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vcmi/mapeditor/CMakeLists.txt

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CMake
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set(editor_SRCS
StdInc.cpp
main.cpp
launcherdirs.cpp
jsonutils.cpp
mainwindow.cpp
CGameInfo.cpp
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BitmapHandler.cpp
maphandler.cpp
Animation.cpp
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graphics.cpp
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spoiler.cpp
windownewmap.cpp
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generatorprogress.cpp
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mapview.cpp
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radiopushbutton.cpp
objectbrowser.cpp
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inspector.cpp
mapsettings.cpp
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playersettings.cpp
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playerparams.cpp
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scenelayer.cpp
mapcontroller.cpp
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validator.cpp
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)
set(editor_HEADERS
StdInc.h
launcherdirs.h
jsonutils.h
mainwindow.h
CGameInfo.h
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BitmapHandler.h
maphandler.h
Animation.h
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graphics.h
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spoiler.h
windownewmap.h
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generatorprogress.h
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mapview.h
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radiopushbutton.h
objectbrowser.h
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inspector.h
mapsettings.h
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playersettings.h
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playerparams.h
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scenelayer.h
mapcontroller.h
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validator.h
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)
set(editor_FORMS
mainwindow.ui
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windownewmap.ui
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generatorprogress.ui
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mapsettings.ui
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playersettings.ui
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playerparams.ui
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validator.ui
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)
assign_source_group(${editor_SRCS} ${editor_HEADERS} VCMI_launcher.rc)
# Tell CMake to run moc when necessary:
set(CMAKE_AUTOMOC ON)
if(POLICY CMP0071)
cmake_policy(SET CMP0071 NEW)
endif()
# As moc files are generated in the binary dir, tell CMake
# to always look for includes there:
set(CMAKE_INCLUDE_CURRENT_DIR ON)
if(TARGET Qt6::Core)
qt_wrap_ui(editor_UI_HEADERS ${editor_FORMS})
else()
qt5_wrap_ui(editor_UI_HEADERS ${editor_FORMS})
endif()
if(WIN32)
set(editor_ICON VCMI_launcher.rc)
endif()
add_executable(vcmieditor WIN32 ${editor_SRCS} ${editor_HEADERS} ${editor_UI_HEADERS} ${editor_ICON})
if(WIN32)
set_target_properties(vcmieditor
PROPERTIES
OUTPUT_NAME "VCMI_mapeditor"
PROJECT_LABEL "VCMI_mapeditor"
)
# FIXME: Can't to get CMP0020 working with Vcpkg and CMake 3.8.2
# So far I tried:
# - cmake_minimum_required set to 2.8.11 globally and in this file
# - cmake_policy in all possible places
# - used NO_POLICY_SCOPE to make sure no other parts reset policies
# Still nothing worked, warning kept appearing and WinMain didn't link automatically
target_link_libraries(vcmieditor Qt${QT_VERSION_MAJOR}::WinMain)
endif()
if(APPLE)
# This makes Xcode project prettier by moving vcmilauncher_autogen directory into vcmiclient subfolder
set_property(GLOBAL PROPERTY AUTOGEN_TARGETS_FOLDER vcmieditor)
endif()
target_link_libraries(vcmieditor vcmi Qt${QT_VERSION_MAJOR}::Widgets Qt${QT_VERSION_MAJOR}::Network)
target_include_directories(vcmieditor
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
)
vcmi_set_output_dir(vcmieditor "")
enable_pch(vcmieditor)
# Copy to build directory for easier debugging
add_custom_command(TARGET vcmieditor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/mapeditor/icons
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/mapeditor/icons ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/mapeditor/icons
)
install(TARGETS vcmieditor DESTINATION ${BIN_DIR})
# copy whole directory
install(DIRECTORY icons DESTINATION ${DATA_DIR}/mapeditor)
# Install icons and desktop file on Linux
if(NOT WIN32 AND NOT APPLE)
install(FILES "vcmilauncher.desktop" DESTINATION share/applications)
endif()