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vcmi/CHeroWindow.cpp

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#include "stdafx.h"
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#include "global.h"
#include "CHeroWindow.h"
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#include "CGameInfo.h"
#include "hch\CHeroHandler.h"
#include "hch\CGeneralTextHandler.h"
#include "SDL.h"
#include "SDL_Extensions.h"
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#include "CAdvmapInterface.h"
#include "AdventureMapButton.h"
#include "CMessage.h"
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#include <sstream>
extern SDL_Surface * screen;
extern TTF_Font * GEOR16;
CHeroWindow::CHeroWindow(int playerColor): artFeet(0), artHead(0), artLHand(0),
artLRing(0), artMach1(0), artMach2(0), artMach3(0), artMach4(0), artMisc1(0),
artMisc2(0), artMisc3(0), artMisc4(0), artMisc5(0), artNeck(0), artRhand(0),
artRRing(0), artShoulders(0), artSpellBook(0), artTorso(0),
backpackPos(0), player(playerColor)
{
background = CGI->bitmaph->loadBitmap("HEROSCR4.bmp");
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CSDL_Ext::blueToPlayersAdv(background, playerColor);
pos.x = 65;
pos.y = 8;
pos.h = background->h;
pos.w = background->w;
curBack = NULL;
curHero = NULL;
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quitButton = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::quit, 674, 524, "hsbtns.def", this);
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dismissButton = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::dismissCurrent, 519, 437, "hsbtns2.def", this);
questlogButton = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::questlog, 379, 437, "hsbtns4.def", this);
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gar1button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar1, 546, 491, "hsbtns6.def", this);
gar2button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar2, 604, 491, "hsbtns8.def", this);
gar3button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar3, 546, 527, "hsbtns7.def", this);
gar4button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar4, 604, 527, "hsbtns9.def", this);
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leftArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::leftArtRoller, 379, 364, "hsbtns3.def", this);
rightArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::rightArtRoller, 632, 364, "hsbtns5.def", this);
for(int g=0; g<8; ++g)
{
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//heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
heroListMi.push_back(new LClickableAreaHero());
heroListMi[g]->pos.x = 677;
heroListMi[g]->pos.y = 95+g*54;
heroListMi[g]->pos.h = 32;
heroListMi[g]->pos.w = 48;
heroListMi[g]->owner = this;
heroListMi[g]->id = g;
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}
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skillpics = CGI->spriteh->giveDef("pskil42.def");
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flags = CGI->spriteh->giveDef("CREST58.DEF");
//areas
portraitArea = new LRClickableAreaWText();
portraitArea->pos.x = 83;
portraitArea->pos.y = 26;
portraitArea->pos.w = 58;
portraitArea->pos.h = 64;
for(int v=0; v<4; ++v)
{
primSkillAreas.push_back(new LRClickableAreaWTextComp());
primSkillAreas[v]->pos.x = 95 + 70*v;
primSkillAreas[v]->pos.y = 111;
primSkillAreas[v]->pos.w = 42;
primSkillAreas[v]->pos.h = 42;
primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v].substr(1, CGI->generaltexth->arraytxt[2+v].size()-2);
primSkillAreas[v]->type = v;
primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
}
expArea = new LRClickableAreaWText();
expArea->pos.x = 83;
expArea->pos.y = 236;
expArea->pos.w = 136;
expArea->pos.h = 42;
}
CHeroWindow::~CHeroWindow()
{
SDL_FreeSurface(background);
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delete quitButton;
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delete dismissButton;
delete questlogButton;
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delete gar1button;
delete gar2button;
delete gar3button;
delete gar4button;
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delete leftArtRoll;
delete rightArtRoll;
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for(int g=0; g<heroListMi.size(); ++g)
delete heroListMi[g];
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if(curBack)
SDL_FreeSurface(curBack);
delete skillpics;
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delete flags;
delete artFeet;
delete artHead;
delete artLHand;
delete artLRing;
delete artMach1;
delete artMach2;
delete artMach3;
delete artMach4;
delete artMisc1;
delete artMisc2;
delete artMisc3;
delete artMisc4;
delete artMisc5;
delete artNeck;
delete artRhand;
delete artRRing;
delete artShoulders;
delete artSpellBook;
delete artTorso;
for(int g=0; g<backpack.size(); ++g)
{
delete backpack[g];
}
backpack.clear();
delete portraitArea;
delete expArea;
for(int v=0; v<primSkillAreas.size(); ++v)
{
delete primSkillAreas[v];
}
}
void CHeroWindow::show(SDL_Surface *to)
{
if(!to)
to=ekran;
if(curBack)
blitAt(curBack,pos.x,pos.y,to);
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quitButton->show();
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dismissButton->show();
questlogButton->show();
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gar1button->show();
gar2button->show();
gar3button->show();
gar4button->show();
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leftArtRoll->show();
rightArtRoll->show();
artFeet->show(to);
artHead->show(to);
artLHand->show(to);
artLRing->show(to);
artMach1->show(to);
artMach2->show(to);
artMach3->show(to);
artMach4->show(to);
artMisc1->show(to);
artMisc2->show(to);
artMisc3->show(to);
artMisc4->show(to);
artMisc5->show(to);
artNeck->show(to);
artRhand->show(to);
artRRing->show(to);
artShoulders->show(to);
artSpellBook->show(to);
artTorso->show(to);
for(int d=0; d<backpack.size(); ++d)
{
backpack[d]->show(to);
}
}
void CHeroWindow::setHero(const CGHeroInstance *hero)
{
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if(!hero) //something strange... no hero? it should happen
{
return;
}
curHero = hero;
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portraitArea->text = hero->biography;
for(int g=0; g<primSkillAreas.size(); ++g)
{
primSkillAreas[g]->bonus = hero->primSkills[g];
}
char * th = new char[200];
sprintf(th, CGI->generaltexth->allTexts[2].substr(1, CGI->generaltexth->allTexts[2].size()-2).c_str(), hero->level, CGI->heroh->reqExp(hero->level+1)-hero->exp, hero->exp);
expArea->text = std::string(th);
delete [] th;
delete artFeet;
delete artHead;
delete artLHand;
delete artLRing;
delete artMach1;
delete artMach2;
delete artMach3;
delete artMach4;
delete artMisc1;
delete artMisc2;
delete artMisc3;
delete artMisc4;
delete artMisc5;
delete artNeck;
delete artRhand;
delete artRRing;
delete artShoulders;
delete artSpellBook;
delete artTorso;
for(int g=0; g<backpack.size(); ++g)
{
delete backpack[g];
}
backpack.clear();
artFeet = new CArtPlace(hero->artFeet);
artFeet->pos.x = 515;
artFeet->pos.y = 295;
artFeet->pos.h = artFeet->pos.w = 44;
artHead = new CArtPlace(hero->artHead);
artHead->pos.x = 509;
artHead->pos.y = 30;
artHead->pos.h = artHead->pos.h = 44;
artLHand = new CArtPlace(hero->artLHand);
artLHand->pos.x = 564;
artLHand->pos.y = 183;
artLHand->pos.h = artLHand->pos.h = 44;
artLRing = new CArtPlace(hero->artLRing);
artLRing->pos.x = 610;
artLRing->pos.y = 183;
artLRing->pos.h = artLRing->pos.h = 44;
artMach1 = new CArtPlace(hero->artMach1);
artMach1->pos.x = 564;
artMach1->pos.y = 30;
artMach1->pos.h = artMach1->pos.h = 44;
artMach2 = new CArtPlace(hero->artMach2);
artMach2->pos.x = 610;
artMach2->pos.y = 30;
artMach2->pos.h = artMach2->pos.h = 44;
artMach3 = new CArtPlace(hero->artMach3);
artMach3->pos.x = 610;
artMach3->pos.y = 76;
artMach3->pos.h = artMach3->pos.h = 44;
artMach4 = new CArtPlace(hero->artMach4);
artMach4->pos.x = 610;
artMach4->pos.y = 122;
artMach4->pos.h = artMach4->pos.h = 44;
artMisc1 = new CArtPlace(hero->artMisc1);
artMisc1->pos.x = 383;
artMisc1->pos.y = 143;
artMisc1->pos.h = artMisc1->pos.h = 44;
artMisc2 = new CArtPlace(hero->artMisc2);
artMisc2->pos.x = 399;
artMisc2->pos.y = 194;
artMisc2->pos.h = artMisc2->pos.h = 44;
artMisc3 = new CArtPlace(hero->artMisc3);
artMisc3->pos.x = 415;
artMisc3->pos.y = 245;
artMisc3->pos.h = artMisc3->pos.h = 44;
artMisc4 = new CArtPlace(hero->artMisc4);
artMisc4->pos.x = 431;
artMisc4->pos.y = 296;
artMisc4->pos.h = artMisc4->pos.h = 44;
artMisc5 = new CArtPlace(hero->artMisc5);
artMisc5->pos.x = 381;
artMisc5->pos.y = 296;
artMisc5->pos.h = artMisc5->pos.h = 44;
artNeck = new CArtPlace(hero->artNeck);
artNeck->pos.x = 508;
artNeck->pos.y = 79;
artNeck->pos.h = artNeck->pos.h = 44;
artRhand = new CArtPlace(hero->artRhand);
artRhand->pos.x = 383;
artRhand->pos.y = 68;
artRhand->pos.h = artRhand->pos.h = 44;
artRRing = new CArtPlace(hero->artRRing);
artRRing->pos.x = 431;
artRRing->pos.y = 68;
artRRing->pos.h = artRRing->pos.h = 44;
artShoulders = new CArtPlace(hero->artShoulders);
artShoulders->pos.x = 567;
artShoulders->pos.y = 240;
artShoulders->pos.h = artShoulders->pos.h = 44;
artSpellBook = new CArtPlace(hero->artSpellBook);
artSpellBook->pos.x = 610;
artSpellBook->pos.y = 310;
artSpellBook->pos.h = artSpellBook->pos.h = 44;
artTorso = new CArtPlace(hero->artTorso);
artTorso->pos.x = 509;
artTorso->pos.y = 130;
artTorso->pos.h = artTorso->pos.h = 44;
for(int s=0; s<5 && s<curHero->artifacts.size(); ++s)
{
CArtPlace * add = new CArtPlace(curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]);
add->pos.x = 403 + 46*s;
add->pos.y = 365;
add->pos.h = add->pos.h = 44;
backpack.push_back(add);
}
redrawCurBack();
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}
void CHeroWindow::quit()
{
for(int i=0; i<LOCPLINT->objsToBlit.size(); ++i)
{
if( dynamic_cast<CHeroWindow*>( LOCPLINT->objsToBlit[i] ) )
{
LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+i);
}
}
deactivate();
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LOCPLINT->adventureInt->show();
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SDL_FreeSurface(curBack);
curBack = NULL;
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/*for(int v=0; v<LOCPLINT->lclickable.size(); ++v)
{
if(dynamic_cast<CArtPlace*>(LOCPLINT->lclickable[v]))
LOCPLINT->lclickable.erase(LOCPLINT->lclickable.begin()+v);
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}*/
delete artFeet;
artFeet = 0;
delete artHead;
artHead = 0;
delete artLHand;
artLHand = 0;
delete artLRing;
artLRing = 0;
delete artMach1;
artMach1 = 0;
delete artMach2;
artMach2 = 0;
delete artMach3;
artMach3 = 0;
delete artMach4;
artMach4 = 0;
delete artMisc1;
artMisc1 = 0;
delete artMisc2;
artMisc2 = 0;
delete artMisc3;
artMisc3 = 0;
delete artMisc4;
artMisc4 = 0;
delete artMisc5;
artMisc5 = 0;
delete artNeck;
artNeck = 0;
delete artRhand;
artRhand = 0;
delete artRRing;
artRRing = 0;
delete artShoulders;
artShoulders = 0;
delete artSpellBook;
artSpellBook = 0;
delete artTorso;
artTorso = 0;
for(int g=0; g<backpack.size(); ++g)
{
delete backpack[g];
}
backpack.clear();
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}
void CHeroWindow::activate()
{
LOCPLINT->curint = this;
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quitButton->activate();
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dismissButton->activate();
questlogButton->activate();
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gar1button->activate();
gar2button->activate();
gar3button->activate();
gar4button->activate();
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leftArtRoll->activate();
rightArtRoll->activate();
portraitArea->activate();
expArea->activate();
for(int v=0; v<primSkillAreas.size(); ++v)
{
primSkillAreas[v]->activate();
}
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for(int g=0; g<heroListMi.size(); ++g)
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{
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heroListMi[g]->activate();
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}
redrawCurBack();
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if(artFeet)
artFeet->activate();
if(artHead)
artHead->activate();
if(artLHand)
artLHand->activate();
if(artLRing)
artLRing->activate();
if(artMach1)
artMach1->activate();
if(artMach2)
artMach2->activate();
if(artMach3)
artMach3->activate();
if(artMach4)
artMach4->activate();
if(artMisc1)
artMisc1->activate();
if(artMisc2)
artMisc2->activate();
if(artMisc3)
artMisc3->activate();
if(artMisc4)
artMisc4->activate();
if(artMisc5)
artMisc5->activate();
if(artNeck)
artNeck->activate();
if(artRhand)
artRhand->activate();
if(artRRing)
artRRing->activate();
if(artShoulders)
artShoulders->activate();
if(artSpellBook)
artSpellBook->activate();
if(artTorso)
artTorso->activate();
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for(int f=0; f<backpack.size(); ++f)
{
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if(backpack[f])
backpack[f]->activate();
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}
for(int e=0; e<heroListMi.size(); ++e)
{
heroListMi[e]->activate();
}
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//LOCPLINT->lclickable.push_back(artFeet);
}
void CHeroWindow::deactivate()
{
quitButton->deactivate();
dismissButton->deactivate();
questlogButton->deactivate();
gar1button->deactivate();
gar2button->deactivate();
gar3button->deactivate();
gar4button->deactivate();
leftArtRoll->deactivate();
rightArtRoll->deactivate();
portraitArea->deactivate();
expArea->deactivate();
for(int v=0; v<primSkillAreas.size(); ++v)
{
primSkillAreas[v]->deactivate();
}
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for(int g=0; g<heroListMi.size(); ++g)
{
heroListMi[g]->deactivate();
}
if(artFeet)
artFeet->deactivate();
if(artHead)
artHead->deactivate();
if(artLHand)
artLHand->deactivate();
if(artLRing)
artLRing->deactivate();
if(artMach1)
artMach1->deactivate();
if(artMach2)
artMach2->deactivate();
if(artMach3)
artMach3->deactivate();
if(artMach4)
artMach4->deactivate();
if(artMisc1)
artMisc1->deactivate();
if(artMisc2)
artMisc2->deactivate();
if(artMisc3)
artMisc3->deactivate();
if(artMisc4)
artMisc4->deactivate();
if(artMisc5)
artMisc5->deactivate();
if(artNeck)
artNeck->deactivate();
if(artRhand)
artRhand->deactivate();
if(artRRing)
artRRing->deactivate();
if(artShoulders)
artShoulders->deactivate();
if(artSpellBook)
artSpellBook->deactivate();
if(artTorso)
artTorso->deactivate();
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for(int f=0; f<backpack.size(); ++f)
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{
if(backpack[f])
backpack[f]->deactivate();
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}
for(int e=0; e<heroListMi.size(); ++e)
{
heroListMi[e]->deactivate();
}
}
void CHeroWindow::dismissCurrent()
{
LOCPLINT->cb->dismissHero(curHero);
quit();
}
void CHeroWindow::questlog()
{
}
void CHeroWindow::gar1()
{
}
void CHeroWindow::gar2()
{
}
void CHeroWindow::gar3()
{
}
void CHeroWindow::gar4()
{
}
void CHeroWindow::leftArtRoller()
{
if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
{
backpackPos+=curHero->artifacts.size()-1; //set new offset
for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
{
backpack[s]->ourArt = curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ];
}
}
}
void CHeroWindow::rightArtRoller()
{
if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
{
backpackPos+=1; //set new offset
for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
{
backpack[s]->ourArt = curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ];
}
}
}
void CHeroWindow::switchHero()
{
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//int y;
//SDL_GetMouseState(NULL, &y);
//for(int g=0; g<heroListMi.size(); ++g)
//{
// if(y>=94+54*g)
// {
// //quit();
// setHero(LOCPLINT->cb->getHeroInfo(player, g, false));
// //LOCPLINT->openHeroWindow(curHero);
// redrawCurBack();
// }
//}
}
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void CHeroWindow::redrawCurBack()
{
if(curBack)
SDL_FreeSurface(curBack);
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curBack = CSDL_Ext::copySurface(background);
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blitAt(skillpics->ourImages[0].bitmap, 32, 111, curBack);
blitAt(skillpics->ourImages[1].bitmap, 102, 111, curBack);
blitAt(skillpics->ourImages[2].bitmap, 172, 111, curBack);
blitAt(skillpics->ourImages[5].bitmap, 242, 111, curBack);
blitAt(skillpics->ourImages[4].bitmap, 20, 230, curBack);
blitAt(skillpics->ourImages[3].bitmap, 162, 230, curBack);
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blitAt(curHero->type->portraitLarge, 19, 19, curBack);
CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
std::stringstream secondLine;
secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
//primary skliis names
CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
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//dismiss / quest log
std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
if(toPrin->size()==1)
{
CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
}
else
{
CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
}
delete toPrin;
toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
if(toPrin->size()==1)
{
CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
}
else
{
CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
}
delete toPrin;
//printing primary skills' amounts
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std::stringstream primarySkill1;
primarySkill1<<curHero->primSkills[0];
CSDL_Ext::printAtMiddle(primarySkill1.str(), 53, 165, TNRB16, zwykly, curBack);
std::stringstream primarySkill2;
primarySkill2<<curHero->primSkills[1];
CSDL_Ext::printAtMiddle(primarySkill2.str(), 123, 165, TNRB16, zwykly, curBack);
std::stringstream primarySkill3;
primarySkill3<<curHero->primSkills[2];
CSDL_Ext::printAtMiddle(primarySkill3.str(), 193, 165, TNRB16, zwykly, curBack);
std::stringstream primarySkill4;
primarySkill4<<curHero->primSkills[3];
CSDL_Ext::printAtMiddle(primarySkill4.str(), 263, 165, TNRB16, zwykly, curBack);
blitAt(LOCPLINT->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
blitAt(LOCPLINT->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
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//hero list blitting
for(int g=0; g<LOCPLINT->cb->howManyHeroes(); ++g)
{
const CGHeroInstance * cur = LOCPLINT->cb->getHeroInfo(player, g, false);
blitAt(cur->type->portraitSmall, 611, 87+g*54, curBack);
//printing yellow border
if(cur->name == curHero->name)
{
for(int f=0; f<cur->type->portraitSmall->w; ++f)
{
for(int h=0; h<cur->type->portraitSmall->h; ++h)
if(f==0 || h==0 || f==cur->type->portraitSmall->w-1 || h==cur->type->portraitSmall->h-1)
{
CSDL_Ext::SDL_PutPixel(curBack, 611+f, 87+g*54+h, 240, 220, 120);
}
}
}
}
//secondary skills
if(curHero->secSkills.size()>=1)
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{
blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[0].first*3+3+curHero->secSkills[0].second].bitmap, 18, 276, curBack);
CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[0].second], 69, 279, GEOR13, zwykly, curBack);
CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[0].first]->name, 69, 299, GEOR13, zwykly, curBack);
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}
if(curHero->secSkills.size()>=2)
{
blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[1].first*3+3+curHero->secSkills[1].second].bitmap, 161, 276, curBack);
CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[1].second], 213, 279, GEOR13, zwykly, curBack);
CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[1].first]->name, 213, 299, GEOR13, zwykly, curBack);
}
if(curHero->secSkills.size()>=3)
{
blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[2].first*3+3+curHero->secSkills[2].second].bitmap, 18, 324, curBack);
CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[2].second], 69, 327, GEOR13, zwykly, curBack);
CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[2].first]->name, 69, 347, GEOR13, zwykly, curBack);
}
if(curHero->secSkills.size()>=4)
{
blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[3].first*3+3+curHero->secSkills[3].second].bitmap, 161, 324, curBack);
CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[3].second], 213, 327, GEOR13, zwykly, curBack);
CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[3].first]->name, 213, 347, GEOR13, zwykly, curBack);
}
if(curHero->secSkills.size()>=5)
{
blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[4].first*3+3+curHero->secSkills[4].second].bitmap, 18, 372, curBack);
CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[4].second], 69, 375, GEOR13, zwykly, curBack);
CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[4].first]->name, 69, 395, GEOR13, zwykly, curBack);
}
if(curHero->secSkills.size()>=6)
{
blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[5].first*3+3+curHero->secSkills[5].second].bitmap, 161, 372, curBack);
CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[5].second], 213, 375, GEOR13, zwykly, curBack);
CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[5].first]->name, 213, 395, GEOR13, zwykly, curBack);
}
if(curHero->secSkills.size()>=7)
{
blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[6].first*3+3+curHero->secSkills[6].second].bitmap, 18, 420, curBack);
CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[6].second], 69, 423, GEOR13, zwykly, curBack);
CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[6].first]->name, 69, 443, GEOR13, zwykly, curBack);
}
if(curHero->secSkills.size()>=8)
{
blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[7].first*3+3+curHero->secSkills[7].second].bitmap, 161, 420, curBack);
CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[7].second], 213, 423, GEOR13, zwykly, curBack);
CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[7].first]->name, 213, 443, GEOR13, zwykly, curBack);
}
//printing special ability
blitAt(CGI->heroh->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
//printing necessery texts
CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
std::stringstream expstr;
expstr<<curHero->exp;
CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
std::stringstream manastr;
manastr<<curHero->mana<<'/'<<curHero->primSkills[3]*10;
CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
}
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CArtPlace::CArtPlace(CArtifact *art): ourArt(art), active(false){}
void CArtPlace::activate()
{
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if(!active)
{
ClickableL::activate();
active = true;
}
}
void CArtPlace::clickLeft(boost::logic::tribool down)
{
}
void CArtPlace::deactivate()
{
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if(active)
{
active = false;
ClickableL::deactivate();
}
}
void CArtPlace::show(SDL_Surface *to)
{
if(ourArt)
{
blitAt(CGI->arth->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
}
}
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CArtPlace::~CArtPlace()
{
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deactivate();
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}
void LClickableArea::activate()
{
ClickableL::activate();
}
void LClickableArea::deactivate()
{
ClickableL::deactivate();
}
void LClickableArea::clickLeft(boost::logic::tribool down)
{
if(!down)
{
LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
}
}
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void RClickableArea::activate()
{
ClickableR::activate();
}
void RClickableArea::deactivate()
{
ClickableR::deactivate();
}
void RClickableArea::clickRight(boost::logic::tribool down)
{
if(!down)
{
LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
}
}
void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
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{
if(!down)
{
LOCPLINT->showInfoDialog(text, std::vector<SComponent*>());
}
}
void LRClickableAreaWText::clickRight(boost::logic::tribool down)
{
LOCPLINT->adventureInt->handleRightClick(text, down, this);
}
void LRClickableAreaWText::activate()
{
LClickableArea::activate();
RClickableArea::activate();
}
void LRClickableAreaWText::deactivate()
{
LClickableArea::deactivate();
RClickableArea::deactivate();
}
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void LClickableAreaHero::clickLeft(boost::logic::tribool down)
{
if(!down)
{
owner->deactivate();
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const CGHeroInstance * buf = LOCPLINT->cb->getHeroInfo(owner->player, id, false);
owner->setHero(buf);
owner->redrawCurBack();
owner->activate();
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}
}
void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
{
if(!down)
{
LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(1, new SComponent(SComponent::Etype::primskill, type, bonus)));
}
}
void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
{
LOCPLINT->adventureInt->handleRightClick(text, down, this);
}
void LRClickableAreaWTextComp::activate()
{
LClickableArea::activate();
RClickableArea::activate();
}
void LRClickableAreaWTextComp::deactivate()
{
LClickableArea::deactivate();
RClickableArea::deactivate();
}