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# pragma once
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# include "CObjectHandler.h"
/*
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* CGMarket . h , part of VCMI engine
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*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
class DLL_LINKAGE IMarket
{
public :
const CGObjectInstance * o ;
IMarket ( const CGObjectInstance * O ) ;
virtual ~ IMarket ( ) { }
virtual int getMarketEfficiency ( ) const = 0 ;
virtual bool allowsTrade ( EMarketMode : : EMarketMode mode ) const ;
virtual int availableUnits ( EMarketMode : : EMarketMode mode , int marketItemSerial ) const ; //-1 if unlimited
virtual std : : vector < int > availableItemsIds ( EMarketMode : : EMarketMode mode ) const ;
bool getOffer ( int id1 , int id2 , int & val1 , int & val2 , EMarketMode : : EMarketMode mode ) const ; //val1 - how many units of id1 player has to give to receive val2 units
std : : vector < EMarketMode : : EMarketMode > availableModes ( ) const ;
static const IMarket * castFrom ( const CGObjectInstance * obj , bool verbose = true ) ;
template < typename Handler > void serialize ( Handler & h , const int version )
{
h & o ;
}
} ;
class DLL_LINKAGE CGMarket : public CGObjectInstance , public IMarket
{
public :
CGMarket ( ) ;
///IObjectIntercae
void onHeroVisit ( const CGHeroInstance * h ) const override ; //open trading window
///IMarket
int getMarketEfficiency ( ) const override ;
bool allowsTrade ( EMarketMode : : EMarketMode mode ) const override ;
int availableUnits ( EMarketMode : : EMarketMode mode , int marketItemSerial ) const override ; //-1 if unlimited
std : : vector < int > availableItemsIds ( EMarketMode : : EMarketMode mode ) const override ;
template < typename Handler > void serialize ( Handler & h , const int version )
{
h & static_cast < CGObjectInstance & > ( * this ) ;
h & static_cast < IMarket & > ( * this ) ;
}
} ;
class DLL_LINKAGE CGBlackMarket : public CGMarket
{
public :
std : : vector < const CArtifact * > artifacts ; //available artifacts
void newTurn ( ) const override ; //reset artifacts for black market every month
std : : vector < int > availableItemsIds ( EMarketMode : : EMarketMode mode ) const override ;
template < typename Handler > void serialize ( Handler & h , const int version )
{
h & static_cast < CGMarket & > ( * this ) ;
h & artifacts ;
}
} ;
class DLL_LINKAGE CGUniversity : public CGMarket
{
public :
std : : vector < int > skills ; //available skills
std : : vector < int > availableItemsIds ( EMarketMode : : EMarketMode mode ) const ;
void initObj ( ) override ; //set skills for trade
void onHeroVisit ( const CGHeroInstance * h ) const override ; //open window
template < typename Handler > void serialize ( Handler & h , const int version )
{
h & static_cast < CGMarket & > ( * this ) ;
h & skills ;
}
} ;