2017-07-20 06:08:49 +02:00
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/*
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* Effect.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Effect.h"
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#include "Registry.h"
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#include "../../serializer/JsonSerializeFormat.h"
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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2017-07-20 06:08:49 +02:00
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namespace spells
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{
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namespace effects
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{
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Effect::Effect()
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: indirect(false),
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optional(false)
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{
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}
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Effect::~Effect() = default;
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bool Effect::applicable(Problem & problem, const Mechanics * m) const
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{
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return true;
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}
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bool Effect::applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const
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{
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return true;
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}
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void Effect::serializeJson(JsonSerializeFormat & handler)
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{
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handler.serializeBool("indirect", indirect, false);
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handler.serializeBool("optional", optional, false);
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serializeJsonEffect(handler);
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}
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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std::shared_ptr<Effect> Effect::create(const Registry * registry, const std::string & type)
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2017-07-20 06:08:49 +02:00
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{
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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auto factory = registry->find(type);
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2017-07-20 06:08:49 +02:00
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if(factory)
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{
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std::shared_ptr<Effect> ret;
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ret.reset(factory->create());
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return ret;
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}
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else
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{
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logGlobal->error("Unknown effect type '%s'", type);
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return std::shared_ptr<Effect>();
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}
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}
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}
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}
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_END
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