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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-18 17:40:48 +02:00
vcmi/client
2024-01-18 00:47:18 +01:00
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adventureMap hide adventuremap 2024-01-18 00:47:18 +01:00
battle Renamed speed -> getMovementRange, remove misleading default parameter 2024-01-14 17:14:36 +02:00
eventsSDL audio mute on focus lost setting 2023-12-10 14:49:27 +01:00
gui Added option to configure dropdown position 2023-12-07 13:57:16 +02:00
icons
ios
lobby Merge pull request #3498 from IvanSavenko/simturns_pathfinder 2024-01-15 12:00:54 +02:00
mainmenu video campaign fix 2024-01-01 15:25:42 +01:00
mapView Add new setting for instant adventure map fade in / fadeout effects 2023-12-24 17:18:48 +01:00
render hide adventuremap 2024-01-18 00:47:18 +01:00
renderSDL Show error message on failure to create renderer 2024-01-05 21:46:44 +02:00
widgets different max width 2024-01-08 00:08:05 +01:00
windows hide adventuremap 2024-01-18 00:47:18 +01:00
CFocusableHelper.cpp
CFocusableHelper.h
CGameInfo.cpp
CGameInfo.h
Client.cpp Add logging to trace crash 2024-01-16 15:21:49 +02:00
Client.h Fixed initialization of move points and mana for dismissed heroes 2024-01-15 23:16:48 +02:00
ClientCommandManager.cpp
ClientCommandManager.h
ClientNetPackVisitors.h
CMakeLists.txt Merge pull request #3191 from Laserlicht/touch-introduction 2023-11-20 14:05:47 +02:00
CMT.cpp Removed no longer used code 2024-01-04 23:48:58 +02:00
CMT.h
CMusicHandler.cpp
CMusicHandler.h Correctly shutdown client media handlers 2023-11-13 16:27:15 +02:00
CPlayerInterface.cpp basic touch introduction implementation 2023-11-14 21:52:30 +01:00
CPlayerInterface.h Reduce excessive updates of garrisons. Fixes selection reset in simturns 2023-11-09 00:01:48 +02:00
CServerHandler.cpp fix campaign completion 2024-01-07 14:36:07 +01:00
CServerHandler.h
CVideoHandler.cpp Fixed video playback framerate for intro videos 2024-01-05 14:37:33 +02:00
CVideoHandler.h video campaign fix 2024-01-01 15:25:42 +01:00
HeroMovementController.cpp Remove assert - confirmed to be legal scenario 2023-11-28 12:32:24 +02:00
HeroMovementController.h
LobbyClientNetPackVisitors.h
NetPacksClient.cpp Implemented accumulating timers, rename creature timer to unit timer 2023-12-07 13:57:16 +02:00
NetPacksLobbyClient.cpp Clients will now switch to turn options when host does so 2023-12-22 18:40:28 +02:00
PlayerLocalState.cpp Added more checks to detect illegal access in CList's class 2023-12-24 00:16:29 +02:00
PlayerLocalState.h Added more checks to detect illegal access in CList's class 2023-12-24 00:16:29 +02:00
resource.h
StdInc.cpp
StdInc.h
VCMI_client.cbp
VCMI_client.rc
VCMI_client.vcxproj
VCMI_client.vcxproj.filters
vcmi.ico