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vcmi/docs/modders/Bonus_Format.md

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# Bonus Format
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## Full format
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All parameters but type are optional.
``` javascript
{
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// Type of the bonus. See Bonus Types for full list
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"type": "BONUS_TYPE",
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// Subtype of the bonus. Function depends on bonus type.
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"subtype": 0,
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// Value of the bonus. Function depends on bonus type.
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"val" : 0,
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// Describes how this bonus is accumulated with other bonuses of the same type
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"valueType": "VALUE_TYPE",
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// Additional info that bonus might need. Function depends on bonus type.
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"addInfo" : 0, // or [1, 2, ...]
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// How long this bonus should be active until removal.
// May use multiple triggers, in which case first event will remove this bonus
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"duration" : "BONUS_DURATION", //or ["BONUS_DURATION1", "BONUS_DURATION2", ...]"
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// How long this bonus should remain, in days or battle turns (depending on bonus duration)
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"turns" : 0,
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// TODO
"targetSourceType" : "SOURCE_TYPE",
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// TODO
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"sourceType" : "SOURCE_TYPE",
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// TODO
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"sourceID" : 0,
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// TODO
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"effectRange" : "EFFECT_RANGE",
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// TODO
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"limiters" : [
"PREDEFINED_LIMITER", optional_parameters (...), //whhich one is preferred?
{"type" : LIMITER_TYPE, "parameters" : [1,2,3]}
],
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// TODO
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"propagator" : ["PROPAGATOR_TYPE", optional_parameters (...)],
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// TODO
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"updater" : {Bonus Updater},
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// TODO
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"propagationUpdater" : {Bonus Updater, but works during propagation},
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// TODO
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"description" : "",
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// TODO
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"stacking" : ""
}
```
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## Supported bonus types
- [Bonus Duration Types](Bonus/Bonus_Duration_Types.md)
- [Bonus Sources](Bonus/Bonus_Sources.md)
- [Bonus Limiters](Bonus/Bonus_Limiters.md)
- [Bonus Types](Bonus/Bonus_Types.md)
- [Bonus Propagators](Bonus/Bonus_Propagators.md)
- [Bonus Updaters](Bonus/Bonus_Updaters.md)
- [Bonus Range Types](Bonus/Bonus_Range_Types.md)
- [Bonus Value Types](Bonus/Bonus_Value_Types.md)
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## Subtype resolution
All string identifiers of items can be used in "subtype" field. This allows cross-referencing between the mods and make config file more readable.
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See [Game Identifiers](Game_Identifiers.md) for full list of available identifiers
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### Example
``` javascript
"bonus" :
{
"type" : "HATE",
"subtype" : "creature.enchanter",
"val" : 50
}
```
This bonus makes creature do 50% more damage to Enchanters.