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vcmi/scripting/lua/api/netpacks/BattleStackMoved.cpp

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/*
* api/netpacks/BattleStackMoved.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BattleStackMoved.h"
#include "../../LuaStack.h"
#include "../Registry.h"
namespace scripting
{
namespace api
{
namespace netpacks
{
VCMI_REGISTER_SCRIPT_API(BattleStackMovedProxy, "netpacks.BattleStackMoved");
const std::vector<BattleStackMovedProxy::CustomRegType> BattleStackMovedProxy::REGISTER_CUSTOM =
{
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{"new", &Wrapper::constructor, true},
{"addTileToMove", &BattleStackMovedProxy::addTileToMove, false},
{"setUnitId", &BattleStackMovedProxy::setUnitId, false},
{"setDistance", &BattleStackMovedProxy::setDistance, false},
{"setTeleporting", &BattleStackMovedProxy::setTeleporting, false},
{"toNetpackLight", &PackForClientProxy<BattleStackMovedProxy>::toNetpackLight, false}
};
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int BattleStackMovedProxy::addTileToMove(lua_State * L)
{
LuaStack S(L);
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std::shared_ptr<BattleStackMoved> object;
if(!S.tryGet(1, object))
return S.retVoid();
lua_Integer hex = 0;
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if(!S.tryGetInteger(2, hex))
return S.retVoid();
object->tilesToMove.emplace_back(hex);
return S.retVoid();
}
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int BattleStackMovedProxy::setUnitId(lua_State * L)
{
LuaStack S(L);
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std::shared_ptr<BattleStackMoved> object;
if(!S.tryGet(1, object))
return S.retVoid();
S.tryGet(2, object->stack);
return S.retVoid();
}
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int BattleStackMovedProxy::setDistance(lua_State * L)
{
LuaStack S(L);
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std::shared_ptr<BattleStackMoved> object;
if(!S.tryGet(1, object))
return S.retVoid();
S.tryGet(2, object->distance);
return S.retVoid();
}
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int BattleStackMovedProxy::setTeleporting(lua_State * L)
{
LuaStack S(L);
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std::shared_ptr<BattleStackMoved> object;
if(!S.tryGet(1, object))
return S.retVoid();
S.tryGet(2, object->teleporting);
return S.retVoid();
}
}
}
}