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vcmi/client/globalLobby/GlobalLobbyLoginWindow.cpp

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/*
* GlobalLobbyLoginWindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "GlobalLobbyLoginWindow.h"
#include "GlobalLobbyClient.h"
#include "GlobalLobbyWindow.h"
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#include "../CGameInfo.h"
#include "../CServerHandler.h"
#include "../gui/CGuiHandler.h"
#include "../gui/WindowHandler.h"
#include "../widgets/Buttons.h"
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#include "../widgets/Images.h"
#include "../widgets/MiscWidgets.h"
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#include "../widgets/TextControls.h"
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#include "../../lib/CConfigHandler.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/MetaString.h"
GlobalLobbyLoginWindow::GlobalLobbyLoginWindow()
: CWindowObject(BORDERED)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
pos.w = 200;
pos.h = 200;
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filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
labelTitle = std::make_shared<CLabel>( pos.w / 2, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.login.title"));
labelUsername = std::make_shared<CLabel>( 10, 45, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->translate("vcmi.lobby.login.username"));
backgroundUsername = std::make_shared<TransparentFilledRectangle>(Rect(10, 70, 180, 20), ColorRGBA(0,0,0,128), ColorRGBA(64,64,64,64));
inputUsername = std::make_shared<CTextInput>(Rect(15, 73, 176, 16), FONT_SMALL, nullptr, ETextAlignment::TOPLEFT, true);
buttonLogin = std::make_shared<CButton>(Point(10, 160), AnimationPath::builtin("MuBchck"), CButton::tooltip(), [this](){ onLogin(); });
buttonClose = std::make_shared<CButton>(Point(126, 160), AnimationPath::builtin("MuBcanc"), CButton::tooltip(), [this](){ onClose(); });
labelStatus = std::make_shared<CTextBox>( "", Rect(15, 95, 175, 60), 1, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
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filledBackground->playerColored(PlayerColor(1));
inputUsername->setText(settings["lobby"]["displayName"].String());
inputUsername->cb += [this](const std::string & text)
{
buttonLogin->block(text.empty());
};
center();
}
void GlobalLobbyLoginWindow::onClose()
{
close();
// TODO: abort ongoing connection attempt, if any
}
void GlobalLobbyLoginWindow::onLogin()
{
Settings config = settings.write["lobby"]["displayName"];
config->String() = inputUsername->getText();
labelStatus->setText(CGI->generaltexth->translate("vcmi.lobby.login.connecting"));
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if(!CSH->getGlobalLobby().isConnected())
CSH->getGlobalLobby().connect();
buttonClose->block(true);
}
void GlobalLobbyLoginWindow::onConnectionSuccess()
{
close();
CSH->getGlobalLobby().activateInterface();
}
void GlobalLobbyLoginWindow::onConnectionFailed(const std::string & reason)
{
MetaString formatter;
formatter.appendTextID("vcmi.lobby.login.error");
formatter.replaceRawString(reason);
labelStatus->setText(formatter.toString());
buttonClose->block(false);
}