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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-21 17:17:06 +02:00

Move visit query to a separate class, remove no longer needed Cast.h

This commit is contained in:
Ivan Savenko 2024-09-04 14:32:36 +00:00
parent 29f87d6407
commit 81af66d35b
13 changed files with 109 additions and 117 deletions

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@ -51,7 +51,6 @@
#include <boost/uuid/uuid.hpp>
#include <boost/uuid/uuid_io.hpp>
#include <boost/uuid/uuid_generators.hpp>
#include "../lib/serializer/Cast.h"
#include "LobbyClientNetPackVisitors.h"
#include <vcmi/events/EventBus.h>

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@ -620,7 +620,6 @@ set(lib_MAIN_HEADERS
serializer/JsonSerializeFormat.h
serializer/JsonSerializer.h
serializer/JsonUpdater.h
serializer/Cast.h
serializer/ESerializationVersion.h
serializer/RegisterTypes.h
serializer/Serializeable.h

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@ -1,26 +0,0 @@
/*
* Cast.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
template<class T, class F>
inline const T * dynamic_ptr_cast(const F * ptr)
{
return dynamic_cast<const T *>(ptr);
}
template<class T, class F>
inline T * dynamic_ptr_cast(F * ptr)
{
return dynamic_cast<T *>(ptr);
}
VCMI_LIB_NAMESPACE_END

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@ -21,6 +21,7 @@
#include "processors/TurnOrderProcessor.h"
#include "queries/QueriesProcessor.h"
#include "queries/MapQueries.h"
#include "queries/VisitQueries.h"
#include "../lib/ArtifactUtils.h"
#include "../lib/CArtHandler.h"
@ -2178,7 +2179,7 @@ bool CGameHandler::visitTownBuilding(ObjectInstanceID tid, BuildingID bid)
if (hero && t->town->buildings.at(bid)->manualHeroVisit)
{
// FIXME: query might produce unintended side effects, double check
auto visitQuery = std::make_shared<CObjectVisitQuery>(this, t, hero, t->visitablePos());
auto visitQuery = std::make_shared<CObjectVisitQuery>(this, t, hero);
queries->addQuery(visitQuery);
building->onHeroVisit(hero);
queries->popIfTop(visitQuery);
@ -3226,7 +3227,7 @@ void CGameHandler::objectVisited(const CGObjectInstance * obj, const CGHeroInsta
visitedObject = visitedTown;
}
}
visitQuery = std::make_shared<CObjectVisitQuery>(this, visitedObject, h, visitedObject->visitablePos());
visitQuery = std::make_shared<CObjectVisitQuery>(this, visitedObject, h);
queries->addQuery(visitQuery); //TODO real visit pos
HeroVisit hv;

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@ -9,6 +9,7 @@ set(vcmiservercommon_SRCS
queries/BattleQueries.cpp
queries/CQuery.cpp
queries/MapQueries.cpp
queries/VisitQueries.cpp
queries/QueriesProcessor.cpp
processors/HeroPoolProcessor.cpp
@ -36,6 +37,7 @@ set(vcmiservercommon_HEADERS
queries/BattleQueries.h
queries/CQuery.h
queries/MapQueries.h
queries/VisitQueries.h
queries/QueriesProcessor.h
processors/HeroPoolProcessor.h

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@ -27,7 +27,6 @@
#include "../lib/battle/Unit.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/spells/ISpellMechanics.h"
#include "../lib/serializer/Cast.h"
void ApplyGhNetPackVisitor::visitSaveGame(SaveGame & pack)
{

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@ -27,7 +27,6 @@
#include "../../lib/mapObjects/CGTownInstance.h"
#include "../../lib/networkPacks/PacksForClientBattle.h"
#include "../../lib/networkPacks/PacksForClient.h"
#include "../../lib/serializer/Cast.h"
#include "../../lib/spells/CSpellHandler.h"
#include <vstd/RNG.h>
@ -81,7 +80,7 @@ CasualtiesAfterBattle::CasualtiesAfterBattle(const CBattleInfoCallback & battle,
else if(warMachine != ArtifactID::CATAPULT && st->getCount() <= 0)
{
logGlobal->debug("War machine has been destroyed");
auto hero = dynamic_ptr_cast<CGHeroInstance> (army);
auto hero = dynamic_cast<const CGHeroInstance*> (army);
if (hero)
removedWarMachines.push_back (ArtifactLocation(hero->id, hero->getArtPos(warMachine, true)));
else

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@ -21,7 +21,6 @@
#include "../../lib/mapObjects/CGObjectInstance.h"
#include "../../lib/mapObjects/CGTownInstance.h"
#include "../../lib/networkPacks/PacksForServer.h"
#include "../../lib/serializer/Cast.h"
void CBattleQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
{
@ -51,10 +50,10 @@ CBattleQuery::CBattleQuery(CGameHandler * owner):
bool CBattleQuery::blocksPack(const CPack * pack) const
{
if(dynamic_ptr_cast<MakeAction>(pack) != nullptr)
if(dynamic_cast<const MakeAction*>(pack) != nullptr)
return false;
if(dynamic_ptr_cast<GamePause>(pack) != nullptr)
if(dynamic_cast<const GamePause*>(pack) != nullptr)
return false;
return true;

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@ -14,7 +14,6 @@
#include "../CGameHandler.h"
#include "../../lib/serializer/Cast.h"
#include "../../lib/networkPacks/PacksForServer.h"
std::ostream & operator<<(std::ostream & out, const CQuery & query)
@ -116,7 +115,7 @@ void CQuery::setReply(std::optional<int32_t> reply)
bool CQuery::blockAllButReply(const CPack * pack) const
{
//We accept only query replies from correct player
if(auto reply = dynamic_ptr_cast<QueryReply>(pack))
if(auto reply = dynamic_cast<const QueryReply*>(pack))
return !vstd::contains(players, reply->player);
return true;

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@ -13,10 +13,9 @@
#include "QueriesProcessor.h"
#include "../CGameHandler.h"
#include "../TurnTimerHandler.h"
#include "../../lib/mapObjects/MiscObjects.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapObjects/MiscObjects.h"
#include "../../lib/networkPacks/PacksForServer.h"
#include "../../lib/serializer/Cast.h"
TimerPauseQuery::TimerPauseQuery(CGameHandler * owner, PlayerColor player):
CQuery(owner)
@ -44,38 +43,6 @@ bool TimerPauseQuery::endsByPlayerAnswer() const
return true;
}
CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
CQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
{
addPlayer(Hero->tempOwner);
}
bool CObjectVisitQuery::blocksPack(const CPack *pack) const
{
//During the visit itself ALL actions are blocked.
//(However, the visit may trigger a query above that'll pass some.)
return true;
}
void CObjectVisitQuery::onRemoval(PlayerColor color)
{
gh->objectVisitEnded(*this);
//TODO or should it be destructor?
//Can object visit affect 2 players and what would be desired behavior?
if(removeObjectAfterVisit)
gh->removeObject(visitedObject, color);
}
void CObjectVisitQuery::onExposure(QueryPtr topQuery)
{
//Object may have been removed and deleted.
if(gh->isValidObject(visitedObject))
topQuery->notifyObjectAboutRemoval(visitedObject, visitingHero);
owner->popIfTop(*this);
}
void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
{
visitedObject->garrisonDialogClosed(visitingHero);
@ -97,22 +64,22 @@ bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
ourIds.insert(this->exchangingArmies[0]->id);
ourIds.insert(this->exchangingArmies[1]->id);
if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
if(auto stacks = dynamic_cast<const ArrangeStacks*>(pack))
return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
if(auto stacks = dynamic_ptr_cast<BulkSplitStack>(pack))
if(auto stacks = dynamic_cast<const BulkSplitStack*>(pack))
return !vstd::contains(ourIds, stacks->srcOwner);
if(auto stacks = dynamic_ptr_cast<BulkMergeStacks>(pack))
if(auto stacks = dynamic_cast<const BulkMergeStacks*>(pack))
return !vstd::contains(ourIds, stacks->srcOwner);
if(auto stacks = dynamic_ptr_cast<BulkSmartSplitStack>(pack))
if(auto stacks = dynamic_cast<const BulkSmartSplitStack*>(pack))
return !vstd::contains(ourIds, stacks->srcOwner);
if(auto stacks = dynamic_ptr_cast<BulkMoveArmy>(pack))
if(auto stacks = dynamic_cast<const BulkMoveArmy*>(pack))
return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
if(auto arts = dynamic_cast<const ExchangeArtifacts*>(pack))
{
if(auto id1 = arts->src.artHolder)
if(!vstd::contains(ourIds, id1))
@ -123,28 +90,28 @@ bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
return true;
return false;
}
if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
if(auto dismiss = dynamic_cast<const DisbandCreature*>(pack))
return !vstd::contains(ourIds, dismiss->id);
if(auto arts = dynamic_ptr_cast<BulkExchangeArtifacts>(pack))
if(auto arts = dynamic_cast<const BulkExchangeArtifacts*>(pack))
return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
if(auto arts = dynamic_ptr_cast<ManageBackpackArtifacts>(pack))
if(auto arts = dynamic_cast<const ManageBackpackArtifacts*>(pack))
return !vstd::contains(ourIds, arts->artHolder);
if(auto art = dynamic_ptr_cast<EraseArtifactByClient>(pack))
if(auto art = dynamic_cast<const EraseArtifactByClient*>(pack))
{
if(auto id = art->al.artHolder)
return !vstd::contains(ourIds, id);
}
if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
if(auto dismiss = dynamic_cast<const AssembleArtifacts*>(pack))
return !vstd::contains(ourIds, dismiss->heroID);
if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
if(auto upgrade = dynamic_cast<const UpgradeCreature*>(pack))
return !vstd::contains(ourIds, upgrade->id);
if(auto formation = dynamic_ptr_cast<SetFormation>(pack))
if(auto formation = dynamic_cast<const SetFormation*>(pack))
return !vstd::contains(ourIds, formation->hid);
return CDialogQuery::blocksPack(pack);
@ -179,44 +146,44 @@ bool OpenWindowQuery::blocksPack(const CPack *pack) const
{
if (mode == EOpenWindowMode::RECRUITMENT_FIRST || mode == EOpenWindowMode::RECRUITMENT_ALL)
{
if(dynamic_ptr_cast<RecruitCreatures>(pack) != nullptr)
if(dynamic_cast<const RecruitCreatures*>(pack) != nullptr)
return false;
// If hero has no free slots, he might get some stacks merged automatically
if(dynamic_ptr_cast<ArrangeStacks>(pack) != nullptr)
if(dynamic_cast<const ArrangeStacks*>(pack) != nullptr)
return false;
}
if (mode == EOpenWindowMode::TAVERN_WINDOW)
{
if(dynamic_ptr_cast<HireHero>(pack) != nullptr)
if(dynamic_cast<const HireHero*>(pack) != nullptr)
return false;
}
if (mode == EOpenWindowMode::UNIVERSITY_WINDOW)
{
if(dynamic_ptr_cast<TradeOnMarketplace>(pack) != nullptr)
if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
return false;
}
if (mode == EOpenWindowMode::MARKET_WINDOW)
{
if(dynamic_ptr_cast<ExchangeArtifacts>(pack) != nullptr)
if(dynamic_cast<const ExchangeArtifacts*>(pack) != nullptr)
return false;
if(dynamic_ptr_cast<BulkExchangeArtifacts>(pack) != nullptr)
if(dynamic_cast<const BulkExchangeArtifacts*>(pack) != nullptr)
return false;
if(dynamic_ptr_cast<ManageBackpackArtifacts>(pack) != nullptr)
if(dynamic_cast<const ManageBackpackArtifacts*>(pack) != nullptr)
return false;
if(dynamic_ptr_cast<AssembleArtifacts>(pack))
if(dynamic_cast<const AssembleArtifacts*>(pack))
return false;
if(dynamic_ptr_cast<EraseArtifactByClient>(pack))
if(dynamic_cast<const EraseArtifactByClient*>(pack))
return false;
if(dynamic_ptr_cast<TradeOnMarketplace>(pack) != nullptr)
if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
return false;
}
@ -225,7 +192,6 @@ bool OpenWindowQuery::blocksPack(const CPack *pack) const
void CTeleportDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
{
// do not change to dynamic_ptr_cast - SIGSEGV!
auto obj = dynamic_cast<const CGTeleport*>(visitedObject);
if(obj)
obj->teleportDialogAnswered(visitingHero, *answer, td.exits);

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@ -15,12 +15,8 @@
VCMI_LIB_NAMESPACE_BEGIN
class CGHeroInstance;
class CGObjectInstance;
class int3;
VCMI_LIB_NAMESPACE_END
class TurnTimerHandler;
//Created when player starts turn or when player puts game on [ause
//Removed when player accepts a turn or continur play
class TimerPauseQuery : public CQuery
@ -34,23 +30,6 @@ public:
bool endsByPlayerAnswer() const override;
};
//Created when hero visits object.
//Removed when query above is resolved (or immediately after visit if no queries were created)
class CObjectVisitQuery : public CQuery
{
public:
const CGObjectInstance *visitedObject;
const CGHeroInstance *visitingHero;
int3 tile; //may be different than hero pos -> eg. visit via teleport
bool removeObjectAfterVisit;
CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile);
bool blocksPack(const CPack *pack) const override;
void onRemoval(PlayerColor color) override;
void onExposure(QueryPtr topQuery) override;
};
//Created when hero attempts move and something happens
//(not necessarily position change, could be just an object interaction).
class CHeroMovementQuery : public CQuery

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@ -0,0 +1,47 @@
/*
* VisitQueries.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "VisitQueries.h"
#include "QueriesProcessor.h"
#include "../CGameHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero):
CQuery(owner), visitedObject(Obj), visitingHero(Hero), removeObjectAfterVisit(false)
{
addPlayer(Hero->tempOwner);
}
bool CObjectVisitQuery::blocksPack(const CPack *pack) const
{
//During the visit itself ALL actions are blocked.
//(However, the visit may trigger a query above that'll pass some.)
return true;
}
void CObjectVisitQuery::onRemoval(PlayerColor color)
{
gh->objectVisitEnded(*this);
//TODO or should it be destructor?
//Can object visit affect 2 players and what would be desired behavior?
if(removeObjectAfterVisit)
gh->removeObject(visitedObject, color);
}
void CObjectVisitQuery::onExposure(QueryPtr topQuery)
{
//Object may have been removed and deleted.
if(gh->isValidObject(visitedObject))
topQuery->notifyObjectAboutRemoval(visitedObject, visitingHero);
owner->popIfTop(*this);
}

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@ -0,0 +1,29 @@
/*
* VisitQueries.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CQuery.h"
//Created when hero visits object.
//Removed when query above is resolved (or immediately after visit if no queries were created)
class CObjectVisitQuery : public CQuery
{
public:
const CGObjectInstance *visitedObject;
const CGHeroInstance *visitingHero;
bool removeObjectAfterVisit;
CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero);
bool blocksPack(const CPack *pack) const override;
void onRemoval(PlayerColor color) override;
void onExposure(QueryPtr topQuery) override;
};