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vcmi/AI/GeniusAI/genius.vcproj

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<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="genius"
ProjectGUID="{B6A14ED9-E7C1-411B-A596-2FE90B3145B4}"
RootNamespace="genius"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)\AI"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
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AdditionalIncludeDirectories="&quot;E:\C++\Lua_includes&quot;;&quot;E:\vcmi\rep - assembla\trunk\lua src&quot;;&quot;E:\vcmi\rep - assembla\trunk&quot;;&quot;E:\C++\boost_1_36_0&quot;;&quot;E:\C++\SDL_mixer-1.2.7\include&quot;;&quot;E:\C++\SDL_ttf-2.0.8\include&quot;;&quot;E:\C++\zlib 1.2.3 binaries\include&quot;;&quot;E:\C++\SDL-1.2.11\devlibs - visual\SDL-1.2.11\include&quot;;&quot;E:\C++\SDL_Image 1.2.5\SDL_image-1.2.5\include&quot;"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;GENIUS_EXPORTS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
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WarningLevel="1"
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DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="VCMI_lib.lib"
OutputFile="../GeniusAI.dll"
LinkIncremental="2"
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AdditionalLibraryDirectories="&quot;E:\vcmi\rep - assembla\trunk&quot;;&quot;E:\C++\lua bin&quot;;&quot;E:\C++\boost_1_36_0\lib&quot;;&quot;E:\C++\SDL_mixer-1.2.7\lib&quot;;&quot;E:\C++\SDL_ttf-2.0.8\lib&quot;;&quot;E:\C++\zlib 1.2.3 binaries\lib&quot;;&quot;E:\C++\SDL-1.2.11\devlibs - visual\SDL-1.2.11\lib&quot;;&quot;E:\C++\SDL_Image 1.2.5\SDL_image-1.2.5\lib&quot;"
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GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="0"
TargetMachine="1"
Profile="false"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
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EnableIntrinsicFunctions="true"
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OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
AdditionalIncludeDirectories="&quot;E:\C++\Lua_includes&quot;;&quot;E:\vcmi\rep - assembla\trunk\lua src&quot;;&quot;E:\vcmi\rep - assembla\trunk&quot;;&quot;E:\C++\boost_1_36_0&quot;;&quot;E:\C++\SDL_mixer-1.2.7\include&quot;;&quot;E:\C++\SDL_ttf-2.0.8\include&quot;;&quot;E:\C++\zlib 1.2.3 binaries\include&quot;;&quot;E:\C++\SDL-1.2.11\devlibs - visual\SDL-1.2.11\include&quot;;&quot;E:\C++\SDL_Image 1.2.5\SDL_image-1.2.5\include&quot;"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;GENIUS_EXPORTS"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="VCMI_lib.lib"
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OutputFile="F:\3DO\Heroes3\AI\GeniusAI.dll"
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LinkIncremental="1"
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AdditionalLibraryDirectories="&quot;E:\vcmi\rep - assembla\trunk&quot;;&quot;E:\C++\lua bin&quot;;&quot;E:\C++\boost_1_36_0\lib&quot;;&quot;E:\C++\SDL_mixer-1.2.7\lib&quot;;&quot;E:\C++\SDL_ttf-2.0.8\lib&quot;;&quot;E:\C++\zlib 1.2.3 binaries\lib&quot;;&quot;E:\C++\SDL-1.2.11\devlibs - visual\SDL-1.2.11\lib&quot;;&quot;E:\C++\SDL_Image 1.2.5\SDL_image-1.2.5\lib&quot;"
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GenerateManifest="false"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="RD|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)\bin\AI"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/Oy-"
Optimization="3"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="&quot;D:\!GameDevelopment\VCMI\libs\include&quot;;G:\vcmt\repa\include"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;GENIUS_EXPORTS"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
AssemblerOutput="2"
AssemblerListingLocation="$(SolutionDir)$(ConfigurationName)\"
ProgramDataBaseFileName="$(SolutionDir)$(ConfigurationName)\GeniusAI.pdb"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="VCMI_lib.lib"
OutputFile="../GeniusAI.dll"
LinkIncremental="1"
AdditionalLibraryDirectories="G:\vcmt\repa\libs"
GenerateManifest="false"
GenerateDebugInformation="true"
GenerateMapFile="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
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/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\CGeniusAI.cpp"
>
</File>
<File
RelativePath=".\DLLMain.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath=".\CGeniusAI.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>