2023-10-19 16:19:09 +02:00
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/*
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* MapRendererContext.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "IMapRendererContext.h"
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#include "../lib/GameConstants.h"
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#include "../lib/int3.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct ObjectPosInfo;
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VCMI_LIB_NAMESPACE_END
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struct MapRendererContextState;
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class MapRendererBaseContext : public IMapRendererContext
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{
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public:
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const MapRendererContextState & viewState;
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bool settingsSessionSpectate = false;
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explicit MapRendererBaseContext(const MapRendererContextState & viewState);
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uint32_t getObjectRotation(ObjectInstanceID objectID) const;
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int3 getMapSize() const override;
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bool isInMap(const int3 & coordinates) const override;
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bool isVisible(const int3 & coordinates) const override;
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bool tileAnimated(const int3 & coordinates) const override;
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bool isActiveHero(const CGObjectInstance* obj) const override;
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const TerrainTile & getMapTile(const int3 & coordinates) const override;
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const MapObjectsList & getObjects(const int3 & coordinates) const override;
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const CGObjectInstance * getObject(ObjectInstanceID objectID) const override;
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const CGPath * currentPath() const override;
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size_t objectGroupIndex(ObjectInstanceID objectID) const override;
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Point objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const override;
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double objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const override;
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size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const override;
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size_t terrainImageIndex(size_t groupSize) const override;
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size_t overlayImageIndex(const int3 & coordinates) const override;
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double viewTransitionProgress() const override;
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bool filterGrayscale() const override;
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bool showRoads() const override;
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bool showRivers() const override;
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bool showBorder() const override;
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bool showOverlay() const override;
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bool showGrid() const override;
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bool showVisitable() const override;
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bool showBlocked() const override;
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bool showSpellRange(const int3 & position) const override;
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};
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class MapRendererAdventureContext : public MapRendererBaseContext
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{
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public:
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uint32_t animationTime = 0;
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bool settingShowGrid = false;
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bool settingShowVisitable = false;
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bool settingShowBlocked = false;
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bool settingSpellRange= false;
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bool settingsAdventureObjectAnimation = true;
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bool settingsAdventureTerrainAnimation = true;
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explicit MapRendererAdventureContext(const MapRendererContextState & viewState);
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const CGPath * currentPath() const override;
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size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const override;
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size_t terrainImageIndex(size_t groupSize) const override;
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bool showBorder() const override;
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bool showGrid() const override;
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bool showVisitable() const override;
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bool showBlocked() const override;
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bool showSpellRange(const int3 & position) const override;
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};
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class MapRendererAdventureTransitionContext : public MapRendererAdventureContext
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{
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public:
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double progress = 0;
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explicit MapRendererAdventureTransitionContext(const MapRendererContextState & viewState);
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double viewTransitionProgress() const override;
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};
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class MapRendererAdventureFadingContext : public MapRendererAdventureContext
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{
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public:
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ObjectInstanceID target;
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double progress;
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explicit MapRendererAdventureFadingContext(const MapRendererContextState & viewState);
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bool tileAnimated(const int3 & coordinates) const override;
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double objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const override;
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};
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class MapRendererAdventureMovingContext : public MapRendererAdventureContext
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{
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public:
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ObjectInstanceID target;
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int3 tileFrom;
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int3 tileDest;
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double progress;
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explicit MapRendererAdventureMovingContext(const MapRendererContextState & viewState);
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bool tileAnimated(const int3 & coordinates) const override;
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size_t objectGroupIndex(ObjectInstanceID objectID) const override;
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Point objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const override;
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size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const override;
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};
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class MapRendererWorldViewContext : public MapRendererBaseContext
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{
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protected:
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size_t selectOverlayImageForObject(const ObjectPosInfo & object) const;
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public:
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explicit MapRendererWorldViewContext(const MapRendererContextState & viewState);
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size_t overlayImageIndex(const int3 & coordinates) const override;
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bool showOverlay() const override;
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};
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class MapRendererSpellViewContext : public MapRendererWorldViewContext
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{
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public:
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std::vector<ObjectPosInfo> additionalOverlayIcons;
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bool showAllTerrain = false;
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explicit MapRendererSpellViewContext(const MapRendererContextState & viewState);
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bool isVisible(const int3 & coordinates) const override;
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double objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const override;
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size_t overlayImageIndex(const int3 & coordinates) const override;
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};
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class MapRendererPuzzleMapContext : public MapRendererBaseContext
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{
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public:
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std::unique_ptr<CGPath> grailPos;
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explicit MapRendererPuzzleMapContext(const MapRendererContextState & viewState);
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~MapRendererPuzzleMapContext();
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const CGPath * currentPath() const override;
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double objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const override;
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bool isVisible(const int3 & coordinates) const override;
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bool filterGrayscale() const override;
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bool showRoads() const override;
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bool showRivers() const override;
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};
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