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c4db99a60d
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@ -11,15 +11,15 @@
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#include "StdInc.h"
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#include "GlobalLobbyClient.h"
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#include "GlobalLobbyWindow.h"
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#include "GlobalLobbyLoginWindow.h"
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#include "GlobalLobbyWindow.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/WindowHandler.h"
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#include "../windows/InfoWindows.h"
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#include "../../lib/MetaString.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/MetaString.h"
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#include "../../lib/TextOperations.h"
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#include "../../lib/network/NetworkClient.h"
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@ -52,32 +52,32 @@ void GlobalLobbyClient::onPacketReceived(const std::shared_ptr<NetworkConnection
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JsonNode json(message.data(), message.size());
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if (json["type"].String() == "accountCreated")
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if(json["type"].String() == "accountCreated")
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return receiveAccountCreated(json);
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if (json["type"].String() == "loginFailed")
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if(json["type"].String() == "loginFailed")
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return receiveLoginFailed(json);
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if (json["type"].String() == "loginSuccess")
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if(json["type"].String() == "loginSuccess")
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return receiveLoginSuccess(json);
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if (json["type"].String() == "chatHistory")
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if(json["type"].String() == "chatHistory")
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return receiveChatHistory(json);
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if (json["type"].String() == "chatMessage")
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if(json["type"].String() == "chatMessage")
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return receiveChatMessage(json);
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if (json["type"].String() == "activeAccounts")
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if(json["type"].String() == "activeAccounts")
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return receiveActiveAccounts(json);
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throw std::runtime_error("Received unexpected message from lobby server: " + json["type"].String() );
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throw std::runtime_error("Received unexpected message from lobby server: " + json["type"].String());
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}
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void GlobalLobbyClient::receiveAccountCreated(const JsonNode & json)
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{
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auto loginWindowPtr = loginWindow.lock();
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if (!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
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if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
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throw std::runtime_error("lobby connection finished without active login window!");
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{
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@ -98,7 +98,7 @@ void GlobalLobbyClient::receiveLoginFailed(const JsonNode & json)
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{
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auto loginWindowPtr = loginWindow.lock();
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if (!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
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if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
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throw std::runtime_error("lobby connection finished without active login window!");
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loginWindowPtr->onConnectionFailed(json["reason"].String());
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@ -116,7 +116,7 @@ void GlobalLobbyClient::receiveLoginSuccess(const JsonNode & json)
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auto loginWindowPtr = loginWindow.lock();
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if (!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
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if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
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throw std::runtime_error("lobby connection finished without active login window!");
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loginWindowPtr->onConnectionSuccess();
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@ -124,7 +124,7 @@ void GlobalLobbyClient::receiveLoginSuccess(const JsonNode & json)
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void GlobalLobbyClient::receiveChatHistory(const JsonNode & json)
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{
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for (auto const & entry : json["messages"].Vector())
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for(const auto & entry : json["messages"].Vector())
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{
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std::string accountID = entry["accountID"].String();
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std::string displayName = entry["displayName"].String();
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@ -164,7 +164,7 @@ void GlobalLobbyClient::onConnectionEstablished(const std::shared_ptr<NetworkCon
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std::string accountID = settings["lobby"]["accountID"].String();
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if (accountID.empty())
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if(accountID.empty())
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sendClientRegister();
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else
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sendClientLogin();
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@ -191,7 +191,7 @@ void GlobalLobbyClient::onConnectionFailed(const std::string & errorMessage)
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{
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auto loginWindowPtr = loginWindow.lock();
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if (!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
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if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
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throw std::runtime_error("lobby connection failed without active login window!");
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logGlobal->warn("Connection to game lobby failed! Reason: %s", errorMessage);
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@ -214,7 +214,7 @@ void GlobalLobbyClient::sendMessage(const JsonNode & data)
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std::string payloadString = data.toJson(true);
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// FIXME: find better approach
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uint8_t * payloadBegin = reinterpret_cast<uint8_t*>(payloadString.data());
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uint8_t * payloadBegin = reinterpret_cast<uint8_t *>(payloadString.data());
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uint8_t * payloadEnd = payloadBegin + payloadString.size();
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std::vector<uint8_t> payloadBuffer(payloadBegin, payloadEnd);
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@ -237,7 +237,7 @@ bool GlobalLobbyClient::isConnected()
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std::shared_ptr<GlobalLobbyLoginWindow> GlobalLobbyClient::createLoginWindow()
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{
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auto loginWindowPtr = loginWindow.lock();
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if (loginWindowPtr)
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if(loginWindowPtr)
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return loginWindowPtr;
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auto loginWindowNew = std::make_shared<GlobalLobbyLoginWindow>();
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@ -249,7 +249,7 @@ std::shared_ptr<GlobalLobbyLoginWindow> GlobalLobbyClient::createLoginWindow()
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std::shared_ptr<GlobalLobbyWindow> GlobalLobbyClient::createLobbyWindow()
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{
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auto lobbyWindowPtr = lobbyWindow.lock();
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if (lobbyWindowPtr)
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if(lobbyWindowPtr)
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return lobbyWindowPtr;
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lobbyWindowPtr = std::make_shared<GlobalLobbyWindow>();
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@ -257,4 +257,3 @@ std::shared_ptr<GlobalLobbyWindow> GlobalLobbyClient::createLobbyWindow()
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lobbyWindowLock = lobbyWindowPtr;
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return lobbyWindowPtr;
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}
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@ -42,6 +42,7 @@ class GlobalLobbyClient : public INetworkClientListener, boost::noncopyable
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void receiveChatHistory(const JsonNode & json);
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void receiveChatMessage(const JsonNode & json);
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void receiveActiveAccounts(const JsonNode & json);
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public:
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explicit GlobalLobbyClient();
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~GlobalLobbyClient();
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@ -14,18 +14,18 @@
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#include "GlobalLobbyClient.h"
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#include "GlobalLobbyWindow.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/WindowHandler.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/Images.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/MiscWidgets.h"
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#include "../CGameInfo.h"
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#include "../CServerHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/WindowHandler.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/Images.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/TextControls.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/MetaString.h"
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#include "../../lib/CConfigHandler.h"
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GlobalLobbyLoginWindow::GlobalLobbyLoginWindow()
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: CWindowObject(BORDERED)
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@ -66,7 +66,7 @@ void GlobalLobbyLoginWindow::onLogin()
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config->String() = inputUsername->getText();
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labelStatus->setText(CGI->generaltexth->translate("vcmi.lobby.login.connecting"));
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if (!CSH->getGlobalLobby().isConnected())
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if(!CSH->getGlobalLobby().isConnected())
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CSH->getGlobalLobby().connect();
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buttonClose->block(true);
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}
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@ -11,17 +11,17 @@
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#include "StdInc.h"
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#include "GlobalLobbyServerSetup.h"
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#include "../gui/CGuiHandler.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/Images.h"
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#include "../widgets/Buttons.h"
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#include "../CGameInfo.h"
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#include "../CServerHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../mainmenu/CMainMenu.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/Images.h"
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#include "../widgets/TextControls.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/MetaString.h"
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#include "../../lib/CConfigHandler.h"
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GlobalLobbyServerSetup::GlobalLobbyServerSetup()
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: CWindowObject(BORDERED)
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@ -85,12 +85,12 @@ void GlobalLobbyServerSetup::updateDescription()
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{
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MetaString description;
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description.appendRawString("%s %s %s");
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if (toggleRoomType->getSelected() == 0)
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if(toggleRoomType->getSelected() == 0)
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description.replaceTextID("vcmi.lobby.room.description.public");
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else
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description.replaceTextID("vcmi.lobby.room.description.private");
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if (toggleGameMode->getSelected() == 0)
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if(toggleGameMode->getSelected() == 0)
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description.replaceTextID("vcmi.lobby.room.description.new");
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else
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description.replaceTextID("vcmi.lobby.room.description.load");
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@ -124,7 +124,7 @@ void GlobalLobbyServerSetup::onGameModeChanged(int value)
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void GlobalLobbyServerSetup::onCreate()
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{
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if (toggleGameMode->getSelected() == 0)
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if(toggleGameMode->getSelected() == 0)
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{
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CSH->resetStateForLobby(StartInfo::NEW_GAME, nullptr);
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CSH->screenType = ESelectionScreen::newGame;
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@ -16,6 +16,7 @@ class GlobalLobbyWindow;
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class GlobalLobbyWidget : public InterfaceObjectConfigurable
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{
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GlobalLobbyWindow * window;
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public:
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GlobalLobbyWidget(GlobalLobbyWindow * window);
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@ -11,20 +11,20 @@
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#include "StdInc.h"
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#include "GlobalLobbyWindow.h"
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#include "GlobalLobbyWidget.h"
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#include "GlobalLobbyClient.h"
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#include "GlobalLobbyServerSetup.h"
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#include "GlobalLobbyWidget.h"
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#include "../CServerHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/WindowHandler.h"
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#include "../widgets/TextControls.h"
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#include "../CServerHandler.h"
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#include "../../lib/MetaString.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/MetaString.h"
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GlobalLobbyWindow::GlobalLobbyWindow():
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CWindowObject(BORDERED)
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GlobalLobbyWindow::GlobalLobbyWindow()
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: CWindowObject(BORDERED)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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widget = std::make_shared<GlobalLobbyWidget>(this);
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void doCreateGameRoom();
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void onGameChatMessage(const std::string & sender, const std::string & message, const std::string & when);
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};
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@ -251,7 +251,7 @@ bool LobbyDatabase::isPlayerInGameRoom(const std::string & accountID)
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bool result = false;
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isPlayerInAnyGameRoomStatement->setBinds(accountID);
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if (isPlayerInAnyGameRoomStatement->execute())
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if(isPlayerInAnyGameRoomStatement->execute())
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isPlayerInAnyGameRoomStatement->getColumns(result);
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isPlayerInAnyGameRoomStatement->reset();
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@ -263,7 +263,7 @@ bool LobbyDatabase::isPlayerInGameRoom(const std::string & accountID, const std:
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bool result = false;
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isPlayerInGameRoomStatement->setBinds(accountID, roomID);
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if (isPlayerInGameRoomStatement->execute())
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if(isPlayerInGameRoomStatement->execute())
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isPlayerInGameRoomStatement->getColumns(result);
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isPlayerInGameRoomStatement->reset();
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@ -330,27 +330,18 @@ void LobbyDatabase::insertAccessCookie(const std::string & accountID, const std:
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insertAccessCookieStatement->executeOnce(accountID, accessCookieUUID);
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}
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void LobbyDatabase::updateAccessCookie(const std::string & accountID, const std::string & accessCookieUUID)
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{
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void LobbyDatabase::updateAccessCookie(const std::string & accountID, const std::string & accessCookieUUID) {}
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}
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void LobbyDatabase::updateAccountLoginTime(const std::string & accountID) {}
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void LobbyDatabase::updateAccountLoginTime(const std::string & accountID)
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{
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}
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void LobbyDatabase::updateActiveAccount(const std::string & accountID, bool isActive)
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{
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}
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void LobbyDatabase::updateActiveAccount(const std::string & accountID, bool isActive) {}
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std::string LobbyDatabase::getAccountDisplayName(const std::string & accountID)
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{
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std::string result;
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getAccountDisplayNameStatement->setBinds(accountID);
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if (getAccountDisplayNameStatement->execute())
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if(getAccountDisplayNameStatement->execute())
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getAccountDisplayNameStatement->getColumns(result);
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getAccountDisplayNameStatement->reset();
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@ -367,7 +358,7 @@ LobbyCookieStatus LobbyDatabase::getAccountCookieStatus(const std::string & acco
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bool result = false;
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isAccountCookieValidStatement->setBinds(accountID, accessCookieUUID, cookieLifetime.count());
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if (isAccountCookieValidStatement->execute())
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if(isAccountCookieValidStatement->execute())
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isAccountCookieValidStatement->getColumns(result);
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isAccountCookieValidStatement->reset();
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@ -394,7 +385,7 @@ bool LobbyDatabase::isAccountNameExists(const std::string & displayName)
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bool result = false;
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isAccountNameExistsStatement->setBinds(displayName);
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if (isAccountNameExistsStatement->execute())
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if(isAccountNameExistsStatement->execute())
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isAccountNameExistsStatement->getColumns(result);
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isAccountNameExistsStatement->reset();
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return result;
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@ -405,7 +396,7 @@ bool LobbyDatabase::isAccountIDExists(const std::string & accountID)
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bool result = false;
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isAccountIDExistsStatement->setBinds(accountID);
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if (isAccountIDExistsStatement->execute())
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if(isAccountIDExistsStatement->execute())
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isAccountIDExistsStatement->getColumns(result);
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isAccountIDExistsStatement->reset();
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return result;
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@ -434,7 +425,7 @@ std::string LobbyDatabase::getIdleGameRoom(const std::string & hostAccountID)
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{
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std::string result;
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if (getIdleGameRoomStatement->execute())
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if(getIdleGameRoomStatement->execute())
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getIdleGameRoomStatement->getColumns(result);
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getIdleGameRoomStatement->reset();
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@ -445,7 +436,7 @@ std::string LobbyDatabase::getAccountGameRoom(const std::string & accountID)
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{
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std::string result;
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if (getAccountGameRoomStatement->execute())
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if(getAccountGameRoomStatement->execute())
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getAccountGameRoomStatement->getColumns(result);
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getAccountGameRoomStatement->reset();
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@ -48,9 +48,9 @@ enum class LobbyInviteStatus : int32_t
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enum class LobbyRoomState : int32_t
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{
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IDLE, // server is ready but no players are in the room
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PUBLIC, // host has joined and allows anybody to join
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PRIVATE, // host has joined but only allows those he invited to join
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IDLE, // server is ready but no players are in the room
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PUBLIC, // host has joined and allows anybody to join
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PRIVATE, // host has joined but only allows those he invited to join
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//BUSY, // match is ongoing
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//CANCELLED, // game room was cancelled without starting the game
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//CLOSED, // game room was closed after playing for some time
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@ -13,24 +13,24 @@
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#include "LobbyDatabase.h"
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#include "../lib/JsonNode.h"
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#include "../lib/network/NetworkServer.h"
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#include "../lib/network/NetworkConnection.h"
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#include "../lib/network/NetworkServer.h"
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#include <boost/uuid/uuid_io.hpp>
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#include <boost/uuid/uuid_generators.hpp>
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#include <boost/uuid/uuid_io.hpp>
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static const auto accountCookieLifetime = std::chrono::hours(24*7);
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static const auto accountCookieLifetime = std::chrono::hours(24 * 7);
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bool LobbyServer::isAccountNameValid(const std::string & accountName)
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{
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if (accountName.size() < 4)
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if(accountName.size() < 4)
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return false;
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if (accountName.size() < 20)
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if(accountName.size() < 20)
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return false;
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for (auto const & c : accountName)
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if (!std::isalnum(c))
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for(const auto & c : accountName)
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if(!std::isalnum(c))
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return false;
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return true;
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@ -44,8 +44,8 @@ std::string LobbyServer::sanitizeChatMessage(const std::string & inputString) co
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NetworkConnectionPtr LobbyServer::findAccount(const std::string & accountID)
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{
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for (auto const & account : activeAccounts)
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if (account.second.accountID == accountID)
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for(const auto & account : activeAccounts)
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if(account.second.accountID == accountID)
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return account.first;
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return nullptr;
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@ -53,8 +53,8 @@ NetworkConnectionPtr LobbyServer::findAccount(const std::string & accountID)
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NetworkConnectionPtr LobbyServer::findGameRoom(const std::string & gameRoomID)
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{
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for (auto const & account : activeGameRooms)
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if (account.second.roomID == gameRoomID)
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for(const auto & account : activeGameRooms)
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if(account.second.roomID == gameRoomID)
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return account.first;
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return nullptr;
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@ -105,7 +105,7 @@ void LobbyServer::sendLoginSuccess(const NetworkConnectionPtr & target, const st
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JsonNode reply;
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reply["type"].String() = "loginSuccess";
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reply["accountCookie"].String() = accountCookie;
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if (!displayName.empty())
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if(!displayName.empty())
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reply["displayName"].String() = displayName;
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sendMessage(target, reply);
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}
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@ -142,7 +142,7 @@ void LobbyServer::broadcastActiveAccounts()
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JsonNode jsonEntry;
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jsonEntry["accountID"].String() = account.accountID;
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jsonEntry["displayName"].String() = account.displayName;
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// jsonEntry["status"].String() = account.status;
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// jsonEntry["status"].String() = account.status;
|
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reply["accounts"].Vector().push_back(jsonEntry);
|
||||
}
|
||||
|
||||
@ -224,10 +224,10 @@ void LobbyServer::onDisconnected(const NetworkConnectionPtr & connection)
|
||||
void LobbyServer::onPacketReceived(const NetworkConnectionPtr & connection, const std::vector<uint8_t> & message)
|
||||
{
|
||||
// proxy connection - no processing, only redirect
|
||||
if (activeProxies.count(connection))
|
||||
if(activeProxies.count(connection))
|
||||
{
|
||||
auto lockedPtr = activeProxies.at(connection).lock();
|
||||
if (lockedPtr)
|
||||
if(lockedPtr)
|
||||
lockedPtr->sendPacket(message);
|
||||
return;
|
||||
}
|
||||
@ -238,7 +238,7 @@ void LobbyServer::onPacketReceived(const NetworkConnectionPtr & connection, cons
|
||||
// TODO: validate json based on received message type
|
||||
|
||||
// communication messages from vcmiclient
|
||||
if (activeAccounts.count(connection))
|
||||
if(activeAccounts.count(connection))
|
||||
{
|
||||
if(json["type"].String() == "sendChatMessage")
|
||||
return receiveSendChatMessage(connection, json);
|
||||
@ -259,7 +259,7 @@ void LobbyServer::onPacketReceived(const NetworkConnectionPtr & connection, cons
|
||||
}
|
||||
|
||||
// communication messages from vcmiserver
|
||||
if (activeGameRooms.count(connection))
|
||||
if(activeGameRooms.count(connection))
|
||||
{
|
||||
if(json["type"].String() == "leaveGameRoom")
|
||||
return receiveLeaveGameRoom(connection, json);
|
||||
@ -294,7 +294,7 @@ void LobbyServer::receiveSendChatMessage(const NetworkConnectionPtr & connection
|
||||
std::string messageTextClean = sanitizeChatMessage(messageText);
|
||||
std::string displayName = database->getAccountDisplayName(accountID);
|
||||
|
||||
if (messageTextClean.empty())
|
||||
if(messageTextClean.empty())
|
||||
return;
|
||||
|
||||
database->insertChatMessage(accountID, "global", "english", messageText);
|
||||
@ -308,10 +308,10 @@ void LobbyServer::receiveClientRegister(const NetworkConnectionPtr & connection,
|
||||
std::string displayName = json["displayName"].String();
|
||||
std::string language = json["language"].String();
|
||||
|
||||
if (isAccountNameValid(displayName))
|
||||
if(isAccountNameValid(displayName))
|
||||
return sendLoginFailed(connection, "Illegal account name");
|
||||
|
||||
if (database->isAccountNameExists(displayName))
|
||||
if(database->isAccountNameExists(displayName))
|
||||
return sendLoginFailed(connection, "Account name already in use");
|
||||
|
||||
std::string accountCookie = boost::uuids::to_string(boost::uuids::random_generator()());
|
||||
@ -330,12 +330,12 @@ void LobbyServer::receiveClientLogin(const NetworkConnectionPtr & connection, co
|
||||
std::string language = json["language"].String();
|
||||
std::string version = json["version"].String();
|
||||
|
||||
if (!database->isAccountIDExists(accountID))
|
||||
if(!database->isAccountIDExists(accountID))
|
||||
return sendLoginFailed(connection, "Account not found");
|
||||
|
||||
auto clientCookieStatus = database->getAccountCookieStatus(accountID, accountCookie, accountCookieLifetime);
|
||||
|
||||
if (clientCookieStatus == LobbyCookieStatus::INVALID)
|
||||
if(clientCookieStatus == LobbyCookieStatus::INVALID)
|
||||
return sendLoginFailed(connection, "Authentification failure");
|
||||
|
||||
// prolong existing cookie
|
||||
@ -366,7 +366,7 @@ void LobbyServer::receiveServerLogin(const NetworkConnectionPtr & connection, co
|
||||
|
||||
auto clientCookieStatus = database->getAccountCookieStatus(accountID, accountCookie, accountCookieLifetime);
|
||||
|
||||
if (clientCookieStatus == LobbyCookieStatus::INVALID)
|
||||
if(clientCookieStatus == LobbyCookieStatus::INVALID)
|
||||
{
|
||||
sendLoginFailed(connection, "Invalid credentials");
|
||||
}
|
||||
@ -386,20 +386,20 @@ void LobbyServer::receiveClientProxyLogin(const NetworkConnectionPtr & connectio
|
||||
|
||||
auto clientCookieStatus = database->getAccountCookieStatus(accountID, accountCookie, accountCookieLifetime);
|
||||
|
||||
if (clientCookieStatus != LobbyCookieStatus::INVALID)
|
||||
if(clientCookieStatus != LobbyCookieStatus::INVALID)
|
||||
{
|
||||
for (auto & proxyEntry : awaitingProxies)
|
||||
for(auto & proxyEntry : awaitingProxies)
|
||||
{
|
||||
if (proxyEntry.accountID != accountID)
|
||||
if(proxyEntry.accountID != accountID)
|
||||
continue;
|
||||
if (proxyEntry.roomID != gameRoomID)
|
||||
if(proxyEntry.roomID != gameRoomID)
|
||||
continue;
|
||||
|
||||
proxyEntry.accountConnection = connection;
|
||||
|
||||
auto gameRoomConnection = proxyEntry.roomConnection.lock();
|
||||
|
||||
if (gameRoomConnection)
|
||||
if(gameRoomConnection)
|
||||
{
|
||||
activeProxies[gameRoomConnection] = connection;
|
||||
activeProxies[connection] = gameRoomConnection;
|
||||
@ -419,11 +419,11 @@ void LobbyServer::receiveServerProxyLogin(const NetworkConnectionPtr & connectio
|
||||
|
||||
auto clientCookieStatus = database->getGameRoomCookieStatus(gameRoomID, hostCookie, accountCookieLifetime);
|
||||
|
||||
if (clientCookieStatus != LobbyCookieStatus::INVALID)
|
||||
if(clientCookieStatus != LobbyCookieStatus::INVALID)
|
||||
{
|
||||
NetworkConnectionPtr targetAccount = findAccount(guestAccountID);
|
||||
|
||||
if (targetAccount == nullptr)
|
||||
if(targetAccount == nullptr)
|
||||
return; // unknown / disconnected account
|
||||
|
||||
sendJoinRoomSuccess(targetAccount, gameRoomID);
|
||||
@ -448,13 +448,13 @@ void LobbyServer::receiveOpenGameRoom(const NetworkConnectionPtr & connection, c
|
||||
return; // only 1 room per player allowed
|
||||
|
||||
std::string gameRoomID = database->getIdleGameRoom(hostAccountID);
|
||||
if (gameRoomID.empty())
|
||||
if(gameRoomID.empty())
|
||||
return;
|
||||
|
||||
std::string roomType = json["roomType"].String();
|
||||
if (roomType == "public")
|
||||
if(roomType == "public")
|
||||
database->setGameRoomStatus(gameRoomID, LobbyRoomState::PUBLIC);
|
||||
if (roomType == "private")
|
||||
if(roomType == "private")
|
||||
database->setGameRoomStatus(gameRoomID, LobbyRoomState::PRIVATE);
|
||||
|
||||
// TODO: additional flags / initial settings, e.g. allowCheats
|
||||
@ -474,18 +474,18 @@ void LobbyServer::receiveJoinGameRoom(const NetworkConnectionPtr & connection, c
|
||||
|
||||
NetworkConnectionPtr targetRoom = findGameRoom(gameRoomID);
|
||||
|
||||
if (targetRoom == nullptr)
|
||||
if(targetRoom == nullptr)
|
||||
return; // unknown / disconnected room
|
||||
|
||||
auto roomStatus = database->getGameRoomStatus(gameRoomID);
|
||||
|
||||
if (roomStatus == LobbyRoomState::PRIVATE)
|
||||
if(roomStatus == LobbyRoomState::PRIVATE)
|
||||
{
|
||||
if (database->getAccountInviteStatus(accountID, gameRoomID) != LobbyInviteStatus::INVITED)
|
||||
if(database->getAccountInviteStatus(accountID, gameRoomID) != LobbyInviteStatus::INVITED)
|
||||
return;
|
||||
}
|
||||
|
||||
if (database->getGameRoomFreeSlots(gameRoomID) == 0)
|
||||
if(database->getGameRoomFreeSlots(gameRoomID) == 0)
|
||||
return;
|
||||
|
||||
sendAccountJoinsRoom(targetRoom, accountID);
|
||||
@ -513,7 +513,7 @@ void LobbyServer::receiveSendInvite(const NetworkConnectionPtr & connection, con
|
||||
|
||||
auto targetAccount = findAccount(accountID);
|
||||
|
||||
if (!targetAccount)
|
||||
if(!targetAccount)
|
||||
return; // target player does not exists or offline
|
||||
|
||||
if(!database->isPlayerInGameRoom(senderName))
|
||||
@ -522,7 +522,7 @@ void LobbyServer::receiveSendInvite(const NetworkConnectionPtr & connection, con
|
||||
if(database->isPlayerInGameRoom(accountID))
|
||||
return; // target player is busy
|
||||
|
||||
if (database->getAccountInviteStatus(accountID, gameRoomID) != LobbyInviteStatus::NOT_INVITED)
|
||||
if(database->getAccountInviteStatus(accountID, gameRoomID) != LobbyInviteStatus::NOT_INVITED)
|
||||
return; // already has invite
|
||||
|
||||
database->insertGameRoomInvite(accountID, gameRoomID);
|
||||
@ -534,7 +534,7 @@ void LobbyServer::receiveDeclineInvite(const NetworkConnectionPtr & connection,
|
||||
std::string accountID = activeAccounts[connection].accountID;
|
||||
std::string gameRoomID = json["gameRoomID"].String();
|
||||
|
||||
if (database->getAccountInviteStatus(accountID, gameRoomID) != LobbyInviteStatus::INVITED)
|
||||
if(database->getAccountInviteStatus(accountID, gameRoomID) != LobbyInviteStatus::INVITED)
|
||||
return; // already has invite
|
||||
|
||||
database->deleteGameRoomInvite(accountID, gameRoomID);
|
||||
|
@ -9,8 +9,8 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "LobbyDefines.h"
|
||||
#include "../lib/network/NetworkListener.h"
|
||||
#include "LobbyDefines.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
class JsonNode;
|
||||
|
Loading…
x
Reference in New Issue
Block a user