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vcmi/docs/modders/Entities_Format/River_Format.md

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< [Documentation](../../Readme.md) / [Modding](../Readme.md) / Entities Format / River Format
## Format
```jsonc
"newRiver" :
{
// Two-letters unique indentifier for this river. Used in map format
"shortIdentifier" : "mr",
// Human-readable name of the river
"text" : "My Road",
// Name of file with river graphics
"tilesFilename" : "myRiver.def"
// Name of file with river delta graphics
// TODO: describe how exactly to use this tricky field
"delta" : "",
// If defined, river will be animated using palette color cycling effect
// Game will cycle "length" colors starting from "start" (zero-based index) on each animation update every 180ms
// Color numbering uses palette color indexes, as seen in image editor
// Note that some tools for working with .def files may reorder palette.
// To avoid this, it is possible to use json with indexed png images instead of def files
"paletteAnimation" : [
{ "start" : 10, "length" : 5 },
...
]
}
```