2017-07-20 06:08:49 +02:00
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/*
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* RemoveObstacle.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "RemoveObstacle.h"
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#include "Registry.h"
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#include "../ISpellMechanics.h"
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#include "../../battle/IBattleState.h"
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#include "../../battle/CBattleInfoCallback.h"
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#include "../../battle/CObstacleInstance.h"
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2023-10-23 12:59:15 +02:00
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#include "../../networkPacks/PacksForClientBattle.h"
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2017-07-20 06:08:49 +02:00
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#include "../../serializer/JsonSerializeFormat.h"
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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2017-07-20 06:08:49 +02:00
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namespace spells
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{
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namespace effects
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{
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bool RemoveObstacle::applicable(Problem & problem, const Mechanics * m) const
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{
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2022-12-02 00:27:48 +02:00
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if (getTargets(m, EffectTarget(), true).empty())
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{
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return m->adaptProblem(ESpellCastProblem::NO_APPROPRIATE_TARGET, problem);
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}
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2022-12-11 23:43:43 +02:00
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return true;
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2017-07-20 06:08:49 +02:00
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}
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bool RemoveObstacle::applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const
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{
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return !getTargets(m, target, false).empty();
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}
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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void RemoveObstacle::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
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2017-07-20 06:08:49 +02:00
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{
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BattleObstaclesChanged pack;
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2023-09-08 15:35:43 +02:00
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pack.battleID = m->battle()->getBattle()->getBattleID();
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2017-07-20 06:08:49 +02:00
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for(const auto & obstacle : getTargets(m, target, false))
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2023-03-26 18:57:21 +02:00
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{
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auto * serializable = const_cast<CObstacleInstance*>(obstacle); //Workaround
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2017-07-20 06:08:49 +02:00
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pack.changes.emplace_back(obstacle->uniqueID, BattleChanges::EOperation::REMOVE);
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2023-03-26 18:57:21 +02:00
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serializable->toInfo(pack.changes.back(), BattleChanges::EOperation::REMOVE);
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}
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2017-07-20 06:08:49 +02:00
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if(!pack.changes.empty())
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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server->apply(&pack);
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2017-07-20 06:08:49 +02:00
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}
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void RemoveObstacle::serializeJsonEffect(JsonSerializeFormat & handler)
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{
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handler.serializeBool("removeAbsolute", removeAbsolute, false);
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handler.serializeBool("removeUsual", removeUsual, false);
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handler.serializeBool("removeAllSpells", removeAllSpells, false);
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handler.serializeIdArray("removeSpells", removeSpells);
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}
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bool RemoveObstacle::canRemove(const CObstacleInstance * obstacle) const
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{
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if(removeAbsolute && obstacle->obstacleType == CObstacleInstance::ABSOLUTE_OBSTACLE)
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return true;
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if(removeUsual && obstacle->obstacleType == CObstacleInstance::USUAL)
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return true;
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2023-02-07 00:40:01 +02:00
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const auto *spellObstacle = dynamic_cast<const SpellCreatedObstacle *>(obstacle);
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2017-07-20 06:08:49 +02:00
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2023-03-14 23:01:04 +02:00
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if(removeAllSpells && obstacle->obstacleType == CObstacleInstance::SPELL_CREATED)
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2017-07-20 06:08:49 +02:00
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return true;
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if(spellObstacle && !removeSpells.empty())
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{
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if(vstd::contains(removeSpells, SpellID(spellObstacle->ID)))
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return true;
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}
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return false;
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}
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std::set<const CObstacleInstance *> RemoveObstacle::getTargets(const Mechanics * m, const EffectTarget & target, bool alwaysMassive) const
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{
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std::set<const CObstacleInstance *> possibleTargets;
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if(m->isMassive() || alwaysMassive)
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{
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2023-03-21 01:42:02 +02:00
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for(const auto & obstacle : m->battle()->battleGetAllObstacles(BattlePerspective::ALL_KNOWING))
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2017-07-20 06:08:49 +02:00
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if(canRemove(obstacle.get()))
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possibleTargets.insert(obstacle.get());
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}
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else
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{
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for(const auto & destination : target)
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if(destination.hexValue.isValid())
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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for(const auto & obstacle : m->battle()->battleGetAllObstaclesOnPos(destination.hexValue, false))
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2017-07-20 06:08:49 +02:00
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if(canRemove(obstacle.get()))
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possibleTargets.insert(obstacle.get());
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}
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return possibleTargets;
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}
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}
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}
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_END
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