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vcmi/client/globalLobby/GlobalLobbyWindow.cpp
2024-01-19 23:52:28 +02:00

74 lines
2.2 KiB
C++

/*
* GlobalLobbyWindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "GlobalLobbyWindow.h"
#include "GlobalLobbyClient.h"
#include "GlobalLobbyServerSetup.h"
#include "GlobalLobbyWidget.h"
#include "../CServerHandler.h"
#include "../gui/CGuiHandler.h"
#include "../gui/WindowHandler.h"
#include "../widgets/TextControls.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/MetaString.h"
GlobalLobbyWindow::GlobalLobbyWindow()
: CWindowObject(BORDERED)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
widget = std::make_shared<GlobalLobbyWidget>(this);
pos = widget->pos;
center();
widget->getAccountNameLabel()->setText(settings["lobby"]["displayName"].String());
}
void GlobalLobbyWindow::doSendChatMessage()
{
std::string messageText = widget->getMessageInput()->getText();
JsonNode toSend;
toSend["type"].String() = "sendChatMessage";
toSend["messageText"].String() = messageText;
CSH->getGlobalLobby().sendMessage(toSend);
widget->getMessageInput()->setText("");
}
void GlobalLobbyWindow::doCreateGameRoom()
{
GH.windows().createAndPushWindow<GlobalLobbyServerSetup>();
// TODO:
// start local server and supply our UUID / client credentials to it
// server logs into lobby ( uuid = client, mode = server ). This creates 'room' in mode 'empty'
// server starts accepting connections from players (including host)
// client connects to local server
// client sends createGameRoom query to lobby with own / server UUID and mode 'direct' (non-proxy)
// client requests to change room status to private or public
}
void GlobalLobbyWindow::onGameChatMessage(const std::string & sender, const std::string & message, const std::string & when)
{
MetaString chatMessageFormatted;
chatMessageFormatted.appendRawString("[%s] {%s}: %s\n");
chatMessageFormatted.replaceRawString(when);
chatMessageFormatted.replaceRawString(sender);
chatMessageFormatted.replaceRawString(message);
chatHistory += chatMessageFormatted.toString();
widget->getGameChat()->setText(chatHistory);
}