|
|
|
{
|
|
|
|
return Rect(r.x - width, r.y - width, r.w + width * 2, r.h + width * 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
Rect Rect::createCentered( const Rect & rect, const Point & dimensions)
|
|
|
|
{
|
|
|
|
return createCentered(rect.center(), dimensions);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Rect::intersectionTest(const Rect & other) const
|
|
|
|
{
|
|
|
|
// this rect is above other rect
|
2023-01-17 22:18:34 +02:00
|
|
|
if(this->bottom() < other.top())
|
2023-01-17 21:43:44 +02:00
|
|
|
return false;
|
|
|
|
|
|
|
|
// this rect is below other rect
|
2023-01-17 22:18:34 +02:00
|
|
|
if(this->top() > other.bottom() )
|
2023-01-17 21:43:44 +02:00
|
|
|
return false;
|
|
|
|
|
|
|
|
// this rect is to the left of other rect
|
2023-01-17 22:18:34 +02:00
|
|
|
if(this->right() < other.left())
|
2023-01-17 21:43:44 +02:00
|
|
|
return false;
|
|
|
|
|
|
|
|
// this rect is to the right of other rect
|
2023-01-17 22:18:34 +02:00
|
|
|
if(this->left() > other.right())
|
2023-01-17 21:43:44 +02:00
|
|
|
return false;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Algorithm to test whether line segment between points line1-line2 will intersect with
|
|
|
|
/// rectangle specified by top-left and bottom-right points
|
|
|
|
/// Note that in order to avoid floating point rounding errors algorithm uses integers with no divisions
|
|
|
|
bool Rect::intersectionTest(const Point & line1, const Point & line2) const
|
|
|
|
{
|
|
|
|
// check whether segment is located to the left of our rect
|
2023-01-17 22:18:34 +02:00
|
|
|
if (line1.x < left() && line2.x < left())
|
2023-01-17 21:43:44 +02:00
|
|
|
return false;
|
|
|
|
|
|
|
|
// check whether segment is located to the right of our rect
|
2023-01-17 22:18:34 +02:00
|
|
|
if (line1.x > right() && line2.x > right())
|
2023-01-17 21:43:44 +02:00
|
|
|
return false;
|
|
|
|
|
|
|
|
// check whether segment is located on top of our rect
|
2023-01-17 22:18:34 +02:00
|
|
|
if (line1.y < top() && line2.y < top())
|
2023-01-17 21:43:44 +02:00
|
|
|
return false;
|
|
|
|
|
|
|
|
// check whether segment is located below of our rect
|
2023-01-17 22:18:34 +02:00
|
|
|
if (line1.y > bottom() && line2.y > bottom())
|
2023-01-17 21:43:44 +02:00
|
|
|
return false;
|
|
|
|
|
|
|
|
Point vector { line2.x - line1.x, line2.y - line1.y};
|
|
|
|
|
|
|
|
// compute position of corners relative to our line
|
|
|
|
int tlTest = vector.y*topLeft().x - vector.x*topLeft().y + (line2.x*line1.y-line1.x*line2.y);
|
|
|
|
int trTest = vector.y*bottomRight().x - vector.x*topLeft().y + (line2.x*line1.y-line1.x*line2.y);
|
|
|
|
int blTest = vector.y*topLeft().x - vector.x*bottomRight().y + (line2.x*line1.y-line1.x*line2.y);
|
|
|
|
int brTest = vector.y*bottomRight().x - vector.x*bottomRight().y + (line2.x*line1.y-line1.x*line2.y);
|
|
|
|
|
|
|
|
// if all points are on the left of our line then there is no intersection
|
|
|
|
if ( tlTest > 0 && trTest > 0 && blTest > 0 && brTest > 0 )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// if all points are on the right of our line then there is no intersection
|
|
|
|
if ( tlTest < 0 && trTest < 0 && blTest < 0 && brTest < 0 )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// if all previous checks failed, this means that there is an intersection between line and AABB
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Rect Rect::intersect(const Rect & other) const
|
|
|
|
{
|
|
|
|
if(intersectionTest(other))
|
|
|
|
{
|
|
|
|
Point topLeft{
|
2023-01-17 22:18:34 +02:00
|
|
|
std::max(this->left(), other.left()),
|
|
|
|
std::max(this->top(), other.top())
|
2023-01-17 21:43:44 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
Point bottomRight{
|
2023-01-17 22:18:34 +02:00
|
|
|
std::min(this->right(), other.right()),
|
|
|
|
std::min(this->bottom(), other.bottom())
|
2023-01-17 21:43:44 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
return Rect(topLeft, bottomRight - topLeft);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return Rect();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_END
|