mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-21 17:17:06 +02:00
Move visit query to a separate class, remove no longer needed Cast.h
This commit is contained in:
parent
29f87d6407
commit
81af66d35b
@ -51,7 +51,6 @@
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#include <boost/uuid/uuid.hpp>
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#include <boost/uuid/uuid_io.hpp>
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#include <boost/uuid/uuid_generators.hpp>
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#include "../lib/serializer/Cast.h"
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#include "LobbyClientNetPackVisitors.h"
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#include <vcmi/events/EventBus.h>
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@ -620,7 +620,6 @@ set(lib_MAIN_HEADERS
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serializer/JsonSerializeFormat.h
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serializer/JsonSerializer.h
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serializer/JsonUpdater.h
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serializer/Cast.h
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serializer/ESerializationVersion.h
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serializer/RegisterTypes.h
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serializer/Serializeable.h
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@ -1,26 +0,0 @@
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/*
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* Cast.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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template<class T, class F>
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inline const T * dynamic_ptr_cast(const F * ptr)
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{
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return dynamic_cast<const T *>(ptr);
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}
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template<class T, class F>
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inline T * dynamic_ptr_cast(F * ptr)
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{
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return dynamic_cast<T *>(ptr);
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}
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VCMI_LIB_NAMESPACE_END
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@ -21,6 +21,7 @@
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#include "processors/TurnOrderProcessor.h"
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#include "queries/QueriesProcessor.h"
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#include "queries/MapQueries.h"
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#include "queries/VisitQueries.h"
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#include "../lib/ArtifactUtils.h"
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#include "../lib/CArtHandler.h"
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@ -2178,7 +2179,7 @@ bool CGameHandler::visitTownBuilding(ObjectInstanceID tid, BuildingID bid)
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if (hero && t->town->buildings.at(bid)->manualHeroVisit)
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{
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// FIXME: query might produce unintended side effects, double check
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auto visitQuery = std::make_shared<CObjectVisitQuery>(this, t, hero, t->visitablePos());
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auto visitQuery = std::make_shared<CObjectVisitQuery>(this, t, hero);
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queries->addQuery(visitQuery);
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building->onHeroVisit(hero);
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queries->popIfTop(visitQuery);
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@ -3226,7 +3227,7 @@ void CGameHandler::objectVisited(const CGObjectInstance * obj, const CGHeroInsta
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visitedObject = visitedTown;
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}
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}
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visitQuery = std::make_shared<CObjectVisitQuery>(this, visitedObject, h, visitedObject->visitablePos());
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visitQuery = std::make_shared<CObjectVisitQuery>(this, visitedObject, h);
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queries->addQuery(visitQuery); //TODO real visit pos
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HeroVisit hv;
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@ -9,6 +9,7 @@ set(vcmiservercommon_SRCS
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queries/BattleQueries.cpp
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queries/CQuery.cpp
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queries/MapQueries.cpp
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queries/VisitQueries.cpp
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queries/QueriesProcessor.cpp
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processors/HeroPoolProcessor.cpp
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@ -36,6 +37,7 @@ set(vcmiservercommon_HEADERS
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queries/BattleQueries.h
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queries/CQuery.h
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queries/MapQueries.h
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queries/VisitQueries.h
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queries/QueriesProcessor.h
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processors/HeroPoolProcessor.h
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@ -27,7 +27,6 @@
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#include "../lib/battle/Unit.h"
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#include "../lib/spells/CSpellHandler.h"
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#include "../lib/spells/ISpellMechanics.h"
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#include "../lib/serializer/Cast.h"
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void ApplyGhNetPackVisitor::visitSaveGame(SaveGame & pack)
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{
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@ -27,7 +27,6 @@
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/networkPacks/PacksForClientBattle.h"
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#include "../../lib/networkPacks/PacksForClient.h"
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#include "../../lib/serializer/Cast.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include <vstd/RNG.h>
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@ -81,7 +80,7 @@ CasualtiesAfterBattle::CasualtiesAfterBattle(const CBattleInfoCallback & battle,
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else if(warMachine != ArtifactID::CATAPULT && st->getCount() <= 0)
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{
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logGlobal->debug("War machine has been destroyed");
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auto hero = dynamic_ptr_cast<CGHeroInstance> (army);
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auto hero = dynamic_cast<const CGHeroInstance*> (army);
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if (hero)
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removedWarMachines.push_back (ArtifactLocation(hero->id, hero->getArtPos(warMachine, true)));
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else
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@ -21,7 +21,6 @@
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#include "../../lib/mapObjects/CGObjectInstance.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/networkPacks/PacksForServer.h"
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#include "../../lib/serializer/Cast.h"
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void CBattleQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
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{
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@ -51,10 +50,10 @@ CBattleQuery::CBattleQuery(CGameHandler * owner):
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bool CBattleQuery::blocksPack(const CPack * pack) const
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{
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if(dynamic_ptr_cast<MakeAction>(pack) != nullptr)
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if(dynamic_cast<const MakeAction*>(pack) != nullptr)
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return false;
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if(dynamic_ptr_cast<GamePause>(pack) != nullptr)
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if(dynamic_cast<const GamePause*>(pack) != nullptr)
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return false;
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return true;
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@ -14,7 +14,6 @@
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#include "../CGameHandler.h"
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#include "../../lib/serializer/Cast.h"
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#include "../../lib/networkPacks/PacksForServer.h"
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std::ostream & operator<<(std::ostream & out, const CQuery & query)
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@ -116,7 +115,7 @@ void CQuery::setReply(std::optional<int32_t> reply)
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bool CQuery::blockAllButReply(const CPack * pack) const
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{
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//We accept only query replies from correct player
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if(auto reply = dynamic_ptr_cast<QueryReply>(pack))
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if(auto reply = dynamic_cast<const QueryReply*>(pack))
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return !vstd::contains(players, reply->player);
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return true;
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@ -13,10 +13,9 @@
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#include "QueriesProcessor.h"
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#include "../CGameHandler.h"
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#include "../TurnTimerHandler.h"
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#include "../../lib/mapObjects/MiscObjects.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/MiscObjects.h"
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#include "../../lib/networkPacks/PacksForServer.h"
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#include "../../lib/serializer/Cast.h"
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TimerPauseQuery::TimerPauseQuery(CGameHandler * owner, PlayerColor player):
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CQuery(owner)
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@ -44,38 +43,6 @@ bool TimerPauseQuery::endsByPlayerAnswer() const
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return true;
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}
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CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
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CQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
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{
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addPlayer(Hero->tempOwner);
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}
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bool CObjectVisitQuery::blocksPack(const CPack *pack) const
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{
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//During the visit itself ALL actions are blocked.
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//(However, the visit may trigger a query above that'll pass some.)
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return true;
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}
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void CObjectVisitQuery::onRemoval(PlayerColor color)
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{
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gh->objectVisitEnded(*this);
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//TODO or should it be destructor?
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//Can object visit affect 2 players and what would be desired behavior?
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if(removeObjectAfterVisit)
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gh->removeObject(visitedObject, color);
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}
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void CObjectVisitQuery::onExposure(QueryPtr topQuery)
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{
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//Object may have been removed and deleted.
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if(gh->isValidObject(visitedObject))
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topQuery->notifyObjectAboutRemoval(visitedObject, visitingHero);
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owner->popIfTop(*this);
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}
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void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
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{
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visitedObject->garrisonDialogClosed(visitingHero);
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@ -97,22 +64,22 @@ bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
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ourIds.insert(this->exchangingArmies[0]->id);
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ourIds.insert(this->exchangingArmies[1]->id);
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if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
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if(auto stacks = dynamic_cast<const ArrangeStacks*>(pack))
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return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
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if(auto stacks = dynamic_ptr_cast<BulkSplitStack>(pack))
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if(auto stacks = dynamic_cast<const BulkSplitStack*>(pack))
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return !vstd::contains(ourIds, stacks->srcOwner);
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if(auto stacks = dynamic_ptr_cast<BulkMergeStacks>(pack))
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if(auto stacks = dynamic_cast<const BulkMergeStacks*>(pack))
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return !vstd::contains(ourIds, stacks->srcOwner);
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if(auto stacks = dynamic_ptr_cast<BulkSmartSplitStack>(pack))
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if(auto stacks = dynamic_cast<const BulkSmartSplitStack*>(pack))
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return !vstd::contains(ourIds, stacks->srcOwner);
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if(auto stacks = dynamic_ptr_cast<BulkMoveArmy>(pack))
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if(auto stacks = dynamic_cast<const BulkMoveArmy*>(pack))
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return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
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if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
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if(auto arts = dynamic_cast<const ExchangeArtifacts*>(pack))
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{
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if(auto id1 = arts->src.artHolder)
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if(!vstd::contains(ourIds, id1))
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@ -123,28 +90,28 @@ bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
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return true;
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return false;
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}
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if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
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if(auto dismiss = dynamic_cast<const DisbandCreature*>(pack))
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return !vstd::contains(ourIds, dismiss->id);
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if(auto arts = dynamic_ptr_cast<BulkExchangeArtifacts>(pack))
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if(auto arts = dynamic_cast<const BulkExchangeArtifacts*>(pack))
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return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
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if(auto arts = dynamic_ptr_cast<ManageBackpackArtifacts>(pack))
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if(auto arts = dynamic_cast<const ManageBackpackArtifacts*>(pack))
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return !vstd::contains(ourIds, arts->artHolder);
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if(auto art = dynamic_ptr_cast<EraseArtifactByClient>(pack))
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if(auto art = dynamic_cast<const EraseArtifactByClient*>(pack))
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{
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if(auto id = art->al.artHolder)
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return !vstd::contains(ourIds, id);
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}
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if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
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if(auto dismiss = dynamic_cast<const AssembleArtifacts*>(pack))
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return !vstd::contains(ourIds, dismiss->heroID);
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if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
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if(auto upgrade = dynamic_cast<const UpgradeCreature*>(pack))
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return !vstd::contains(ourIds, upgrade->id);
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if(auto formation = dynamic_ptr_cast<SetFormation>(pack))
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if(auto formation = dynamic_cast<const SetFormation*>(pack))
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return !vstd::contains(ourIds, formation->hid);
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return CDialogQuery::blocksPack(pack);
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@ -179,44 +146,44 @@ bool OpenWindowQuery::blocksPack(const CPack *pack) const
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{
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if (mode == EOpenWindowMode::RECRUITMENT_FIRST || mode == EOpenWindowMode::RECRUITMENT_ALL)
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{
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if(dynamic_ptr_cast<RecruitCreatures>(pack) != nullptr)
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if(dynamic_cast<const RecruitCreatures*>(pack) != nullptr)
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return false;
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// If hero has no free slots, he might get some stacks merged automatically
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if(dynamic_ptr_cast<ArrangeStacks>(pack) != nullptr)
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if(dynamic_cast<const ArrangeStacks*>(pack) != nullptr)
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return false;
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}
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if (mode == EOpenWindowMode::TAVERN_WINDOW)
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{
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if(dynamic_ptr_cast<HireHero>(pack) != nullptr)
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if(dynamic_cast<const HireHero*>(pack) != nullptr)
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return false;
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}
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if (mode == EOpenWindowMode::UNIVERSITY_WINDOW)
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{
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if(dynamic_ptr_cast<TradeOnMarketplace>(pack) != nullptr)
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if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
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return false;
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}
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if (mode == EOpenWindowMode::MARKET_WINDOW)
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{
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if(dynamic_ptr_cast<ExchangeArtifacts>(pack) != nullptr)
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if(dynamic_cast<const ExchangeArtifacts*>(pack) != nullptr)
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return false;
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if(dynamic_ptr_cast<BulkExchangeArtifacts>(pack) != nullptr)
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if(dynamic_cast<const BulkExchangeArtifacts*>(pack) != nullptr)
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return false;
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if(dynamic_ptr_cast<ManageBackpackArtifacts>(pack) != nullptr)
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if(dynamic_cast<const ManageBackpackArtifacts*>(pack) != nullptr)
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return false;
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if(dynamic_ptr_cast<AssembleArtifacts>(pack))
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if(dynamic_cast<const AssembleArtifacts*>(pack))
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return false;
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if(dynamic_ptr_cast<EraseArtifactByClient>(pack))
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if(dynamic_cast<const EraseArtifactByClient*>(pack))
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return false;
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if(dynamic_ptr_cast<TradeOnMarketplace>(pack) != nullptr)
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if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
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return false;
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}
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@ -225,7 +192,6 @@ bool OpenWindowQuery::blocksPack(const CPack *pack) const
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void CTeleportDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
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{
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// do not change to dynamic_ptr_cast - SIGSEGV!
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auto obj = dynamic_cast<const CGTeleport*>(visitedObject);
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if(obj)
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obj->teleportDialogAnswered(visitingHero, *answer, td.exits);
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@ -15,12 +15,8 @@
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VCMI_LIB_NAMESPACE_BEGIN
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class CGHeroInstance;
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class CGObjectInstance;
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class int3;
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VCMI_LIB_NAMESPACE_END
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class TurnTimerHandler;
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//Created when player starts turn or when player puts game on [ause
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//Removed when player accepts a turn or continur play
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class TimerPauseQuery : public CQuery
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@ -34,23 +30,6 @@ public:
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bool endsByPlayerAnswer() const override;
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};
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//Created when hero visits object.
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//Removed when query above is resolved (or immediately after visit if no queries were created)
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class CObjectVisitQuery : public CQuery
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{
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public:
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const CGObjectInstance *visitedObject;
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const CGHeroInstance *visitingHero;
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int3 tile; //may be different than hero pos -> eg. visit via teleport
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bool removeObjectAfterVisit;
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CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile);
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bool blocksPack(const CPack *pack) const override;
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void onRemoval(PlayerColor color) override;
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void onExposure(QueryPtr topQuery) override;
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};
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//Created when hero attempts move and something happens
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//(not necessarily position change, could be just an object interaction).
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class CHeroMovementQuery : public CQuery
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47
server/queries/VisitQueries.cpp
Normal file
47
server/queries/VisitQueries.cpp
Normal file
@ -0,0 +1,47 @@
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/*
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* VisitQueries.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "VisitQueries.h"
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#include "QueriesProcessor.h"
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#include "../CGameHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero):
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CQuery(owner), visitedObject(Obj), visitingHero(Hero), removeObjectAfterVisit(false)
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{
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addPlayer(Hero->tempOwner);
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}
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bool CObjectVisitQuery::blocksPack(const CPack *pack) const
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{
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//During the visit itself ALL actions are blocked.
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//(However, the visit may trigger a query above that'll pass some.)
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return true;
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}
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void CObjectVisitQuery::onRemoval(PlayerColor color)
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{
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gh->objectVisitEnded(*this);
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//TODO or should it be destructor?
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//Can object visit affect 2 players and what would be desired behavior?
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if(removeObjectAfterVisit)
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gh->removeObject(visitedObject, color);
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}
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void CObjectVisitQuery::onExposure(QueryPtr topQuery)
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{
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//Object may have been removed and deleted.
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if(gh->isValidObject(visitedObject))
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topQuery->notifyObjectAboutRemoval(visitedObject, visitingHero);
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owner->popIfTop(*this);
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}
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29
server/queries/VisitQueries.h
Normal file
29
server/queries/VisitQueries.h
Normal file
@ -0,0 +1,29 @@
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/*
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* VisitQueries.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CQuery.h"
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//Created when hero visits object.
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//Removed when query above is resolved (or immediately after visit if no queries were created)
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class CObjectVisitQuery : public CQuery
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{
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public:
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const CGObjectInstance *visitedObject;
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const CGHeroInstance *visitingHero;
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bool removeObjectAfterVisit;
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|
||||
CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero);
|
||||
|
||||
bool blocksPack(const CPack *pack) const override;
|
||||
void onRemoval(PlayerColor color) override;
|
||||
void onExposure(QueryPtr topQuery) override;
|
||||
};
|
Loading…
Reference in New Issue
Block a user