1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/AI/Nullkiller/Goals/ExecuteHeroChain.cpp

196 lines
4.5 KiB
C++
Raw Normal View History

2021-05-15 20:56:31 +02:00
/*
* ExecuteHeroChain.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ExecuteHeroChain.h"
#include "VisitTile.h"
#include "../VCAI.h"
#include "../FuzzyHelper.h"
#include "../AIhelper.h"
2021-05-15 20:57:44 +02:00
#include "../../../lib/mapping/CMap.h" //for victory conditions
#include "../../../lib/CPathfinder.h"
2021-05-15 20:56:31 +02:00
#include "../Engine/Nullkiller.h"
extern boost::thread_specific_ptr<CCallback> cb;
extern boost::thread_specific_ptr<VCAI> ai;
extern FuzzyHelper * fh;
using namespace Goals;
ExecuteHeroChain::ExecuteHeroChain(const AIPath & path, const CGObjectInstance * obj)
:CGoal(Goals::EXECUTE_HERO_CHAIN), chainPath(path)
{
evaluationContext.danger = path.getTotalDanger();
2021-05-15 20:56:31 +02:00
evaluationContext.movementCost = path.movementCost();
evaluationContext.armyLoss = path.getTotalArmyLoss();
2021-05-15 20:56:31 +02:00
evaluationContext.heroStrength = path.getHeroStrength();
2021-05-15 20:56:31 +02:00
hero = path.targetHero;
tile = path.targetTile();
for(auto & node : path.nodes)
{
auto role = ai->ah->getHeroRole(node.targetHero);
evaluationContext.movementCostByRole[role] += node.cost;
}
if(obj)
{
objid = obj->id.getNum();
targetName = obj->getObjectName() + tile.toString();
}
else
{
targetName = "tile" + tile.toString();
}
2021-05-15 20:56:31 +02:00
}
bool ExecuteHeroChain::operator==(const ExecuteHeroChain & other) const
{
return false;
}
TSubgoal ExecuteHeroChain::whatToDoToAchieve()
{
return iAmElementar();
}
void ExecuteHeroChain::accept(VCAI * ai)
{
logAi->debug("Executing hero chain towards %s. Path %s", targetName, chainPath.toString());
2021-05-15 20:56:31 +02:00
std::set<int> blockedIndexes;
for(int i = chainPath.nodes.size() - 1; i >= 0; i--)
{
auto & node = chainPath.nodes[i];
HeroPtr hero = node.targetHero;
if(vstd::contains(blockedIndexes, i))
{
blockedIndexes.insert(node.parentIndex);
ai->nullkiller->lockHero(hero.get(), HeroLockedReason::HERO_CHAIN);
2021-05-15 20:56:31 +02:00
continue;
}
2021-05-16 12:51:32 +02:00
logAi->debug("Executing chain node %d. Moving hero %s to %s", i, hero.name, node.coord.toString());
2021-05-15 20:56:31 +02:00
try
{
if(hero->movement)
{
2021-05-16 13:07:54 +02:00
ai->nullkiller->setActive(hero.get());
2021-05-15 20:56:31 +02:00
2021-05-15 21:02:57 +02:00
if(node.specialAction)
{
2021-05-16 13:07:54 +02:00
if(node.specialAction->canAct(hero.get()))
{
auto specialGoal = node.specialAction->whatToDo(hero);
2021-05-15 21:02:57 +02:00
2021-05-16 13:19:07 +02:00
try
{
specialGoal->accept(ai);
}
catch(cannotFulfillGoalException e)
{
logAi->warn("Can not complete %s because of an exception: %s", specialGoal->name(), e.what());
throw;
}
2021-05-16 13:07:54 +02:00
}
else
{
//TODO: decompose
}
2021-05-15 21:02:57 +02:00
}
2021-05-16 13:19:07 +02:00
if(node.turns == 0 && node.coord != hero->visitablePos())
2021-05-16 13:09:49 +02:00
{
auto targetNode = cb->getPathsInfo(hero.get())->getPathInfo(node.coord);
if(!targetNode->accessible || targetNode->turns != 0)
{
logAi->error(
"Enable to complete chain. Expected hero %s to arive to %s in 0 turns but he can not do this",
2021-05-16 13:09:49 +02:00
hero.name,
node.coord.toString());
2021-05-16 13:09:49 +02:00
return;
}
}
if(hero->movement)
{
try
{
Goals::VisitTile(node.coord).sethero(hero).accept(ai);
}
catch(cannotFulfillGoalException)
{
if(hero->movement > 0)
{
CGPath path;
bool isOk = cb->getPathsInfo(hero.get())->getPath(path, node.coord);
if(isOk && path.nodes.back().turns > 0)
{
logAi->warn("Hero %s has %d mp which is not enough to continue his way towards %s.", hero.name, hero->movement, node.coord.toString());
ai->nullkiller->lockHero(hero.get(), HeroLockedReason::HERO_CHAIN);
return;
}
}
throw;
}
}
}
2021-05-16 13:19:07 +02:00
if(node.coord == hero->visitablePos())
continue;
2021-05-16 13:09:49 +02:00
if(node.turns == 0)
{
logAi->error(
"Enable to complete chain. Expected hero %s to arive to %s but he is at %s",
hero.name,
node.coord.toString(),
hero->visitablePos().toString());
return;
}
// no exception means we were not able to rich the tile
ai->nullkiller->lockHero(hero.get(), HeroLockedReason::HERO_CHAIN);
2021-05-15 20:56:31 +02:00
blockedIndexes.insert(node.parentIndex);
}
catch(goalFulfilledException)
{
if(!hero)
{
logAi->debug("Hero %s was killed while attempting to rich %s", hero.name, node.coord.toString());
return;
}
}
}
}
std::string ExecuteHeroChain::name() const
{
return "ExecuteHeroChain " + targetName + " by " + chainPath.targetHero->name;
2021-05-15 20:56:31 +02:00
}
std::string ExecuteHeroChain::completeMessage() const
{
return "Hero chain completed";
2021-05-15 21:02:52 +02:00
}