2023-09-01 12:09:01 +02:00
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< [Documentation](../../Readme.md) / [Modding](../Readme.md) / Entities Format / River Format
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2023-09-18 13:06:56 +02:00
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## Format
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```jsonc
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"newRiver" :
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{
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// Two-letters unique indentifier for this river. Used in map format
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"shortIdentifier" : "mr",
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// Human-readable name of the river
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"text" : "My Road",
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// Name of file with river graphics
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"tilesFilename" : "myRiver.def"
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// Name of file with river delta graphics
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// TODO: describe how exactly to use this tricky field
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"delta" : "",
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// If defined, river will be animated using palette color cycling effect
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// Game will cycle "length" colors starting from "start" (zero-based index) on each animation update every 180ms
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// Color numbering uses palette color indexes, as seen in image editor
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// Note that some tools for working with .def files may reorder palette.
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// To avoid this, it is possible to use json with indexed png images instead of def files
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"paletteAnimation" : [
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{ "start" : 10, "length" : 5 },
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...
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]
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}
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```
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