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vcmi/config/defaultMods.json

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// default configuration for mod system loaded at launch
{
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"textData" :
{
"heroClass" : 18,
"artifact" : 144,
"creature" : 150,
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"faction" : 9,
"hero" : 156,
"spell" : 81,
"object" : 256,
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"terrain" : 10,
"river" : 5,
"road" : 4,
"mapVersion" : 28 // max supported version, SoD
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},
"hardcodedFeatures" :
{
"CREEP_SIZE": 4000,
"WEEKLY_GROWTH_PERCENT" : 10,
"NEUTRAL_STACK_EXP_DAILY" : 500,
"MAX_BUILDING_PER_TURN" : 1,
"DWELLINGS_ACCUMULATE_CREATURES" : false,
"ALL_CREATURES_GET_DOUBLE_MONTHS" : false,
"NEGATIVE_LUCK" : false,
"MAX_HEROES_AVAILABLE_PER_PLAYER" : 16,
"MAX_HEROES_ON_MAP_PER_PLAYER" : 8,
"WINNING_HERO_WITH_NO_TROOPS_RETREATS": true,
"BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE": true,
"NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS": false,
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"ATTACK_POINT_DMG_MULTIPLIER": 0.05, //every 1 attack point damage influence in battle when attack points > defense points during creature attack
"ATTACK_POINTS_DMG_MULTIPLIER_CAP": 4.0, //limit of damage increase that can be achieved by overpowering attack points
"DEFENSE_POINT_DMG_MULTIPLIER": 0.025, //every 1 defense point damage influence in battle when defense points > attack points during creature attack
"DEFENSE_POINTS_DMG_MULTIPLIER_CAP": 0.7, //limit of damage reduction that can be achieved by overpowering defense points
//chances for new hero units count - technically random number 1-100, first element in list below generated number sets count, if none then result is number of elements + 1
"HERO_STARTING_ARMY_STACKS_COUNT_CHANCES": [10, 80], //example: [10,80] gives 10% chance for 1 stack, 70% for 2, 20% for 3. Additionally you can add -1 as last special value to start counting from 0 and allowing empty armies
"DEFAULT_BUILDING_SET_DWELLING_CHANCES": [100, 50] //percent chance for dwellings to appear - for example [30,10,0,100] means 30% chance for 1st level dwelling, 10% for 2nd, 0% for 3rd, and guaranteed 4th level, no 5th, no 6th, no 7th
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},
"modules":
{
"STACK_EXPERIENCE": false,
"STACK_ARTIFACTS": false,
"COMMANDERS": false,
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"MITHRIL": false //so far unused
},
"baseBonuses" : [
{
"type" : "SPELL_DAMAGE", //Default spell damage
"val" : 100,
"valueType" : "BASE_NUMBER"
},
{
"type" : "MAX_LEARNABLE_SPELL_LEVEL", //Hero can always learn level 1 and 2 spells
"val" : 2,
"valueType" : "BASE_NUMBER"
}
],
"heroBaseBonuses":
[
{
"type" : "MANA_REGENERATION", //default mana regeneration
"val" : 1,
"valueType" : "BASE_NUMBER"
},
{
"type" : "SIGHT_RADIUS", //default sight radius
"val" : 5,
"valueType" : "BASE_NUMBER"
},
{
"type" : "HERO_EXPERIENCE_GAIN_PERCENT", //default hero xp
"val" : 100,
"valueType" : "BASE_NUMBER"
},
{
"type" : "MANA_PER_KNOWLEDGE", //10 knowledge to 100 mana is default
"val" : 10,
"valueType" : "BASE_NUMBER"
},
{
"type" : "MOVEMENT", //Basic land movement
"subtype" : 1,
"val" : 1300,
"valueType" : "BASE_NUMBER"
},
{
"type" : "MOVEMENT", //Enable army movement bonus
"subtype" : 1,
"val" : 0,
"valueType" : "BASE_NUMBER",
"updater" : "ARMY_MOVEMENT"
},
{
"type" : "MOVEMENT", //Basic sea movement
"subtype" : 0,
"val" : 1500,
"valueType" : "BASE_NUMBER"
}
]
}