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vcmi/AI/VCAI/FuzzyHelper.h

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/*
* FuzzyHelper.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "FuzzyEngines.h"
class CBank;
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class DLL_EXPORT FuzzyHelper
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{
public:
TacticalAdvantageEngine tacticalAdvantageEngine;
VisitTileEngine visitTileEngine;
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VisitObjEngine visitObjEngine;
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float evaluate(Goals::Explore & g);
float evaluate(Goals::RecruitHero & g);
float evaluate(Goals::VisitTile & g);
float evaluate(Goals::VisitObj & g);
float evaluate(Goals::VisitHero & g);
float evaluate(Goals::BuildThis & g);
float evaluate(Goals::DigAtTile & g);
float evaluate(Goals::CollectRes & g);
float evaluate(Goals::Build & g);
float evaluate(Goals::BuyArmy & g);
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float evaluate(Goals::BuildBoat & g);
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float evaluate(Goals::GatherArmy & g);
float evaluate(Goals::ClearWayTo & g);
float evaluate(Goals::CompleteQuest & g);
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float evaluate(Goals::AdventureSpellCast & g);
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float evaluate(Goals::Invalid & g);
float evaluate(Goals::AbstractGoal & g);
void setPriority(Goals::TSubgoal & g);
ui64 estimateBankDanger(const CBank * bank); //TODO: move to another class?
Goals::TSubgoal chooseSolution(Goals::TGoalVec vec);
//std::shared_ptr<AbstractGoal> chooseSolution (std::vector<std::shared_ptr<AbstractGoal>> & vec);
ui64 evaluateDanger(const CGObjectInstance * obj, const VCAI * ai);
ui64 evaluateDanger(crint3 tile, const CGHeroInstance * visitor, const VCAI * ai);
ui64 evaluateDanger(crint3 tile, const CGHeroInstance * visitor);
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};