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Add new setting for instant adventure map fade in / fadeout effects
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@@ -136,6 +136,8 @@
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"vcmi.adventureOptions.leftButtonDrag.help" : "{Left Click Drag Map}\n\nWhen enabled, moving mouse with left button pressed will drag adventure map view.",
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"vcmi.adventureOptions.smoothDragging.hover" : "Smooth Map Dragging",
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"vcmi.adventureOptions.smoothDragging.help" : "{Smooth Map Dragging}\n\nWhen enabled, map dragging has a modern run out effect.",
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"vcmi.adventureOptions.skipAdventureMapAnimations.hover" : "Skip delay-based animations",
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"vcmi.adventureOptions.skipAdventureMapAnimations.help" : "{Skip delay-based animations}\n\nWhen enabled, Skips object fadeout and similar effects (resource collection, ship embark etc). Makes UI more reactive in some cases at the expense of aesthetics. Especially useful in PvP games. For maximum movement speed skipping is active regardless of this setting.",
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"vcmi.adventureOptions.mapScrollSpeed1.hover": "",
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"vcmi.adventureOptions.mapScrollSpeed5.hover": "",
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"vcmi.adventureOptions.mapScrollSpeed6.hover": "",
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@@ -269,6 +269,9 @@ void MapViewController::afterRender()
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bool MapViewController::isEventInstant(const CGObjectInstance * obj, const PlayerColor & initiator)
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{
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if(settings["gameTweaks"]["skipAdventureMapAnimations"].Bool())
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return true;
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if (!isEventVisible(obj, initiator))
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return true;
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@@ -130,6 +130,10 @@ AdventureOptionsTab::AdventureOptionsTab()
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{
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return setBoolSetting("adventure", "smoothDragging", value);
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});
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addCallback("skipAdventureMapAnimationsChanged", [](bool value)
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{
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return setBoolSetting("gameTweaks", "skipAdventureMapAnimations", value);
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});
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build(config);
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std::shared_ptr<CToggleGroup> playerHeroSpeedToggle = widget<CToggleGroup>("heroMovementSpeedPicker");
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@@ -172,4 +176,7 @@ AdventureOptionsTab::AdventureOptionsTab()
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std::shared_ptr<CToggleButton> smoothDraggingCheckbox = widget<CToggleButton>("smoothDraggingCheckbox");
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if (smoothDraggingCheckbox)
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smoothDraggingCheckbox->setSelected(settings["adventure"]["smoothDragging"].Bool());
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std::shared_ptr<CToggleButton> skipAdventureMapAnimationsCheckbox = widget<CToggleButton>("skipAdventureMapAnimationsCheckbox");
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skipAdventureMapAnimationsCheckbox->setSelected(settings["gameTweaks"]["skipAdventureMapAnimations"].Bool());
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}
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@@ -582,7 +582,8 @@
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"infoBarPick",
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"skipBattleIntroMusic",
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"infoBarCreatureManagement",
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"enableLargeSpellbook"
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"enableLargeSpellbook",
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"skipAdventureMapAnimations"
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],
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"properties" : {
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"showGrid" : {
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@@ -620,6 +621,10 @@
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"enableLargeSpellbook" : {
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"type": "boolean",
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"default": true
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},
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"skipAdventureMapAnimations": {
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"type": "boolean",
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"default": false
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}
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}
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}
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@@ -279,7 +279,7 @@
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"callback": "mapScrollSpeedChanged"
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},
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/////////////////////////////////////// Right section - Original H3 options
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/////////////////////////////////////// Right section - Original H3 options + some custom
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{
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"type" : "verticalLayout",
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"customType" : "labelDescription",
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@@ -294,6 +294,9 @@
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},
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{
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"text": "core.genrltxt.574" // quick combat
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},
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{
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"text": "vcmi.adventureOptions.showGrid.hover"
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}
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]
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},
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@@ -305,7 +308,7 @@
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[
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{
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"name": "showMovePathPlaceholder",
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"type": "checkboxFake",
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"type": "checkboxFake"
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},
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{
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"name": "heroReminderCheckbox",
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@@ -317,6 +320,11 @@
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"help": "core.help.362",
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"callback": "quickCombatChanged"
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},
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{
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"name": "showGridCheckbox",
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"help": "vcmi.adventureOptions.showGrid",
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"callback": "showGridChanged"
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}
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]
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},
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/////////////////////////////////////// Bottom section - VCMI Options
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@@ -333,7 +341,7 @@
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"text": "vcmi.adventureOptions.forceMovementInfo.hover"
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},
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{
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"text": "vcmi.adventureOptions.showGrid.hover"
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"text": "vcmi.adventureOptions.skipAdventureMapAnimations.hover"
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},
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{
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"text": "vcmi.adventureOptions.infoBarPick.hover"
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@@ -370,9 +378,9 @@
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"callback": "forceMovementInfoChanged"
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},
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{
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"name": "showGridCheckbox",
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"help": "vcmi.adventureOptions.showGrid",
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"callback": "showGridChanged"
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"name": "skipAdventureMapAnimationsCheckbox",
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"help": "vcmi.adventureOptions.skipAdventureMapAnimations",
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"callback": "skipAdventureMapAnimationsChanged"
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},
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{
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"name": "infoBarPickCheckbox",
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