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// default configuration for mod system loaded at launch
{
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"textData" :
{
"heroClass" : 18 ,
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"artifact" : 144 ,
"creature" : 150 ,
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"faction" : 9 ,
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"hero" : 156 ,
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"spell" : 81 ,
"object" : 256 ,
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"terrain" : 10 ,
"river" : 5 ,
"road" : 4 ,
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"mapVersion" : 28 // max supported version, SoD
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} ,
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"hardcodedFeatures" :
{
"CREEP_SIZE" : 4000 ,
"WEEKLY_GROWTH_PERCENT" : 10 ,
"NEUTRAL_STACK_EXP_DAILY" : 500 ,
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"MAX_BUILDING_PER_TURN" : 1 ,
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"DWELLINGS_ACCUMULATE_CREATURES" : false ,
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"ALL_CREATURES_GET_DOUBLE_MONTHS" : false ,
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"NEGATIVE_LUCK" : false ,
"MAX_HEROES_AVAILABLE_PER_PLAYER" : 16 ,
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"MAX_HEROES_ON_MAP_PER_PLAYER" : 8 ,
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"WINNING_HERO_WITH_NO_TROOPS_RETREATS" : true ,
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"BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE" : true ,
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"NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS" : false ,
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"ATTACK_POINT_DMG_MULTIPLIER" : 0.05 , //every 1 attack point damage influence in battle when attack points > defense points during creature attack
"ATTACK_POINTS_DMG_MULTIPLIER_CAP" : 4.0 , //limit of damage increase that can be achieved by overpowering attack points
"DEFENSE_POINT_DMG_MULTIPLIER" : 0.025 , //every 1 defense point damage influence in battle when defense points > attack points during creature attack
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"DEFENSE_POINTS_DMG_MULTIPLIER_CAP" : 0.7 , //limit of damage reduction that can be achieved by overpowering defense points
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//chances for new hero units count - technically random number 1-100, first element in list below generated number sets count, if none then result is number of elements + 1
"HERO_STARTING_ARMY_STACKS_COUNT_CHANCES" : [ 10 , 80 ] , //example: [10,80] gives 10% chance for 1 stack, 70% for 2, 20% for 3. Additionally you can add -1 as last special value to start counting from 0 and allowing empty armies
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"DEFAULT_BUILDING_SET_DWELLING_CHANCES" : [ 100 , 50 ] //percent chance for dwellings to appear - for example [30,10,0,100] means 30% chance for 1st level dwelling, 10% for 2nd, 0% for 3rd, and guaranteed 4th level, no 5th, no 6th, no 7th
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} ,
"modules" :
{
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"STACK_EXPERIENCE" : false ,
"STACK_ARTIFACTS" : false ,
"COMMANDERS" : false ,
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"MITHRIL" : false //so far unused
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} ,
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"baseBonuses" : [
{
"type" : "SPELL_DAMAGE" , //Default spell damage
"val" : 100 ,
"valueType" : "BASE_NUMBER"
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} ,
{
"type" : "MAX_LEARNABLE_SPELL_LEVEL" , //Hero can always learn level 1 and 2 spells
"val" : 2 ,
"valueType" : "BASE_NUMBER"
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}
] ,
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"heroBaseBonuses" :
[
{
"type" : "MANA_REGENERATION" , //default mana regeneration
"val" : 1 ,
"valueType" : "BASE_NUMBER"
} ,
{
"type" : "SIGHT_RADIUS" , //default sight radius
"val" : 5 ,
"valueType" : "BASE_NUMBER"
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} ,
{
"type" : "HERO_EXPERIENCE_GAIN_PERCENT" , //default hero xp
"val" : 100 ,
"valueType" : "BASE_NUMBER"
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} ,
{
"type" : "MANA_PER_KNOWLEDGE" , //10 knowledge to 100 mana is default
"val" : 10 ,
"valueType" : "BASE_NUMBER"
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} ,
{
"type" : "MOVEMENT" , //Basic land movement
"subtype" : 1 ,
"val" : 1300 ,
"valueType" : "BASE_NUMBER"
} ,
{
"type" : "MOVEMENT" , //Enable army movement bonus
"subtype" : 1 ,
"val" : 0 ,
"valueType" : "BASE_NUMBER" ,
"updater" : "ARMY_MOVEMENT"
} ,
{
"type" : "MOVEMENT" , //Basic sea movement
"subtype" : 0 ,
"val" : 1500 ,
"valueType" : "BASE_NUMBER"
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}
]
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}