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vcmi/server/queries/VisitQueries.h

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/*
* VisitQueries.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CQuery.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGTownInstance;
VCMI_LIB_NAMESPACE_END
//Created when hero visits object.
//Removed when query above is resolved (or immediately after visit if no queries were created)
class VisitQuery : public CQuery
{
protected:
VisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero);
public:
const CGObjectInstance * visitedObject;
const CGHeroInstance * visitingHero;
bool blocksPack(const CPackForServer * pack) const final;
};
class MapObjectVisitQuery final : public VisitQuery
{
public:
bool removeObjectAfterVisit;
MapObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero);
void onRemoval(PlayerColor color) final;
void onExposure(QueryPtr topQuery) final;
};
class TownBuildingVisitQuery final : public VisitQuery
{
struct BuildingVisit
{
const CGHeroInstance * hero;
BuildingID building;
};
const CGTownInstance * visitedTown;
std::vector<BuildingVisit> visitedBuilding;
public:
TownBuildingVisitQuery(CGameHandler * owner, const CGTownInstance * Obj, std::vector<const CGHeroInstance *> heroes, std::vector<BuildingID> buildingToVisit);
void onAdded(PlayerColor color) final;
void onExposure(QueryPtr topQuery) final;
};