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	Point and Rect now reside in library
This commit is contained in:
		| @@ -1,4 +1,5 @@ | ||||
| /* | ||||
|  * | ||||
|  * Geometries.cpp, part of VCMI engine | ||||
|  * | ||||
|  * Authors: listed in file AUTHORS in main folder | ||||
| @@ -7,32 +8,29 @@ | ||||
|  * Full text of license available in license.txt file, in main folder | ||||
|  * | ||||
|  */ | ||||
|  | ||||
| #include "StdInc.h" | ||||
| #include "Geometries.h" | ||||
| #include "../CMT.h" | ||||
|  | ||||
| #include <SDL_rect.h> | ||||
| #include <SDL_events.h> | ||||
| #include "../../lib/int3.h" | ||||
|  | ||||
| Point::Point(const int3 &a) | ||||
| 	:x(a.x),y(a.y) | ||||
| {} | ||||
|  | ||||
| Point::Point(const SDL_MouseMotionEvent &a) | ||||
| 	:x(a.x),y(a.y) | ||||
| {} | ||||
|  | ||||
| Rect Rect::createCentered( int w, int h ) | ||||
| Rect Geometry::fromSDL(const SDL_Rect & rect) | ||||
| { | ||||
| 	return Rect(screen->w/2 - w/2, screen->h/2 - h/2, w, h); | ||||
| 	return Rect(Point(rect.x, rect.y), Point(rect.w, rect.h)); | ||||
| } | ||||
|  | ||||
| Rect Rect::around(const Rect &r, int width) | ||||
| SDL_Rect Geometry::toSDL(const Rect & rect) | ||||
| { | ||||
| 	return Rect(r.x - width, r.y - width, r.w + width * 2, r.h + width * 2); | ||||
| 	SDL_Rect result; | ||||
| 	result.x = rect.x; | ||||
| 	result.y = rect.y; | ||||
| 	result.w = rect.w; | ||||
| 	result.h = rect.h; | ||||
| 	return result; | ||||
| } | ||||
|  | ||||
| Rect Rect::centerIn(const Rect &r) | ||||
| Point Geometry::fromSDL(const SDL_MouseMotionEvent & motion) | ||||
| { | ||||
| 	return Rect(r.x + (r.w - w) / 2, r.y + (r.h - h) / 2, w, h); | ||||
| 	return { motion.x, motion.y }; | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -9,241 +9,34 @@ | ||||
|  */ | ||||
| #pragma once | ||||
|  | ||||
| #include <SDL2/SDL_rect.h> | ||||
|  | ||||
| enum class ETextAlignment {TOPLEFT, CENTER, BOTTOMRIGHT}; | ||||
|  | ||||
| struct SDL_MouseMotionEvent; | ||||
| struct SDL_Rect; | ||||
|  | ||||
| #include "../../lib/Point.h" | ||||
| #include "../../lib/Rect.h" | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_BEGIN | ||||
| class int3; | ||||
| VCMI_LIB_NAMESPACE_END | ||||
|  | ||||
| // A point with x/y coordinate, used mostly for graphic rendering | ||||
| struct Point | ||||
| #ifdef VCMI_LIB_NAMESPACE | ||||
| using VCMI_LIB_WRAP_NAMESPACE(Rect); | ||||
| using VCMI_LIB_WRAP_NAMESPACE(Point); | ||||
| #endif | ||||
|  | ||||
| enum class ETextAlignment {TOPLEFT, CENTER, BOTTOMRIGHT}; | ||||
|  | ||||
| namespace Geometry | ||||
| { | ||||
| 	int x, y; | ||||
|  | ||||
| 	//constructors | ||||
| 	Point() | ||||
| 	{ | ||||
| 		x = y = 0; | ||||
| 	}; | ||||
| /// creates Point using provided event | ||||
| Point fromSDL(const SDL_MouseMotionEvent & motion); | ||||
|  | ||||
| 	Point(int X, int Y) | ||||
| 		:x(X),y(Y) | ||||
| 	{}; | ||||
| /// creates Rect using provided rect | ||||
| Rect fromSDL(const SDL_Rect & rect); | ||||
|  | ||||
| 	Point(const int3 &a); | ||||
| /// creates SDL_Rect using provided rect | ||||
| SDL_Rect toSDL(const Rect & rect); | ||||
|  | ||||
| 	explicit Point(const SDL_MouseMotionEvent &a); | ||||
| } | ||||
|  | ||||
| 	template<typename T> | ||||
| 	Point operator+(const T &b) const | ||||
| 	{ | ||||
| 		return Point(x+b.x,y+b.y); | ||||
| 	} | ||||
|  | ||||
| 	template<typename T> | ||||
| 	Point operator/(const T &div) const | ||||
| 	{ | ||||
| 		return Point(x/div, y/div); | ||||
| 	} | ||||
|  | ||||
| 	template<typename T> | ||||
| 	Point operator*(const T &mul) const | ||||
| 	{ | ||||
| 		return Point(x*mul, y*mul); | ||||
| 	} | ||||
|  | ||||
| 	template<typename T> | ||||
| 	Point& operator+=(const T &b) | ||||
| 	{ | ||||
| 		x += b.x; | ||||
| 		y += b.y; | ||||
| 		return *this; | ||||
| 	} | ||||
|  | ||||
| 	template<typename T> | ||||
| 	Point operator-(const T &b) const | ||||
| 	{ | ||||
| 		return Point(x - b.x, y - b.y); | ||||
| 	} | ||||
|  | ||||
| 	template<typename T> | ||||
| 	Point& operator-=(const T &b) | ||||
| 	{ | ||||
| 		x -= b.x; | ||||
| 		y -= b.y; | ||||
| 		return *this; | ||||
| 	} | ||||
|  | ||||
| 	template<typename T> Point& operator=(const T &t) | ||||
| 	{ | ||||
| 		x = t.x; | ||||
| 		y = t.y; | ||||
| 		return *this; | ||||
| 	} | ||||
| 	template<typename T> bool operator==(const T &t) const | ||||
| 	{ | ||||
| 		return x == t.x  &&  y == t.y; | ||||
| 	} | ||||
| 	template<typename T> bool operator!=(const T &t) const | ||||
| 	{ | ||||
| 		return !(*this == t); | ||||
| 	} | ||||
| }; | ||||
|  | ||||
| /// Rectangle class, which have a position and a size | ||||
| struct Rect : public SDL_Rect | ||||
| { | ||||
| 	Rect() | ||||
| 	{ | ||||
| 		x = y = w = h = -1; | ||||
| 	} | ||||
| 	Rect(int X, int Y, int W, int H) | ||||
| 	{ | ||||
| 		x = X; | ||||
| 		y = Y; | ||||
| 		w = W; | ||||
| 		h = H; | ||||
| 	} | ||||
| 	Rect(const Point & position, const Point & size) | ||||
| 	{ | ||||
| 		x = position.x; | ||||
| 		y = position.y; | ||||
| 		w = size.x; | ||||
| 		h = size.y; | ||||
| 	} | ||||
| 	Rect(const SDL_Rect & r) | ||||
| 	{ | ||||
| 		x = r.x; | ||||
| 		y = r.y; | ||||
| 		w = r.w; | ||||
| 		h = r.h; | ||||
| 	} | ||||
| 	Rect(const Rect& r) = default; | ||||
|  | ||||
| 	Rect centerIn(const Rect &r); | ||||
| 	static Rect createCentered(int w, int h); | ||||
| 	static Rect around(const Rect &r, int width = 1); | ||||
|  | ||||
| 	bool isIn(int qx, int qy) const | ||||
| 	{ | ||||
| 		if (qx > x   &&   qx<x+w   &&   qy>y   &&   qy<y+h) | ||||
| 			return true; | ||||
| 		return false; | ||||
| 	} | ||||
| 	bool isIn(const Point & q) const | ||||
| 	{ | ||||
| 		return isIn(q.x,q.y); | ||||
| 	} | ||||
| 	Point topLeft() const | ||||
| 	{ | ||||
| 		return Point(x,y); | ||||
| 	} | ||||
| 	Point topRight() const | ||||
| 	{ | ||||
| 		return Point(x+w,y); | ||||
| 	} | ||||
| 	Point bottomLeft() const | ||||
| 	{ | ||||
| 		return Point(x,y+h); | ||||
| 	} | ||||
| 	Point bottomRight() const | ||||
| 	{ | ||||
| 		return Point(x+w,y+h); | ||||
| 	} | ||||
| 	Point center() const | ||||
| 	{ | ||||
| 		return Point(x+w/2,y+h/2); | ||||
| 	} | ||||
| 	Point dimensions() const | ||||
| 	{ | ||||
| 		return Point(w,h); | ||||
| 	} | ||||
|  | ||||
| 	void moveTo(const Point & dest) | ||||
| 	{ | ||||
| 		x = dest.x; | ||||
| 		y = dest.y; | ||||
| 	} | ||||
|  | ||||
| 	Rect operator+(const Point &p) const | ||||
| 	{ | ||||
| 		return Rect(x+p.x,y+p.y,w,h); | ||||
| 	} | ||||
|  | ||||
| 	Rect& operator=(const Rect &p) | ||||
| 	{ | ||||
| 		x = p.x; | ||||
| 		y = p.y; | ||||
| 		w = p.w; | ||||
| 		h = p.h; | ||||
| 		return *this; | ||||
| 	} | ||||
|  | ||||
| 	Rect& operator+=(const Point &p) | ||||
| 	{ | ||||
| 		x += p.x; | ||||
| 		y += p.y; | ||||
| 		return *this; | ||||
| 	} | ||||
|  | ||||
| 	Rect& operator-=(const Point &p) | ||||
| 	{ | ||||
| 		x -= p.x; | ||||
| 		y -= p.y; | ||||
| 		return *this; | ||||
| 	} | ||||
|  | ||||
| 	Rect operator&(const Rect &p) const //rect intersection | ||||
| 	{ | ||||
| 		bool intersect = true; | ||||
|  | ||||
| 		if(p.topLeft().y < y && p.bottomLeft().y < y) //rect p is above *this | ||||
| 		{ | ||||
| 			intersect = false; | ||||
| 		} | ||||
| 		else if(p.topLeft().y > y+h && p.bottomLeft().y > y+h) //rect p is below *this | ||||
| 		{ | ||||
| 			intersect = false; | ||||
| 		} | ||||
| 		else if(p.topLeft().x > x+w && p.topRight().x > x+w) //rect p is on the right hand side of this | ||||
| 		{ | ||||
| 			intersect = false; | ||||
| 		} | ||||
| 		else if(p.topLeft().x < x && p.topRight().x < x) //rect p is on the left hand side of this | ||||
| 		{ | ||||
| 			intersect = false; | ||||
| 		} | ||||
|  | ||||
| 		if(intersect) | ||||
| 		{ | ||||
| 			Rect ret; | ||||
| 			ret.x = std::max(this->x, p.x); | ||||
| 			ret.y = std::max(this->y, p.y); | ||||
| 			Point bR; //bottomRight point of returned rect | ||||
| 			bR.x = std::min(this->w+this->x, p.w+p.x); | ||||
| 			bR.y = std::min(this->h+this->y, p.h+p.y); | ||||
| 			ret.w = bR.x - ret.x; | ||||
| 			ret.h = bR.y - ret.y; | ||||
| 			return ret; | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			return Rect(); | ||||
| 		} | ||||
| 	} | ||||
| 	Rect operator|(const Rect &p) const //union of two rects | ||||
| 	{ | ||||
| 		Rect ret; | ||||
| 		ret.x =  std::min(p.x, this->x); | ||||
| 		ret.y =  std::min(p.y, this->y); | ||||
| 		int x2 = std::max(p.x+p.w, this->x+this->w); | ||||
| 		int y2 = std::max(p.y+p.h, this->y+this->h); | ||||
| 		ret.w = x2 -ret.x; | ||||
| 		ret.h = y2 -ret.y; | ||||
| 		return ret; | ||||
| 	} | ||||
| }; | ||||
|   | ||||
| @@ -442,6 +442,9 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE) | ||||
| 		${MAIN_LIB_DIR}/NetPacksLobby.h | ||||
| 		${MAIN_LIB_DIR}/ObstacleHandler.h | ||||
| 		${MAIN_LIB_DIR}/PathfinderUtil.h | ||||
| 		${MAIN_LIB_DIR}/Point.h | ||||
| 		${MAIN_LIB_DIR}/Rect.h | ||||
| 		${MAIN_LIB_DIR}/Rect.cpp | ||||
| 		${MAIN_LIB_DIR}/ResourceSet.h | ||||
| 		${MAIN_LIB_DIR}/RiverHandler.h | ||||
| 		${MAIN_LIB_DIR}/RoadHandler.h | ||||
|   | ||||
							
								
								
									
										96
									
								
								lib/Point.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										96
									
								
								lib/Point.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,96 @@ | ||||
| /* | ||||
|  * Geometries.h, part of VCMI engine | ||||
|  * | ||||
|  * Authors: listed in file AUTHORS in main folder | ||||
|  * | ||||
|  * License: GNU General Public License v2.0 or later | ||||
|  * Full text of license available in license.txt file, in main folder | ||||
|  * | ||||
|  */ | ||||
| #pragma once | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_BEGIN | ||||
| class int3; | ||||
|  | ||||
| // A point with x/y coordinate, used mostly for graphic rendering | ||||
| class Point | ||||
| { | ||||
| public: | ||||
| 	int x, y; | ||||
|  | ||||
| 	//constructors | ||||
| 	Point() | ||||
| 	{ | ||||
| 		x = y = 0; | ||||
| 	}; | ||||
|  | ||||
| 	Point(int X, int Y) | ||||
| 		:x(X),y(Y) | ||||
| 	{}; | ||||
|  | ||||
| 	Point(const int3 &a); | ||||
|  | ||||
| 	template<typename T> | ||||
| 	Point operator+(const T &b) const | ||||
| 	{ | ||||
| 		return Point(x+b.x,y+b.y); | ||||
| 	} | ||||
|  | ||||
| 	template<typename T> | ||||
| 	Point operator/(const T &div) const | ||||
| 	{ | ||||
| 		return Point(x/div, y/div); | ||||
| 	} | ||||
|  | ||||
| 	template<typename T> | ||||
| 	Point operator*(const T &mul) const | ||||
| 	{ | ||||
| 		return Point(x*mul, y*mul); | ||||
| 	} | ||||
|  | ||||
| 	template<typename T> | ||||
| 	Point& operator+=(const T &b) | ||||
| 	{ | ||||
| 		x += b.x; | ||||
| 		y += b.y; | ||||
| 		return *this; | ||||
| 	} | ||||
|  | ||||
| 	template<typename T> | ||||
| 	Point operator-(const T &b) const | ||||
| 	{ | ||||
| 		return Point(x - b.x, y - b.y); | ||||
| 	} | ||||
|  | ||||
| 	template<typename T> | ||||
| 	Point& operator-=(const T &b) | ||||
| 	{ | ||||
| 		x -= b.x; | ||||
| 		y -= b.y; | ||||
| 		return *this; | ||||
| 	} | ||||
|  | ||||
| 	template<typename T> Point& operator=(const T &t) | ||||
| 	{ | ||||
| 		x = t.x; | ||||
| 		y = t.y; | ||||
| 		return *this; | ||||
| 	} | ||||
| 	template<typename T> bool operator==(const T &t) const | ||||
| 	{ | ||||
| 		return x == t.x  &&  y == t.y; | ||||
| 	} | ||||
| 	template<typename T> bool operator!=(const T &t) const | ||||
| 	{ | ||||
| 		return !(*this == t); | ||||
| 	} | ||||
|  | ||||
| 	template <typename Handler> | ||||
| 	void serialize(Handler &h, const int version) | ||||
| 	{ | ||||
| 		h & x; | ||||
| 		h & y; | ||||
| 	} | ||||
| }; | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_END | ||||
							
								
								
									
										133
									
								
								lib/Rect.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										133
									
								
								lib/Rect.cpp
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,133 @@ | ||||
| /* | ||||
|  * ResourceSet.cpp, part of VCMI engine | ||||
|  * | ||||
|  * Authors: listed in file AUTHORS in main folder | ||||
|  * | ||||
|  * License: GNU General Public License v2.0 or later | ||||
|  * Full text of license available in license.txt file, in main folder | ||||
|  * | ||||
|  */ | ||||
|  | ||||
| #include "StdInc.h" | ||||
| #include "Rect.h" | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_BEGIN | ||||
|  | ||||
| /// Returns rect union - rect that covers both this rect and provided rect | ||||
| Rect Rect::include(const Rect & other) const | ||||
| { | ||||
| 	Point topLeft{ | ||||
| 		std::min(this->topLeft().x, other.topLeft().x), | ||||
| 		std::min(this->topLeft().y, other.topLeft().y) | ||||
| 	}; | ||||
|  | ||||
| 	Point bottomRight{ | ||||
| 		std::max(this->bottomRight().x, other.bottomRight().x), | ||||
| 		std::max(this->bottomRight().y, other.bottomRight().y) | ||||
| 	}; | ||||
|  | ||||
| 	return Rect(topLeft, bottomRight - topLeft); | ||||
|  | ||||
| } | ||||
|  | ||||
| Rect Rect::createCentered( const Point & around, const Point & dimensions ) | ||||
| { | ||||
| 	return Rect(around - dimensions/2, dimensions); | ||||
| } | ||||
|  | ||||
| Rect Rect::createAround(const Rect &r, int width) | ||||
| { | ||||
| 	return Rect(r.x - width, r.y - width, r.w + width * 2, r.h + width * 2); | ||||
| } | ||||
|  | ||||
| Rect Rect::createCentered( const Rect & rect, const Point & dimensions) | ||||
| { | ||||
| 	return createCentered(rect.center(), dimensions); | ||||
| } | ||||
|  | ||||
| bool Rect::intersectionTest(const Rect & other) const | ||||
| { | ||||
| 	// this rect is above other rect | ||||
| 	if(this->bottomLeft().y < other.topLeft().y) | ||||
| 		return false; | ||||
|  | ||||
| 	// this rect is below other rect | ||||
| 	if(this->topLeft().y > other.bottomLeft().y ) | ||||
| 		return false; | ||||
|  | ||||
| 	// this rect is to the left of other rect | ||||
| 	if(this->topRight().x < other.topLeft().x) | ||||
| 		return false; | ||||
|  | ||||
| 	// this rect is to the right of other rect | ||||
| 	if(this->topLeft().x > other.topRight().x) | ||||
| 		return false; | ||||
|  | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| /// Algorithm to test whether line segment between points line1-line2 will intersect with | ||||
| /// rectangle specified by top-left and bottom-right points | ||||
| /// Note that in order to avoid floating point rounding errors algorithm uses integers with no divisions | ||||
| bool Rect::intersectionTest(const Point & line1, const Point & line2) const | ||||
| { | ||||
| 	// check whether segment is located to the left of our rect | ||||
| 	if (line1.x < topLeft().x && line2.x < topLeft().x) | ||||
| 		return false; | ||||
|  | ||||
| 	// check whether segment is located to the right of our rect | ||||
| 	if (line1.x > bottomRight().x && line2.x > bottomRight().x) | ||||
| 		return false; | ||||
|  | ||||
| 	// check whether segment is located on top of our rect | ||||
| 	if (line1.y < topLeft().y && line2.y < topLeft().y) | ||||
| 		return false; | ||||
|  | ||||
| 	// check whether segment is located below of our rect | ||||
| 	if (line1.y > bottomRight().y && line2.y > bottomRight().y) | ||||
| 		return false; | ||||
|  | ||||
| 	Point vector { line2.x - line1.x, line2.y - line1.y}; | ||||
|  | ||||
| 	// compute position of corners relative to our line | ||||
| 	int tlTest = vector.y*topLeft().x - vector.x*topLeft().y + (line2.x*line1.y-line1.x*line2.y); | ||||
| 	int trTest = vector.y*bottomRight().x - vector.x*topLeft().y + (line2.x*line1.y-line1.x*line2.y); | ||||
| 	int blTest = vector.y*topLeft().x - vector.x*bottomRight().y + (line2.x*line1.y-line1.x*line2.y); | ||||
| 	int brTest = vector.y*bottomRight().x - vector.x*bottomRight().y + (line2.x*line1.y-line1.x*line2.y); | ||||
|  | ||||
| 	// if all points are on the left of our line then there is no intersection | ||||
| 	if ( tlTest > 0 && trTest > 0 && blTest > 0 && brTest > 0 ) | ||||
| 		return false; | ||||
|  | ||||
| 	// if all points are on the right of our line then there is no intersection | ||||
| 	if ( tlTest < 0 && trTest < 0 && blTest < 0 && brTest < 0 ) | ||||
| 		return false; | ||||
|  | ||||
| 	// if all previous checks failed, this means that there is an intersection between line and AABB | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
|  | ||||
| Rect Rect::intersect(const Rect & other) const | ||||
| { | ||||
| 	if(intersectionTest(other)) | ||||
| 	{ | ||||
| 		Point topLeft{ | ||||
| 			std::max(this->topLeft().x, other.topLeft().x), | ||||
| 			std::max(this->topLeft().y, other.topLeft().y) | ||||
| 		}; | ||||
|  | ||||
| 		Point bottomRight{ | ||||
| 			std::min(this->bottomRight().x, other.bottomRight().x), | ||||
| 			std::min(this->bottomRight().y, other.bottomRight().y) | ||||
| 		}; | ||||
|  | ||||
| 		return Rect(topLeft, bottomRight - topLeft); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		return Rect(); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_END | ||||
							
								
								
									
										155
									
								
								lib/Rect.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										155
									
								
								lib/Rect.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,155 @@ | ||||
| /* | ||||
|  * Geometries.h, part of VCMI engine | ||||
|  * | ||||
|  * Authors: listed in file AUTHORS in main folder | ||||
|  * | ||||
|  * License: GNU General Public License v2.0 or later | ||||
|  * Full text of license available in license.txt file, in main folder | ||||
|  * | ||||
|  */ | ||||
| #pragma once | ||||
|  | ||||
| #include "Point.h" | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_BEGIN | ||||
|  | ||||
| /// Rectangle class, which have a position and a size | ||||
| class Rect | ||||
| { | ||||
| public: | ||||
| 	int x; | ||||
| 	int y; | ||||
| 	int w; | ||||
| 	int h; | ||||
|  | ||||
| 	Rect() | ||||
| 	{ | ||||
| 		x = y = w = h = -1; | ||||
| 	} | ||||
| 	Rect(int X, int Y, int W, int H) | ||||
| 	{ | ||||
| 		x = X; | ||||
| 		y = Y; | ||||
| 		w = W; | ||||
| 		h = H; | ||||
| 	} | ||||
| 	Rect(const Point & position, const Point & size) | ||||
| 	{ | ||||
| 		x = position.x; | ||||
| 		y = position.y; | ||||
| 		w = size.x; | ||||
| 		h = size.y; | ||||
| 	} | ||||
| 	Rect(const Rect& r) = default; | ||||
|  | ||||
| 	DLL_LINKAGE static Rect createCentered( const Point & around, const Point & size ); | ||||
| 	DLL_LINKAGE static Rect createCentered( const Rect  & target, const Point & size ); | ||||
| 	DLL_LINKAGE static Rect createAround(const Rect &r, int borderWidth); | ||||
|  | ||||
| 	bool isIn(int qx, int qy) const | ||||
| 	{ | ||||
| 		if (qx > x && qx<x+w && qy>y && qy<y+h) | ||||
| 			return true; | ||||
| 		return false; | ||||
| 	} | ||||
| 	bool isIn(const Point & q) const | ||||
| 	{ | ||||
| 		return isIn(q.x,q.y); | ||||
| 	} | ||||
| 	int top() const | ||||
| 	{ | ||||
| 		return y; | ||||
| 	} | ||||
| 	int bottom() const | ||||
| 	{ | ||||
| 		return y+h; | ||||
| 	} | ||||
| 	int left() const | ||||
| 	{ | ||||
| 		return x; | ||||
| 	} | ||||
| 	int right() const | ||||
| 	{ | ||||
| 		return x+w; | ||||
| 	} | ||||
|  | ||||
| 	Point topLeft() const | ||||
| 	{ | ||||
| 		return Point(x,y); | ||||
| 	} | ||||
| 	Point topRight() const | ||||
| 	{ | ||||
| 		return Point(x+w,y); | ||||
| 	} | ||||
| 	Point bottomLeft() const | ||||
| 	{ | ||||
| 		return Point(x,y+h); | ||||
| 	} | ||||
| 	Point bottomRight() const | ||||
| 	{ | ||||
| 		return Point(x+w,y+h); | ||||
| 	} | ||||
| 	Point center() const | ||||
| 	{ | ||||
| 		return Point(x+w/2,y+h/2); | ||||
| 	} | ||||
| 	Point dimensions() const | ||||
| 	{ | ||||
| 		return Point(w,h); | ||||
| 	} | ||||
|  | ||||
| 	void moveTo(const Point & dest) | ||||
| 	{ | ||||
| 		x = dest.x; | ||||
| 		y = dest.y; | ||||
| 	} | ||||
|  | ||||
| 	Rect operator+(const Point &p) const | ||||
| 	{ | ||||
| 		return Rect(x+p.x,y+p.y,w,h); | ||||
| 	} | ||||
|  | ||||
| 	Rect& operator=(const Rect &p) | ||||
| 	{ | ||||
| 		x = p.x; | ||||
| 		y = p.y; | ||||
| 		w = p.w; | ||||
| 		h = p.h; | ||||
| 		return *this; | ||||
| 	} | ||||
|  | ||||
| 	Rect& operator+=(const Point &p) | ||||
| 	{ | ||||
| 		x += p.x; | ||||
| 		y += p.y; | ||||
| 		return *this; | ||||
| 	} | ||||
|  | ||||
| 	Rect& operator-=(const Point &p) | ||||
| 	{ | ||||
| 		x -= p.x; | ||||
| 		y -= p.y; | ||||
| 		return *this; | ||||
| 	} | ||||
|  | ||||
| 	/// returns true if this rect intersects with another rect | ||||
| 	DLL_LINKAGE bool intersectionTest(const Rect & other) const; | ||||
|  | ||||
| 	/// returns true if this rect intersects with line specified by two points | ||||
| 	DLL_LINKAGE bool intersectionTest(const Point & line1, const Point & line2) const; | ||||
|  | ||||
| 	/// Returns rect that represents intersection of two rects | ||||
| 	DLL_LINKAGE Rect intersect(const Rect & other) const; | ||||
|  | ||||
| 	/// Returns rect union - rect that covers both this rect and provided rect | ||||
| 	DLL_LINKAGE Rect include(const Rect & other) const; | ||||
|  | ||||
| 	template <typename Handler> | ||||
| 	void serialize(Handler &h, const int version) | ||||
| 	{ | ||||
| 		h & x; | ||||
| 		h & y; | ||||
| 	} | ||||
| }; | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_END | ||||
| @@ -20,6 +20,7 @@ | ||||
| #include "../mapObjects/CGTownInstance.h" | ||||
| #include "../BattleFieldHandler.h" | ||||
| #include "../CModHandler.h" | ||||
| #include "../Rect.h" | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_BEGIN | ||||
|  | ||||
| @@ -131,55 +132,6 @@ ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCastSpell(con | ||||
| 	return ESpellCastProblem::OK; | ||||
| } | ||||
|  | ||||
| struct Point | ||||
| { | ||||
| 	int x,y; | ||||
| }; | ||||
|  | ||||
| /// Algorithm to test whether line segment between points line1-line2 will intersect with | ||||
| /// rectangle specified by top-left and bottom-right points | ||||
| /// Note that in order to avoid floating point rounding errors algorithm uses integers with no divisions | ||||
| static bool intersectionSegmentRect(Point line1, Point line2, Point rectTL, Point rectBR) | ||||
| { | ||||
| 	assert(rectTL.x < rectBR.x); | ||||
| 	assert(rectTL.y < rectBR.y); | ||||
|  | ||||
| 	// check whether segment is located to the left of our AABB | ||||
| 	if (line1.x < rectTL.x && line2.x < rectTL.x) | ||||
| 		return false; | ||||
|  | ||||
| 	// check whether segment is located to the right of our AABB | ||||
| 	if (line1.x > rectBR.x && line2.x > rectBR.x) | ||||
| 		return false; | ||||
|  | ||||
| 	// check whether segment is located on top of our AABB | ||||
| 	if (line1.y < rectTL.y && line2.y < rectTL.y) | ||||
| 		return false; | ||||
|  | ||||
| 	// check whether segment is located below of our AABB | ||||
| 	if (line1.y > rectBR.y && line2.y > rectBR.y) | ||||
| 		return false; | ||||
|  | ||||
| 	Point vector { line2.x - line1.x, line2.y - line1.y}; | ||||
|  | ||||
| 	// compute position of AABB corners relative to our line | ||||
| 	int tlTest = vector.y*rectTL.x - vector.x*rectTL.y + (line2.x*line1.y-line1.x*line2.y); | ||||
| 	int trTest = vector.y*rectBR.x - vector.x*rectTL.y + (line2.x*line1.y-line1.x*line2.y); | ||||
| 	int blTest = vector.y*rectTL.x - vector.x*rectBR.y + (line2.x*line1.y-line1.x*line2.y); | ||||
| 	int brTest = vector.y*rectBR.x - vector.x*rectBR.y + (line2.x*line1.y-line1.x*line2.y); | ||||
|  | ||||
| 	// if all points are on the left of our line then there is no intersection | ||||
| 	if ( tlTest > 0 && trTest > 0 && blTest > 0 && brTest > 0 ) | ||||
| 		return false; | ||||
|  | ||||
| 	// if all points are on the right of our line then there is no intersection | ||||
| 	if ( tlTest < 0 && trTest < 0 && blTest < 0 && brTest < 0 ) | ||||
| 		return false; | ||||
|  | ||||
| 	// if all previous checks failed, this means that there is an intersection between line and AABB | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| bool CBattleInfoCallback::battleHasWallPenalty(const IBonusBearer * shooter, BattleHex shooterPosition, BattleHex destHex) const | ||||
| { | ||||
| 	auto isTileBlocked = [&](BattleHex tile) | ||||
| @@ -214,10 +166,12 @@ bool CBattleInfoCallback::battleHasWallPenalty(const IBonusBearer * shooter, Bat | ||||
| 				continue; | ||||
|  | ||||
| 			// create rect around cell with an obstacle | ||||
| 			Point rectTL{ obstacle.getX()*cellSize, obstacle.getY()*cellSize }; | ||||
| 			Point recrBR{ obstacle.getX()*(cellSize+1), obstacle.getY()*(cellSize+1) }; | ||||
| 			Rect rect { | ||||
| 				Point(obstacle.getX(), obstacle.getY()) * cellSize, | ||||
| 				Point( cellSize, cellSize) | ||||
| 			}; | ||||
|  | ||||
| 			if ( intersectionSegmentRect(line1, line2, rectTL, recrBR)) | ||||
| 			if ( rect.intersectionTest(line1, line2)) | ||||
| 				return true; | ||||
| 		} | ||||
| 		return false; | ||||
|   | ||||
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