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https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Add hardcodedFeature to switch winner's retreating with no troops
This commit is contained in:
parent
4483c45905
commit
36eaa399e7
@ -23,7 +23,8 @@
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"ALL_CREATURES_GET_DOUBLE_MONTHS" : false,
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"NEGATIVE_LUCK" : false,
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"MAX_HEROES_AVAILABLE_PER_PLAYER" : 16,
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"MAX_HEROES_ON_MAP_PER_PLAYER" : 8
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"MAX_HEROES_ON_MAP_PER_PLAYER" : 8,
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"WINNING_HERO_WITH_NO_TROOPS_RETREATS": true
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},
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"modules":
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@ -101,9 +101,9 @@ void CIdentifierStorage::requestIdentifier(std::string scope, std::string type,
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void CIdentifierStorage::requestIdentifier(std::string scope, std::string fullName, const std::function<void(si32)>& callback)
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{
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auto scopeAndFullName = splitString(fullName, ':');
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auto typeAndName = splitString(scopeAndFullName.second, '.');
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auto scopeAndFullName = splitString(fullName, ':');
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auto typeAndName = splitString(scopeAndFullName.second, '.');
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requestIdentifier(ObjectCallback(scope, scopeAndFullName.first, typeAndName.first, typeAndName.second, callback, false));
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}
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@ -331,11 +331,11 @@ bool CContentHandler::ContentTypeHandler::loadMod(std::string modName, bool vali
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{
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ModInfo & modInfo = modData[modName];
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bool result = true;
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auto performValidate = [&,this](JsonNode & data, const std::string & name){
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handler->beforeValidate(data);
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if (validate)
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result &= JsonUtils::validate(data, "vcmi:" + objectName, name);
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result &= JsonUtils::validate(data, "vcmi:" + objectName, name);
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};
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// apply patches
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@ -355,7 +355,7 @@ bool CContentHandler::ContentTypeHandler::loadMod(std::string modName, bool vali
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if (originalData.size() > index)
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{
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JsonUtils::merge(originalData[index], data);
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performValidate(originalData[index],name);
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handler->loadObject(modName, name, originalData[index], index);
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@ -550,21 +550,42 @@ CModHandler::CModHandler()
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void CModHandler::loadConfigFromFile (std::string name)
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{
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std::string paths;
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for(auto& p : CResourceHandler::get()->getResourceNames(ResourceID("config/" + name)))
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{
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paths += p + ", ";
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}
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paths = paths.substr(0, paths.size() - 2);
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logGlobal->debugStream() << "Loading hardcoded features settings from [" << paths << "], result:";
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settings.data = JsonUtils::assembleFromFiles("config/" + name);
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const JsonNode & hardcodedFeatures = settings.data["hardcodedFeatures"];
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settings.MAX_HEROES_AVAILABLE_PER_PLAYER = hardcodedFeatures["MAX_HEROES_AVAILABLE_PER_PLAYER"].Float();
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logGlobal->debugStream() << "\tMAX_HEROES_AVAILABLE_PER_PLAYER\t" << settings.MAX_HEROES_AVAILABLE_PER_PLAYER;
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settings.MAX_HEROES_ON_MAP_PER_PLAYER = hardcodedFeatures["MAX_HEROES_ON_MAP_PER_PLAYER"].Float();
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logGlobal->debugStream() << "\tMAX_HEROES_ON_MAP_PER_PLAYER\t" << settings.MAX_HEROES_ON_MAP_PER_PLAYER;
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settings.CREEP_SIZE = hardcodedFeatures["CREEP_SIZE"].Float();
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logGlobal->debugStream() << "\tCREEP_SIZE\t" << settings.CREEP_SIZE;
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settings.WEEKLY_GROWTH = hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Float();
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logGlobal->debugStream() << "\tWEEKLY_GROWTH\t" << settings.WEEKLY_GROWTH;
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settings.NEUTRAL_STACK_EXP = hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Float();
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logGlobal->debugStream() << "\tNEUTRAL_STACK_EXP\t" << settings.NEUTRAL_STACK_EXP;
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settings.MAX_BUILDING_PER_TURN = hardcodedFeatures["MAX_BUILDING_PER_TURN"].Float();
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logGlobal->debugStream() << "\tMAX_BUILDING_PER_TURN\t" << settings.MAX_BUILDING_PER_TURN;
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settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();
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logGlobal->debugStream() << "\tDWELLINGS_ACCUMULATE_CREATURES\t" << settings.DWELLINGS_ACCUMULATE_CREATURES;
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settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();
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logGlobal->debugStream() << "\tALL_CREATURES_GET_DOUBLE_MONTHS\t" << settings.ALL_CREATURES_GET_DOUBLE_MONTHS;
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settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS = hardcodedFeatures["WINNING_HERO_WITH_NO_TROOPS_RETREATS"].Bool();
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logGlobal->debugStream() << "\tWINNING_HERO_WITH_NO_TROOPS_RETREATS\t" << settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS;
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const JsonNode & gameModules = settings.data["modules"];
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modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
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logGlobal->debugStream() << "\tSTACK_EXP\t" << modules.STACK_EXP;
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modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();
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logGlobal->debugStream() << "\tSTACK_ARTIFACT\t" << modules.STACK_ARTIFACT;
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modules.COMMANDERS = gameModules["COMMANDERS"].Bool();
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logGlobal->debugStream() << "\tCOMMANDERS\t" << modules.COMMANDERS;
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modules.MITHRIL = gameModules["MITHRIL"].Bool();
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logGlobal->debugStream() << "\tMITHRIL\t" << modules.MITHRIL;
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}
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// currentList is passed by value to get current list of depending mods
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@ -73,7 +73,7 @@ public:
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/// Function callback will be called during ID resolution phase of loading
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void requestIdentifier(std::string scope, std::string type, std::string name, const std::function<void(si32)> & callback);
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///fullName = [remoteScope:]type.name
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void requestIdentifier(std::string scope, std::string fullName, const std::function<void(si32)> & callback);
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void requestIdentifier(std::string scope, std::string fullName, const std::function<void(si32)> & callback);
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void requestIdentifier(std::string type, const JsonNode & name, const std::function<void(si32)> & callback);
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void requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback);
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@ -253,17 +253,27 @@ public:
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int CREEP_SIZE; // neutral stacks won't grow beyond this number
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int WEEKLY_GROWTH; //percent
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int NEUTRAL_STACK_EXP;
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int NEUTRAL_STACK_EXP;
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int MAX_BUILDING_PER_TURN;
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bool DWELLINGS_ACCUMULATE_CREATURES;
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bool ALL_CREATURES_GET_DOUBLE_MONTHS;
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int MAX_HEROES_AVAILABLE_PER_PLAYER;
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int MAX_HEROES_ON_MAP_PER_PLAYER;
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bool WINNING_HERO_WITH_NO_TROOPS_RETREATS;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & data & CREEP_SIZE & WEEKLY_GROWTH & NEUTRAL_STACK_EXP & MAX_BUILDING_PER_TURN;
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h & DWELLINGS_ACCUMULATE_CREATURES & ALL_CREATURES_GET_DOUBLE_MONTHS & MAX_HEROES_AVAILABLE_PER_PLAYER & MAX_HEROES_ON_MAP_PER_PLAYER;
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h & DWELLINGS_ACCUMULATE_CREATURES & ALL_CREATURES_GET_DOUBLE_MONTHS &
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MAX_HEROES_AVAILABLE_PER_PLAYER & MAX_HEROES_ON_MAP_PER_PLAYER;
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if(version >= 756)
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{
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h & WINNING_HERO_WITH_NO_TROOPS_RETREATS;
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}
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else if(!h.saving)
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{
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WINNING_HERO_WITH_NO_TROOPS_RETREATS = true;
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}
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}
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} settings;
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@ -27,7 +27,7 @@
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#include "mapping/CCampaignHandler.h" //for CCampaignState
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#include "rmg/CMapGenerator.h" // for CMapGenOptions
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const ui32 version = 755;
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const ui32 version = 756;
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const ui32 minSupportedVersion = 753;
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class CISer;
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@ -56,6 +56,15 @@ JsonNode::JsonNode(ResourceID && fileURI):
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*this = parser.parse(fileURI.getName());
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}
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JsonNode::JsonNode(const ResourceID & fileURI):
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type(DATA_NULL)
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{
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auto file = CResourceHandler::get()->load(fileURI)->readAll();
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JsonParser parser(reinterpret_cast<char*>(file.first.get()), file.second);
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*this = parser.parse(fileURI.getName());
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}
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JsonNode::JsonNode(ResourceID && fileURI, bool &isValidSyntax):
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type(DATA_NULL)
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{
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@ -328,7 +337,7 @@ void JsonUtils::parseTypedBonusShort(const JsonVector& source, Bonus *dest)
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resolveIdentifier(source[2],dest->subtype);
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dest->additionalInfo = source[3].Float();
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dest->duration = Bonus::PERMANENT; //TODO: handle flags (as integer)
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dest->turnsRemain = 0;
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dest->turnsRemain = 0;
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}
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@ -343,7 +352,7 @@ Bonus * JsonUtils::parseBonus (const JsonVector &ability_vec) //TODO: merge with
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return b;
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}
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b->type = it->second;
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parseTypedBonusShort(ability_vec, b);
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return b;
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}
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@ -7,7 +7,7 @@
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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class JsonNode;
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@ -55,6 +55,7 @@ public:
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explicit JsonNode(const char * data, size_t datasize);
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//Create tree from JSON file
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explicit JsonNode(ResourceID && fileURI);
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explicit JsonNode(const ResourceID & fileURI);
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explicit JsonNode(ResourceID && fileURI, bool & isValidSyntax);
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//Copy c-tor
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JsonNode(const JsonNode ©);
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@ -125,9 +126,9 @@ namespace JsonUtils
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/**
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* @brief parse short bonus format, excluding type
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* @note sets duration to Permament
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*/
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*/
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DLL_LINKAGE void parseTypedBonusShort(const JsonVector &source, Bonus *dest);
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///
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DLL_LINKAGE Bonus * parseBonus (const JsonVector &ability_vec);
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DLL_LINKAGE Bonus * parseBonus (const JsonNode &bonus);
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@ -144,7 +145,7 @@ namespace JsonUtils
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* @note this function will destroy data in source
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*/
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DLL_LINKAGE void merge(JsonNode & dest, JsonNode & source);
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/**
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* @brief recursively merges source into dest, replacing identical fields
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* struct : recursively calls this function
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@ -152,12 +153,12 @@ namespace JsonUtils
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* values : value in source will replace value in dest
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* null : if value in source is present but set to null it will delete entry in dest
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* @note this function will preserve data stored in source by creating copy
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*/
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*/
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DLL_LINKAGE void mergeCopy(JsonNode & dest, JsonNode source);
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/** @brief recursively merges descendant into copy of base node
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* Result emulates inheritance semantic
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*
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*
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*
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*/
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DLL_LINKAGE void inherit(JsonNode & descendant, const JsonNode & base);
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@ -200,7 +201,7 @@ namespace JsonDetail
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{
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// conversion helpers for JsonNode::convertTo (partial template function instantiation is illegal in c++)
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template <typename T, int arithm>
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template <typename T, int arithm>
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struct JsonConvImpl;
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template <typename T>
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@ -229,7 +230,7 @@ namespace JsonDetail
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///this should be triggered only for numeric types and enums
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static_assert(boost::mpl::or_<std::is_arithmetic<Type>, std::is_enum<Type>, boost::is_class<Type> >::value, "Unsupported type for JsonNode::convertTo()!");
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return JsonConvImpl<Type, boost::mpl::or_<std::is_enum<Type>, boost::is_class<Type> >::value >::convertImpl(node);
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}
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};
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@ -87,6 +87,20 @@ boost::optional<std::string> CFilesystemList::getResourceName(const ResourceID &
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return boost::optional<std::string>();
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}
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std::set<std::string> CFilesystemList::getResourceNames(const ResourceID & resourceName) const
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{
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std::set<std::string> paths;
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for(auto& loader : getResourcesWithName(resourceName))
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{
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auto rn = loader->getResourceName(resourceName);
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if(rn)
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{
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paths.insert(*rn);
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}
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}
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return std::move(paths);
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}
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std::unordered_set<ResourceID> CFilesystemList::getFilteredFiles(std::function<bool(const ResourceID &)> filter) const
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{
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std::unordered_set<ResourceID> ret;
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@ -59,16 +59,9 @@ class DLL_LINKAGE CFilesystemList : public ISimpleResourceLoader
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std::set<ISimpleResourceLoader *> writeableLoaders;
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//FIXME: this is only compile fix, should be removed in the end
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CFilesystemList(CFilesystemList &)
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{
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//class is not copyable
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}
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CFilesystemList &operator=(CFilesystemList &)
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{
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//class is not copyable
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return *this;
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}
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CFilesystemList(CFilesystemList &) = delete;
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CFilesystemList &operator=(CFilesystemList &) = delete;
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public:
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CFilesystemList();
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~CFilesystemList();
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@ -78,6 +71,7 @@ public:
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bool existsResource(const ResourceID & resourceName) const override;
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std::string getMountPoint() const override;
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boost::optional<std::string> getResourceName(const ResourceID & resourceName) const override;
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std::set<std::string> getResourceNames(const ResourceID & resourceName) const override;
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std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
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bool createResource(std::string filename, bool update = false) override;
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std::vector<const ISimpleResourceLoader *> getResourcesWithName(const ResourceID & resourceName) const override;
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@ -53,6 +53,22 @@ public:
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return boost::optional<std::string>();
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}
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/**
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* Gets all full names of matching resources, e.g. names of files in filesystem.
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*
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* @return std::set with names.
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*/
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virtual std::set<std::string> getResourceNames(const ResourceID & resourceName) const
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{
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std::set<std::string> result;
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auto rn = getResourceName(resourceName);
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if(rn)
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{
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result.insert(*rn);
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}
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return result;
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}
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/**
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* Get list of files that matches filter function
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*
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@ -757,18 +757,21 @@ void CGameHandler::battleAfterLevelUp( const BattleResult &result )
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RemoveObject ro(finishingBattle->winnerHero->id);
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sendAndApply(&ro);
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SetAvailableHeroes sah;
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sah.player = finishingBattle->victor;
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sah.hid[0] = finishingBattle->winnerHero->subID;
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sah.army[0].clear();
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sah.army[0].setCreature(SlotID(0), finishingBattle->winnerHero->type->initialArmy.at(0).creature, 1);
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if (VLC->modh->settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS)
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{
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SetAvailableHeroes sah;
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sah.player = finishingBattle->victor;
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sah.hid[0] = finishingBattle->winnerHero->subID;
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sah.army[0].clear();
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sah.army[0].setCreature(SlotID(0), finishingBattle->winnerHero->type->initialArmy.at(0).creature, 1);
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if(const CGHeroInstance *another = getPlayer(finishingBattle->victor)->availableHeroes.at(0))
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sah.hid[1] = another->subID;
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else
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sah.hid[1] = -1;
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if(const CGHeroInstance *another = getPlayer(finishingBattle->victor)->availableHeroes.at(0))
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sah.hid[1] = another->subID;
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else
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sah.hid[1] = -1;
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sendAndApply(&sah);
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sendAndApply(&sah);
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}
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}
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}
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